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anyportrait,실행,apportrait,생성하기,유니티,assetstore,다운받아서,설치,unity,55,이상의,버전,사용이,가능,패키지,상단,메뉴의,window,anyportrait가,2d,editor,에디터,v150부터는,open,editor로,메뉴,이름이,변경,실행한,화면,작업,공간,주요,작업이,이루어지는,마우스,휠/휠,이동/확대할,오브젝트,중인,교체/선택할,portrait,생성,load,씬에,존재,apportrait의,목록,갱신,후에는,하단에,backup,file,백업파일,열어서,새로,make,다이얼로그,이름,상단과,좌측의,ui가,바뀌어있,각각의,기능은,확대/축소,스크롤,이동,드래그,setting,bake,apportrait와,에디터의,설정,바꾸는,열거나,내보내기,위한,select,move,rotate,scale,형태,수정,작업에,사용,단축키는,각각,onion,skin,bone,physics,show/hide,잔상,물리,효과,화면에,출력할지,결정,hierarchy,controller,좌측,ui의,누르면,객체,보여지며,등록,컨트롤,파라미터,control,parameter,선택시,나오는,ui,상단의,필터,특정,객체만,보이게,상세,정보,우측,ui는,선택한,객체의,정보가,출력,구역,객체에,따라,최대,구분되기도,최대화,좌우,숨기고,늘립니다,alt+w,zoom,화면의,지정,이용해서,제어할,수도,gui,리셋,스크롤과,초기화,위와,다이얼로그가,바꾸거나,언어,색상,바꿀,편집,name,선택,important,fps,important가,켜져,있으면,프레임,업데이트가,fps가,무시,반대로,꺼져,성능,향상,fps에,맞게,업데이트,게임,중요하지,않은,오브젝트라면,끄는,추천,language,지원,출시,기준,영어,한국어,프랑스어,독일어,스페인어,덴마크어,일본어,중국어,번체/간체,show,statistics,fps와,상의,데이터,표시,auto,자동,백업,저장,시간과,경로,지정할,pose,snapshot,애니메이션,본의,자세,저장할,있는데,파일의,되돌릴,있습니다,about,anyportrait와,에디터에,외부,라이브러리의,라이센스가,명시되어,작업한,반영,기능,제공,적용,크기,비율,씬과,anyportrait의,좌표계가,서로,다르므로,적절,지정해야,per,depth,메시간의,거리,너무,작으면,fighting,문제가,생길,씬,내보내어,optimized,baking,target,최적화,bake의,데이터만,bake되어,복사,내보냅니다,starting,anyportrait,apportrait,download,unity,assetstore,install,it,available,55,later,installed,package,window,top,menu,2d,editor,launch,v150,name,open,screen,executed,workspace,main,tasks,processed,move,zoom,focus,scrolling,mouse,wheel,clicking,object,edited,replace,portrait,load,list,present,scene,refreshing,objects,opened,appear,backup,file,make,enter,dialog,box,changes,follows,major,work,takes,place,scroll,drag,setting,bake,opens,changing,settings,exporting,select,rotate,scale,tools,modify,shapes,shortcut,keys,onion,skin,bone,physics,show,hide,buttons,determines,bones,physical,effects,skins,hierarchy,controller,tab,tabs,ui,working,registered,control,parameters,selected,type,filter,allows,only,certain,types,details,output,depending,may,divided,zones,maximize,uis,greatly,increases,alt+w,specify,gui,reset,zooming,appears,rename,change,language,color,being,important,fps,updated,frame,ignored,conversely,specified,better,performance,recommended,turn,game,languages,supported,english,korean,french,german,spanish,danish,japanese,chinese,simplified,based,release,version,statistics,display,editors,current,data,auto,automatic,save,path,pose,snapshot,animation,posture,colors,pressing,about,licenses,external,libraries,export,results,baked,ratio,size,anyportraits,coordinate,different,appropriately,per,depth,distance,meshes,too,low,cause,fighting,problem,apply,optimized,baking,target,execution,creates,exist,
1.1. AnyPortrait 실행하고 apPortrait 생성하기
더 알아보기
이미지,로드하기,hierarchy,ui,add,image,선택,아무것도,나오지,에셋들,리소스,texture,열어서,지정해야,select,다이얼로그,호출,anyportrait,패키지,설치,되어,제공,슬라임,에셋,로드,우측의,상세,정보,ui에,자동,정보가,채워집니다,images,hierarchy,add,image,created,nothing,time,open,specify,asset,texture,assets,call,selection,dialog,slime,included,anyportrait,package,select,load,item,details,updated,
메시,만들기,hierarchy,ui,add,mesh,선택,우측,화면,setting,edit,pivot,modify,메뉴가,메뉴,선택한,상태,메시의,이름,적어줍니다,change,image,이미지,select,메뉴의,툴,이용,만들,편집,마우스,또는,연결,드래그,이동할,삭제,vertex+edge,버텍스,자동,선분,vertex,edge,연결하거나,turn,polygon,폴리곤,delete,눌러,삭제할,auto,polygons,작업이,끝나고,생성,remove,vertices,기능들에,대한,아래와,mac,osx,버전,control,command,단축키로,사용,연결,이동,ctrl+좌,가까운,버텍스로,스냅,shift+좌,교차점,shift+우,삭제시,선분이,삭제되지,않음,폴리곤내의,회전,누르면,아니며,용이,만드는,기능,모양에,따라,연결이,이상할,실행,해야,작업한,버텍스와,형태,분석,만듭니다,폴리곤이,생성이,되어야,렌더링이,되므로,실행해야,수정할,내부적,계산,삼각형,메시가,노란색,표현,문제가,생긴,발생,해당,삭제하거나,삭제한,작업,위,기능들,활용,슬라임의,완성,영상,튜토리얼,통해서,더욱,자세히,중심점,수정해야,위치가,원점이,아닌,메시의,중심점은,이후,크기,확대/축소,축이,중요,이때,생성되지,않았,아무것도,나오지,격자의,중심,중심점이,위와,이미지에,대해서,메시들,배경과,이미지가,구분이,되지,않는,배경색,바꾸면,작업하기,anyportrait,v130,시간,단축할,linkad_자동메시생성,페이지,해주세요,meshes,hierarchy,ui,add,mesh,setting,edit,pivot,modify,menu,screen,meshs,name,selected,change,image,select,pre-created,side,created,tools,connect,drag,move,object,delete,vertex+edge,tool,segments,vertices,vertex,edge,turn,edges,polygon,pressing,key,auto,polygons,generate,work,done,remove,detailed,explanation,functions,follows,mac,osx,command,shortcut,instead,control,left,right,ctrl+left,snap,nearest,shift+left,intersection,shift+right,connected,feature,makes,easy,depending,shape,connection,may,strange,execution,result,executed,rendering,even,calculated,triangular,represented,yellow,lines,selecting,line,turned,problem,occurs,again,complete,body,slime,covered,detail,video,tutorial,current,state,position,origin,center,very,important,becomes,axis,rotate,zoom,time,nothing,output,grid,immediately,images,above,distinguish,background,color,working,greatly,shortened,automatic,generation,anyportrait,v130,information,please,linkad_자동메시생성,related,page,
메시,그룹,만들기,anyportrait의,여러,요소들,가장,중심이,mesh,group,이름만,보면,정도로,보이기,그룹에,각종,기능,다양한,효과,이때,모디파이어,modifier,라고,부릅니다,하느냐에,따라,애니메이션,수도,있고,모핑,는,생성,하기,단계,다룹니다,hierarchy,ui,add,선택,우측,화면,setting,bone,메뉴가,메뉴,선택한,상태,group의,이름,slime,적어줍니다,그룹의,상세,정보,화면은,3개의,구역,나뉩니다,작업,modifier의,메뉴의,설정이나,하위,출력,sub,속한,메시나,또는,본,객체,각각의,객체의,정보가,이때,사용,기초,해야,name,수정할,transform,옮길,메시의,위치,지정,root,unit,누르면,루트,유닛,등록,그룹만,씬,옮겨집니다,remove,삭제,접기,접어서,최소화,메시들,다이얼로그,호출,선택하거나,하나,위와,메시가,메시에,대해서,반복,v117,개의,가능해졌,ctrl이나,shift,누른,다수의,select,deselect,all,모양이,위치가,원점,모여,예쁘지,게다가,한꺼번에,출력되기,구분하기가,어렵,메시들의,수정,show/hide,edit,푸른색,바뀌면서,활성화,메시/메시,이동,모양,상단의,move,rotate,scale,단축키,적절한,위치로,배치,렌더링,순서,바꿀,필요가,있거나,삭제할,hierarchy의,상단,이용,아래,레이어로,클리핑,clipping,레이어의,레이어,마스크로,up/down,바꿉니다,순서는,제거,하다보면,겹쳐서,보이지,경우가,항목의,각각,모양의,아이콘이,보이거나,숨기게,차이점이,위한,일시,여부,결정,저장,여부의,default,모디파이어가,때의,초기의,일시적,여부에,대한,리스트,위쪽의,여부가,리셋,ctrl,눈모양의,아이콘,나머지,출력여부와,반대로,설정,에디터,설정에,작업이,진행,동안,자동,리셋되지,만들,페이지,위치와,설정하였,모드,끕니다,슬라임,옮기기,좌측,ui에,0이,방금,작업한,그룹이,나오는지,bake,내보내기,다이얼로그의,종료,unit이,내보내집니다,보여지고,나머지는,숨겨집니다,스크립트나,교체할,씬에,적용,게임,실행,초기,show/hide가,작동,anyportrait,설정하기,제작한,캐릭터,옮기면,나타나지,않거나,색상이,밝거나,어두울,2d,캐릭터와,재질에,맞게,구성해야,directional,light,삭제,main,camera,카메라,변경,clear,flags,solid,color로,projection,orthographic,타입,size,일반적,anyportrait로,물의,경우,10의,planes,near와,far의,간격이,500이내가,window,lighting,라이트,skybox는,ambient,source는,color는,검은색,v147부터는,재질이,수정되어,하지,않아도,linkad_변경된unlit,mesh,groups,most,central,various,elements,anyportrait,group,look,name,its,easy,meshes,together,functions,give,effects,time,called,modifier,depending,what,bone,animation,may,added,morphing,covers,steps,hierarchy,add,created,setting,menu,screen,selected,slime,detail,divided,areas,main,menus,displays,settings,sub,display,bones,object,information,displayed,basic,work,tab,transform,move,enabled,specifies,default,position,root,unit,pressed,current,registered,only,units,moved,scene,remove,delete,fold,minimizes,zone,open,dialog,target,selecting,another,clicking,above,repeat,procedure,v117,once,hold,ctrl,shift,key,deselect,pressing,select,like,shape,pretty,positions,gathered,origin,moreover,difficult,distinguish,eyes,mouth,shapes,printed,modify,try,show,hide,edit,turns,blue,activated,state,get,rotate,scale,tools,shortcut,keys,locate,appropriate,change,rendering,order,them,top,clipping,lower,layer,mask,down,rendered,front,objects,overlap,visible,item,eye,icon,shows,hides,however,difference,eye-shaped,left,determines,temporal,visibility,task,actually,stored,right,working,initial,no,tips,temporarily,list,resets,opposite,editor,during,related,page,both,turn,mode,ui,worked,bake,export,exit,rest,hidden,replace,script,game,specified,works,your,character,appear,correctly,lighter,darker,configure,2d,materials,directional,light,camera,follows,clear,flags,solid,color,projection,orthographic,type,size,generally,recommended,specify,output,planes,distance,near,far,within,500,window,lighting,setting:,disable,skybox,ambient,source,black,v147,material,modified,dont,lights,linkad_변경된unlit,
컨트롤,파라미터,하기,메시,그룹,mesh,group,모디파이어,제어,두가지가,하나는,control,parameter,이용,있고,애니메이션의,키프레임,keyframe,이용한,애니메이션,제어할,수도,는,배우며,이어지는,modifier,활용될,add,생성,선택한,파라미터의,이름,지정,모양,eye,shape,mouth,위치,vertical,position,3개의,만듭니다,설정,화면,구성은,타입과,범위,설정해야,name,스크립트로,id로,활용되기,고유한,넣어야,type,타입,정수형,int,실수형,float,2차원,벡터,vector2,하나,결정할,category,ui,필터로,정리할,이때,사용,icon,preset,표시,아이콘,value,range,label,ui에,min,max에,해당,presets,미리,만들어진,프리셋,사용하거나,새로,저장,remove,삭제,이미지에,나온,파라미터에,넣어줍니다,모양은,이미지가,4개,value엔,4개의,들어가도록,0과,파라미터는,좌측,ui의,controller,누르면,방금,파라미터가,등록되어,내의,너무,경우,파라미터만,보이도록,필터,지정할,all,되돌립니다,설정이,초기화,등록,영역,아이콘과,지정한,이름과,아이콘이,default,value에,바뀝니다,edit,어느,화면에,있더라도,바로,이동,수정할,있도록,슬라이더,마우스로,타입인,슬라이더가,아닌,격자가,파라미터도,만들어,각각의,2종,하단에,snap,size가,나타나게,snap,size는,min~max의,몇등분할지,결정,해줍니다,이유,max,각각,key,생성할,벡터형,어디서,01,생성해야,할지,05,생성해야할,없기,때문,n등분,키가,배치될,value가,n등분한,위치에,되지,않는,문제가,생길,control,parameters,modifier,mesh,group,animation,keyframes,learn,add,step,parameter,selecting,specify,name,parameters:,eye,shape,mouth,vertical,position,configuration,setting,screen,left,serves,id,controlled,script,enter,unique,value,type,input,determine,either,integer,int,floating-point,float,two-dimensional,vector,vector2,category,organize,filter,time,icon,preset,display,ui,range,label,min,max,presets,pre-created,save,remove,values,image,above,eyes,images,included,created,checked,controller,tab,too,show,only,required,all,restore,default,settings,reset,registered,specified,returns,current,edit,go,immediately,slider,mouse,grid,instead,snap,size,determines,number,minutes,here,reason,needing,generate,key,respectively,hand,case,known,know,keys,01,units,05,therefore,divides,uniformly,specifies,placed,location,may,problem,
transform,모디파이어로,표정,바꾸기,메시,그룹,mesh,group,모디파이어,modifier,anyportrait의,제일,중요한,모디파이어의,작동,원리는,복잡,사용,법만,다루게,linkad_모디파이어순서,페이지,특성,점에,대해서,하시길,여러,controller,이용,컨트롤,파라미터에,맞게,위치나,크기,바꾸거나,색상,출력,여부,바꿀,이미지들,교체,바꾸는,효과,주기에,적합,가장,모디파이어로서,어렵지,않게,사용하실,morph,제어할,이전,slime,선택,메뉴,모디파이어가,하나도,등록되지,않은,상태임,add,다이얼로그,호출,모디파이어들,select,anyportrait,v133에,color,only,것도,linkad_coloronly모디파이어,화면,모디파이어에,따라,다릅니다,stack,모디파이어는,순차적,계산,아래의,on/off,작업,도중에,잠시,비활성화할,전구,아이콘,on/off가,선택한,이름과,레이어,위치,option,transform/morph,제어할지,결정,blend,합칠지,method,병합,방식,덮어쓰기,보간,interpolation,더하기,additive,weight,병합할,때의,가중치,0~1의,가집니다,layer,up/down,순서,바꿉니다,control,parameters,으로서,등록,파라미터,remove,삭제,키과,변형,조합,구성,이때,샘플에서의,키에,해당,파라미터이며,메시의,색상/출력,작업은,파라미터와,적용될,등록해주는,하실,이미지의,eye1,하나,탭이,상태,만들었던,모양,eye,shape,받는,붉은색,녹화,나타난,파라미터의,해줍니다,이렇게,화면이,바뀌게,배경이,바뀌,우측,ui에는,설정,이,상태가,메시가,모양의,메시들도,하겠,이미,파라미터가,eye2,keys,4개의,eye3,eye4,등록해줍니다,등록하였,녹색,아이콘이,나타나게,지정,0일때는,메시만,나타나도록,1일때는,1로,옮깁니다,위치에,key,없기,붉은,활성,1일,생성해줍니다,마찬가지로,2로,옮긴,후에,키가,4개가,생성,사용하시는,버전이,v116,또는,이후의,버전이라면,단계,활성화해야,투명도,제어하기,option이,켜진,상태여야,하는데,v116부터는,최적화의,이유로,옵션의,off로,변경,켭니다,꺼져있,렌더링,변경할,노란색,color,option에,대한,정보는,linkad_색상모디파이어,v142,비활성화,서의,편의성이,향상,설정하기,option과,켜져있어야,하나라도,변경하기,위한,나타나지,v142부터는,등장,제어자,위치한,켤지,묻는,메시지가,나타나는,okay,자동,활성화,각각,show/hide,위치로,켜고,나머지는,끄도록,대해서도,나머지,2개도,표정에,완료,위와,mouth,눈과,입의,만들었,게임,바로,테스트,bake,기능,실행,씬,유니티,에디터,테스트해볼,changing,face,transform,modifier,mesh,group,most,important,anyportrait,modifiers,working,principle,complex,only,cover,add,it,please,linkad_모디파이어순서,the,related,page,type,characteristics,cautions,controller,various,change,position,size,etc,color,visibility,control,parameters,therefore,suitable,facial,expression,replacing,images,easy,basic,morph,slime,created,menu,confirm,no,registered,yet,open,dialog,select,v133,found,linkad_coloronly모디파이어,screen,varies,slightly,depending,stack,calculated,sequentially,counted,temporarily,disable,during,operation,light,bulb,icon,turn,name,layer,option,value,determines,blend,blends,method,merging,values,interpolation,additive,available,weight,down,calculation,order,display,input,remove,removes,consists,combination,key,modified,time,current,sample,parameter,colored,rendered,task,register,together,detailed,explanation,tab,eye1,selected,eye,shape,earlier,red,recording,selecting,receives,record,follows,background,settings,appear,ui,state,eye-shaped,meshes,already,another,eye2,keys,way,eye3,eye4,green,icons,above,actually,assign,displayed,move,activated,generate,likewise,total,four,generated,your,version,v116,later,enable,step,meshs,transparency,turned,optimization,yellow,buttons,rendering,linkad_색상모디파이어,v142,convenience,improved,disabled,render,both,even,inactive,however,small,dots,instead,case,dot,message,asking,okay,appearing,determined,back,rest,work,second,moving,remaining,complete,expressions,you,mouth,test,game,bake,function,scene,unity,editor,
1.6. Transform 모디파이어로 표정 바꾸기
더 알아보기
morph,모디파이어,사용하기,모디파이어는,버텍스,변형할,기능,제공,transform,정밀한,작업,주로,일러스트의,외형,조절,부피감,주거나,생동감있게,만드는,역할,페이지,변형,해보는,담고,버텍스,편집하기,위한,도구들,하기,페이지로,넘어가시면,되겠,add,modifier,controller,선택,모디파이어의,화면은,화면과,다르지,선택한,body,메시,vertical,position,파라미터의,녹화,배웠던대로,컨트롤,파라미터에,공중에,슬라임,의미,땅에,표현할,계획,각각,025,위치에,적용하기,편집할,있어야,상태,선택할,수도,없고,편집도,editing,에서만,편집이,가능하기,때문,편집,메시가,등록되었는지,start,상태로,만듭니다,누르면,상태가,화면,아래쪽에는,상태와,ui가,배치되어,on/off,불가능,자동,off가,단축키는,selection,lock,공간,메시나,중인,모디파이어만,계산이,나머지는,꺼지게,충돌이,유발되지,모디파이어에,한해서,이루어집니다,파라미터와,따라,바뀔,객체,해당,본격적,이용해보도록,하겠,상태에,키로,슬라이더,이동시킨,후에,마우스,드래그,move,단축키,이용,버텍스들,위쪽,이동,가지는,옮긴,납작해진,만들어줍니다,툴과,scale,툴,쉽게,만들,위,끝났,아래의,영상,움직일,위아래로,올라갔다,내려오는,보실,샘플,모디파이어가,색상,제어하지,경우,설정,color,option,꺼야,모디파이어와,나지,이미지,blend,method,덮어쓰기,보간,방식,interpolation,아닌,더하기,additive,여러,개의,병합,일반적,사용,덮어,씌워지므로,특수한,사용하도록,합시다,morph,modifier,provides,ability,directly,deform,vertices,precise,work,transform,mainly,adjust,appearance,illustrations,feel,bulky,lively,basic,transformation,tools,go,page,add,controller,modifiers,working,screen,much,different,select,body,mesh,record,vertical,position,parameter,key,control,learned,earlier,side,means,slime,floating,air,represent,ground,025,vertex,prepare,editing,currently,only,status,edit,target,registered,start,again,released,associated,turn,possible,turned,shortcut,selection,lock,meshes,bones,workspace,state,operation,calculated,rest,calculation,done,non-colliding,input,value,current,may,change,depending,object,objects,processed,meshnow,modify,function,moving,slider,corresponds,drag,mouse,move,tool,upward,create,flat,easy,scale,finished,steps,going,like,movie,clip,sample,color,option,settings,avoid,conflict,image,blend,method,interpolation,additive,merging,typically,choose,overwritten,special,cases,
다양한,툴,사용,버텍스,편집하기,편집,모디파이어,이용할,작업,도와주는,몇가지,툴이,이,툴들,익혀서,더욱,손쉽게,morph,모디파이어로,도중이라면,화면,상단에,3개의,ffd,free-form,deformation,방식,제어,제어점이,나타나서,형태,편집할,soft,selection,선택,주변의,선택되어,완만,움직,blur,버텍스들의,모양,부드럽게,보간,실행,9개의,제어점은,때와,마찬가지로,이동,회전,크기,조절이,가능,제어점,움직여서,바꿀,ffd,이용,개략,유지,변형,가능,완료한,후에는,적용할,것인지,취소할,결정해야,apply,작업한,적용,revert,무시,되돌립니다,완료하지,않은,상태,컨트롤,파라미터,움직이거나,내역이,사라집니다,하시길,3x3이,아닌,개수의,가지는,ctrl,누른,누르면,ffd의,개수,정할,다이얼로그가,max,osx,command,누르세요,위와,ui가,종료,활성화,단축키,마우스,radius,범위,조절,curve,움직이는,정도,색상,통해서,선택되는지,move,rotate,scale,툴에도,적용이,되니,부드러운,유용,사용할,수록,선택한,버텍스에,가까운,곳에,집중적,가중치가,높아지고,멀리,곳에도,높은,intensity,바뀌는,강도,설정,버텍스들,영역이,마우스로,문질러주면,변형되었던,주변,비슷,뭉개지는,툴은,주로,일일이,만들때,사용될,메시들도,vertical,position,파라미터에,맞게,수정,해줍니다,손이,많이,가는,작업이,부담갖지,마시고,메시가,선택이,안된,여러개의,메시,작업하려다,보면,마우스로,해도,경우가,하단의,lock,켜져있,선택할,누르거나,잠금,사용해야하나요,lock이,꺼져있으면,선택하려,하다가,선택해버리는,일이,발생하곤,드래그,영역,만들어,선택하려고,수도,편집이,시작,항상,켜진,상태가,단축키인,활용하시면,편리,작업하실,vertices,various,tools,modifier,some,help,work,learn,things,easier,working,morph,appear,top,screen,ffd,tool,controls,vertex,free-form,deformation,method,control,allow,shape,soft,selection,selecting,surrounding,moved,smoothly,blur,interpolates,executed,points,default,rotated,resized,would,editing,change,moving,point,deform,keeping,rough,finished,decide,cancel,it,apply,your,revert,ignores,reverts,complete,move,parameters,perform,another,operation,history,disappears,please,careful,user,defined,number,holding,ctrl,dialog,max,osx,command,appears,exit,active,shortcut:,radius,adjusts,range,curve,degree,together,through,color,rotate,scale,useful,keep,smooth,lower,value,intensively,weight,near,higher,farther,away,activated,intensity,sets,around,mouse,circle,rub,deformed,values,crumpled,similar,mainly,meshes,modified,accommodate,vertical,position,parameter,lot,hands-on,burden,one,selected,trying,sometimes,clicking,may,lock,mesh,unlock,try,rather,choose,attempting,dragging,region,cause,deselected,therefore,starts,shortcut,convenient,
1.8. 다양한 툴을 사용하여 버텍스 편집하기
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물리,효과,하기,모디파이어,중에는,주는,장력과,관성,표현,재미,설정하기,이론,알고,여러가지,설정,해야겠,페이지,미리,만들어진,재질,적용,쉽게,배워보겠,physic,전에,작업,영역,효과가,적용되지,화면,상단의,켜거나,슬라임,몸통에,해당,메시,선택한,add,physics,start,편집,모드,켭니다,상태,버텍스,가중치,수정할,점성,그룹,viscosity,group,id,1로,지정해줍니다,공유,간에,점성력이,적용되기,때문,어려운,프리셋,선택,우측,ui,내려보면,presets,다이얼로그,다이얼로그의,구성은,저장,선택되어,메시의,이름과,아이콘,지정,저장할,프리셋들,만들어졌거나,사용자가,프리셋의,상세,수정은,안되며,프리셋은,삭제,가능,슬라임과,비슷한,재질인,부드러운,고무,rubber,soft,재질이,화면과,간략,구성에,대해서만,important,설정이,중심,얼마나,받을지,0~1의,가집니다,blend,주면,버텍스의,바탕,부드럽게,만드는,기능,grow,shrink,선택하거나,제외,점성력,계산,위한,1~9의,가지며,중복,재질의,질량,공기,저항,장력,복원력,점성력의,중력과,바람,설정할,고정,지정할,수도,있고,컨트롤,파라미터의,이용할,열어서,열거나,중앙의,버텍스들,아래의,끝점들,나머지,몇번,적당히,가중치가,너무,작거나,툴,이용,증감할,중간의,몇개의,붙은,발생,작동,켜고,적용되는지,해봅니다,하단에,테스트,wind,on/off,physical,effects,modifier,gives,effect,add,interesting,expressing,tension,inertia,know,theory,various,settings,page,learn,prebuilt,materials,apply,physic,no,workspace,turn,physics,setting,top,screen,select,slime,body,mesh,start,mode,modify,vertex,weights,material,vertices,id,viscosity,group,viscous,forces,sharing,difficult,task,stage,pre-created,preset,presets,side,ui,open,dialog,configuration,follows,save,current,specify,names,icons,created,user,values,detailed,modified,here,any,user-added,deleted,rubber,soft,similar,applied,briefly,describes,only,important,around,weighting,tools,much,receive,blend,smoothes,weight,based,grow,shrink,exclude,calculation,mass,air,resistance,resilience,gravity,wind,fixed,control,parameter,opened,opening,dialogs,center,remaining,except,lower,endpoints,times,appropriately,too,small,large,increase,decrease,tool,some,middle,occur,properly,again,work,there,buttons,test,pressing,it,
110,썸네일,만들기,anyportrait,실행,화면,선택,가능한,apportrait,오브젝트,이름만으로는,구분하기가,불편,썸네일이,표시된,구분하기,편리할,루트,유닛,선택한,상태,만들,show,frame,캡쳐,영역이,나타나게,켜진,영역,노란색,직사각형이,썸네일로,저장,capture,도구,thumbnail,만드는,순서,설정,위치나,크기,지정,썸네일의,배경색도,바꿀,이미지가,저장될,경로,경로는,assets,폴더,내에,있어야,make,에디터,열면,만들어진,적용,보실,화면,캡쳐에,linkad_화면캡쳐,페이지,자세히,다루고,110,thumbnail,launch,anyportrait,selectable,apportrait,objects,side,screen,however,name,alone,inconvenient,distinguish,thumbnails,together,convenient,them,root,unit,selected,show,frame,display,capture,area,default,yellow,rectangle,select,tab,tool,order,creation,specify,position,size,change,background,color,path,image,saved,target,assets,folder,save,open,editor,again,created,applied,covered,detail,linkad_화면캡쳐,related,page,
21,psd,파일,불러오기,일러스트의,대부분은,레이어,정보가,파일로,존재,anyportrait,정보,이용,메시,그룹,만드는,기능,제공,튜토리얼,패키지에,이미지,열어서,쉽게,작업,시작하도록,apportrait,만들고,import,file,눌러줍니다,페이지의,load,패키지,ap_samplecharacter_peacocktheareapsd,경로가,assets,폴더,안에,필요는,정상적,파일이,열렸는지,페이지인,layers,페이지로,이동,로드,필요,제외해야,밑의,paper,선택,bake,target,설정이,끝났으면,넘어갑니다,몇개의,이미지로,만들어서,에셋,bake로,부릅니다,파일의,이름,지정,에셋으로서,저장,경로,설정,atlas의,크기,1024,또는,2048,최대로,개의,나누어,할지,결정,개수로,전체적,축소가,되어,bake가,padding,fix,border,problem,체크,가장자리,나타나는,반투명,색에서의,문제,해결할,atlas,생성,atlas가,만들어졌으면,complete,자동,이미지와,그룹이,있습니다,psd로,불러온,화질이,좋지,않아요,만들어진,texture,설정에,따라,지정되기,지나치게,압축이,되거나,의도치,않은,밉맵,생성등이,캐릭터,경우,압축,하지,않거나,설정하지,등의,퀄리티,위한,처리가,필요할,psd,로드한,에는,linkad_고품질이미지,페이지,21,import,psd,file,most,illustrations,exist,files,layer,information,anyportrait,provides,ability,mesh,groups,images,included,tutorial,package,open,start,working,it,apportrait,load,page,ap_samplecharacter_peacocktheareapsd,path,assets,folder,normally,go,second,layers,loaded,appear,exclude,needed,here,select,paper,release,bake,target,settings,completed,proceed,making,call,specify,name,image,save,asset,size,atlas,1024,2048,recommended,determine,maximum,number,small,whole,shrunk,become,padding,fix,border,problem,checking,solves,translucent,colors,edges,created,complete,meshes,automatically,quality,imported,depending,texture,overly,compressed,unintentional,mipmap,creation,default,character,may,require,processing,compressing,setting,mipmaps,immediately,loading,learn,linkad_고품질이미지,related,
22,애니메이션,메시,수정하기,psd,파일,열어서,그룹,만들게,그룹이,자동,생성,편리,열어보면,단순한,사각형,메시로,구성되어,단순히,이미지,조각,꼭두각시,움직일,것이라면,상태로도,충분만,이,튜토리얼,정교,만들,필요가,삭제,버텍스,하기,mesh,메뉴에,들어갑니다,remove,vertices,제거,나면,이전에는,없었던,연한,하늘색의,사각형이,나타나는,사각형은,해당,레이어,이미지의,크기,의미,영역,레이어의,영역에,침범하지,경우,넘어가는,상관,본,넣어서,애니메이션이,부분,중심,조밀,생성해줍니다,본에,접히는,부분은,버텍스가,수록,부드럽게,적용,메시들,형태,만들어,모양,넣지,않으므로,생략해도,그대로,필요는,다리,위주로,관절이,생각,만드시면,22,meshes,bone,animation,very,convenient,mesh,groups,open,psd,file,group,consists,simple,square,takes,simply,move,image,fragment,like,puppet,tutorial,refine,delete,add,vertices,enter,edit,menu,remove,vertex,light,blue,seen,before,rectangle,represents,size,layer,within,area,without,affecting,another,matter,go,little,longer,careful,generate,densely,part,animated,bones,placed,folded,smoother,appears,applied,referring,eye-shaped,skip,them,taking,account,appearance,joints,arms,legs,body,
2.2. 본 애니메이션을 위해 메시 수정하기
더 알아보기
23,클리핑,레이어,이해하기,메시,그룹,열어보면,teeth,tongue,꺾인,화살표,모양의,아이콘이,메시가,일부만,나타나고,이유는,clipping,속성,때문,두개의,메시는,바로,아래의,mouth,마스크,mask,삼고,시험삼아,메시에,적용,꺼보도록,합시다,그러면,이미지가,가려지는,부분,렌더링,기능은,메시의,형태,마스크로,삼는,기능,주로,사용,점은,처리,무거워서,게임,느려지게,원인이,부분에만,쉐이더,shader,만들어서,이용,경우,기능에,코드도,해야,클리핑,페이지,23,clipping,layer,open,mesh,group,arrow-shaped,icon,folded,teeth,tongue,meshes,only,partially,rendered,properties,mask,mouth,test,turn,image,without,any,hidden,parts,render,portion,specifying,another,mainly,eyes,etc,however,please,causes,slow,game,custom,shader,write,code,related,function,page,
24,하기,bone,애니메이션,본,다룹니다,anyportrait,ik,inverse,kinematics,지원하며,소켓,socket,지원,페이지,linkad_본ik,linkad_본메시소켓,이,기초,튜토리얼,위한,설정,상태,알려줍니다,메뉴,선택,작업,start,bones,편집,모드,활성화,3개의,툴,본,화면,활성/비활성,켜거나,끕니다,켜진,상태에서만,수정할,선택할,본이,있으면,자식,child,자동,등록,마우스,취소,툴로,전환,연결,두개의,부모-자식,관계,parent-child,부모,parent,익히고,진행하겠,선택되지,않은,위치,시작점,끝점,생성,선택한,본의,이때,새로,이름과,색상은,이전에,본과,유사,설정이,되며,모양은,몸의,중심이,골반에,방향은,상관,없으나,나중에,선택하기,쉽게,가로로,만들었,바꾸어,방금,이름,pelvis로,색상과,모양,수정,중요한,경우,크기가,크면,쉬우므로,작업하기,관절,만듭니다,spine1,바로,이름은,spine2,이름이,지정되며,크기나,색상이,이전,머리,head,캐릭터,후드티의,장식에도,위와,만들지,이미지,하는지에,따라,다양,설정할,작업은,완성,본들,서로,실제,사람,자연스럽게,움직일,골반,pelvis,root,일반적,연결하기,시작,이렇게,부모로,방식,다리,머리와,팔은,가장,위쪽,머리에,각종,장식,후드,귀와,꼬리,본들과,계층,구조,꼭,방식과,필요는,사람의,뼈의,생각하시어,만들면,되겠,보이지,않는,상단의,보이게,하거나,숨기는,3가지,상태가,꺼진,색이,채워진,형태로,켜져있으나,속이,아이콘인,선으로만,자세히,다루지,개략적,다루었,화면의,구조는,사용법은,참조,name,base,pose,transformation,회전,크기,bake,후에,참조하기,켜면,setting,기능,구역,hierarchy,shape,taper가,클수록,끝이,뾰족,remove,삭제,다이얼로그,선택에,삭제할,수도,색상,프리셋과,바늘,본에,관한,변경,사항,v123에,기능인,색상,프리셋,이용,빠르게,변경할,6개의,해당,비슷,지정,프리셋으로부터의,색상의,범위가,적당히,넓기,계열의,본들의,만드는,것도,용이,v123,화살촉,모양과,모양의,width와,taper,설정은,적용되지,24,bones,covers,add,bone,animation,anyportrait,ik,inverse,kinematics,socket,details,found,relevant,linkad_본ik,guide,linkad_본메시소켓,tells,basic,tutorial,menu,start,activate,mode,select,tool,tools,screen,enable/disable,turns,only,selection,selected,registered,child,uncheck,again,switches,connect,parent-child,relationship,second,becomes,parent,learn,proceed,step,clicked,position,point,time,name,color,newly,created,similar,previously,shape,same,pelvis,center,your,body,direction,pelvic,important,easy,choose,later,future,change,modify,large,larger,ones,setting,size,work,spine1,automatically,named,spine2,head,ear,decor,character,hoodie,above,various,depending,image,targeting,task,finished,together,properly,move,naturally,like,real,person,common,root,hands,feet,ends,bodys,starting,spine,way,deselect,legs,both,arms,connected,uppermost,attach,hood,ears,tails,hierarchy,completed,think,about,connection,freely,visible,show,hide,top,states,appear,filled,hollow,icon,lines,note,provides,rough,overview,settings,configuration,follows,please,related,page,sets,base,pose,transformation,rotation,bake,turn,here,taper,tapered,tip,remove,delete,children,selecting,dialog,box,presets,needle,quickly,preset,feature,v123,buttons,series,pressed,different,assigned,range,colors,moderately,wide,arrowhead,“needle,shape”,width,applied,
25,rigging,모디파이어,사용하기,애니메이션,리깅,필수적,리깅은,버텍스,본에,연결,것이라고,간단히,요약해볼,버텍스에,본과,가중치,weight,본의,움직임에,따라가도록,핵심,그림,bone,10이,녹색,움직임,따라가지,그림은,버텍스의,가중치가,점점,2로,증가,부드럽게,따라가는,txt,리깅이,작업은,모디파이어,add,modifier,선택한,머리의,후드,수정,hood,메시,눌러,모디파이어에,등록,화면,아래의,binding,작업,시작,리깅,작업에,ui에,대한,등록/,등록하거나,지정,툴들,숫자,+/-,005,더하거나,뺍니다,scale,가중치에,105,곱하거나,095,보조,선택,지정할,도움,주는,auto,normalize,기능이,활성,상태,합이,1로,보정,blend,주변,섞어서,만듭니다,1이,prune,낮은,가지는,정보,삭제,rig,바탕,자동,grow,shrink,선택하거나,제외,시켜서,범위,조절,paste,복사하거나,붙여넣,리깅에,본,제외시킬,선택할,하단의,ui,시각적,표시,4가지,모드,본,색상,사용할지,여부,결정하거나,텍스쳐,표시할지,머리,head,본이,선택이,안된,잠금,selection,lock,하거나,메뉴,head에,대해서,메시의,색상이,색상과,유사,바뀌는,잠시,풀고,ear,풀지,경우,버텍스가,05로,정보가,반대편,귀에,대해서도,후드,주만,적용되어,바뀝니다,방식,맞은편,지정해줍니다,완료하기,어려운,지정하더라도,움직여보면,어색한,점이,나타나기,임시로,움직여볼,기능,pose,test,제공,이용,적용되었는지,수정해보도록,합시다,화면에,나타나도록,해야,색이,채워진,상태로,자유롭게,리깅이,되었는지,상태의,매끄럽지,이,만들고,문제가,생기는,부분,작업이,필요,비활성한,주위의,버텍스들,선택해줍시다,몇번,만들어줍니다,보기,color,texture,바꾸었,이전,완만,분포,테스트,켭니다,기울여서,해봅니다,샘플,한쪽,기울이면,반대편도,움직이는,귀쪽의,움직이지,않아야,한다고,가정,리깅의,디자이너의,의도에,따라,진행,머리,중앙의,한쪽의,또는,가중치가,중심,넘어서,적용,맞은,귀와,작업해줍니다,메시들도,얼굴의,한개에만,사용해가면서,해줍니다,스크린샷은,각각의,하시어,하시면,되겠,25,rigging,modifier,bone,animation,called,essential,defined,connecting,vertices,bones,important,enter,weight,attached,vertex,movement,figure,1:,therefore,depend,green,smooth,txt,setting,connection,weights,add,it,modify,head,hood,select,mesh,register,binding,lower,screen,start,tool,structured,remove,registers,unregisters,manually,assigned,tools,assigns,number,left,+/-,subtracted,units,005,scale,multiply,created,multiplied,105,095,-button,assistant,helps,specify,auto,normalize,active,weighted,sum,corrected,blend,makes,mixing,appropriately,surrounding,values,calibrate,prune,delete,very,low,value,rig,based,registered,information,grow,shrink,adjusts,range,further,selecting,excluding,paste,exclude,pressing,modes,visually,display,decide,color,texture,together,selected,turn,selection,lock,choose,menu,right,like,briefly,release,ear,please,05,opposite,again,assign,only,around,ears,change,way,task,difficult,complete,once,even,specified,easy,awkward,actually,moving,provides,pose,test,allows,temporarily,move,properly,try,fix,them,appear,filled,freely,current,state,smoother,problem,areas,disable,times,soften,distributed,smoothly,before,mode,tilt,rigged,sample,side,character,tilted,moves,suppose,done,depending,intention,designer,center,beyond,meshes,face,screenshot,shows,results,
2.5. Rigging 모디파이어 사용하기
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26,애니메이션,클립,생성하기,애니메이션과,연동될,모디파이어,transform,animation,모디파이어와,morph,모디파이어가,위한,add,clip,생성한,선택,클립의,이름,지정,idle로,mesh,group,작업,메시,그룹,이름은,게임,중에,재생할,사용,이름이,중복되거나,잘못,재생이,되지,그룹과,연결,화면,만들게,설정,ui,이름과,시작,프레임,반복,재생,loop,여부,초당,fps,이벤트,파일로,내보내기/가져오기,키프레임,애니메이션이,등록,타임라인,이곳에,timeline,데이터,구성,편집,모드,on/off하거나,키프레임,또는,잠금,헤더,영역,레이어,layer,나타나는,제어,재생하거나,정지,이동,등의,메인,타임라인과,키프레임이,좌우,스크롤,마우스,상하,보기,ui에,관한,설정에,기능,상세,정보,선택한,키프레임의,정보와,시작/종료,단축키,selection,lock,on/off,modifier,위치에,생성,위치의,레이어에,shift,이전,중지,space,bar,마지막,중인,대한,정렬,방식,순서로,보여줄지,결정,순서,렌더링,unhide,layers,숨겨진,hide,레이어가,나타나게,크기,전체,에디터,하단의,ui의,조절,확대,비율,표시,영역의,확대/축소,fit,범위가,화면에,맞도록,자동,auto,scroll,기능이,켜져있,중일때의,프레임에,맞추어서,스크롤이,26,animation,clip,modifier,associated,transform,modifiers,morph,case,bone,add,specify,name,idle,here,mesh,group,select,working,note,play,during,game,duplicated,entered,incorrectly,playback,possible,work,screen,setting,ui,start,frames,loop,per,second,fps,events,export,import,file,timeline,keyframe,registered,animated,data,called,turn,mode,key,frame,lock,header,names,layer,displayed,controls,stop,move,workspace,keyframes,appear,left,scrolling,mouse,wheel,drag,up,view,settings,functions,related,viewing,details,editing,selection,current,layers,shift,pause,space,bar,playing,timelines,order,determines,registration,rendering,unhide,any,hidden,size,adjusts,entire,editor,area,zoom,ratio,main,fit,range,auto,scroll,moves,
27,타임라인,하기,애니메이션,클립에,키프레임,만들,있도록,add,timeline,누르면,컨트롤,파라미터,타임라인이,메시,그룹,모디파이어가,만들어,두었던,transform,animation,모디파이어,선택,타임라인에,본,bones,바꾼,한개,설정창,layer,bone,pelvis에,대한,레이어,애니메이션,작업은,클립,순서대로,생성,작업,진행,start,단축키,편집,모드,켭니다,key,타임,슬라이더,slider,위치한,곳에,keyframe,모드가,켜지고,선택한,상태,오브젝트,움직일,형태가,키프레임에,기록이,만들면,애니메이션이,동작,움직여서,프레임,이동한,만듭니다,기록해줍니다,재생,실행이,선택할,없거나,여러개의,켜면,선택하지,경우가,수정하기,는타임라인과,상태여야,2개,등록한,않은,타임라인은,비활성화되므로,수정할,어두운,변한,타임라인과,수정자,타임라인,헤더,잠금,selection,lock,켜져,있어도,선택이,가능,마찬가지로,키프레임과,선택이,안되거나,수정이,경우,다수의,선택시,마우스,드래그,영역,지정해서,키프레임들,레이어에,키프레임들도,shift,또는,ctrl,누른,mac,osx,command,단축키로,사용,alt,제외할,이동하거나,복사,드래그&드롭,이동할,이동,27,timeline,keyframe,animation,add,clip,display,types,default,control,parameters,modifier,mesh,group,appears,transform,created,earlier,it,added,bone,changing,tab,select,layer,property,ui,pelvis,animations,animated,clips,timelines,layers,order,start,turn,edit,mode,key,current,slider,located,selected,object,status,recorded,another,work,move,frame,record,play,what,may,able,objects,modify,both,screen,shot,shows,registered,unselected,disabled,cannot,edited,darkened,keyframes,state,header,left,selection,available,even,lock,likewise,selecting,specifying,dragging,mouse,time,hold,shift,ctrl,drag,additional,mac,osx,command,shortcut,instead,alt,exclude,drop,copy,
28,애니메이션,커브,이해하기,키프레임,이해할,가장,중요한,원리는,보간,interpolation,보간은,키프레임과,사이에,형태,가질,것인가,계산,방식에,동일한,가지더라도,애니메이션의,이,페이지,방식,다루는,커브에,대해서,다룹니다,하나,선택,curve,수정할,때에는,작업,영역,커브의,굵은,기준,이전,키프레임과의,선택할,선택,커브는,타임라인,밝은,상세,설정,화면,prev/next,결정,각각,선형,linear,자유,곡선,smooth,고정,constant,편집,편집하거나,방식인,경우,조절점,편집할,setting,초기,되돌립니다,keyframes,해당,레이어의,키프레임에,적용,복사/붙여넣기,정보,임시로,복사하거나,붙여넣,자세,내보내기/가져오기,키프레임인,저장하거나,삭제,방식의,따라,애니메이션이,처리,움직임,크기,등이,일정,변,부드럽게,사용자가,변화,정도,지정할,가속도,주거나,전후,전환될,용이,키프레임간의,지점,바뀝니다,스프라이트,효과,색상은,붉은색,시작,일정한,간격,푸른색,상태,선형과,유사,시작과,부분에,약간의,가속,감속이,존재,2-1,곡선의,변형,예시,가깝게,유지하다가,나중에,빠르게,가속되어,2-2,감속,변한,모습,녹색,상태가,시작,두가지,밖에,변형이,28,animation,curves,interpolation,most,important,principle,understanding,keyframe,calculating,what,form,depending,method,even,result,might,different,covers,deal,methods,select,curve,tab,modify,timeline,workspace,line,based,bright,detail,property,prev/next,type,determines,linear,smooth,constant,view,case,control,edited,setting,returned,initial,value,keyframes,applies,current,settings,layer,paste,temporarily,information,export,import,posture,bone,save,open,delete,processed,calculation,movement,size,etc,uniformly,smoothly,user,shape,appropriate,giving,acceleration,switching,give,effect,like,sprite,actually,varies,color,red,regular,intervals,start,finish,blue,state,similar,some,deceleration,beginning,end,2-1,accelerated,variation,example,keeps,close,starting,accelerates,quickly,2-2,decelerating,speed,change,key,frame,decelerate,green,only,states:,transformed,point,
29,애니메이션,만들기,페이지,간단한,만들어봅니다,캐릭터가,가볍게,폴짝폴짝,뛰는,반복,만들면서,전체,익힙니다,클립,만들거나,이전,키프레임들,삭제,키프레임,키프레임,선택,remove,keframes,눌러,진행,본,일일이,타임라인에,귀찮고,오래,걸리는,bones,선택한,상태,all,layers,누르면,본에,대한,타임라인,레이어,생성,이미,작업,생략,meshes,메시,레이어로,등록,애니메이션의,loop,켜줍니다,프레임,만들어야,하는데,레이어가,여러개가,있으면,작업이,귀찮,이때는,add,keyframes,기능,이용,타임,슬라이더,움직인,일괄적,생성하기,편집,모드가,활성화,되어야,키프레임이,옮긴,모드,켭니다,폴짝,포즈,잡아줍니다,잠금,끄고,작업하는게,편리할,단축키,이동하려고,많아서,번거로울,아래에,위치한,공통,해당,위치에서의,제어할,이동하거나,복사,몇개,만들어보겠,전체,공통,마우스,드래그,선택할,shift,또는,ctrl,command,누른,이렇게,패턴이,이,샘플,더이상,수정작업,하지,않습니,패턴,약간의,변형,재미,만들,완성,씬,옮깁니다,그룹,root,unit,등록되었는지,hierarchy,메뉴,애니메이션이,자동,등록되어있,애니메이션,실행,테스트할,auto,play,플레이하도록,설정,지금,캐릭터,옮기기,bake,게임,29,bone,animation,page,simple,learn,entire,repeating,character,bounces,lightly,creates,clip,deletes,keyframes,created,before,delete,select,remove,selecting,bones,timeline,cumbersome,time-consuming,tab,layers,layer,once,skips,work,already,meshes,selected,add,registered,turn,loop,second,frame,case,convenient,function,move,slider,batches,note:,edit,mode,activated,keyframe,state,hold,pose,makes,jump,may,selection,lock,it,moving,common,allows,control,location,animations,copying,few,repetitions,dragging,mouse,step,shift,ctrl,command,drag,pattern,copied,sample,no,longer,modified,animated,some,variations,interesting,results,complete,finished,scene,mesh,group,again,confirm,root,unit,hierarchy,menu,completed,test,executing,auto,play,bake,far,game,automatically,
설치,업데이트,페이지는,유니티,에셋,스토어,asset,store,구입한,다운로드한,사용자의,프로젝트에,가져오는,페이지의,anyportrait,해서,에셋에,적용,버전에,관리,문서는,unity,20201,기준,구입,구매,open,변경되어,임포트할,프로젝트,에디터가,열려있,위와,패키지,매니저,열면,에디터,window,package,manager,카테고리,my,assets,변경,선택,에셋이,보이지,않는,갱신,누르거나,재시작,계정,실행해야,import,download,또는,update,우측,하단에,다운로드,프로젝트로,가져옵니다,사용자,컴퓨터의,위치에,버전,버전의,다운로드하지,않았,이후,에셋의,항목들,물어보는,다이얼로그가,anyportrait의,경우,가능한,상태여야,demo,폴더는,해도,버전이,동일한,임포트,로그,하기,에셋들과,마찬가지로,anyportrait도,변경점,별도의,메뉴,있도록,안내,에디터의,log,설정,언어,바꾸면,해당,언어로,install,update,explains,download,assets,purchased,unity,asset,store,import,your,project,descriptions,any,including,anyportrait,management,methods,may,differ,depending,version,document,based,20201,buy,open,into,editor,package,manager,above,window,change,category,my,visible,restart,launch,account,appear,right,imports,downloaded,current,downloads,specified,location,users,computer,updates,newer,yet,dialog,asking,selected,uncheck,demo,folder,checking,items,installed,latest,updated,way,log,like,guides,menu,language,setting,
유니티,에디터의,anyportrait,메뉴,에디터,anyportrait의,항목들,여는,기능,사용자에게,정보,제공,등의,항목,있는데,페이지,소개,에니터의,window,위와,여러개의,하위,메뉴들,2d,editor,reset,에디터에,치명,문제가,발생,경우,데이터,리셋,change,installation,path,패키지가,경로가,아닌,곳에,설치,경로,변경,linkad_패키지경로변경,refresh,meshes,씬에,배치,apportrait,캐릭터들의,메시들,일괄적,갱신,homepage,rainyrizzle,팀의,홈페이지,getting,started,입문자,위한,튜토리얼,manual,기능들,메뉴얼,scripting,스크립트,함수들에,관한,api,video,tutorials,동영상,제작,update,log,버전에서의,변경점,report,bug,suggestion,버그,발견했거나,제안,사항이,연락,보낼,ask,question,궁금한,점에,대해,팀에게,바로,질문할,forum,점이나,발견한,사용자들과,공유할,게시판,open,asset,store,page,에셋,스토어에서의,메시,갱신하기,메시는,실시간,임시,데이터이기,프리팹이나,씬으로,복사해서,배치한,보여지지,6개의,캐릭터가,존재,아무것도,선택,씬,발견,갱신할지,여부,묻는,다이얼로그가,비활성화,되어,캐릭터,제외,갱신되어,문서,열기,여러분,사용하는데,정보들,웹페이지,업데이트,하기,열면,있었던,다이얼로그,버전,점이,개선되었는지,문의하기,항목은,생겼,문의할,주거나,포럼,여러분들에게,가능한,빠르게,도움,드리고자,항상,노력,사소한,점이라도,연락주세요,anyportrait,menu,unity,editor,anyportraits,quite,few,items,addition,open,providing,users,introduced,page,window,annator,sub-menus,above,item,follows,2d,reset,encountered,critical,problem,cannot,opened,editors,data,change,installation,path,package,installed,non-default,linkad_패키지경로변경,related,refresh,meshes,apportrait,characters,placed,scene,batch,homepage,rainyrizzle,teams,home,getting,started,tutorial,beginners,manual,introducing,functions,scripting,api,descriptions,script,video,tutorials,update,log,created,report,bug,suggestion,contact,find,ask,question,questions,directly,our,team,forum,share,your,needs,bugs,found,asset,store,mesh,temporary,real,time,copied,prefab,nothing,dialog,appear,asking,current,inactive,excluded,refreshed,again,seen,document,pages,web,provides,reopen,immediately,whats,improved,version,trying,help,quickly,possible,please,feel,free,me,any,may,
유니티 에디터의 AnyPortrait 메뉴
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설정,다이얼로그,setting,dialog,이용,anyportrait,에디터나,캐릭터의,변경할,에디터의,상단의,톱니바퀴,아이콘,다이얼로그가,열립니다,portrait,작업,중인,portrait의,설정이,bake에,설정은,bake,linkad_bake다이얼로그,페이지,name,이름,important,fps,옵션,옵션이,켜지면,프레임,업데이트가,되며,꺼지면,fps의,빈도로,업데이트,scale,root,bone,본의,크기에,대한,연산,방식,save,backup,manual,백업,파일,만듭니다,editor,anyportrait에,에디터의,언어,표시,정보,자동,색상,등의,옵션들,아래,하실,about,빌드,버전이,명시되어,오픈소스,라이센스가,anyportrait는,유니티의,asset,store,terms,service,eula,따르고,있으므로,별도로,명시하지,link_ex_tabhttps://unity3dcom/legal/as_terms,서비스,약관,탭의,language,바꿀,영어,한국어,프랑스어,독일어,스페인어,이탈리아어,덴마크어,일본어,중국어,폴란드어,show,frames,per,second,공간에,출력,statistics,렌더링,버텍스의,메시의,수와,정보들,size,control,paramter,ui,화면,컨트롤,파라미터,ui의,높이,v140,update,mode,에디터,자체의,결정,기존의,호환,모드,선택되어,성능,향상,외부의,플러그인,설치,동작,가속,accelerated,수도,v132,auto,time,path,몇분,저장할,어느,경로에,저장할지,설정할,pose,snapshot,본이,애니메이션,만들때,포즈,저장,있는데,이때의,경로,background,colors,공간의,배경,색상과,격자,atlas의,외곽선의,mesh,gui,메시와,버텍스,외곽선,gizmo,ffd,도구의,appearance,vertices,공간,보일지,v142,bones,rigging,circular,리깅,버텍스가,보여질지,unity,유니티,anyportrait와,ui에,사용자가,변경,가능한,v146,capture,캡쳐,shortcuts,settings,에디터에서의,단축키들,v130,options,편집,모드시,모디파이어의,보여지는,advanced,세부적,옵션의,아래와,시작시,시작,여부,버전,체크,노트북,발열,방지용,최적화,기능,씬의,ambient,bake시,조절,사용,모디파이어나,클립,작업시,컨트롤러,전환될,일시,보이기/숨기기,종료시에,복구될,새로,색상이,부모,유사,설정될,psd,파일로,메시가,생성되었,버텍스들,초기화할지,물어보는,다이얼로그의,v124,공간에서의,보기,계속해서,보여줄지,v130부터는,해당,메뉴로,이동됨,이미지가,1개인,경우,메시,생성할,애니메이션의,auto-keyframe,기능이,비활성화,되는지,따라,실행시,선택,잠금,켤지,render,pipeline,프로젝트,설정에,맞지,메시지,v135,2020,적용,프리셋이,객체,선택할,비활성화될,선택시,리스트가,스크롤될,v141,이후에,드래그,기즈모,하지,않은,상태,바로,이동할,있는지,파라미터에,키들로,블렌딩,초기으로서,설정될지,v150,restore,되돌립니다,21,export/import,내보내거나,또는,가져올,방지,위한,사용자분,최대로,활용하는데,노트북의,발열이,심해져서,불편,겪고,있다는,피드백,받았,일부,기기,발열의,정도가,작업이,힘들,v116,켜면,선택적,제한,심한,방지할,선택한,optimize,editors,performance,laptops,켭니다,실시간,아니라면,성능이,대폭,감소,좌측,상단에,녹색의,배터리,아이콘이,특징은,애니메이션이,재생,에디터가,기존과,루트,유닛,재생하거나,제외,이미지나,pivot,제외한,그룹,physics,모디파이어,선택하거나,blur,툴,중이거나,물리,효과나,ik가,부자연스럽게,동작할,본과,리깅의,외형에,관한,본의,display,method,화살촉,모양,arrowhead,이나,바늘,needle,외형,바꿉니다,크기,증가,폭이,넓어집니다,scaled,zoom,확대/축소에,크기가,바뀔지,color,본,유사한,완전히,갖게,만들지,preview,마우스,커서가,위치로,생성될,미리보기,원형의,가중치,버텍스에,원형,weight,area,가중치에,영역에,효과,enlarged,영역의,확대,flashing,영역이,반짝,gradient,아닌,의한,그라데이션,출력할,그라데이션의,결정할,default,기존에,조합이,v123에,vivid,밝고,구분되기,조합의,그라데이션이,바늘,주었,때와,그렇지,때의,차이,가중치의,생성시의,line,방식은,굵은,선이,위치,보여주며,ghost,반투명한,hierarchy,보이기,씬,anyportrait로,제작한,캐릭터,쉽게,구분하기,icon,탭에,hide,icons,보이지,않기,이름의,바꾸기,좌측에,위치한,vector,타입의,파라미터의,ui가,작다고,느껴지는,경우가,이때,v140에,위와,납작,보여집니다,형태는,다수의,파라미터들,보기엔,조작하기에는,large로,커진,이용하기가,편리할,버텍스와,핀의,버텍스나,기능은,anyportrait의,해상도인,fhd,1080p,이상의,해상도,핀이,너무,작게,보이는,문제,해결할,증가함에,범위도,물론이고,고해상도의,옵션과,별개로,범위가,확장,내보내기/파일,가져오기,내보내서,개발,환경,복사자,내보내기,단축키,설정도,하단에,export,import,내보냅니다,가져옵니다,setting,dialog,change,settings,anyportrait,editor,character,gear,icon,top,open,portrait,tab,appears,related,bake,linkad_bake다이얼로그,page,name,important,fps,option,turned,updated,frame,update,frequency,information,please,visit,scale,root,bone,calculation,bones,save,backup,manual,creates,file,language,displayed,automatic,color,options,details,found,build,version,source,licenses,listed,about,unitys,asset,store,terms,service,eula,specified,here,link_ex_tabhttps://unity3dcom/legal/as_terms,english,korean,french,german,spanish,italian,danish,japanese,chinese,polish,show,editors,frames,per,second,workspace,statistics,number,vertices,meshes,object,rendered,output,size,control,paramter,ui,height,parameter,side,screen,v140,mode,determines,itself,selected,accelerated,operates,installing,external,plug-in,improve,performance,v132,auto,time,path,minutes,pose,snapshot,animation,used,background,colors,grid,outline,atlas,mesh,gui,vertex,gizmo,ffd,tool,appearance,pins,look,v142,rigging,circular,during,unity,within,user,v146,capture,behavior,shortcuts,customizing,v130,modifier,etc,advanced,actions,follows,start,starting,latest,feature,prevents,laptop,overheating,ability,adjust,scenes,ambient,enabled,switch,controller,selecting,clip,temporary,visibility,restored,task,newly,similar,parent,psd,asking,initialize,v124,keep,showing,view,moves,menu,image,animations,auto-keyframe,disabled,work,depending,situation,selection,lock,executed,message,render,pipeline,executing,match,project,v135,2020,preset,another,list,scrolls,v141,moved,immediately,without,clicking,dragging,key,blended,keys,initial,value,v150,restore,their,values,21,export/import,buttons,export,import,prevent,users,laptops,takes,full,advantage,received,feedback,getting,hot,inconvenient,use,some,devices,degree,severe,difficult,turn,v116,selectively,limit,your,optimize,optimization,significantly,reduced,unless,real,situations,limited,green,battery,corner,characteristics:,played,behave,before,unit,except,playing,capturing,parameters,pivot,group,physics,blur,physical,effects,ik,may,somewhat,unnaturally,regarding,display,method,arrowhead,needle,increases,width,scaled,zoom,choose,completely,different,preview,created,mouse,cursor,position,weight,basic,area,affect,enlarged,enlarge,target,flashing,flash,gradient,displaying,determine,default,combination,vivid,v123,gradation,bright,easy,distinguish,combinations,appear,images,form,effect,weighted,weights,right,appearances,line,thick,shows,ghost,translucent,instead,icons,hierarchy,easily,characters,hide,objects,makes,find,resize,try,feel,vector,small,case,above,rather,narrow,convenient,once,quite,manipulate,large,grown,considerably,changing,solve,problem,looking,too,resolutions,higher,anyportraits,native,resolution,fhd,1080p,only,range,increase,youre,working,high-resolution,expands,little,further,regardless,to/import,development,environments,hotkey,export:,exports,current,import:,imports,
씬에서의,카메라,설정,anyportrait,에디터,통해서,작업한,캐릭터는,씬,몇개의,meshrenderer가,오브젝트들로,만들어집니다,각각의,오브젝트,약간,차이,상태로,위치,설정에,보이지,projection,타입은,orhographic,원근이,있으면,clipping,planes의,간격은,500,이하,최대,1000,이하여야,바꿀,bake,옵션,per,depth의,증가시키는,perspective,지원,linkad_빌보드pers카메라,페이지,카메라가,위와,경우엔,이전,프레임의,그대로,남아서,잔상이,발생할,,clear,flags의,skybox,상태,near,-100이나,이하인,렌더링이,정상적,동작하지,가능,near에는,하도록,합시다,camera,settings,scene,characters,working,through,anyportrait,editor,created,objects,containing,meshrenderers,object,positioned,slight,difference,depending,may,properly,projection,orthographic,no,perspective,interval,clipping,planes,500,less,unavoidable,most,1000,change,increasing,per,depth,bake,option,note,please,linkad_빌보드pers카메라,related,page,support,,above,result,frame,remain,resulting,afterimages,clear,flags,skybox,near,-100,rendering,normal,possible,try,enter,greater,
씬에서의,라이팅,설정,anyportrait,작업한,캐릭터가,유니티,지나치게,밝게,보여질,anyportrait의,재질이,ambient,color의,영향,받기,때문,반대로,빛의,받도록,설정해야,경우도,페이지,씬,해야하는지에,대해서,간단히,다뤄봅니다,제거,원래의,색상이,보여지게,만들기,재질,unlit,이용,경우,이미지의,그대로,렌더링,에디터로,제작한,캐릭터,bake,이미지,렌더링이,상태,유니티는,3d,게임,엔진,프로젝트,만들고,생성,빛이,되어있,설정이,색상,표현하지,만듭니다,메뉴,window,rendering,lighting,선택,메뉴의,위치는,버전,environment,lighting의,source의,color로,변경,color,검은색,정상적,표현,유니티의,씬에는,directional,light가,배치되어,경우엔,필요가,light,해서,씬에,배치,객체들,삭제,사용할,수행,자동,기능이,동작,이에,대한,linkad_bake다이얼로그,해주세요,v147,재질로서,v2,위의,초기화,작업,수행하지,않아도,linkad_변경된unlit,설정하기,lit,빛에,따라,밝아지거나,어두워지도록,라이브러리,linkad_재질라이브러리,또는,비슷한,성질,가진,재질로,어둡게,렌더링될,설정에서의,검은색이,아닌,캐릭터의,바뀌는,urp,2d,이용해야,lighting,settings,scene,characters,created,anyportrait,may,appear,too,bright,unity,anyportraits,material,affected,ambient,color,conversely,situations,your,light,provides,brief,overview,remove,show,original,unlit,image,rendered,result,bake,character,editor,slightly,brighter,3d,game,engine,project,here,colors,normally,choose,window,rendering,menu,location,vary,version,environment,tab,change,source,black,expressed,directional,placed,unitys,case,dont,objects,including,note,performed,about,please,linkad_bake다이얼로그,related,page,thanks,v2,v147,initialization,above,linkad_변경된unlit,lit,lighten,darken,depending,lit-like,library,linkad_재질라이브러리,without,dark,described,non-black,place,render,nicely,urp,2d,different,
변경,unlit,재질,anyportrait,제공,빛이,반영이,이름과,ambient,color의,영향,받았,재질의,기대,역할과,달랐으며,point,light,라이팅,에러가,발생,문제가,있었,v147부터는,새롭게,재질이,으로서,적용이,기존의,이용,사용자들,기존,쉐이더,수정하지,별도로,페이지,재질에,대한,적용,대해서,다룹니다,다루는,메뉴얼,보시면,도움이,linkad_재질라이브러리,라이브러리,linkad_씬라이팅설정,씬에서의,설정,캐릭터,생성한,유니티,씬에,여러가지,라이트,객체들,directional,color,배치,재질은,무시,텍스쳐,이미지의,원래의,색상,렌더링,통해서,변화가,있었는지,material,library,이름이,v2,기존은,프리셋,리스트,이전,버전과,2개의,등록,legacy,버전,사용되던,v147,새로,등의,받지,변경점은,v147로,업데이트한,캐릭터에,업데이트하더라도,캐릭터의,변경되지,버전의,교체할,에디터,만들어진,등록되어,세트,만들기,make,선택,select,프리셋으로,세트가,default,재질로,bake,실행,에러,등이,unlit,material,reflect,light,anyportrait,influenced,ambient,color,despite,name,however,different,expected,role,problems,lighting,errors,occurring,point,so,starting,v147,newly,created,default,users,materials,modify,shader,wrote,it,covers,note,content,covered,page,may,helpful,read,manual,linkad_재질라이브러리,library,linkad_씬라이팅설정,settings,scene,character,place,various,objects,directional,etc,unity,ignores,lights,renders,original,colors,texture,image,let’s,what,occurred,through,open,v2,previously,“unlit,preset,list,unlit-related,presets,registered,version,legacy,until,versions,affected,change,characters,updating,even,update,replace,way:,editor,make,select,bake,no,applied,
재질,라이브러리,anyportrait의,렌더링,목표는,빛이,적용되지,일러스트의,원색,표현,프로젝트에,캐릭터가,빛의,영향,필요도,사용자가,쉐이더,shader,구현,다양한,효과가,구현될,anyportrait,v117,사용자들의,요구,충족하기,위한,기능이,material,library,이용,설정,bake,재질의,초기,것도,가능,또한,사용,세트,프리셋,캐릭터에,쉽게,적용할,수도,만들고,적용하기,directional,light,light등이,배치,ambient,color가,검은색,밝게,유니티,방식,anyportrait로,지나치게,문제가,발생,이전에는,경우,일일이,메시에,적용,문제,해결해야,linkad_메시쉐이더,페이지,에디터,루트,유닛,root,unit,선택,상단에,윈도우가,열립니다,라이브러리는,생성,변경할,기능,인터페이스에,대한,하단,보실,메시,조건에,따라,서로,shader가,여러,개의,하나의,그룹,묶어서,관리,해야하는데,이것,세트로,부릅니다,적용되는지에,관한,조건은,gamma,또는,linear,색상,공간,클리핑,여부,4개의,블렌딩,alpha,mask,위와,구성,저장,표시되며,생성할,캐릭터에도,공통적,공유,생성하거나,미리,제공,패키지로,만들,속성,선택한,세트의,이름과,아이콘,shader들과,프로퍼티등,설정할,편집,프리셋과,연결,동기화하거나,재질세트,복제,등이,프리셋이,unlit밖에,패키지,형태로,설치,unpack,advanced,presets,패키지가,시작해야한다는,메시지가,누르면,라이브러리가,종료,설치가,v118,변경,설치자,preset,lwrp,unlit,2d,프리셋에,vr,vr와,keep,linkad_렌더텍스쳐,텍스쳐와,urp,v135,호환성,최적화,2021,이후의,버전,사용자,설치해주세요,병합,mergeable,환경,병합자,linkad_재질병합하기,만들어,make,만들기,선택할,단계,lit,세트가,기반,자동,세트는,생성만,되었,적용되지는,않은,상태,되어야,적용이,default,재질에,따른,지원하지,씬,보여지는지,다이얼로그,라이트에,캐릭터,다양,렌더링하기,재질들,change,동기화할,bumped재질,속성들,것인지,물어봅니다,bumped,프리셋의,속성들과,동일하도록,수정할,재질은,노멀맵,범프맵,필요로,프로퍼티에,해주어야,영역,스크롤,아래쪽에,프로퍼티,_bumpmap,적용해야,노멀맵은,일반적,푸른색의,텍스쳐로,되며,외부의,툴,만들어야,노멀맵과,텍스쳐,제작,방식은,다루지,normal,map의,키워드로,검색,소개,재질과,비슷해보,부피감이,대부분의,라이팅은,노멀,벡터,이하의,specular,것과,동일한,항목에,_specularpower와,_specularmap,프로퍼티가,_specularpower,프로퍼티는,specular의,shininess,계산,제곱수,숫자가,크면,작고,선명한,반짝임이,계산에,사용될,텍스쳐의,rgb,채널은,더하기,적용될,의미하며,_specularpower에,곱해질,파라미터,의미,방향에,더욱,반짝이는,세기는,방향과,카메라의,바뀌는데,캐릭터는,빌보드,동작,아쉽게도,크지,emission,자체,발광,더해지는,특징,눈동자와,옷의,금속,부분이,재질에는,두개의,_emissionmap,정보,가진,_emissioncolor,_emissionmap의,색상에,곱해지는,rimlight,재질도,예쁜,보여줍니다,라이트,rim,후면으로부터의,반사광,표현한,기법,_rimpower는,영역의,크기,제곱,적용되기,수록,넓게,_rimcolor는,라이트의,ramp,가장,특별한,보여주는,흥미로운,라이팅,그라디언트,gradient,map,지정할,_rampmap,텍스쳐는,이미지,지정될,필요가,없기에,프로퍼티의,방식이,common,texture인,인위적이고,인상,커스텀,쉐이더가,간단한,이펙트용,세트에,넣어서,적용해보는,에셋은,패키지에,되지,기존의,중인,duplicate,리스트에,16개의,쉐이더들,각각,적용해야하는데,이펙트인,대해서,필요는,color,space,basic,rendering,blend에,쉐이더는,쉐이더에,약간의,코드,코드에,맞게,add,property,이름,_noisemap,texture,타입,이미지에,관계,공통,적용되어야,효과,노이즈,float,타입의,_floatvalue,_fadecolor1과,_fadecolor2,적절한,렌더링에,사라지거나,나타나는,스크립트,_fadevalue,제어,애니메이션,아래의,예시,해보시면,예시는,구동,a키와,s키,fadevalue,변수가,서서히,증가되거나,감소,setmeshcustomfloatall,함수,갱신,함수에,linksc_메시,이,동영상,아래와,리스트,하기,찾아서,list,ctrl,mac,command,shift,여러개의,프로퍼티들,참조,설정하기,쉐이더의,불편할,작업,수행,귀찮은,v151,지정,특정,에셋,참조하도록,훨씬,3개의,만들었다는,가정하에,asset,쉐이더로,_color와,_maintex,제외한,할당,흑백,패턴의,reference,항목,프로퍼티들의,게임,실행,에셋의,기능은,쉐이더와,공유할,유용,따라선,일부,할당해야할,이때는,에셋이,일부의,지정한,우선되어,런타임이,아닌,bake시,바뀌었,해당,캐릭터들,bake해야,런타임에,바뀌어도,인식하지,저장하기,만들어두면,빠르게,저장자,register,복사되어,등록,메시만,setting,use,상태로,적용자,select,수행하시면,custom,세트나,설정에,우선시,설정과,_fadecolor1,프로퍼티도,설정했으므로,메시에도,copy,settings,meshes,메시의,메시로,복사,기능이며,설정들,선택적,복사할,설정이,복사될,메시들,복사자,set과,properties,체크,apply,재질이,인터페이스,세트들과,프리셋들,lightweight,render,pipeline,1종이,기능들,restore,아니라면,연동할,연결할,가지도록,remove,삭제,프리셋은,삭제할,검은색의,한다고,안내,별도의,에셋들,타입에,상세,적용할지,예약,제어할,각각의,per,image,1개의,프로퍼티로,int,vector,텍스쳐가,요소,활성/비활성,체크박스,끄면,bake에,이름이며,이름이,있어야,지원,누락,해결하기,프로젝트,내의,경로로,옮기게,발생할,화면은,임의로,이동,후의,아니,경로가,바뀌면서,누락되버린,find,assign,missing,shaders,파일,기준,검색한,할당한다는,정상적,키워드,keyword,프로퍼티로서,있게,활용,해주세요,변경한,enable,disable로,사용할지,결정,옵션,번거로우므로,편리,일반,프로퍼티와,키워드들도,material,library,applies,v117the,basic,rendering,goal,anyportrait,express,original,color,illustration,without,light,however,depending,project,characters,affected,various,effects,implemented,user-created,shader,may,v117,meet,users,needs,materials,initial,easily,commonly,different,character,setting,preset,unity,scene,directional,lights,placed,ambient,brighter,black,time,problem,created,rendered,too,brightly,previously,cases,troubleshoot,custom,mesh,individually,linkad_메시쉐이더,related,page,open,editor,root,unit,top,window,opened,feature,modify,sets,find,about,interface,shaders,meshes,condition,therefore,manage,group,called,conditions,are:,gamma,linear,space,clipping,blending,type,alpha,mask,structured,above,current,displayed,able,presets,shared,pre-provided,packages,attributes,name,icon,properties,functions,provides,synchronize,values,by,duplicate,it,only,unlit,install,package,unpack,advanced,installed,message,appears,indicating,restarted,okay,exit,installation,finished,again,selecting,v118,changed,description,lwrp,2d,vr,keep,linkad_렌더텍스쳐,urp,v135,compatibility,optimization,2021,later,instead,merging,function,mergeable,merge,environment,linkad_재질병합하기,make,easier,step,lit,based,yet,becomes,default,actually,bake,done,support,material-dependent,looks,dialog,beautifully,render,addition,provided,try,one,change,another,choose,bumped,asks,changed,necessary,requires,normal,map,bump,enter,scroll,through,area,bottom,assign,_bumpmap,property,usually,blue,texture,manually,external,tool,note,describe,textures,like,maps,search,keyword,production,methods,introduced,results,look,convex,thick,compared,most,lighting,vectors,specular,described,_specularpower,_specularmap,items,square,speculars,shininess,number,large,small,bright,reflected,calculation,rgb,channel,refers,plus,operation,means,parameter,multiplied,along,direction,general,intensity,camera,billboard,method,effect,great,emission,way,self-luminous,metal,parts,eyes,guns,clothes,_emissionmap,self-illuminating,_emissioncolor,rimlight,shows,nice,rim,technique,expressing,rear,added,_rimpower,size,smaller,value,wider,_rimcolor,ramp,interesting,showing,extraordinary,user,shaded,gradient,_rampmap,specified,image,common,quite,artificial,impressive,customized,describes,put,simple,asset,included,cloning,select,duplicated,list,total,each,case,blend,written,follows:,some,code,add,_noisemap,regardless,noise,_floatvalue,float,_fadecolor1,_fadecolor2,appropriate,execute,disappearing,appearing,script,control,_fadevalue,animated,example,implement,key,pressed,fadevalue,variable,increased,decreased,setmeshcustomfloatall,update,linksc_메시,all,video,pressing,ctrl,command,mac,shift,reference,your,inconvenient,especially,share,hassle,work,v151,much,specific,specifying,assuming,weve,to,except,_color,_maintex,here,grayscale,pattern,earlier,of,referencing,game,referenced,useful,sometimes,for,specify,directly,assigned,state,priority,over,runtime,changes,re-bake,applied,save,quickly,register,copied,registered,tab,use,steps,scenes,settings,takes,precedence,perhaps,explanation,copy,copies,allows,selectively,including,apply,differently,installing,containing,lightweight,pipeline,connected,restore:,connect,restore,duplicate:,duplicates,remove,removed,1,option,appear,assets,detail,reserved,four,controlled,per,specifies,int,vector,non-texture,elements:,enable,checkbox:,turning,name:,defined,type:,types,supported,value:,solve,issue,missing,move,within,path,occur,screen,moved,let’s,deleted,asking,reassign,searching,file,properly,instructions,write,utilizes,keywords,please,disable,determine,cumbersome,options,convenient,
단축키,모음,공통,마우스,드래그,화면,이동,스크롤,확대/축소,alt,작업,공간의,크기,최대화,ctrl,실행,취소,재실행,저장,잔상,onion,보이기/끄기,본,전체,보이기,가장자리만,안보임의,3가지,상태,전환,f2,선택,이름,수정,ui로,포커스,에디터,hierarchy,탭과,controller,alt,배경색,반전,상하,방향키,이전,또는,항목,메시,만들기,버텍스/선/폴리곤,생성,내부,선택시,방향,가까운,버텍스로,스냅,종료하거나,버텍스,삭제,delete,선택한,폴리곤,피벗,pivot,모드시,숫자,1~7,편집,메뉴,enter,polygon,기능,그룹,shift,1~3,그룹의,만들,8방향의,각도로,메시의,modify,morph,모디파이어,/드래그,ctrl/shift,제외,객체,애니메이션,회전,soft,selection,blur,툴이,켜진,경우,브러시의,편집모드,켜기/끄기,잠금,툴에,따라,변경,1도,±001,많이,10도,±01,ffd,적용,툴,종료,esc,보기,프리셋,켜거나,끄기,1~5,규칙,로토스코핑,이미지,파일,여러개의,동작,여부,해도,모디파이어의,선택되지,설정,되지,회색,출력,본의,처리,미리보기,색상,리스트,편집시,버텍스와,모드,오브젝트,검색,다이얼로그,열기,제어,위치에,키프레임,space,bar,실행하거나,정지한다,프레임,시작,복사하기,복사한,붙여넣기,타임라인,상단의,빈공간,위치로,타임,슬라이더,page,up,위로,down,아래로,auto-key,리깅,본에,대한,가중치,002,감소,증가,005,포즈,테스트,리셋,페인팅,더하기,브러시,곱하기,블러,세기,특수키,보이기/숨기기,방식,반대로,자식,본과,제어점의,개수,지정,선택하지,않은,요소들,skin,skin의,고급,vertices,bone,버텍스들의,선택이,유지,상태로,연결,버텍스들,auto,rig,자동,리깅에,적용될,mac,osx,command,이용,,있으면,화면이,있거나,별도의,작동,색상이,바뀜,shortcuts,common,mouse,wheel,drag,scroll,zoom,workspace,alt,maximize,ctrl,undo,redo,save,toggle,onion,skin,on/off,bone,visibility,show,filled,only,edges,not,visible,f2,move,focus,edits,name,target,switch,hierarchy,controller,side,editor,alt,invert,background,color,up/down,arrow,keys,clicking,item,mesh,left,vertex,edge,polygon,turn,internal,snap,nearest,right,stop,connection,delete,pivot,number,1~7,menus,enter,execute,group,shift,1~3,tabs,angle,directions,selection,modify,menu,morph,modifier,vertices,ctrl/shift,additional,exclude,object,animation,tool,rotation,scale,enlarge,reduce,size,brush,soft,blur,turned,lock,moves,rotates,resizes,objects,current,rotate,degree,resize,001,bit,more,depending,degrees,01,ffd,exit,esc,revert,preset,1-5,rules,rotoscoping,image,file,modifiers,even,released,display,subject,gray,preview,calculation,result,bones,list,pin,modes,open,search,dialog,control,keyframe,frame,space,bar,play,keyframes,paste,timeline,header,slider,clicked,position,page,up,down,auto-key,rigging,decrease,weight,002,increase,005,pose,test,painting,add,multiply,intensity,special,key,output,reverse,change,child,user,specifies,icon,hide,unselected,settings,skins,advanced,maintaining,auto,rig,riggine,selecting,note:,mac,osx,command,instead,,screen,shortcut,pressing,holding,setting,
단축키,사용자,설정,anyportrait,에디터,사용,단축키들,하거나,자신에게,맞게,변경자,필요가,페이지,변경,대해서,다룹니다,다이얼로그,editor,선택,shortcuts,settings,목록,기능들에,대한,restore,초기화,open,manual,page,소개,메뉴얼,웹페이지,close,화면에,관한,일부,단축키는,수정이,불가능,여부,비활성화,해당,동작하지,기능,이름,단축키에,기능의,특수키,ctrl,alt,shift와,설정할,기능에는,없는데,경우엔,여부에,상관,동작,되돌립니다,키가,단축키와,동일하,위와,경고,메시지가,겹치지,적절,설정해주세요,customize,shortcuts,may,anyportrait,editor,change,suit,covers,open,settings,dialog,tab,shortcut,list,keys,functions,restore,manual,page,opens,webpage,close,explanation,setting,screen,some,cannot,modified,checkbox,deactivated,work,name,key,special,ctrl,alt,shift,case,regardless,input,not,another,warning,message,appears,please,appropriately,overlap,
작업,공간,애니메이션,페이지,공간이나,ui,작업하기,제어,제한,영역,정보만,출력,작업의,능률,높일,작업,최대화,공간의,좌측,하단에,위치한,누르면,좌우,상단의,숨길,특성상,타임라인은,사라지지,화면,뿐만,아니라,메뉴,사용,가능한,기능,단축키,alt+w,타임라인,크기,조절,하단의,크기는,3단계로,조절할,화면,3개,이용,전환,객체,편집할,때에는,작게,키프레임,수정할,편리할,레이어,숨기기,레이어가,많아지면,보기가,불편,레이어의,안보이게,unhide,layers,숨겨진,나타나게,양쪽의,ui,접기,ui는,중에는,종종,필요,경우가,최대화와,사용자는,또는,ui만,선택적,v118,ui의,상단에,◀◀,형태의,회색의,바가,좌우로,숨기거나,보이게,만들,눌러도,ui가,메시,그룹이나,클립,ui에는,이미지와,해당,접히고,상단,영역이,넓어집니다,형태는,모양,바뀌며,원래의,크기로,돌아갑니다,자신에게,맞게,효율,하실,설정과,bake,에디터나,중인,apportrait의,설정,변경할,선택/변형,오브젝트,선택,이동,회전하거나,바꿀,도구,onion,skin,잔상,있고,상태,기록할,ctrl,상세,설정이,보이기/숨기기,본,보이거나,보이기,선만,보이기의,3가지,단계가,물리,효과,켜기/끄기,켜거나,객체의,변형,정보,편집,위치,회전,색상,등의,객체에,따라,정보가,다릅니다,그룹들,그룹의,구분자,숨겨집니다,접혀진,그룹이,auto,keyframe,기능이,켜진,수정,키프레임이,자동,생성,k,mac,os,command,shift,누른,타임,슬라이더가,위치로,바로,workspace,animation,explains,control,your,ease,use,hiding,unnecessary,information,increase,efficiency,work,maximize,workspace,hide,pressing,small,due,nature,timeline,disappear,available,menus,animated,screens,shortcut:,alt,size,screen,adjusted,steps,switch,may,convenient,selecting,object,enlarge,key,frame,layers,lot,viewing,uncomfortable,clicking,layer,unhide,re-display,hidden,fold,both,sides,often,needed,during,maximizing,described,above,users,selectively,right,v118,◀◀,gray,bar,top,ui,show,reappears,mesh,group,clip,buttons,collapses,expands,bottom,shape,again,original,image,adjust,suit,efficiently,settings,bake,change,editor,apportrait,transform,tools,allow,select,move,rotate,resize,objects,shortcut,keys:,onion,skin,turn,on/off,record,status,ctrl,opens,detail,bone,steps:,line,physical,effects,transformation,values,position,rotation,color,being,edited,displayed,slightly,different,depending,delimiter,tool,folded,separator,auto,keyframe,modify,keyframes,created,automatically,space,holding,command,mac,os,shift,slider,jump,location,
hierarchy,에디터의,에는,ui가,위치,ui,작업,중인,portrait에,속한,객체들,ui의,상단에는,필터,아이콘,객체,너무,경우,특정,숨기는,가능,객체들의,출력,순서,바꿀,정렬,모드,모드가,켜지면,사라지고,방식,생성,순서로,이름,사용자,정의,순서와,동일,정렬한,상태,정렬하였,방식은,영문,숫자의,이름인,정렬이,적으로는,사용자가,리스트의,등장,단순히,변경,기능,뿐만아니라,루트,유닛,root,unit,바꾸는,기능도,유닛의,인덱스가,바뀝니다,메뉴,마우스,보조,객체의,속성,ui에서의,몇가지,기능들,빠르게,실행할,메뉴의,다릅니다,rename,항목,해당,변경할,search,검색할,키워드,enter,누르면,객체,검색,순차적,선택할,메시,그룹의,동일한,호출할,여러개의,삭제하기,메뉴에,remove,multiple,메뉴가,이용,삭제,위와,다이얼로그가,삭제자,항목들,선택,shift키나,ctrl키,여러개,경고,메시지가,선택했는지,다이얼로그는,항목의,리스트에,나타나는,이미지,해서,다이얼로그,열었,나타나지,그룹,그룹에,자식,수정하기,메시나,수정,화면,전환,수정자,또는,modify,편집,바로,hierarchy,side,editor,ui,objects,belonging,portrait,working,filter,buttons,top,too,hide,certain,kinds,change,order,sort,disappear,sorting,appear,sorted,creation,name,custom,method,english,numeric,names,default,pressing,list,only,ability,root,units,indexes,actually,changed,right-click,menu,open,sub,clicking,quickly,execute,some,functions,properties,contents,differ,depending,object,clicked,rename,search,enter,keyword,searched,sequentially,invoked,mesh,groups,remove,multiple,dialog,appears,shift,key,ctrl,warning,message,selection,correct,item,right-clicked,image,box,images,above,unit,however,try,group,child,modifying,switch,screen,meshes,modify,switches,directly,
백업,파일,저장과,열기,작업한,물이,불의의,사고로,손상되거나,이전,시점의,작업물로,돌려놓고,경우가,이,페이지,수동,또는,자동,저장,여는,,저장하기,설정,setting,다이얼로그,portrait,save,backup,manual,작업,일정,시간,이용해서,결정할,있고,시간과,경로,지정할,editor,auto,setting의,변경할,백업이,켜져,기능은,특징이,시작,상태,계속,데이터가,에디터가,느려질,파일은,10개,정도,생성,이상이,가장,이전에,삭제,apportrait,각각의,하위,폴더가,생성되어,구분하기,도중에,anyportrait,종료해도,상관없,유니티가,잠깐,멈출,-,폴더,경로는,유니티,프로젝트,/anyportraitbackup,열어서,생성할,에디터,화면,load,file,선택한,자동,파일이라면,이름/씬,이름,열면,backup_,apportrait가,새로,화면은,위한,바로,작업할,있도록,준비,backup,work,done,damaged,accident,may,working,state,explains,save,files,manually,automatically,open,,settings,setting,dialog,box,manual,portrait,tab,file,default,certain,decide,back,not,specify,storage,path,change,auto,editor,turned,saves,time,feature,features:,continue,even,started,lot,data,store,little,slower,created,number,becomes,oldest,deleted,apportrait,sub-folder,scene,easy,distinguish,matter,shut,anyportrait,during,automatic,however,unity,stop,while,folder,project,anyportraitbackup,screen,load,select,saved,named,name,find,here,backup_,newly,explanation,ready,selecting,immediately,
잔상,onion,skin,기능,애니메이션,만들,각각의,프레임,겹쳐놓으면,마치,애니메이션의,잔상과,느낌이,듭니다,효과,효과라고,직역,양파,껍질,효과이며,얇은,종이,그림,겹쳐,그리는,모습,지어진,이름,이용,비교하거나,상태의,모습과,비교,작업할,페이지,사용,다룹니다,컨트롤,파라미터,모디파이어,만드는,경우,사용할,등록자,지정,보이게,단축키,등록,이렇게,상태가,등록이,보기,메뉴에서의,anyportrait,v130부터는,하거나,메뉴로,이전,메뉴,show,켜면,위와,또한,설정,변경하려면,settings,누르면,ui만,변경,동작,방식은,기존과,동일,움직이면,작업,잔상,상태로,편집이,가능,상태,안보이게,해도,잔상은,유지,애니메이션도,이동,것과,마찬가지로,켜고,프레임에는,하늘색,아이콘이,나타나는,고급,설정과,연속,렌더링,ctrl,누른,채로,다이얼로그가,것인지,설정할,mac,osx,command,색상,잔상의,단일/다중,메시와,본에,따라,각각,지정할,restore,colors,초기화할,방식,shape,형태,glow,outline,외곽선이,solid,일반,메시,thickness,outline방식,외곽선의,두께,비율,순서와,order,렌더링할,결정,target,객체,선택한,객체만,위치,오프셋,주어진,ik,계산,편집,모드인,계산이,중지되는데,계산한,보여줄,여부,선택할,단일,다중,1개,또는,여러개의,프레임에,대해서,범위와,간격,이후,범위,프레임당,렌더링이,되는지,초기화,변경할,solid로,속이,채워진,shape가,outline일때,thickness의,줄이면,화면과,가는,behind로,잔상이,target,only로,선택,중인,position,offset의,위치가,frames,이,기능은,시에,동작하며,화면,하단의,타임라인,ui,범위가,아이콘,frame,per,render는,것인가,의미,최소,1의,가지며,수록,횟수가,많아집니다,이때,에디터가,느려질,상태일,offset,연속,편리,onion,skin,animation,feel,like,afterimage,put,frame,top,it,effect,called,name,picture,overlaid,thin,paper,compare,different,frames,states,covers,feature,modifier,control,parameters,specify,parameter,value,registered,display,registration,cause,current,status,view,menu,anyportrait,v130,show,register,transferred,turn,above,change,settings,only,operation,before,move,one,modifiers,edited,turned,note:,state,retained,work,go,moving,allows,light,blue,icon,appear,advanced,animated,hold,ctrl,setting,dialog,appears,mac,osx,command,color,sets,colors,single,meshes,bones,respectively,values,by,pressing,restore,rendering,method,shape,rendered,glow,outline,render,solid,look,normal,mesh,renderer,thickness,ratio,order,targets,determines,after,target,objects,position,offset,moves,given,renders,ik,calculation,mode,stops,choose,result,calculating,range,interval,initialize,filled,reducing,line,screen,behind,object,both,bone,available,timeline,indicated,per,means,once,minimum,smaller,times,time,editor,may,slower,multi-frame,convenient,checking,continuous,motions,
인스펙터,유니티,에디터,anyportrait로,apportrait,오브젝트,inspector,정보가,페이지,인스펙터의,화면,구성에,대해서,구성은,위와,open,editor,바로,편집할,있도록,선택,optimized,bake,경우,수는,편집은,불가능,quick,meshes,캐릭터의,메시들,갱신,따른,속성,ui,전환,속성들,탭에,맞게,세부,보여집니다,show,properties,apportrait의,프로퍼티,열어서,데이터가,많으므로,에디터의,성능이,느려질,개발자용,프리팹과,속성이,update,options,업데이트와,옵션들,main,logic,event,업데이트,메인,로직이,호출,이벤트,설정,important,중요도에,따라,매프레임,또는,간헐적,mesh,frequency,낮은,fps,애니메이션,재생,옵션,linkad_낮은fps재생,sorting,렌더링,순서에,관한,linkad_sortinglayerorder,billboard,빌보드,이용,3d,레벨,렌더링할,linkad_빌보드pers카메라,root,motion,애니메이션에서의,위치,transform에,적용,prefab,해당,객체가,프리팹인,프리팹과의,연결,상태,제어할,참조할,하위,객체,리스트,형식,portraits,루트,유닛,images,이미지,보여지며,클립보드로,이름들,복사할,sockets,메시나,본의,소켓,transform,찾거나,이름,세번째,클립,리스트와,메카님,타임라인과,animation,settings,리스트가,자동,실행,아이콘이,표시되며,복사하거나,미리보기,mecanim,이용할,설정들,timeline,유니티의,연동할,linkad_타임라인연동,네번째,탭은,이벤트와,ui에,대한,linkad_애니메이션이벤트,해주세요,다섯번째,컨트롤,파라미터들,파라미터,조작,캐릭터가,움직이는지,가능,선택한,슬라이더,미리볼,미리보고자,애니메이션의,슬라이더가,움직이면,프레임에,애니메이션이,연산되어,에디터에,미리보기가,종료자,중지,누르면,미리보기는,제한점이,있으므로,하시길,클리핑,메시,렌더링은,동작하지,실시간,재생되지,옵션이,켜져있,캐릭터,렌더링이,이상,보여질,캐릭터에,반영이,파라미터가,외부의,스크립트에,제어되지,게임,중에도,인스펙터로,inspector,apportrait,object,created,anyportrait,unity,editor,explains,elements,basic,configuration,above,open,choose,current,away,optimized,bake,edit,quick,meshes,baked,character,tab,view,switching,property,type,properties,detailed,show,opening,lot,data,performance,may,slow,developers,shows,related,prefab,update,options,updates,main,logic,event,called,page,important,frame,intermittently,depending,characters,importance,mesh,frequency,option,play,animations,low,fps,linkad_낮은fps재생,sorting,regarding,rendering,order,linkad_sortinglayerorder,billboard,rendered,3d,level,linkad_빌보드pers카메라,root,motion,position,animation,transform,additionally,displayed,control,connection,status,second,referable,sub-objects,list,format,portraits,units,images,names,copied,clipboard,sockets,bone,find,name,third,clip,settings,mecanim,timeline,appears,icon,front,autorun,preview,them,unitys,linkad_타임라인연동,fourth,displays,events,description,ui,please,linkad_애니메이션이벤트,fifth,parameters,moves,manipulating,selected,slider,appear,move,suitable,calculated,stop,again,limitations,clipping,work,real,time,turned,look,strange,parameter,results,manipulated,reflected,long,controlled,external,scripts,manipulate,game,running,
크기,반전과,드로우콜,완성,캐릭터의,좌우,또는,상하,반전자,경우,일반적,transform의,scale의,부호,반전,이렇게,drawcall,증가,원인이,anyportrait의,116,버전,반전하더라도,드로우콜이,증가하지,개선,아래의,스크린샷,통해서,드로우콜의,관계,해볼,크기가,반전되지,않은,상태,캐릭터는,2개,이상의,atlas,render,texture,사용하기,씬에서의,드로우콜은,12로,측정,-1로,반전시킨,좌우가,반전되어,렌더링이,배칭,batching,되어,유지,게임,만들,최적화,걱정하지,말고,되겠,inverted,scale,drawcall,invert,top,completed,character,usually,sign,transform,however,inverting,causes,increase,116,version,anyportrait,increased,even,relationship,through,screenshots,yet,scene,measured,-1,sides,reversed,generally,batching,canceled,case,equally,remains,game,worry,about,optimizing,
보기,메뉴와,상태,아이콘,anyportrait,v130에,메뉴에는,작업,공간,오브젝트들이나,요소들,방식,출력할지,제어,기능,페이지,메뉴에,있는지,간단히,새로,아이콘들에,대해서도,메뉴,공간의,좌측,상단에,누르면,메뉴가,열립니다,공간과,여러가지,항목,단축키가,경우,표시,선택,오브젝트의,일부,보이지,수도,기능은,토글,활성화,비활성화,show,fps,statistics,edit,공간에,에디터나,오브젝트에,정보,출력,maximize,workspace,최대화,invert,background,color,배경,반전,meshes,메시,보여집니다,bones,outline,본,외곽선만,보이게,설정할,enable,physics,물리,재질,지글본,jiggle,bone,동작,onion,skin,잔상,메뉴들,option,편집,모드,옵션과,linkad_모디파이어편집옵션,visibility,preset,프리셋과,rotoscoping,로토스코핑과,guidelines,가이드라인과,기능에,대한,켜면,에디터의,실행,성능,나타내는,frames,per,second,주요,데이터,기즈모,사용하지,화면,해야하는지에,잠깐,기능들에,페이지들,해주세요,아이콘들,오브젝트,편집되는지에,상태가,아이콘의,형태로,아이콘에,마우스,가져다대면,해당,상태에,툴팁이,방식과,모드에,각각,묶여집니다,오브젝트들의,방식에,의미,일부는,나타나지,않으며,특별한,노트북,사용자들,위한,발열,방지용,cpu,최적화,기능이,켜져있으면,설정,다이얼로그,꺼서,메시가,출력되지,않으면,나타나는,끄거나,출력되게,본이,않은,상태와,본의,보이는,효과가,동작하지,켜진,프리셋이,로토스코핑이,모드에서의,미리보기에,본과,색상,미리보기,모디파이어만,또는,모디파이어들도,동작하는지에,잠금에,객체,불가,가능,모디파이어에,객체들만,배경색,반전하기,이미지가,어두운,그려진,배경과,이미지,구분하기,어려울,만들,어려움은,느껴집니다,문제,해결할,어려운,준비,이미지의,가장자리가,선명,구분되지,단축키,alt+i,옵션,배경이,밝은,바뀌었,가장자리,쉽게,구분할,있게,원래,돌아가려면,눌러주세요,변경할,view,menu,status,icons,anyportrait,v130,functions,control,objects,elements,workspace,briefly,explains,what,available,newly,corner,clicking,opens,various,related,shortcut,together,some,menus,may,visible,depending,object,type,toggle,again,active,deactivated,show,fps,statistics,edit,display,editor,maximize,invert,background,color,inverts,meshes,bones,outline,only,enable,physics,material,jiggle,bone,works,onion,skin,page,option,options,linkad_모디파이어편집옵션,visibility,preset,rotoscoping,guidelines,description,turned,frames,per,second,indicating,execution,performance,current,displayed,main,data,target,input,work,screen,requires,special,please,pages,edited,form,icon,place,mouse,over,tool,tip,grouped,method,mode,respectively,indicate,appear,state,cases,cpu,optimizer,prevent,heat,laptop,users,setting,dialog,hidden,turn,outlines,means,effect,information,preview,result,modifier,other,modifiers,selection,lock,cant,selected,included,image,painted,dark,colors,difficult,distinguish,especially,difficulties,felt,solve,problem,inverting,your,prepared,edges,clearly,distinguished,open,alt+i,light,easily,original,inverted,settings,
보기,프리셋,애니메이션,만들면서,객체,많아지면,효율,작업,하기가,어렵,동안,일부,객체들,숨기거나,보이게,만들,필요가,반복적,이와,객체들의,출력,여부,저장해두고,사용,편리할,페이지,작업의,효율성,높이는,visibility,preset,대해서,위한,간단한,캐릭터,구성,하나의,메시,그룹에,두개의,자식,그룹,만들었,각각,메시와,본들,필요하지,않은,숨기고자,hierarchy,화면,검은색,또는,초록색,아이콘,임시로,숨길,쉽고,간편,하기에는,귀찮,이용,메뉴,settings,선택,프리셋의,설정,규칙,목록,add,rule,생성,속성,선택한,규칙의,속성들,순서,복제,삭제,목록에서의,바꾸거나,복제하거나,삭제할,기능,custom,규칙인,경우,결정,만들기,규칙이,이름,방식,단축키,지정할,단축키는,5개,숫자키,1~5,선택할,방식의,설정할,meshes,그룹의,객체가,모디파이어,등에,의해서,보여지는지,그대로,유지,보여지도록,숨겨지도록,bones,본들의,여부도,적용,enable,누르면,프리셋이,활성화,메뉴에,변경할,흰색,아이콘이,여부가,바뀌는,나타냅니다,모디파이어의,편집,중인,들만,공간에,보여지게,만들고,일괄적,숨기고싶은,경우가,특별한,본들만,움직이도록,모디파이어에,등록되었고,등록되지,상태,만들어,만듭니다,method,show,only,modified로,방식은,따라,객체의,결정되므로,일일이,화면은,비활성화,자동,활성화되지,않는,화면에,나타나는,본의,부모,그룹과,동기화시키기,샘플의,좌우의,본,서로,속해있,위와,그룹이,안보여진,메시들도,렌더링되지,여부에,관계,항상,보여질,mesh,group,visible로,본들도,보여지거나,숨겨집니다,visibility,preset,objects,animation,difficult,efficient,work,users,hide,show,some,working,them,repeatedly,convenient,saving,not,explains,improves,efficiency,your,simple,character,explanation,sample,child,mesh,groups,group,meshes,bones,dont,need,black,green,eye,icon,hierarchy,screen,temporarily,hidden,easy,its,bit,cumbersome,over,again,open,view,menu,settings,setting,rule,list,rules,displayed,add,properties,order,duplicate,remove,functions,change,target,object,case,custom,decide,display,created,name,method,assign,shortcuts,necessary,1~5,directly,sets,calculated,modifiers,maintained,visible,clicking,tab,enable,shortcut,key,activate,applied,right,white,indicates,only,workspace,special,move,registered,modifier,being,edited,opens,time,modified,determined,manually,deactivated,second,selecting,activates,activated,appear,synchronizing,parent,belong,above,rendered,together,however,regardless,cases,depending,
로토스코핑,rotoscoping,실사,이미지나,영상,프레임로,참조,애니메이션,만드는,기법,이용,실제와,움직임,효과적,만들,마찬가지로,여러분이,참조할만한,사진이나,이미지들,보면서,기능이,있으면,페이지,기법의,아이디어,착안,기능,소개,달리는,캐릭터가,그려진,4개의,준비,간단히,이미지들로,사진,것도,작업,공간에,로드,작업할,있게,만들어,보기,메뉴,선택,이미지,로드할지,설정하지,않았으므로,settings,설정,화면,display,options,외부의,표시될지,restore,editor,setting,초기화,data,list,데이터,나타나는,목록,add,만듭니다,name,데이터의,이름,정할,animation,속성,애니메이션의,프레임과,동기화,자동,전환,remove,삭제,images,데이터에,image,file,파일,만들고,데이터가,생성,한개,표시할,설정창,열면,enable,단축키,alt+o,선택되지,않았,이미지가,여러분의,방식에,맞게,이미지의,위치나,크기,불투명도,변경,가능,options의,항목들,적절,위치,크기가,anyportrait,v147,옵션,y축에,대해서,반전할,여러개의,파일들,로드하기,열어서,만들어서,반복,유사한,이름의,열기,연속,파일들의,이름이,숫자,제외,폴더,내에,제외한,동일한,파일이,하나,이미지로,보이는,위와,메시지가,보여집니다,all,누르면,내의,정렬,이름순,빠르게,정렬할,정보,수정자,아래의,ui들,순서,바꾸고자,아래,파일의,이름과,경로,로드할,적용,끄고,previous,숫자키,전환할,공간,이미지파일들,애니메이션과,전환하기,애니메이션이,재생되면서,전환된,효율,작업이,가능할,애니메이션은,24프레임이며,포즈,key-pose,가집니다,프레임,간격,포즈가,바뀌는,기억해둡시다,방금,sync,활성화,frame,켜고,재생,키포즈의,프레임이,0이,아니라면,시작,변경해야,offset,기준,offset에,rotoscoping,refers,technique,animation,referring,photos,video,frame,realistic,movements,effectively,likewise,would,nice,ability,animations,viewing,images,your,reference,inspired,idea,prepared,characters,page,explain,simple,drawn,its,load,workspace,open,view,menu,yet,image,settings,setting,window,display,options,external,restore,editor,data,list,created,add,name,property,switched,synchronizing,remove,delete,included,file,files,close,again,added,enable,shortcut,alt+o,selected,even,change,position,size,opacity,suit,working,style,appropriate,option,v147,reverse,scale,axes,loading,repeat,operation,four,similar,names,consecutive,except,numbers,once,within,folder,identical,numeric,appear,message,displayed,all,quickly,sort,pressing,modify,information,uis,order,path,another,above,clos,switch,previous,number,switching,sync,plays,efficient,work,possible,target,24,frames,total,key-poses,words,key-pose,remember,activate,synchronization,function,turn,play,key,pose,start,offset,accordingly,fit,
가이드라인,캐릭터,애니메이션,만들면서,기준이,위치가,경우가,들어서,캐릭터의,발의,높이,일정,두기,땅에,해당,직선이,표시,편리할,페이지는,편의,개발,가이드라인이,기능,소개,보기,메뉴,guidelines,메뉴가,하위,메뉴로는,show,guidelines와,settings,창이,가이드라인들,하거나,변경,또는,삭제할,add,guideline,설정,화면의,항목,보이기/숨기기,별도로,숨길,방향과,위치,수직선,수평선,결정한,원점,기준,색상,가이드라인의,굵기,굵은,선과,가는,선택할,삭제,remove,작업,공간에,보이지,활성화,단축키,녹색,나타난,위와,guidelines,character,animations,sometimes,reference,position,example,would,convenient,straight,line,ground,keep,height,characters,feet,constant,called,guideline,developed,convenience,open,view,menu,show,settings,menus,sub-menus,window,appear,add,modify,remove,added,item,setting,dialog,follows,show/hide,hide,separately,direction,determining,vertical,horizontal,based,origin,color,thickness,thick,thin,lines,yet,visible,workspace,activate,it,shortcut,key:,green,additional,above,
가속,모드,유니티의,확장,에셋이,제약,극복,anyportrait,에디터의,성능,높이기,팀은,다양한,시도,페이지,소개,accelerated,노력의,일환,개발,모드는,실험,기능이며,실행,환경에,동작하지,수도,또한,유니티,에디터,버전이나,성능이,개선되지,팀에게,피드백,주시면,계속해서,개선하겠,64비트,환경의,windows와,mac,os만,지원,플러그인,설치하기,네이티브,native,plugin,이용,엔진,특성상,복잡한,설치,단계,거쳐야,아래의,깊게,보시기,설정,다이얼로그,editor,누르면,update,mode,항목이,업데이트,방식,호환,선택할,적으로는,모드가,선택되어,선택,모드로,변경,위와,경고,메시지와,별도의,플러그인이,설치되지,않는,않기,때문,install,바로,재시작해야한다는,메시지가,okay,재시작,에디터가,열리기,전에,설치될,여부,묻는,다이얼로그가,열리면서,이후에,아래와,발생할,설치가,성공되어,동작,설치는,성공되었으나,동작할,상태,재시작해야,설치에,실패하,지원되지,환경,위의,이미지의,경우는,시작해야,anyportait,열어,다이얼로그의,되었,활성화,ui,제외한,애니메이션이나,모디파이어의,처리,개선,경우,최소,fps가,모드에,비해,사용자,따라선,나타날,모드나,사용해보시고,자신에게,선택하시면,되겠,문제가,발생한,발생,변경해야,열지,dll,assets/anyportrait/editor/dll,폴더에,비활성화하기,파일,삭제해도,이라도,로드가,삭제가,불가능,변경한,삭제할,window,항목,메모리상,초기화하며,강제로,삭제,실행해야할,필요가,accelerated,our,team,trying,various,methods,improve,performance,anyportrait,editor,overcoming,limitations,unitys,extension,mode,introduced,developed,part,effort,caution,experimental,may,work,depending,execution,environment,significantly,unity,version,give,feedback,continue,it,only,windows,mac,os,64-bit,install,plugin,native,due,nature,engine,go,through,some,complicated,installation,steps,please,read,description,carefully,open,settings,dialog,tab,update,option,compatible,default,compatibility,selected,choose,change,warning,message,above,unless,plug-in,installed,away,telling,restart,okay,opens,appear,asking,result,appears,however,situations,occur,successful,starts,working,immediately,cannot,run,again,failed,supported,case,image,needs,restarted,anyportait,successfully,enabled,improves,processing,animations,modifiers,except,ui,minimum,fps,reduced,compared,different,results,user,try,both,suits,problem,back,occurs,changing,directly,without,opening,dll,assets/anyportrait/editor/dll,folder,delete,file,disable,loaded,even,once,deleted,therefore,recommended,window,clicking,item,initializes,memory,forcibly,sets,problematic,relaunch,
루트,유닛,작업한,캐릭터,씬,옮기기,등록해야,메시,그룹의,setting,선택한,상태,root,unit,등록,hierarchy,ui에,0이,새로,등록한,유닛은,별도의,이름이,없으며,순서대로,번호,index,부여,스크립트,제어할,경우,이용해서,구분,화면,자동,시작할,애니메이션,지정할,유닛으로,2개,이상의,것도,가능,다수의,사용,특징이,0번,유닛이,나머지는,숨겨진,상태가,스크립트의,함수,이용,전환할,실행,애니메이션에,해당,전환,루트,유닛의,번호는,지정,유닛과,차이,그룹과,동일한,보이며,의미가,없어보이기도,사용자의,입장,그룹,불필요해,anyportrait의,시스템의,관점,데이터,다루는,목적과,성격이,다르기,때문,그룹은,편집,위한,이며,게임,등록하지,않음으로서,일부,bake,제외할,자식이,그렇지,아닌,인덱스,구분되어있으므로,내부,성능,향상시키는데,기여,root,unit,register,move,your,character,scene,setting,mesh,group,selected,newly,registered,hierarchy,ui,no,name,given,index,number,order,registration,control,script,distinguish,it,screen,specify,animation,start,automatically,cancel,units,registering,available,rest,hidden,functions,switch,execute,switches,specified,difference,seems,distinguishing,may,seem,very,meaningful,users,perspective,unnecessary,purpose,nature,data,handling,different,anyportrait,editing,game,some,groups,excluded,bake,child,another,cannot,identified,rather,contributes,improving,performance,internal,system,
bake,다이얼로그,v110,다이얼로그의,ui가,일부,변경,화면,상단의,누르면,다이얼로그가,상단에는,탭과,setting,탭이,탭에는,위한,apportrait의,설정,되어있,portrait,편집,중인,apportrait,scale,anyportrait의,좌표계와,유니티의,좌표계가,다르므로,보정하기,크기,비율,per,depth,각각의,메시들의,간격,너무,작으면,z-fighting,문제가,발생할,유니티,씬,optimized,baking,target,최적화,save,scenes,bake와,저장,작업물이,안전,만듭니다,project,카테고리,프로젝트,변경되며,color,space,공간,gamma,linear,맞게,render,pipeline,프로젝트의,scriptable,옵션,unity,2019,지원,옵션은,클리핑,메시가,정상적,렌더링,pipeline과,재질에,관한,설정은,페이지,linkad_재질라이브러리,재질,라이브러리,lightweight,연동하기,ambient,light,black,씬의,색상,검은색,만들어서,캐릭터가,지나치게,밝게,방지,캐릭터,sorting,layer,order,출력,순서,방식,결정하는지에,대한,linkad_sortinglayerorder,결정,레이어,option,메시들에,할당할지에,동일한,넣거나,순서에,따라,지정할,메시에,일괄적,할당,차이에,얼마,할당할지,mecanim,메카님,사용하기,animation,사용할지,여부,clip,export,path,animator에,에셋,생성,경로,update,게임,플레이시,업데이트가,지에,옵션들,main,logic,event,메인,로직이,어느,이벤트,호출될지,important,중요하지,오브젝트나,npc인,경우,끄고,업데이트,제한할,mesh,frequency,낮은,fps,애니메이션,재생,linkad_낮은fps재생,invisible,모디파이어나,스크립트에,보이지,메시들,업데이트할지,physics,모디파이어,적용,등의,메시들도,계속,만들,clipping,process,스크립트,실행,문제로,발생,메시,처리,시점,변경할,billboard,빌보드가,활성화,perspective,카메라,이용,가능,3d,씬에,배치,linkad_빌보드pers카메라,빌보드,sort,orthographic,사용,정렬,모드,강제로,렌더링이,parents,rotation,부모,객체의,회전이,빌보드에,적용될지,shadow,probe,renderer의,그림자,프로브,속성,제공,shader,receive,shadows,켜도,그림자가,적용되지는,vr,multi-camera,이용하거나,여러개의,경우의,옵션에,메시와,계산이,해당,환경에,동작,vr로,빌드하기,linkad_다중카메라렌더링,여러,개의,카메라로,렌더링하기,또는,다중,카메라에,따른,mask,texture,size,vr에서의,마스크에서의,렌더,텍스쳐,해상도,조절할,check,cameras,인게임,카메라의,개수,체크,방식에,flipped,메시의,크기가,반전될,보정,기능에,리깅,메시도,처리에,linkad_리깅메시반전,root,bone,자식,그룹과,그룹의,루트,본과의,연산에,21,unspecified,transition,전환,타임라인,레이어로,지정되지,않은,복구될,아니면,마지막,유지될,control,parameter,컨트롤,파라미터가,미지정,22,teleport,calibration,1프레임동안,옵션의,거리,이상,움직이는,텔레포트가,물리,효과,일시적,감소시키는,텔레포트,발생시,감소시킬지,position,scaling,속성이,일정,초과,발생한,간주,23,motion,애니메이션의,움직임,gameobject에,method,모션,options,axis,모션의,parent,transform,type,모션이,타입,24,ik,컨트롤러가,알고리즘에,의해서,결정할,linkad_fabrik,25,settings,default,설정들,으로서,에도,빠르게,적용할,있게,anyportrait에,바꾸기,anyportrait,나타나는,경험,겪어보셨,light의,받기,때문,적용하기,검정색,바꾸어야,하는데,작업,씬에서의,원래,색상과,설정이,바뀌면서,정상,밝기로,자동,변경하기,파이프라인,아닌,urp,bake의,위와,변경해야,만들기,필수적,설정해야,v135,파이프라인과,맞지,해주어,변경해주는,기능이,실행할,사용하거나,반대인,옵션이,적합하지,않는,메시지가,change,눌러,설정에,변경이,메시지의,show,message,메시지는,더이상,나타나지,메시지,나오게,만들고자,안내,2020,이상의,버전에서만,pipeline는,인식하지,캐릭터에,매번,번거로운,소개,선택,bake시,적용될,각각,okay,저장되었,변경될,저장되었음,알리는,보여집니다,삭제,remove,폴더에,anyportrait_projectsettingstxt,이름의,텍스트,파일로,파일은,버전,관리,툴과,호환되므로,개발,환경,동기화,활용하기,만들고,열어,저장되었던,것과,저장하기,이전에,캐릭터의,변경되지,나타나는데,복구,대해서,일부는,저장되며,카테고리의,캐릭터들에도,바로,적용이,반대로,변경하더라도,영향,받지,bake,dialog,v110,partially,changed,top,screen,appears,tab,setting,settings,apportrait,portrait,being,edited,scale,coordinate,anyportrait,different,unity,ratio,size,fit,per,depth,interval,mesh,too,small,may,cause,z-fighting,problems,scene,optimized,baking,target,save,scenes,current,ensure,your,work,safely,saved,project,category,color,space,gamma,linear,render,pipeline,option,projects,scriptable,2019,causes,clipping,properly,pages,description,materials,linkad_재질라이브러리,material,library,universal,ambient,light,black,makes,prevent,characters,rendering,bright,sorting,layer,order,determine,meshes,linkad_sortinglayerorder,related,page,layers,specified,assign,enter,specify,values,depending,assigned,value,depending,difference,mecanim,animation,not,clip,export,path,assets,included,animator,created,update,options,updates,handled,playing,game,main,logic,event,called,important,unimportant,objects,npcs,turn,limit,optimization,frequency,animations,play,low,fps,linkad_낮은fps재생,invisible,modifiers,scripts,some,cases,physics,continuously,process,experiencing,issues,due,script,execution,change,clipped,processed,billboard,perspective,cameras,place,3d,linkad_빌보드pers카메라,decide,feature,sort,orthographic,forces,resulting,better,parents,rotation,parent,shadow,probe,properties,renderers,once,shader,shadows,even,receive,turned,vr,multi-camera,calculations,environment,build,linkad_다중카메라렌더링,mask,texture,adjust,resolution,check,number,in-game,flipped,about,making,normally,their,inverted,rigged,processing,linkad_리깅메시반전,root,bone,calculating,child,group,21,unspecified,transition,restored,retained,transitions,control,parameter,parameters,22,teleport,calibration,temporarily,reduces,physical,effect,character,“teleports”,moving,beyond,distance,frame,reduce,effects,teleportation,occurs,position,scaling,property,during,“teleportation”,considered,occurred,23,motion,movement,gameobject,method,axis,transform,type,object,applied,24,ik,algorithm,controller,operates,by,linkad_fabrik,25,default,defaults,quickly,portraits,it,experienced,appearance,receives,proper,application,rendered,original,normal,brightness,urp,etc,bakes,above,particular,essential,behave,v135,match,checked,suitable,vice,versa,message,appear,show,no,longer,again,enable,note,only,2020,newer,versions,recognized,cumbersome,heres,avoid,appropriately,okay,indicating,displayed,delete,remove,text,file,named,anyportrait_projectsettingstxt,folder,version,tools,its,sync,development,environments,open,however,saving,pressing,restore,conversely,changing,affect,
화면,캡쳐,anyportrait는,유니티,거치지,기능,제공,전문,도구는,아니므로,간단히,sns,공유,정도의,목적,사용하시는,v103,기능이,개선,이전버전과,달리,mac,osx,지원,변경,페이지,하실,이용하기,root,unit,선택,화면이,영역,보기,show,frame,켜진,상태,capture,4개의,도구,보실,thumbnail,anyportrait,에디터의,사용,썸네일,screenshot,스크린샷,이미지,파일로,저장,gif,anim,애니메이션,spritesheet,애니메이션들,스프라이트,시트,sprite,sheet,연속,sequence,image,만들기,만들,이미지로,저장될,노란색,사각형이,썸네일로,위치,이동할,적으로는,폭과,배경색,영역의,배경,색상,설정할,설정,높이는,자동,지정,미리보기,경로,썸네일이,assets,폴더,내에,위치해야,생성,위치와,크기,change,이미지가,파일,make,만듭니다,바로,썸네일은,에디터,실행,캐릭터,선택할,이용,편리,저장하기,화면은,구성은,도구와,유사,영역은,화면상의,하늘색,사각형,이미지의,크기와,fixed,aspect,ratio가,활성화,높이의,비율이,일정,유지되며,영역과,크기의,비율도,동일해집니다,작업,공간,작아야,position,size,조절,공간에,온전히,보여지도록,설정해주세요,크기인,size는,무관,위치는,폴더의,외부여도,상관이,폴더와,열립니다,캡쳐하기,선택한,저장자,프레임,setting,이동,슬라이더,위와,포즈,저장할,재생할,포맷,animation,다양한,물리,적용,여부,캡쳐할,때에는,physics,모디파이어가,꺼진,기능에,체크,상태로,ratio,종횡비,고정,이름,애니메이션의,이름이,포커스의,확대,비율,별도로,화면의,포커스,지정할,마우스,드래그나,스크롤이,아닌,제어할,누르면,move,center,zoom,중심,이동하거나,확대/축소,한단계씩,quality,loop,count,압축,품질,100,높은,품질일,수록,용량과,시간이,오래,걸립니다,캡쳐시,반복,횟수,최소,이상의,가집니다,자체,설정은,무한,반복의,clips,클립,기존,유지한,만들어,애니메이션이,캡쳐되기,실행이,동안,진행,anyportrait의,위치나,제어하거나,메뉴나,외부의,프로그램,상관없,완성,만들고,이미지들,합쳐놓은,라고,시트는,뿐만,아니라,2d,게임,엔진,종종,에셋,방식,상당히,설정들,per,스프라이트의,각각의,프레임의,전체의,2의,지수,크기로,compressing,fixed는,지정한,compressed,분석,크롭,이때의,크기는,프레임들,간에,공통,margin,bg,color,enabled,프레임간의,여백,pixel,저장과,마찬가지로,배경색과,수도,예상,정보,한개의,시트에,몇개의,프레임이,될지,경우,예상한,export,meta,file,시트의,정보가,메타,저장할지,결정할,포맷은,xml,json,txt,복수개,선택이,가능,포커스와,sheets,시트로,files,합치지,파일도,동일한,저장되는데,다릅니다,복수개의,내보내기시,유사한,가진,선택하기,용이하도록,검색,검색창에,클립들만,보여집니다,이때,select,all,보고자,검색창의,지우고,엔터키,누르세요,만드는,순서,사용자,개발,환경에,가장,결정,용량,해야,여백과,맞게,투명색,이어진,시트일지,시퀸스,파일일지에,되겠,이미지와,폴더가,열면,정보와,등이,기록,json은,사용될,있도록,쉽게,알아보기,크기나,파일이,시트와,동일,비교,방식에,따라,차이점은,방식이고,크기대로,구성,기준,여백이,없도록,이미지에,있어서,최적화하기,파일에,저장되어,방식이라,하더라도,가지므로,사라지는,양식,content,루트,노드,animationclip,그룹,clip,클립에,대한,index,구분,인덱스,name,클립의,fps,second,frames,애니메이션에,해당,개수,frameimage,animationclipindex,어느,나타내는,노드의,속성,의미,내에서의,spriteindex,다수의,파일의,번호,width,height,픽셀,filename,리스트,정보의,정보들의,clipindex,mp4,영상,내보낼,기능은,unity,20174,또는,이후의,버전,사용이,20181,버전부터는,향상,화질의,기존의,영상의,촬영,전체,지원되지,1080p,대략,720p,1280x720,촬영이,gif와,계속해서,영상이,반복되서,재생되지,않으므로,count에,적당한,촬영자,경로와,재생되면서,걸리며,에는,하지,마시길,cancel,중단할,작업이,완료,내보내기/가져오기,import,내보내거나,가져올,일관,반복적,수행할,도움이,모드의,설정이,한꺼번에,screen,capture,anyportrait,directly,professional,tool,recommended,shared,purpose,eg,sns,improved,version,103,feature,mac,osx,page,function,select,root,unit,show,frame,view,captured,default,tab,four,tools,available,thumbnail,thumbnails,editor,screenshot,save,image,file,gif,anim,animation,spritesheet,animations,sprite,sheet,sequence,area,yellow,rectangle,case,position,move,width,background,color,height,assigned,preview,path,specify,saved,assets,folder,size,change,immediately,launch,character,useful,lot,characters,saves,current,composition,similar,light,blue,square,fixed,aspect,ratio,activated,width-to-height,remains,constant,becomes,same,smaller,editors,workspace,adjust,values,fully,visible,regardless,storage,location,may,outside,opens,selecting,another,specifying,setting,use,slider,again,pose,above,format,played,various,settings,appear,physics,modifier,checked,applied,name,appears,focus,zoom,control,dragging,mouse,wheel,scrolling,enter,center,quality,loop,count,compression,100,higher,means,longer,time,number,repetitions,capturing,least,value,files,own,infinite,repeat,clips,clip,kept,progress,being,caution,state,window,any,menu,matter,external,programs,completed,sheets,combination,images,called,often,unity,2d,game,engines,starting,v103,saving,added,per,entire,specified,exponential,compressing,method,uses,compressed,analyzes,slightly,cropped,common,frames,margin,bg,enabled,space,pixel,expected,information,contain,expect,export,meta,decide,metafile,formats,xml,json,txt,one,without,merging,metafiles,way,contents,different,selected,search,names,exporting,text,box,only,searched,displayed,pressing,all,delete,letters,largest,allowed,your,development,environment,determines,small,capacity,margins,suit,transparency,here,described,choose,depending,need,either,finished,launched,open,written,actual,easy-to-understand,procedure,individual,sizes,created,comparison,methods,result,varies,differences,follows,configures,approach,analyzed,based,constructed,cropping,minimize,include,optimal,even,disappear,completely,structure,content,node,animationclip,group,containing,index,fps,second,frameimage,animationclipindex,represents,meaning,start,spriteindex,pixels,filename,list,animated,total,clipindex,mp4,video,20174,later,20181,videos,better,originally,shoot,taken,approximately,720p,1280x720,basic,1080p,continuously,therefore,appropriate,takes,very,long,please,anything,during,process,stop,recording,cancel,operation,executed,automatically,export/import,import,helpful,performing,consistent,repeatedly,modes,once,
개선,화면,캡쳐,사용자들의,피드백,받아서,anyportrait,v146,기능이,메뉴얼,기존의,기능,변경,점에,대해서,다룹니다,캡쳐의,기능들에,대한,사용,linkad_화면캡쳐,사용하기,설정,다이얼로그,capture,processor의,옵션,version,legacy,또는,선택할,이전,버전까지의,코드,이용,수행,방식,리소스,제작,일관성,유지할,업데이트,옵션이,선택,내부적,변경점이,이미지,리사이징,코드가,동작하지,않기,지나치게,블러가,적용,문제가,발생하지,렌더링의,에디터,ui의,크기에,따라,렌더,해상도가,왜곡,최소화,영역,대비,제한이,생깁니다,처리,시간이,증가하,증가할,아래의,차이점들,해볼,unity,2020,프로세서,2가,정상적,보고,해당,버전,이용해,포커스,오프셋,시도,옵션인,focus,offset,px,300,시험삼아,보면,캐릭터가,기존,픽셀,이동한,offset은,아닌,이동시키는,반대,방향,이동,해주세요,옵션은,위치에,3가지,차이점은,각각,position,좌표계,작업,공간의,푸른색,사각형이,저장,파일의,기준,시키므로,정밀,이동시킬,공간,드래그,캐릭터의,위치,빠르고,직관,이며,크기,제한,2의,제한점,사용하지,확대율에,생겼,image,size의,수행할,없다는,경고,메시지가,나타나서,가능한,최대,해상도,알려줍니다,제한은,영역의,크기와,실행,기기의,메모리,바뀔,크기의,절대,상대,확장,피해서,아트,스타일의,저장하기,과도한,덕분에,그대로,가능,스타일로,슬라임,캐릭터,psd,임포트,불러왔는데,위와,약간의,적용되어,유니티,에디터의,assets,filter,mode,point,no,compression,none,mipmap,비활성화,것도,에디터로,돌아가면,캐릭터들의,선명,보여집니다,상태,생성,캡쳐는,오차가,있어요,anyportrait는,3d,엔진인,유니티용,정수가,실수의,가집니다,발생,원본,리소스와,나타날,정밀한,애니메이션에,적합하지,사용해야,증가한,경우,방식은,해상도에,증가,단점이,시간은,상대에,따른,특성,이해,시간,줄일,size,64x64로,512x512로,설정한,상당히,것이,okay,누른,캡쳐가,실행만,걸릴,512x512,아주,아니,64x64의,대비로는,축당,8배씩,커지기,확대,비율이,큽니다,버전의,중요한,확대율이기,때문,문제,해결하기,이미지의,줄이는,가장,간단한,반대로,기준이,증가시켜서,확대율,256x256,프레임이,커지는,도구,영역에,맞게,프레임에,메시지도,나타나지,길지,않은,시간동안,이미지가,improved,screen,capture,anyportrait,v146,based,feedback,users,manual,deals,function,functions,linkad_화면캡쳐,enhanced,feature,version,legacy,option,processor,settings,dialog,performed,code,ensure,consistency,resource,creation,updating,default,selected,internally,excessive,blur,problem,occur,image,resizing,work,render,resolution,distorted,depending,size,editor,resolved,limit,relative,area,processing,increased,slightly,may,increase,significantly,differences,selecting,unity,2020,issue,reported,operate,properly,please,focus,offset,try,px,entering,300,looking,result,character,moved,pixels,before,moves,opposite,direction,entered,value,move,methods,captured,are:,position,coordinate,system,blue,rectangle,workspace,pixel,file,units,precisely,drag,workspace:,characters,quick,intuitive,method,uses,limitation,doesnt,instead,very,large,warning,message,indicating,cannot,informs,maximum,change,execution,device,memory,compared,absolute,avoid,expanding,save,art,style,thanks,it,images,slime,imported,psd,import,little,above,assets,point,no,filter,mode,property,compression,none,disabling,mipmap,attribute,recommended,back,clearly,execute,state,error,pixel-by-pixel,tool,3d,engine,values,real,numbers,rather,integers,therefore,resulting,different,original,suitable,precise,animation,caution,greatly,disadvantage,increases,understanding,characteristic,reduce,time,capturing,64x64,512x512,stating,okay,executed,quite,while,axis,times,larger,magnification,ratio,important,thing,simplest,solve,however,increasing,standard,256x256,frames,being,grow,enlarge,enlarged,tools,ui,fit,frame,created,short,period,without,appearing,
최적화,bake,anyportrait,작업한,캐릭터,씬,옮기는,bake라고,에디터,사용,데이터와,실행,데이터가,항상,거쳐야,편집,끝난,물의,경우,이상,필요가,없게,오직,데이터만,존재,메모리와,프리팹,용량,아낄,페이지,optimized,다룹니다,다이얼로그,target,칸이,있는데,target이,비어있,객체,만듭니다,작업,중인,지정할,기존의,외에,이름에,더해진,객체는,이후에는,자동,target에,연결,에디터는,편집이,apportrait,구분,에디터에,노출이,되지,optimized,bake,moving,character,anyportrait,editor,scene,called,data,executed,different,therefore,move,essential,edits,finished,no,longer,needed,only,exists,save,memory,prefab,capacity,covers,open,dialog,box,execute,target,field,specified,empty,object,working,name,connected,note:,distinguishes,apportrait,edited,objects,exposed,
sorting,layer/order,설정,게임,실행,여러개의,gameobject들,렌더링,이때,순서,중요,일반적으로는,카메라로부터의,거리에,순서가,정해지,지정,가능,unity,제공,layer와,order,이용,정할,스크립트,문서는,페이지,bake,다이얼로그에,설정할,기능이,layer는,edit,project,settings,tags,layers,order는,정수,타입의,가지며,기능,테스트하기,sprite,renderer,가지는,gameobject,두었,gameobject의,동일,renderer의,중에,inspector,수정할,실행한,상태,1로,슬라임이,앞쪽,반대로,-1,렌더링이,group,이용하기,anyportrait의,v118,지원,그룹,존재,객체의,결정할,두가지,경우의,문제,해결,다룹니다,캐릭터가,겹쳐,예시,anyportrait로,제작,캐릭터,mesh,renderer나,renderer로,구성,서로,겹치는,경우,캐릭터간의,정해지지,않아,복잡한,형태로,이슈는,order나,layer,처리할,가장,묶는,전에,캐릭터의,변경해야,에디터,다이얼로그,setting,선택,option,항목의,depth,order로,변경,설정인,option은,각각의,메시의,order가,가질지,결정,옵션의,기존의,방식,일괄적,메시에,disabled,bake할,메시들의,설정하지,증가,reverse,뒤로,이용하지,않더라도,필요에,따라,설정하시면,depth가,간격,per,옵션이,v130에,ui,수도,캐릭터에,컴포넌트,add,component,검색,찾는,메시,결정되어,예제,예제는,캐릭터들과,울타리,배치,카메라가,아래,바라보는,2d,일반적,사용,구성이며,아래에,위치한,오브젝트가,렌더링되어야,오브젝트의,좌표와,무관,스크립트로,일일이,수정,편리한,프로젝트의,graphics,camera,settings의,transparency,sort,mode,custom,axis로,axis,기준이,z축,y축,적용,또는,캐릭터와,아래로,순서대로,sorting,layer/order,setting,game,unity,renders,gameobjects,one,very,important,order,rendered,general,determined,distance,camera,specify,directly,layer,determine,rendering,please,related,page,script,document,bake,dialog,box,edit,project,settings,tags,layers,integer,type,test,function,placed,gameobject,sprite,renderer,it,modify,inspector,running,slime,front,conversely,enter,smaller,-1,renderers,render,back,group,v118,anyportrait,objects,covers,issues,solve,cases,example,characters,overlapped,composed,mesh,distinguished,complex,form,issue,handled,entering,different,described,above,change,character,created,open,editor,tab,option,depth,determines,what,assigned,contents,options,follows:,basic,way,values,item,meshes,disabled,baking,increases,reverse,even,needed,per,allows,interval,v130,ui,add,component,searching,finding,grouped,nice,second,scene,fences,common,configuration,2d,games,looking,top,bottom,object,currently,however,regardless,coordinate,course,manually,most,convenient,projects,graphics,transparency,sort,mode,custom,axis,criteria,determining,
프리팹,편집하기,유니티로,게임,만드는,prefab,중요한,역할,오브젝트,리소스로,만들,필수적,사용,기능,이전버전까지의,anyportrait로,캐릭터,저장할,몇가지,문제점이,있었,v103,프리팹에,대한,처리,방식이,변경되어,페이지,안내,드립니다,저장한,화면,hierarchy,푸른색,글씨로,변한,저장,편집하려고,메시지가,anyportrait는,씬에,위치한,gameobject,편집,방식,개발되어,상태일,경우,문제가,발생할,때문,누르면,프리팹과,연결이,끊기며,일반,gameobject로,변환,푸른색이,아닌,바뀌어,있음,상태는,끊긴,상태이며,완전히,정보가,사라진,편집이,끝나면,도중에,강제로,에디터,데이터,저장하지,못할,안내한,것과,도중에는,상태가,아니어야,변환한,이후에,하셔야,상태,v125,팀은,여러,사용자로,유니티,에디터상,다루는,것에,대해서,피드백,받았,또한,unity,20183에,방식의,시스템이,anyportrait의,관리,방식과,정상적,호환되지,이유로,ui,제어,apply,또는,disconnect,기능이,v125에,방식은,위의,캐릭터가,에셋,asset,형태로,인스턴스,instance,로서,배치,편집할,없으므로,항상,배치한,편집해주세요,기존과,마찬가지로,anyportrait,열어서,상태의,없어서,자동,된다는,bake,씬,돌아옵니다,인스턴스였던,선택,해당,gameobject의,이름이,검은색,바뀐,인스턴스가,아니거나,disconnected,되었기,inspector,ui에,원본과,연결,상태로,만들어,20183,이전,버전이라면,상단의,눌러도,hierarchy에서의,gameobject들의,바뀌었,인스턴스인,ui가,inspector에,원본인,에셋과,동기화가,connected,이미지와,반대로,되지,않은,missing,아래의,붉은색의,source,원본이,않았,상태인지,root,인스턴스의,루트,제작,뿐만,아니라,기준,동기화,변경,내역,에셋에,적용,revert,경우엔,유니티의,활용하거나,삭제해주세요,refresh,에셋과의,갱신,도입,시스템,버전부터는,다양한,link_ex_tabhttps://docsunity3dcom/kr/current/manual/prefabshtml,메뉴얼,공식,안타깝게도,시스템은,기존의,시스템과,내부적,너무,차이,있어서,시스템에,대해,호환성,가질,없었,유지,에디터로,불가능했으며,오직,덮어쓰는,유효,소개,이용,정보,가능한,유지한,가능해졌,개선되었는지,시스템에서의,실행,돌아오면,원본과의,상태이기,만들거나,덮어씌워야,나타난,마지막,기록되어,사용자들에게,기능들,제공,없어져서,돌아간,눌러,인스턴스로,복구,적용되어,완료,이후,버전,캐릭터에,자체,별도로,기록,수도,있는데,두가지,정보는,삭제하지,않으므로,수행할,clear,삭제,gameobject는,인스턴스로서의,상실,사항,자체의,원본의,변경사항이,올바르게,동작하지,별도의,v125로,업데이트,에는,복구할,덮어,씌워서,만들어주세요,시스템의,가장,특징,하나는,원본,있다는,일부,안정화되지,못한,부분이,팀이,대응할,로는,제한,전환,내부의,없다는,위와,메시지는,20201,나타나며,사이의,나타나지,에셋인지,인스턴스인지,구분할,없기,때문에,보여질,뿐이며,여러가지,문제,아래와,으로만,편집하시길,편집자,편집하거나,하거나,meshes,렌더링,하시길,prefabs,prefab,very,important,games,unity,required,feature,game,objects,resources,some,problems,saving,characters,created,anyportrait,version,v103,processing,changed,give,guidance,page,screen,character,blue,text,hierarchy,try,dialog,appears,developed,gameobject,scene,cause,target,pressing,ok,disconnects,regular,again,color,instead,state,disconnected,completely,lost,finished,your,edits,save,back,caution,force,conversion,during,may,able,data,properly,editor,noted,above,editing,converting,it,status,v125,received,feedback,users,about,inconvenience,handling,addition,problem,20183,normally,anyportraits,management,method,reason,functions,apply,disconnect,directly,controlling,basic,described,form,asset,place,instance,cannot,opening,message,indicating,edited,bake,name,black,either,current,ui,viewed,inspector,connected,source,earlier,top,names,gameobjects,checked,only,instances,synchronized,original,appear,image,conversely,missing,red,sync,label,indicates,what,root,synchronize,based,revert,unitys,delete,refresh,turn,synchronization,introduced,system,starting,manage,ever,before,link_ex_tabhttps://docsunity3dcom/20193/documentation/manual/prefabshtml,manual,official,unfortunately,different,internally,keeping,overwriting,valid,however,maintaining,connection,assets,much,possible,explanation,improved,placed,execute,there,no,way,overwrite,recorded,providing,actually,returned,normal,restored,complete,later,versions,maintained,itself,record,separately,release,ways:,clicking,cancels,deleted,perform,clear,deletes,canceling,loses,role,notes,change,work,recover,immediately,updating,case,synchronizing,recreating,biggest,ability,edit,stabilized,our,team,couldnt,perfectly,therefore,limited,switch,inside,opened,20201,editable,distinguish,various,please,meshes,rendered,re-sync,
3d,공간에,배치하기,anyportrait는,2d,게임,위한,에디터,배경에,캐릭터,등장시키는,등의,다양한,방식에도,사용될,있도록,지원,페이지,사용,perspective,카메라,anyportrait로,렌더링,빌보드,설정,다룹니다,기능,활용한,pirate,game,데모,해보는,것도,원근감이,반대는,orthographic,방식,billboard,항상,정면,바라보는,방식이며,주로,이펙트,bake,다이얼로그,setting,변경,none,사용하지,지원하지,fixed,vector,사용하되,world,좌표계의,+y,방향은,유지,옵션은,별도로,설정이,none이,아닌,경우,카메라의,인식,카메라도,자동,카메,옵션과,관계,사용할,cameratransparencysortmode,속성이,transparencysortmodeorthographic로,강제로,transparencysortmode가,막으러면,sort,orthographic의,체크,켜지면,게임이,실행될,찾고,방향,계속,바라보게,카메라가,orthographic인지,perspective인지,인식한,카메라에,맞게,형태가,보정,바라보지,않으며,순서대로,렌더링되지,바라봅니다,perspective라도,정상적,렌더링이,기울어져도,똑바로,방식과,고정되므로,기울어지는,반대로,기울어져서,회전하기,캐릭터는,gameobject의,회전에,정해진,규칙,회전시키는,불가능,사용자의,제보로,회전시켜야,경우가,있음,알게,되어,회전,새롭게,회전하며,회전시키기,부모,객체가,필요,객체의,transform의,rotation,2가지,대해서,알아,배치,빌보드가,활성화,방식의,카메라로,캐릭터가,평지에,자연스럽게,경사로에,땅이,기울어진,회전되어야,실행,아무리,회전시켜도,규칙에,의해서,위와,서서,연산이,제어하기,방식으로는,회전시킬,옵션,이용,anyportrait,선택,옵션이,billboard나,vector로,parents,옵션의,ignore,무시,기존의,동작,pitch,yaw,roll,local,간주,sync,벡터,inspector,설정할,유니티,씬,돌아간,캐릭터에,gameobject,생성,rotation의,적절,있음에도,빌보드에,각각,하도록,만듭니다,일반,transform,연산과,다르며,따라,회전은,pitch로,앞뒤로,기울어집니다,yaw로,좌우로,roll로,바라본,상태로,빙글빙글,캐릭터의,메시들의,depth에,따른,위치,차이로,pitch와,오류가,발생,z에,roll만,일반적일,방식은,이용할,있다는,특성,가집니다,상태,돌아와서,미리,약간의,스크립트,만들었,회전시켜,위의,이미지,보시면,방식이,작동,좌표계에서의,벡터로,삼도록,이때,오직,또한,billboard와,vector이,벡터가,forward,벡터와,평행하,회전이,비정상적,place,3d,world,anyportrait,editor,2d,games,however,various,game,methods,introducing,character,background,describes,render,characters,created,perspective,camera,billboard,them,may,pirate,demo,feature,camera:,opposite,orthographic,method,billboard:,rendering,looks,front,mostly,effects,open,bake,dialog,change,setting,tab,none,supported,rendered,fixed,vector,maintains,direction,coordinate,system,no,option,recognizing,cameras,regardless,note,cameratransparencysortmode,property,transparencysortmodeorthographic,prevent,transparencysortmode,being,forcibly,changed,uncheck,sort,turned,launched,search,keep,looking,shape,corrected,fit,setting:,look,properly,order,even,normally,tilted,renders,straight,setup:,skewed,much,rotate,faces,rule,rotation,gameobject,impossible,based,user,reports,learned,cases,needs,rotated,function,parent,object,needed,additionally,rotates,learn,about,changing,objects,transform,placed,space,activated,your,level,ground,naturally,ramp,tilts,matter,stand,upright,due,rules,controls,cannot,current,way,newly,parents,appears,values,for,follows:,ignore:,ignore,operates,conventional,manner,pitch,yaw,roll,local,considering,rotations,sync,inspector,returning,unity,scene,value,appropriately,though,of,makes,respectively,different,general,operation,forward,backward,right,spins,errors,occur,difference,position,depth,meshes,common,only,second,characteristic,previously,explained,back,weve,written,simple,script,advance,image,above,works,time,options,behave,same,caution,parallel,abnormally,
important,옵션과,다수의,객체,게임,만들다보면,화면에,캐릭터,등장,경우가,1명의,플레이어와,몬스터,주로,예시일,게임은,느려져서,플레이할,anyportrait의,옵션,변경,성능,향상시킬,옵션이,켜진,상태,프레임,업데이트가,되어,애니메이션이,부드럽,꺼진,업데이트,프레임이,제한되어,애니메이션의,품질은,떨어지,성능이,향상,물리,기능들,jiggle,bone,physics,modifier,비활성화,일반적,플레이어,중요한,객체는,켜는,하며,다수로,등장하되,품질이,낮아도,몬스터들이나,배경의,오브젝트,끄는,아래의,프로파일링,옵션의,성능의,차이,실험,캐릭터의,복잡도,실행,환경,씬의,구성에,측정될,재생,50개,배치시킨,화면,설정은,켜져,fps,frames,per,second,30,정도,기록,20개의,생성,70개의,배치,캐릭터가,fps가,22의,100개의,배치되니,감소,이렇게,저하,정상,플레이,기대할,끄고,옵션에서의,제한,배치되었,경우와,fps는,갱신,아니기,프로파일러에서의,특이,70개,배치한,또는,약간,이상,경우,높은,보여줍니다,anyportrait는,동일한,캐릭터들의,일괄적,관리,작업,수행,가능한,서로,처리자,요인에,의해서,변동,시점,조정하기,일시,현상,spike,발생할,유니티는,주기적,메모리,등의,이유로,줄어들었,양호한,27,기록하였,프레임에,고르게,분산시킨,프로파일러,통해서,여러가지가,bake,다이얼로그,setting,선택,항목,설정,변경할,항목은,경우의,빈도,30의,inspector,ui,수도,있습니다스크립트로도,것도,가능,페이지,setimportant,bool,함수,스크립트,이용,실시간,있으므로,게임의,최적화에,도움이,v123,비활성,고정,fps로,실행될,때의,처리가,개선,간헐,발생되지,버전부터는,fps의,절반,이하로만,동작하도록,저하되거나,너무,지정되었,무조건,이하로,강제,important,option,objects,game,often,lot,characters,appearing,screen,common,example,player,large,number,monsters,appear,however,very,able,play,changing,anyportrait,improve,performance,on:,updated,frame,smooth,animation,off:,update,frames,limited,resulting,slight,drop,quality,improved,physics,jiggle,bone,modifier,disabled,generally,recommended,turn,background,may,lower,animations,profiling,results,differences,depending,experiments,measured,complexity,character,execution,environment,composition,scene,50,played,per,second,fps,around,30,created,total,70,placed,added,decreased,22,reduced,100,drops,like,normal,gameplay,expected,try,place,recorded,turned,state,profiler,somewhat,unusual,result,placing,better,performs,batch,management,updates,process,handle,different,possible,due,factors,adjusts,timing,cause,temporary,spikes,unitys,periodically,reasons,memory,slightly,27,distributed,evenly,across,change,options,bake,dialog,setting,tab,item,frequency,normally,values,settings,clicking,inspector,uiyou,script,please,setimportant,bool,related,page,scripts,real,time,help,optimize,your,note,handling,fixed,v123,intermittent,spike,occurred,starting,version,half,games,low,too,high,value,forced,
낮은,fps로,재생하기,tv나,극장,상영,애니메이션,보면,프레임,재생,일일이,그렸던,고전,제작,방식,인한,한계이겠,프레임이,갖는,매력,씩은,느껴봤,anyportrait는,원래,게임,목표로,개발되었기,중에는,매프레임,애니메이션에,메시,갱신되,애니메이션의,fps,frames,per,second,줄여서,마치,애니메이션과,재생된,재미,연출,게임은,높은,동작하기,재생자,위와,처리,해야할,적으로는,게임의,맞게,갱신이,특정,메시가,되지,않은채,이전,상태가,유지가,되어야,갱신,빈도,조절,위한,접근법,페이지,mesh,update,frequency,옵션,이용,줄이는,대해서,다룹니다,설정하기,anyportrait,v147,조절할,변경할,3가지,bake,다이얼로그,설정,setting,선택,옵션의,변경,3개의,방식의,every,frame,매시,sync,갱신되며,캐릭터들간의,타이밍이,동기화,제외한,나머지,두개의,옵션이,다루는,또는,어느,재생할지,등장,일반,영상,재생률인,60,느낌,옵션으로서,최대,30,fps의,화면,기준,30~60,사이의,연속적,프레임과,쉬어가는,번갈아가면서,처리될,보여주지,못하기,제한되어야,inspector,ui,유니티,씬,캐릭터,general,properties,다이얼로그와,세번째,스크립트,apportrait의,함수,setupdatemesheseveryframe,setupdatemeshespertime,int,bool,issyncupdate,time,빈도에,해당,30이하의,해주세요,true,캐릭터와,옵션들,조절한,동영상,각각의,옵션과,주요,fps에,비교,경우,여부의,차이도,계산,기준인,시간,배속,scale,대한,v150,option의,fixed라면,배속이,unscaled,delta,연산,changed,scale이라면,적용,캐릭터의,업데이트는,scale에,따라,fps가,바뀌게,또한,setupdatetimemethod,함수의,영향,받으므로,설정할,옵션은,frequency가,때만,사용,important,성능,anyportrait의,옵션도,fps와,최적화,비활성화,있고,간헐,업데이트,비활성화와,빈도의,얼핏,두가지,완전히,목적,차이점이,기능은,제공,씬에,비교적,중요한,캐릭터들의,분산시키는,역할,수행,상태에,조절되며,연산이,프레임에,모이지,분산,따라선,훨씬,업데이트되기도,업데이트가,간헐적,동작함에,오류가,예상되며,무거운,성능의,물리,기능,jiggle,bone,physics,modifier,오직,시각,기능이며,기능이,여부와,등이,동작한다는,특징이,가장,차이,보이는,프로파일링,통해서,차이점,50번,복제한,구성,켜진,상태,상태는,기도,실행,프로파일러,게임이,대략,정도,기록,12fps,편차와,평균,프레임은,향상,편차가,크기,체감,향상은,크지,마지막,적용되지,성능이,비약적,상승,분산되었기,것도,캐릭터들,fps는,낮아집니다,정리할,작동,원리,가진다는,향상이,의아해보일,기능에,대해,자세히,이해해는데,도움이,앞선,실험,읽어보세요,실행될,순서로,모디파이어,일괄적,메시에,반영이,되어,메시의,외형이,수행이,important가,활성화,방식이,모디파이어의,연산은,외형,불연속적,갱신되지,프레임에도,모디파이어는,계속해서,업데이트되기,기능이나,플레이,가시성,여부,전환,외부,제어하기,등의,빠르게,반응할,준비가,되어있,겉보기와,기민,이루어져서,시스템에,주지,비활성화한,비롯,제어,일부,연산만,동작할,뿐이며,대부분의,수행되기,향상에,이루어지지,에서의,기민한,반응,하기가,어려우며,기능과,연속,처리가,불가하다는,단점이,차이점들,필요에,사용하시면,되겠,특징들,가집니다,루트,유닛,객체의,반전,변경이,발생,옵션에,관계,즉시,본은,소켓,socket,역시,이동,play,low,fps,recall,watching,animations,tv,theaters,notice,played,frames,may,limitation,due,classic,production,drawing,frame,hand,everyone,probably,experienced,charm,least,once,anyportrait,originally,developed,games,meshes,updated,animation,during,game,however,reduce,per,second,like,interesting,results,runs,highest,lower,processing,done,above,basically,match,order,mesh,certain,state,maintained,without,being,words,controlling,“frequency,updated”,approach,playing,covers,update,frequency,option,adjust,v147,change,option:,options,“bake,dialog”,bake,open,dialog,setting,tab,options:,every,sync,timing,synchronized,characters,except,settings,covered,page,additional,at,enter,typical,video,rate,60,able,feel,note,value,only,max,30,entered,based,general,screen,continuously,idle,processed,alternately,give,limited,maximum,“inspector,ui”,character,unity,scene,“general,properties”,third,script,try,functions,apportrait,description,setupdatemesheseveryframe,setupdatemeshespertime,int,bool,issyncupdate,time,please,entering,true,synchronize,adjusting,compare,main,difference,scale,basis,calculating,v150,fixed,calculated,unscaled,changed,scaled,updates,depending,project,affected,setupdatetimemethod,directly,performance,comparison,important,anyportraits,related,operate,disabled,optimization,intermittent,glance,disable,seem,same,completely,different,purposes,differences:,feature,computations,distributed,large,number,appear,adjusted,calculations,concentrated,specific,situation,much,specified,additionally,operates,intermittently,heavy,error-expected,physics,jiggle,bone,modifier,visual,presentation,instead,characteristic,physical,etc,work,always,biggest,let’s,differences,through,profiling,created,duplicates,50,times,plays,it,turned,profiler,records,approximately,12fps,values,recorded,variations,average,improved,slightly,variation,perceived,improvement,significant,lastly,no,effect,dramatic,increase,deviation,operations,sake,significantly,lowered,summarized,surprising,provide,boost,given,explanation,help,understand,detail,read,referring,experiment,modifiers,batches,calculation,appearance,changes,performed,enabled,correspond,case,meshs,discontinuously,even,updating,ready,react,quickly,some,occur,toggling,visibility,your,externally,contrary,carried,agile,manner,affect,system,performs,control,most,greatly,helps,improve,disadvantages,difficult,respond,made,continuous,impossible,suits,needs,characteristics,root,unit,size,object,reversed,immediately,regardless,socket,moves,
리깅,메시의,크기가,반전,경우,anyportrait로,제작,캐릭터,유니티,씬,옮기면,캐릭터는,단면의,meshrenderer들의,조합,구성,반전되거나,gameobject가,뒷면이,보여질,양면,렌더링,설정하지,않았,뒷면은,게임,렌더링되지,linkad_양면메시,설정,다행히도,anyportrait는,정상적,렌더링이,처리,기능이,메시,기능은,리깅이,적용되지,않은,메시로,한정,적용,메시는,연결,본들의,크기,여부,해야,성능,저하시킬,우려가,메시들의,반전시켜야,경우도,있으므로,anyportrait,v125,옵션이,페이지에,소개,옵션,이용,적용하지,반전시키는,가능,간단한,메시와,본들,준비,3개의,본,1개의,메시에,상태,부모,본인,녹색,본의,컨트롤,파라미터에,따라,반전시켜,이미지는,상태이며,마찬가지로,크기도,bake,실행한,실행,파라미터의,변경해서,상태로,만들면,사라진,아니며,바뀌어서,나온,되지,않기,메시가,보여집니다,기존에는,문제,해결하기,페이지,설정해야,해결할,수도,에디터,setting,선택,flipped,mesh,옵션의,check,excluding,rigged,meshes로,되어,all로,변경,meshes,제외,만듭니다,all,가능한,대해서,반전되어서,뒤집혀도,사항,프레임,체크,성능이,저하될,일부,본들만,reversed,scale,rigged,mesh,character,created,anyportrait,delivered,unity,scene,composed,combination,single-sided,meshrenderers,gameobject,backside,rendered,however,havent,2-sided,rendering,game,reference:,linkad_양면메시,luckily,render,properly,even,size,feature,limited,meshes,rigging,applied,connected,bones,risk,performance,degradation,some,cases,invert,option,v125,added,introduced,page,reverse,normally,without,prepared,simple,illustrate,parent,green,bone,control,parameter,image,state,similarly,bake,change,fact,hasnt,disappeared,its,rescaled,default,previously,solve,problem,both,sides,related,fix,open,editor,setting,tab,flipped,check,excluding,all,again,precautions,-if,values,are,checked,frame,may,decrease,only,resized,
non-uniform,크기,옵션,이미지와,캐릭터들의,x나,y축,늘리는,만드는,간단해보,의외로,anyportrait,지원되지,기능,anyportrait의,시스템,위치,회전,크기는,unity의,그것과,설계,방식은,일련의,본들의,스케일이,왜곡되지,변경,장점이,있습니,반대로,위와,비정형의,변환,것에는,제한점이,v125에,통해서,제한적으로나마,변환이,가능해졌,페이지,옵션과,더불어서,본,리깅,캐릭터,전체의,비정형,다룹니다,유니티,제어하기,가장,부모가,비어,gameobject,새로,만듭니다,anyportrait로,제작,gameobject의,자식,등록,이후에,transform,제어,안정적이며,메카님이나,타임라인과,연동되었,필수적,적용해야,내부,캐릭터의,전체적,알아,리깅이,생각이,나는,루트,root,bone,조절,anyportrait가,아닌,엔진이나,툴,대부분,유효,본의,바꾸어,캐릭터는,1개의,가집니다,증가시켜,늘린,일반적,나올,것이라고,기대,이유로,또는,전혀,나타날,예상과,나타나는,이유,로컬,좌표계로만,동작,크기의,증감도,특징,부모,증감,방향과,방향은,서로,독립적,2는,시스템의,특징인데,크기가,바뀌더라도,왜곡,현상,줄여주는,전체,주려는,문제가,유효하지,메시,그룹,별도로,만들어서,문제,해결해볼,기존의,캐릭터가,그룹에,만들어,add,mesh,group,선택,유닛,설정,unregist,unit,그룹만,상태가,그룹은,상태,그룹의,안내,메시지의,데이터는,정상적,애니메이션은,오직,그룹에서만,애니메이션에,연결,변경해야,애니메이션,클립,change,누른,정보,대한,linkad_자식메시그룹애니메이션문제,해주세요,상태로,제어할,있게,morph,타임라인,레이어,선택한,캐릭터인,레이어로,키프레임,x축,예상,안타깝게도,이상한,형태로,말았,심지어,테스트,것과도,그룹과,사이에서의,방식이,시스템이,사용자의,의도와,동작하기,때문,이용해서,해결할,다이얼로그,portrait,scale,bone의,scale로,으로도,변경할,bake,setting,마찬가지로,편집,화면,돌아오면,실행,게임,해도,의도한대로,담았,모디파이어,그룹이,상태는,그대로,되지,미리,만들고,모디파이어들,생성,작업,방식,옵션에,대해서,소개,옵션은,하위의,본과의,관계에만,적용,시스템과,달리,제한적,허용,경우,본이나,본이,않은,메시들에는,적용되지,방식과,방식의,차이,아래와,비교,이미지는,본에,적용한,증가,아니라,두께가,x축이나,반전시키면,방향,기준,반전,켜고,본과,좌우로,늘어나며,상하로,늘어납니다,반전되어,의도한,대로,렌더링이,얼핏,변환에,관한,몇가지,문제점,있으므로,사용하셔야,옵션의,시스템은,메시들,스크립트나,ik로,좋도록,변화에,민감,해당,기능들과,사용할,발생,스크립트로,연산되지,ik,지글본이,보여줄,non-uniform,scale,option,image,above,seems,simple,size,characters,increase,axis,surprisingly,anyportrait,position,rotation,scaling,anyportraits,designed,unity,advantage,series,bones,distorted,changes,contrary,limitation,making,transformation,however,limited,through,v125,covers,change,rigged,character,most,recommended,method,gameobject,parent,register,child,created,afterwards,controlling,transform,reliable,applied,especially,mecanim,timeline,inside,look,control,entirely,thing,comes,mind,overall,resize,root,bone,mostly,valid,engines,tools,once,would,generally,expect,result,results,like,completely,different,reasons,expected,only,local,coordinate,system,characteristic,decrease,operated,therefore,direction,increasing,decreasing,independent,other,particular,reducing,distortion,even,hand,its,problem,try,fix,mesh,group,included,add,newly,unit,previous,unregist,release,registered,again,currently,empty,tab,ok,guidance,message,data,normally,animation,groups,units,so,attached,clip,connection,linkad_자식메시그룹애니메이션문제,related,page,detailed,explanation,process,your,morph,layer,selected,keyframe,along,unfortunately,somewhat,strange,shape,changing,tested,behaves,users,intention,scailing,solve,issue,open,setting,dialog,portrait,alternatively,bake,likewise,back,workspace,working,properly,game,intended,caution,although,description,converting,modifiers,rather,instead,scratch,about,introduced,applies,relationship,allows,otherwise,without,non-rigged,meshes,difference,compared,follows,shows,x-axis,increases,thickness,whole,way,y-axis,length,feature,reversed,entire,based,turning,left,right,stretched,up,down,reverse,rendering,glance,able,problems,some,absolutely,necessary,sensitive,controlled,directly,scripts,ik,function,conversely,causes,functions,may,calculated,jiggle,show,
루트,모션,본에,의한,스켈레탈,애니메이션,만들때,캐릭터,시작,위치로,이동시키곤,캐릭터가,이동,gameobject가,아니므로,게임,어색할,애니메이션에,의해서,보여지는,위치와,실제,위치가,다르기,뚷고,넘어가는,등의,문제가,발생,페이지,문제,해결하기,위한,기능인,root,motion,대해서,다룹니다,해결,옵션들,소개,모션은,본,기준,동작하기,본이,캐릭터에는,적용할,rigidbody,2d,이용,3d,물리,엔진의,사용하거나,엔진,사용하지,이용할,모션이,anyportrait,패키지,제공,runner,데모의,재현,중심으로,새로,제작,애니메이션이,재생,캐릭터는,도약,일반적,중심,벗어나지,않게,만드는,것과는,유니티,씬,대표,기능,유니티의,구성,제작한,씬에,배치,몇개의,스프라이트,캐릭터와,스프라이트에,collider,컴포넌트,실행,컴포넌트에,넘어갈,없어야,관계,뚫고,맞은편,이동해버립니다,상태,2d와,2d가,객체는,벽의,위치한,gameobject는,움직이지,않은,마치,넘어간,문제는,캐릭터의,gameobject의,나서,같도록,만들어야,위치,동기화,이라고,적용하기,조건,충족되어야,모션용,지정하기,의미,유닛이,메시,그룹당,지정해야,해당,본은,부모,가지지,bone,이어야,apportrait의,객체가,gameobject에,만들기,apportrait가,아닌,gameobject,시작되어야,보정,기준이,gameobject이기,때문,지정,그룹,선택,그룹은,유닛,등록,그룹이어야,선택한,중심이,pelvis,본이어야,활성화,작업은,그룹에,수행되어야,bake,setting,options,method의,move,parent,transform,변경,method,옵션의,각각,none,비활성화,lock,center,항상,중심에,위치하도록,고정,따라,옵션,위와,설정,세부,per,axis,설정할,기능이,위치만,제어할지,또는,rigidbody의,속도,제어할,결정할,x나,y축,하나에만,수도,type,모션의,방식이,transform인,경우,시키는데,이때,조건에,삼는,가능,가서,모션에,맞게,수정,anyportrait로,속하도록,조정,하나의,동작하도록,만듭니다,되며,넘지,자연스럽게,충돌,애니메이션과,해결할,동작,원리,unity,여러,지원,anyportrait의,경우엔,통해서,보여드리겠,anyportrait는,별도의,부모-자식,관계의,두개의,제어,핵심,보여주는,이미지,위의,파란색,기즈모,아래의,녹색,동기화되는지,순서대로,기즈모는,본의,재생되지,않는,부모와,오브젝트인,배치되어,동작할,페이지의,앞부분,소개한,바로,단계,적용,단계인,단계는,애니메이션의,반대,방향,거치면,위치는,동일해집니다,이동해야,변위,이동시키는,수행,완벽,transform이,center로,다이얼로그,y축에,특정,축에만,있고,방식,서로,보기,x축,움직,각각의,비교하기,항목,보면,지정할,disabled,적용하지,position,only,축에,방식인,velocity,제어함과,처리가,velocity로,차이는,아래,x축에만,적용한,충돌이,독립적,움직이는,오직,x축으로만,반대로,y축에만,동기화되어,위아래로,gameobject와,떨어져서,혼자,통과해버렸,적용하느냐에,바뀌는,쉽게,생각,가장,좋아보,중력이,특성,고려,접근법일,사용,게임의,로직,등에,적절,only와,중에는,velocity가,이들,것이며,동일한,작동,가집니다,2d/3d,옵션은,이름,있듯이,처리에,있어서,차이,비교,중력,위쪽,움직인,상에서의,중력에,반대가,axis의,y-axis,option의,설정해보면서,비교하기에,엔진이,적용되지,않았,때의,높이,올라가는,켜고,궤적이,바뀌는지,only로,설정한,위로,도중에,아래로,금방,떨어지는,속도는,제어하지,이동함에도,불구,아래로의,속도만,계산되어,빠르게,높아진,제어하기,궤적의,발생한,적용되기,올라가지는,궤적,어느정도,옵션이,기준으로만,이동과,속도가,아주,나는,약간의,작업,엔진에,움직임과,움직임이,합해진,움직임,전달,움직이게,아니라,가능한,관계로,연쇄적,연결되어야,gameobject인,2의,자식,object,로서,제어자,2로,변경해야할,type의,specified,change,select,움직임은,transform에,inspector,설정하기,뿐만,z축,결정,변화,감지,프레임,이동이,발생하지,rigidbody2d,2개,이상의,존재,유닛의,존재해야,동작하지,root,motion,skeletal,animation,bones,character,often,moved,starting,position,although,moves,gameobject,actually,move,bit,awkward,game,actual,different,problems,moving,through,walls,occur,covers,solve,problem,solutions,options,note,operates,based,skeleton,cannot,characters,without,explains,rigidbody,2d,3d,physics,engine,no,all,situations,requiring,recreate,situation,runner,demo,anyportrait,package,created,center,right,plays,leaps,making,animations,too,much,play,our,unity,scene,typical,needed,“physics,functions”,together,let’s,uses,unity’s,place,earlier,sprites,ground,wall,including,collider,components,component,prevent,going,over,regardless,go,side,status,view,object,stationary,however,makes,appear,gone,solving,occurs,significant,difference,therefore,“character’s,position”,“gameobject’s,same,synchronization,called,order,conditions,met,specifying,bone,representing,specified,mesh,group,becomes,unit,parent,make,apportraits,belong,start,apportrait,basis,correcting,specify,means,visible,registered,selecting,tab,example,chosen,pelvis,activate,it,done,equally,bake,setting,change,method,transform,values,option,follows:,none,disable,lock,forces,centered,anchors,gameobjects,instead,additional,above,execute,detailed,follows,per,axis,decide,controls,only,both,velocity,axes,type,target,another,meets,modify,configuration,match,configure,add,adjust,carefully,behave,like,single,due,naturally,collides,being,able,cross,synchronizing,principle,feature,engines,case,show,“parent,gameobject”,operate,controlling,positions,parent-child,relationship,core,image,shows,look,blue,gizmo,green,sync,refers,state,configured,playing,positioned,one,immediately,played,introduced,page,step,“lock,center”,applied,opposite,direction,process,become,again,“move,transform”,idea,displacement,needs,youve,stage,perfectly,open,dialog,depending,specific,operation,methods,modified,results,operating,large,amounts,would,compare,items,disabled,applies,controlled,speed,compensation,processing,value,explained,result,“b,axis”,collision,y-axis,independently,y-position,along,conversely,independent,goes,significantly,may,seem,considering,gravity,nature,x-axis,approach,appropriately,use,logic,creation,etc,work,way,2d/3d,little,differently,name,arises,“velocity”,easiest,differences,upward,movement,physical,other,respectively,comparing,quite,high,turn,trajectory,“position,only”,quickly,falls,during,so,despite,downward,calculated,causing,fall,time,velocity”,slightly,higher,doesnt,reproduces,somewhat,better,control,solely,performs,slight,correction,caused,differ,“movement,driven,engine”,animation”,combined,transmitted,chained,composition,child,targets,directly,transforms,2”,select,inspector,basic,settings,viewed,determines,x-,z-axis,detecting,positional,frame,rigidbody2d,units,
메인,로직,이벤트,유니티,엔진은,업데이트와,렌더링이,정해진,순서로,처리,monobehaviour,스크립트의,각각의,단계,의미,anyportrait는,유니티에,내장,기능이,아니므로,애니메이션이,순서,정확,업데이트되지는,비슷한,시점,업데이트,개발,link_ex_tabhttps://docsunity3dcom/kr/20223/manual/executionorderhtml,엔진의,실행,사용자가,스크립트,또는,에셋들의,특성에,anyportrait의,변경할,필요도,anyportrait,v148,main,logic,event,옵션,이용,애니메이션과,메시가,갱신,로직이,호출,설정,bake,다이얼로그,setting,선택,event의,변경,설정할,옵션의,각각,lateupdate,monobehaviour의,update,옵션은,inspector,씬,캐릭터,시점에,대해,언제,호출되는지는,민감한,이슈일,수도,그렇지,게임의,모듈이,느슨한,관계,동작,중요하지,1프레임,동안,순서가,중요한,스크립트가,순서는,중요해집니다,들자면,따라다니는,카메라의,함수는,이후에,호출되어야,애니메이션의,경우도,마찬가지,정리되지,않은,상태라면,애니메이션,재생,요청,등이,처리되지,일반,순서와,분명히,일관,규칙,정해져야,유니티의,정리한,그림,초기화에,해당,awake와,start,지나고,이벤트가,마지막,lateupdate가,하나의,사이클이,완성,스크립트들의,단계가,분리되어,오류,동작할,아니기,방식,그대로,이용할,수는,유사,동작하도록,위와,로직은,사용자,주로,update에,하기,비슷,보듯이,스크립트들과의,오류가,발생할,가능성,가진다는,점은,방식의,한계,순서에,의한,문제와,해결,페이지,구조는,대체로,작동,정교,설계,분들에게는,유연한,옵션이,제공될,필요가,update로,때의,스크립트와,복잡한,처리들,쉽게,구현할,콜백,빠른,타이밍에,것도,장점,따른,문제,많이,가능성이,스크립트는,무조건,실행되어야,아래의,해야,경우,project,settings,script,execution,order,메뉴,anyportraitapportrait가,default,time,나중에,스크립트나,에셋,고려,설정하셔야,main,logic,event,unity,engine,processes,updates,rendering,specific,order,events,monobehaviour,script,represent,step,anyportrait,built-in,feature,update,exactly,“order,animations,processed”,developed,close,possible,note:,link_ex_tabhttps://docsunity3dcom/20223/documentation/manual/executionorderhtml,execution,however,depending,written,user,characteristics,assets,may,change,timing,animation,mesh,updated,option,v148,setting,called,open,bake,dialog,tab,changing,values,follows:,lateupdate,executed,monobehaviours,default,inspector,character,scene,basic,settings,options,about,call,sensitive,issue,module,your,game,operates,loose,relationships,very,important,processed,during,frame,scripts,becomes,example,camera,would,goes,organized,playback,requests,etc,properly,therefore,processing,general,clearly,established,consistent,rules,diagram,summarizes,sequence,calls,related,awake,start,correspond,initialization,performed,cycle,completed,stages,separated,operate,without,error,cannot,similar,unitys,fact,anyportraits,handled,users,usually,write,quite,picture,above,limitation,errors,occur,within,problems,solutions,based,page,structure,generally,develop,elaborate,sequences,flexible,calling,“update”,method,complex,implement,another,advantage,receive,callbacks,quickly,likely,minimum,“requests,play,animation”,explanation,project,menu,anyportraitapportrait,later,time,whose,carefully,consider,
psd,파일,가져오기,레이어,정보가,import,file,load,다이얼로그가,나오면,1단계,눌러줍니다,파일이,열렸,단계로,넘어갑니다,2단계,bake할,선택,클리핑,설정할,파일의,설정,따르며,폴더,또는,그룹,자동,인식,선택한,레이어의,설정과,bake에,여부,결정,끝났,3단계,각각의,이미지,몇개의,atlas로,합치는,작업,만들기,전에,atlas,이름,지정,texture,asset,저장될,경로,지정해줍니다,완료가,bake,만들면,위와,name,asset의,이름이,save,path,asset이,저장,assets,폴더의,하위,폴더에,위치해야,width,height,크기,maximum,padding,atlas의,최대,개수와,이미지들의,간격,fix,border,problem,이미지가,확대/축소,경우,투명도가,0이,지점,발생할,블렌딩,문제,해결,설정대로,생성,정보,설정에,따른,실제,이미지로,축소,비율,개수가,complete,만들고,anyportrait,가져옵니다,리스트,atlas들,미리보기,자세히,화면,마우스,이용,이동/확대/축소,background,color,화면의,배경색,수정,푸른색,변경,생성한,누르면,정하기,작업한,분리,atlas에,합쳐서,만들고자,불가피한,축소할,밖에,막거나,원형,유지자,늘립니다,이하의,atlas가,하지는,설정하여도,필연적,경우가,특정,이미지의,크기가,이미지는,100%,미만,축소가,게임,사용하기,적절한,크기로,미리,리사이즈,사용할,메시,그룹의,설정이,v106,버전,일부,설정들,mesh,group,scale,option,새로,기능,기준,100%인,픽셀,좌표,그대로,비율과는,무관,psd로,캐릭터,수정하기,구성에,맞게,이미지와,root,unit,루트,유닛,등록,다이얼로그,씬,일러스트와,유니티에,적용,메시로,변환,이미지에,관계,사각형의,make,remove,vertices,버텍스들,삭제,수작업,만듭니다,작업은,메시에,대해,수행되어야하며,시간과,노력이,필요,importing,psd,file,import,layer,load,dialog,appears,step,open,proceed,bake,clipping,default,settings,recognizes,folder,group,determines,include,finished,steps,combines,image,atlas,specify,name,path,texture,asset,complete,becomes,save,subfolder,assets,width,height,size,maximum,padding,number,baked,spacing,fix,border,problem,resolves,blending,problems,occur,transparency,zero,scaled,information,percentage,shrinking,actual,braked,appear,batched,anyportrait,including,list,its,selected,view,details,preview,window,screen,move,zoom,mouse,wheel,background,color,modify,blue,above,again,determining,reduction,ratio,images,created,layers,combine,no,choice,shrink,prevent,resizing,keep,prototype,much,possible,follows,increase,value,fact,smaller,reduce,recommended,even,may,reduced,inevitably,specific,larger,100%,pre-resized,appropriate,your,game,mesh,some,v106,scale,option,function,based,pixel,coordinates,depend,modifying,characters,meshes,match,configuration,select,root,unit,register,check,box,scene,applies,unity,illustration,square,regardless,tab,remove,vertices,manually,fit,done,takes,lot,effort,
psd,파일,가져오기,파일로,캐릭터,나중에,원본의,이미지,수정자,때가,이전,버전까지는,파일의,그림,고치더라도,이미,만들어진,캐릭터에,변경,적용,없었,bake,atlas,수정,유일,106,버전에,기능,이용,원본,anyportrait로,가져오는,가능,복잡,가이드,숙지하시길,필요하,미리,백업이나,복사본,만드는,페이지,해야할,점들,다룹니다,참조,일러스트,버전의,이미지의,소녀,보면,머리에,뿔이,달려있지,않으며,소녀는,보라색,큐브,들고,소녀의,머리에는,달려,로봇,인형,볼에는,상기,표정의,효과가,파일이,수정되었,때에는,처리되어야,레이어가,레이어의,크기와,위치가,변경되었으므로,위치,보정해야,삭제되었,여는,삭제,경우,새로,만들,되지,이전의,메시와,메시,그룹이,유지,자동,삭제되지,역시,되었,메시가,생성,메시는,그룹의,최상단에,import,file,reload,화면의,구성,5단계의,화면,상단에는,단계,표시,수행해야할,작업,배경색상,psd와,메시의,외곽선,색상,보기,배경,색상과,psd의,설정할,prev,close,complete,이동하거나,종료,캐릭터가,세트가,되어있,아무것도,페이지의,세트,선택,변경자,change,가져올,설정과,속성,개략적,보여줍니다,단계로,이동,처리되지,않았,비활성,psd가,적용될,그룹과,파일과,조정,조정해야,적으로는,대부분,설정되어,미리보기,통해서,수작업,보정,해야,화면은,구성되어있,target,mesh,group,적용되어야,그룹,baked,images,atlas가,덮어쓰거나,참조할,이미지들,scale,그룹에,크기,비율,대비,설정,rendering,type,객체가,보여질지,offset,차이,보정할,객체들,출력,보면서,anyportrait의,메인,에디터와,마우스와,키보드,확대/축소할,type은,각각,렌더링,여부와,방식,결정,좌측의,image,리스트,선택한,미리볼,여부,보이지,않음,외곽선만,보이기,보이기의,3가지,전환,보고자,켜고,나머지는,끕니다,가장,중요한,하나,이미지가,정확히,겹치도록,해도,되며,우측의,증감할,캔버스,크기가,정수의,보정으로는,겹치지,정수가,아닌,실수,바꾸면서,겹치는지,꼼꼼,세번째,어느,메시/메시그룹에,것인지,설정해야,나타나며,우측에는,하위,구성되어,layers,레이어들,썸네일이,나타나므로,쉽게,객체에,덮어쓸,오브젝트들,그룹들,덮어쓰기,연결,레이어,이름이,auto,mapping,이름과,순서,기준,사용,enable,disable,all,레이어에,대해서,켜거나,비활성이,레이어는,정보도,없어집니다,reset,그대로,채로,정보,초기화,상태,양쪽의,알려줍니다,기능이,켜진,렌더링이,이미지와,타입의,출력되지,누르면,리스트의,색상이,레이어와,오브젝트는,동일한,배경색,반투명한,색상의,색상은,좌측,하단,변경할,위치와,맞지,객체,연결자,객체의,bake하지,활성/비활성,bake되지,하도록,활성할,정보가,초기화되므로,유용,활성화,연결이,레이어들에,객체와,이름,비교,동일하거나,유사한,두개,연결하기,간혹,잘못,연결할,되었는지,하시길,네번째,메시에,bake될,order,화면에서의,방식과,position,도구들,이전에,atlas의,도구,방식에,관계,형태,방식은,않기,전부,보이기로,렌더링할,지의,되겠,크기는,적절,수정해야,하단의,offset의,이용해서,작업이,끝났,효율,높이는데,도움,필터,변경하기,정확,일치,시키려고,픽셀이,뭉개져,부드럽게,보여지도록,필터가,적용되어,때문,픽셀,정밀,해서,선명,보여지게,오직,미리보기에서만,동작하며,실제,텍스쳐,에셋에는,영향,주지,켜지,않은,상태로,확대,출력되어,두개의,육안,하기가,어렵,보여지므로,보정하기가,한결,수월할,별도의,보정이,필요없,마지막,기능은,기능과,동일,제외,bake가,가집니다,에셋의,저장,경로,개수,여백,필요할,anyportrait,에디터에,에디터로,돌아오면,갱신,기존의,남아있거나,버텍스들,메시들도,변경됨에,따라,수정해야할,필요가,버텍스,하거나,이미지에,맞게,모디파이어나,애니메이션이,적용되어있,삭제하지,일부의,버텍스만,나머지,버텍스들에,대한,모디파이어,가져온,파일에,존재하지,않다고,하더라도,이상,공유하지,않으므로,계속,atlas도,사용되므로,최적화에,문제가,이어지는,사각형의,메시로,생성이,때와,마찬가지로,위와,작업들,마치면,일러스트가,적용이,에셋,폴더,preserved,unused,덮어씌워져서,에셋들,폴더는,바뀔,파일에는,존재했,존재할,사용해야,이때,폴더에,이동되어,삭제되어서는,안되,폴더의,도움이,해당,텍스쳐가,더이상,사용되지,않는,에디터,삭제한,삭제하시면,덮어,씌워져서,각각의,에셋들의,atlas에,레이어로,갱신된,atlas는,삭제가,되어야,에디터상,이때의,폴더로,복구되어,이용될,이용되지,사용자가,v106,지원,안타깝게도,버전,제작,각종,데이터,저장되지,생성되어,있지,만들어서,안내와,순서대로,처리,기타,문제로,다이얼로그,저장되어,화면과,아무런,나타나지,add,삭제자,remove,설정되어있지,select,등록해야,또는,등록이,등록,위치는,물론이고,크기도,scale의,동일하도록,증감,툴,빠르게,정확한,찾아서,객체들과,연결시키는,만들었기,하나도,상태에도,하지,둡니다,가져오지,만듭니다,특징이,했다가,활성,바꾸면,일괄적,비교한,경우가,사용한,통해,연결되어,있는지,상대,수정하기,반대로,바뀌는,적용되므로,겹치는,편리,생성한,전달,설정해도,이름은,가장자리,기능에,이슈들과,해결,정확해야,몇가지,부정확,물이,이상할,발생하기,경우들과,이슈,발생,문제,이동한,기억,부호만,바꾸어,가져옵니다,모른,바꾸어가면서,가져오면,해결할,수는,본과,등의,처리될,가졌,실수로,누락될,거리,와이어프레임,바꾸고자,크기나,생성자,같아야,필요는,필요로,변경한,해상도가,변경되어도,상단에,re-importing,psd,file,sometimes,character,later,modify,original,image,until,version,no,picture,already,created,only,directly,baked,atlas,106,import,back,anyportrait,however,very,complicated,please,read,guide,recommended,backups,copies,advance,necessary,covers,again,note,illustration,referenced,page,look,girl,horn,her,head,holding,purple,cube,modified,robotic,doll,instead,emotional,effects,handled,cases:,layer,changed,size,position,correct,removed,reopening,included,mesh,groups,maintained,reference,deleted,nor,added,newly,meshes,top,group,reload,configuration,screen,re-import,step,current,tasks,performed,background,color,outline,preview,prev,close,complete,move,characters,files,not,select,change,shows,previous,bake,setting,attributes,successful,disabled,second,adjust,applied,most,default,manually,through,structured,follows,target,images,overwrite,add,scale,percentage,sets,ratio,rendering,type,object,offset,difference,output,objects,viewing,mouse,keyboard,zoom,anyportraits,main,editor,determines,rendered,list,left,method,switch,modes,invisible,visible,view,turn,rest,important,steps,value,exactly,overlapped,input,increase,decrease,values,right,canvas,may,overlap,compensation,constants,contain,non-integer,real,numbers,changing,checking,carefully,third,which,layers,appear,sub-meshes,sub-mesh,thumbnails,easily,them,child,associated,name,printed,together,auto,mapping,connect,based,order,confirm,use,enable,disable,all,turns,inactive,lose,their,connection,information,reset,initialize,check,show,status,both,sides,selected,nothing,different,translucent,match,stage,associate,prevent,pressing,activate,useful,initializing,initialized,pressed,connects,active,connected,misconnected,compares,two,closest,properly,fourth,organized,follows:,tools,tool,entering,previously,prev/next,outputs,shape,regardless,outputting,switches,toggle,toggles,easy,adjusting,your,fix,it,enter,location,overlaps,finished,help,improve,work,efficiency,filters,trying,precisely,positions,pixels,too,smooth,distinguished,filter,makes,softer,turning,calibrate,pixel-by-pixel,precision,release,sharp,affect,actual,texture,asset,without,function,zoomed,smoothly,difficult,visually,clearly,much,additional,correction,required,final,basic,importing,excluded,path,save,number,margin,border,settings,updated,remain,vertices,changes,remove,modifier,animation,delete,any,vertex,some,remaining,retained,even,exist,imported,continue,old,longer,shares,case,still,being,might,optimization,problem,details,square,completing,able,illustrations,assets,folder,above,preserved,saved,unused,saves,overwritten,via,used,stored,names,slightly,cases,exists,moved,helpful,text,appended,repaired,reused,users,feature,v106,sadly,data,own,lot,things,manual,due,issues,open,dialog,notice,register,or,registered,fit,smaller,quickly,increment,find,done,calibrating,go,none,reconnect,renders,leave,unconnected,enable/disable,disconnect,re-enable,enabled,automatically,compare,incorrectly,colors,clicking,modifies,relative,opposed,once,confirmed,thing,convenient,corrects,anything,about,troubleshoot,complex,accurate,operations,inaccurate,strange,arise,resolve,issue,1:,positioning,occurs,wrong,solution,remember,opposite,sign,know,modifying,bones,modifiers,misinterpreted,2:,incorrect,processed,correctly,particular,inadvertently,miss,job,meshs,shifted,distance,misalignment,correcting,watch,wireframe,3:,re-create,margins,resolution,greatly,4:,reordering,appropriately,
secondary,atlas,만들기,게임,캐릭터,렌더링하기,텍스쳐,여러가지,다양한,텍스쳐가,필요하기도,재질의,물리적,특성,요철,마스크,특수,효과,텍스쳐에,적용,리소스,만들고,렌더링에,이용하곤,또는,교체,캐릭터의,외형,바꿀,수도,linkad_캐릭터의상교체,페이지,texture라고,부릅니다,여러개의,레이어,하나의,합쳐진,만드는,경우가,이때,동일한,구조의,가질,것이,조건이,충족되어야,anyportrait,v140에,새롭게,기능인,생성하기,기능,이용,편리,psd,파일로,가능,기능은,파일,가져오기,다이얼로그에,해당,알아야,사용할,아래의,메뉴얼들,미리,읽어,linkad_psd파일로드,v140의,이전,버전과,호환되지,버전,가져와서,생성,버전에,맞게,데이터,생성해야,원본이,파일과,texture가,준비,두개의,파일은,이름과,구성의,레이어들,가집니다,기준이,가능한,동일하거나,구성,가져야,물론,이후의,매핑,통해,완전히,동일하지,않아도,생성은,이름,main,atlas가,생성되어야,import,file,완성,uv,정보와,호환,만들어,reload,다이얼로그가,열리면,만들어진,세트가,등록되어,세트,선택,atlas와,정보,make,보이지,않거나,생성할,없어요,v140,가져왔,수행할,해결,그대로,가져오는,세트의,생성되어,목록에,atlas로,만들,여는,아니므로,이전의,bake,정보가,보여집니다,생성한,적이,없으므로,정보는,가진,이미지,bake의,기록이,원본,atlas의,이미지와,파일이,화면에,파일이나,이미지가,보여질지,여부,결정,로드가,되었음,파일의,레이어와,연결,단계,여부와,어느,참조할지,설정할,세트에,저장,기반,auto,mapping,순서,자동,enable,disable,reset,참조,변경,상태,색상,보이기,양쪽의,보기,쉽게,알려줍니다,외곽선,미리보기,켜면,화면,렌더링,레이어의,출력,적으로는,연결이,잘못,경우,레이어간의,설정해야,변경자,연결자,연결이나,설정,단계로,넘어갑니다,단계는,번거롭,중요,공유하도록,각각의,레이어들의,위치와,크기,보정해야하기,때문,화면은,레이어가,보면서,보정해야,마우스,드래그,이동,확대,rendering,order,화면에서의,방식과,position,offset,위치,도구들,scale,대비,파일에,설정되어야,설정되므로,레이어에,일괄적,전환,위와,위치가,서로,겹치지,않는,만들었,가지지,못할,보정해서,겹쳐지도록,만들어야,방식,외곽선이,보이도록,만들거나,작업할,있도록,보여지고,푸른색,외곽선과,보정,도구,완벽,겹쳐진,상태라면,문제,이전/,누르거나,목록,대해서,겹치기,작업,마무리,마지막,최종적,에셋,ui와,bake와,옵션,대부분,존재하지,원본의,세트에서의,활용하기,개수나,여백,설정하지,저장될,경로,assets의,하위,폴더,내에,위치해야,눌러,atlas는,활용되느냐에,따라,배경색,지정해줘야,들어,노멀맵의,배경은,옅은,청색이고,마스크맵의,검은색인,용도에,bg,color,적절한,alpha도,지정,complete,작업이,완료,okay,atlas은,에셋으로만,anyportait,에디터에는,등록되지,유니티,에디터의,project,설정한,선택되어,비교,구조,uv가,재미,만들어보세요,수정,이후에,세트로,세트는,사용될,기존의,삭제,만들어서,수행해야,크기가,불러오고자,다르,깊게,해야,이미지는,생성에,대한,진행,단계의,화면의,도구는,물론이고,활용,만듭니다,조정,이미지의,크기는,적용되므로,맞춘,레이어들에,보정만,파일들의,달랐,보정되어,만들어졌,형태가,바뀐,주로,이용할,의상,교체하기와,목적,일부,바뀔,생성하지,가능성이,texture의,경우엔,잘려버릴,head,한개의,외에는,구조나,동일,바뀌면서,보정할,필요가,생겼,이미지간의,공통,부분이,겹치도록,모자,부분,제외는,나머지,겹친,하니,일부가,잘려진,head에,영역이,충분히,크지,않았기,생긴,이와,이미지들의,예상,크기에,설정해야할,secondary,atlas,addition,basic,textures,various,types,often,required,render,game,characters,material,physical,properties,bumps,masks,special,effects,rendering,alternatively,change,appearance,your,character,replacing,texture,linkad_캐릭터의상교체,related,page,called,particular,cases,layers,combined,case,condition,structure,satisfied,create,function,anyportrait,v140,conveniently,psd,files,re-import,file,dialog,know,properly,please,read,manuals,explanation,linkad_psd파일로드,importing,re-importing,note,feature,backwards,versions,prior,created,version,generate,data,current,prepared,original,both,name,composition,order,layered,base,course,even,exactly,through,mapping,afterward,recommended,prepare,layer,main,basis,import,uv,information,reload,opens,registered,make,cant,imported,earlier,able,perform,process,solution,recreate,instructions,creates,list,open,second,careful,dont,bake,displayed,currently,never,any,images,record,appears,selected,image,time,determine,screen,confirming,loaded,step,connect,based,auto,enable,disable,reset,show,connection,status,color,shows,sides,easily,preview,outline:,turned,object,rendered,outline,outputs,default,their,however,wrong,manually,re-establish,whose,target,setting,proceed,cumbersome,very,important,correct,position,size,share,structured,follows,output,calibrate,looking,move,zoom,etc,clicking,dragging,mouse,wheel,offset,tools,scale,relative,per-file,once,switch,selects,positions,overlap,above,wont,uvs,perfectly,other,visible,convenient,work,back,blue,front,correction,overlapped,state,without,problems,previous/next,finished,“overlapping”,stage,asset,uis,most,options,exist,number,margin,path,saved,within,subfolder,assets,complete,configured,different,background,depending,used,example,normal,map,light,mask,black,bg,appropriate,alpha,specified,again,result,operation,completed,okay,only,anyportait,editor,project,unity,find,may,comparing,exact,results,modified,sets,cannot,delete,steps,sizes,done,carefully,performing,described,larger,settings,tool,adjust,equally,resize,although,sized,shape,mainly,purpose,clothes,some,completely,likely,cropped,“head”,changed,structures,except,head,became,tried,common,parts,hat,part,rest,large,enough,such,replaced,sufficiently,advance,match,expected,
고품질,이미지,사용,import,psd,file,기능,이용,atlas,가져오거나,외부,texture,asset,열면,압축이,상태,실행자,환경에,불가피,낮은,품질,사용해야,경우도,고품질의,캐릭터,만들고자,경우,압축,이미지는,아쉬울,메모리,용량,그래픽,성능이,허용된,높은,품질의,사용자,때의,asset의,settings,generate,mip,maps의,체크,wrap,mode,clamp로,변경,선택,max,size,크기에,맞게,바꾸고,compression,none,바꿉니다,mode는,품질과는,mesh,제작시,편리할,이미지가,적용,anyportrait,high-quality,image,asset,import,atlas,psd,file,open,external,texture,compressed,state,default,depending,environment,run,may,inevitably,lower,quality,high,character,quite,sad,memory,capacity,graphics,performance,acceptable,uncompress,get,images,settings,uncheck,generate,mip,maps,change,wrap,clamp,options,max,size,compression,none,related,handy,meshes,anyportrait,editor,applied,
linear,color,space와,asset,설정,이미지의,anyportrait,바로,변경할,space,프로젝트의,렌더링,설정에,따라,변경,gamma,또는,가집니다,compression,압축,방식,3단계의,방식과,방식이,제공,mipmap,밉맵,적용할지,여부,변경하기,player,settings,space에,관한,link_ex_tabhttps://unity3dcom/kr/learn/tutorials/topics/graphics/choosing-color-space,페이지,다릅니다,맞게,변경해야,bake,다이얼로그,선택,이미지,적으로는,사용하도록,2d,캐릭터,특성상,비압축,선명한,사용할,수도,게임,밉맵이,필요하지,linear,color,space,asset,settings,change,images,anyportrait,setting,image,rendering,project,gamma,selected,compression,levels,non-compression,provided,mipmap,changing,your,player,found,link_ex_tabhttps://unity3dcom/kr/learn/tutorials/topics/graphics/choosing-color-space,related,page,depending,results,different,therefore,match,projects,bake,dialog,most,cases,recommended,compress,targeted,2d,character,may,high,quality,obtained,uncompressed,method,game,mipmaps,needed,turn,
Linear Color Space와 Asset 설정
더 알아보기
이미지,크기,변경하기,대부분의,경우,anyportrait,사용,image,유니티에서의,텍스쳐,에셋의,설정,그대로,따릅니다,일반적,이미지의,실제,에셋으로서의,임포트,동일,따라선,크기의,서로,에셋,줄여서,임포트할,수도,실제와,설정할,페이지는,특별한,유용한,다루고,안내,페이지,소개,기능은,파일의,변경,크기와,유니티,또는,인식한,구분해야,하며,크기에,다루지,속성,에디터,위와,정보,anyportrait에서의,유니티의,ui,크기가,다르,나타날까요,준비한,예제의,크기는,4096,4096이,인해서,2048,2048로,상태였,열었으므로,보였던,작게,만들어,예시,텍스쳐의,바뀌는,경우는,다양,에디터로,돌아가서,선택,바뀌어져,anyportrait의,다르기,붉은색,글씨로,바뀌었,보통은,속성이,상태,제작,한다,하더라도,문제는,이미,작업한,메시들에,영향,있어서,조심해야,작업,초기일,일관,아래의,순서대로,change,size,항목의,칸에,바꾸고자,가로,세로,각각,apply,경고,메시지가,okay,이때,하나,변경할,메시,그룹,내의,주기,처리할,물어보는,메시지,두가지,옵션이,제공되며,후술,누르면,되겠,calibrate,scale,ignore,메시들의,보정,여부,비율에,맞게,캐릭터의,손상되지는,그룹에,배치,다릅니다,만들었,4개의,메시들,돌아와서,세로의,비율,인위적,바꾸어보고자,가로만,절반,줄여봅니다,메시지의,기존의,메시에,있음,알려줍니다,cancel,제외,선택지가,메시의,적용,거쳐서,기존,형태,가능한,유지하도록,만듭니다,별도의,거치지,하기,전에,폭이,메시들도,세로로,길어진,형상,바뀌지,않은,edit,transform,활성화한,2배로,증가한,옵션,이용,겉모습이,유지,기초,보정이며,모디파이어가,상태라면,기존과,보여줄,유의해주세요,눌러,이미지가,축소,changing,image,size,most,cases,anyportrait,texture,asset,settings,unity,general,actual,imported,property,same,however,some,may,different,values,import,reducing,useful,special,situations,note,introduced,change,file,distinction,recognized,about,editor,appears,appear,prepared,example,4096,2048,due,unitys,opened,looks,bigger,smaller,addition,various,changes,go,back,red,text,anyportraits,normally,no,big,problem,even,images,produced,properties,rather,careful,resizing,affect,meshes,youve,already,worked,beginning,work,consistent,order,input,item,width,height,respectively,apply,warning,message,okay,point,another,asking,handle,affects,mesh,group,options,provided,described,calibrate,scale,ignore,resize,resized,ratio,characters,damaged,case,placed,slightly,sake,explanation,situation,created,here,time,artificially,reduce,half,saw,indicates,within,affected,except,cancel,goes,through,calibration,reverses,maintain,original,shape,much,possible,without,going,correction,process,result,checking,groups,reduced,horizontally,shrink,it,like,havent,edit,transform,enabled,doubled,option,keep,their,appearance,please,basic,show,results,modifiers,applied,
메시,미러,툴은,만들,좌우,대칭인,이미지,빠르게,작업할,있도록,도와주는,기능,이용,대칭,위치에,버텍스,생성하거나,위치,수정할,영역,설정,위치시키기,선택,setting,area,disabled,enabled,상태로,변경,영역의,크기,증가/감소,누르거나,설정할,사각형의,영역이,작업,공간에,make,mesh,add,mirror,활성화,축의,하거나,증감,앞의,따라,만들어져,move,center,바로,중심,이동시킬,보조,기능이기,편집이,종료,기능은,비활성화,위치나,유지,툴,켜거나,끕니다,방향,수직,또는,수평,설정되어,상에,위치시킬,offset,거리,내에서의,버텍스는,축에,간주,스냅,삭제할,맞은편의,버텍스도,삭제,만들기,대칭됭,버텍스가,합쳐진,1개의,생성,shift,교차,만들면,이동시키면,맞은편,이동,remove,symmetrically,옵션이,켜져,맞은편도,여러,개의,복사하기,edit,켭니다,복사자,버텍스들,복사될,미리,초록색,버텍스와,점선,copy,복사,mirror,tool,making,meshes,mesh,feature,allows,quickly,work,images,symmetrical,vertex,location,modify,position,image,axis,select,setting,tab,disabled,change,area,enabled,state,size,pressing,increase,decrease,entering,directly,rectangular,workspace,add,enable,enter,created,step,move,center,task,assistant,mirroring,complete,retained,turn,orient,either,vertically,horizontally,positioning,within,distance,offset,considered,snap,place,deleting,delete,vertices,opposite,symmetry,merged,shift,edge,intersects,intersection,remove,symmetrically,option,copying,copy,preview,copied,green,dotted,lines,
메시,편집하기,제작,기존의,도구는,버텍스,1개씩,수정하거나,제거,방식,메시의,버텍스들,수정자,방식은,귀찮,페이지,여러,편집,서술,선택,make,mesh,edit,선택한,상태,편집할,하단의,ui는,생성,툴과,동일하며,미러,툴이,툴에,linkad_메시미러툴,해주세요,이동,단축키,이동시킬,회전,회전시킬,크기,변경,버텍스들의,변경할,ffd,이용하기,화면,상단의,툴,사용할,상태로,형태,변형한,적용,이나,취소,누르면,정렬하기,정렬,도구,위치,일치,간격,일정,만들어,재배치,좌표,가운데,좌표가,바뀝니다,고르게,배치하기,간격이,meshes,tools,vertices,modify,add,remove,mesh,little,annoying,describes,select,tab,selected,tool,makes,mirror,please,linkad_메시미러툴,related,page,about,move,selecting,shortcut,rotate,resize,scale,ffd,top,screen,turn,transform,shape,apply,revert,align,alignment,added,make,positions,equal,spacing,relocate,pressing,center,position,same,distribute,coordinates,evenly,relocated,uniformly,
자동,메시,생성하기,작업,해준다는,언제나,이야기,anyportrait,가장,시간,필요로,작업인,만들기,자동화,사용자들의,효율은,높아질,페이지,만드는,기능에,대해서,소개,v130,생성,기능이,적용되며,v110,되었던,기존의,기능은,삭제,quick,generate,이용하기,간단한,선택,setting,위한,ui들,메시로,이미지,영역,설정해야,area,disabled,상태라면,enabled,상태로,변경,edit,편집,모드로,전환,모드가,켜지면,조절할,포인트,4개의,포인트들,드래그,크기,설정,이미지가,내에,되어,나중에,여유있게,감싸도록,설정해주세요,영역의,크기와,위치,editing,모드,종료해도,상태는,유지해야,옵션,simple,moderate,complex,메시에,버텍스들,얼마나,많이,생성할지,결정,advanced,settings,상세,화면,메시가,make,mesh,버텍스,생성되었는지,삭제할지,물어보는,메시지가,replace,누르면,새롭게,이용,정교,인식,옵션에,버텍스가,생성될,수록,이미지에,맞게,생성되,성능이,저하될,가능성이,있으므로,적절한,생성해주세요,auto,generate와,비슷해보,설정할,영역에,관한,대한,설정들,밀도,density,외부,여백,margin,내부,padding,default,옵션이,초기화,설정에,동일,아래의,따라,생성되는지,따른,차이,커질,이미지의,가장자리로,바깥,방향,거리,두고,가장자리,생성할지에,거리에,배치,너무,작으면,굴곡에,지나치게,옵션은,꺼진,상태,체크박스,켜줍니다,안쪽,여백은,morph나,rigging에,변형될,경우,발생,왜곡,줄여주는,역할,기능의,특징,개선,생성의,몇가지,위와,분리되어,각각에,메시의,폴리곤,이미지들의,거리가,가깝거나,복잡,배치되어,연결,psd,파일,가져와서,캐릭터,영역이,설정되어,바로,빠르게,생성할,수정하기,이전,버전,효과적이고,만들,완벽하지는,형태나,에러가,발생할,내부의,이상,생성하지,못한,굴곡,잘못,튀어나온,에러,발견,수정해야,도구들,필요에,문제가,부분의,이동,적절,수정,polygons,완성,형태,인식한,방식,수정해줍시다,generating,meshes,its,story,job,particular,“mesh,creation”,most,time-consuming,task,anyportrait,automated,work,efficiency,users,greatly,improved,automatic,mesh,creation,function,note,v130,generation,applied,v110,removed,quick,generate,heres,simple,automatically,setting,tab,uis,image,area,disabled,change,enabled,edit,turned,control,appear,drag,size,appropriately,unnecessary,contained,within,later,wraps,enough,around,both,position,exit,clicking,editing,again,however,keep,status,choose,option,moderate,complex,options,determine,vertices,created,selecting,advanced,settings,switches,detailed,screen,make,message,asking,delete,replace,recognizing,precisely,depending,order,fit,possibility,performance,degraded,auto,displayed,looks,similar,detail,directly,enter,density,margin,padding,default,initializes,description,shows,difference,results,increases,far,outward,edge,outlines,larger,value,farther,placed,too,small,may,curvature,checkbox,turn,distance,inward,serves,reduce,distortion,occurring,deformed,morph,rigging,some,images,above,polygons,each,close,complicated,recognized,connected,character,importing,psd,file,therefore,quickly,pressing,modifying,effective,sophisticated,versions,perfect,error,occur,shape,case,internal,incorrectly,pop,due,incorrect,recognition,find,any,errors,fix,yourself,appropriate,tools,move,add,properly,problem,complete,way,correct,misrecognized,
여러,개의,메시들,자동,생성,메시,기능,이용,작업,시간,많이,줄일,여러개의,일괄적,효율적,작업할,생성에,linkad_자동메시생성,페이지,해주세요,선택,setting,multiple,quick,generate,리스트와,생성할,다이얼로그가,메시의,이름,버텍스,개수,얼마나,생성할지,옵션,이미,버텍스가,존재,경우,완전히,대체할지,replace,아니면,할지,append,선택할,여부,선택하거나,설정에,맞게,옵션은,simple,설정,select,all,생성되었음,generate,meshes,feature,save,lot,time,batches,able,work,efficiently,auto-meshing,please,linkad_자동메시생성,related,page,mesh,setting,tab,multiple,quick,dialog,batch,name,number,vertices,option,create,vertex,already,exists,choose,replace,entirely,append,auto-generate,deselect,settings,target,example,them,generation,options,simple,bulk,select,all,selected,created,
버텍스의,z-depth,수정,모디파이어나,애니메이션,메시,변형할,메시가,깨지는,경우가,폴리곤이,겹치면서,렌더링,순서가,의도와,발생하기,때문,메시의,겹치는,경우,순서,지정,문제,해결할,문제가,발생한,선택,modify,rendering,켜줍니다,rendering이,켜진,상태,메시는,흑백으로만,출력이,마우스,이용,버텍스,화면이,위와,바뀝니다,가중치,weight,주어서,각각의,수정할,수록,흰색,되며,화면의,앞쪽,작업이,끝났,polygons,갱신,해야,해결되어,의도한,대로,출력,z-depth,vertices,modifying,mesh,modifier,animation,sometimes,broken,order,polygons,overlap,render,different,intended,meshs,work,around,problem,specifying,rendered,select,occurred,modify,tab,turn,rendering,turned,only,black,white,mouse,screen,change,above,vertex,giving,weight,higher,value,brighter,color,front,finished,update,resolved,printed,
메시,복제하기,비슷한,형태의,만들거나,텍스쳐만,교체,만들어야,때가,이때,위와,메시의,구조가,복잡하,시간의,동일한,작업,반복,번거로운,복제,편집,작업의,수고,간단,setting,선택,duplicate,메시가,duplicating,mesh,may,looks,similar,additional,meshes,replacing,only,textures,time,structure,complicated,above,very,cumbersome,repeat,operation,long,duplicate,it,able,save,quite,bit,work,simple,setting,tab,duplicated,
버텍스,복사하기,이미지,아틀라스,atlas,내에,유사한,이미지가,2개,이상,존재할,메시의,버텍스들,복사,반복,작업,줄일,페이지,동일한,메시에,붙여넣거나,붙여넣는,소개,비슷한,형태의,메시들,만들,필요가,하나의,메시,만들고,작업량,선택,make,mesh,edit,도구,복사자,copy,복사한,붙여넣,paste,붙여넣기,할지,물어보는,다이얼로그가,source,옵션,선택한,상태,눌러,위와,기존,이미지에,해당,위치로,복사되었기,이동시킬,각각의,메시들의,pivot이,설정,상태라면,정확한,전의,단계로,돌아옵니다,position,옵션의,relative,pivot,변경,pivot의,상대,좌표,기준,위치가,변환되어,적절한,copying,vertices,similar,images,image,atlas,reduce,repetitive,work,mesh,show,paste,another,needs,meshes,shape,single,may,save,lot,make,tab,edit,tool,copy,copied,into,dialog,asking,appears,source,option,selected,being,above,location,move,meshs,pivot,properly,pasted,precise,go,back,step,pasting,again,time,change,position,relative,their,positions,transformed,based,coordinates,youll,proper,
하기,morph,모디파이어,이용,버텍스들의,위치,변경,캐릭터의,외형이,바뀌도록,만들,기능은,강력,버텍스들,가진,메시,편집할,경우,작업이,번거로워질,효과적,사용될,보조,도구인,pin,anyportrait,v140에,핀의,특징,수의,다수의,제어할,커브,방식,연결,핀과,버텍스,자동,페이지,메시에,다룹니다,linkad_핀과morph작업,해주세요,선택,이때,편리할,메뉴,위와,ui가,도구들,테스트,모서리,옵션,모서리의,설정,가중치,범위,range,버텍스들에,연결하기,위한,속성,auto,refresh,버텍스나,핀에,변경이,계산할지,여부,weight,버텍스간,계산,remove,pins,핀들,삭제,이미지와,무관,공간에,add,도구,작업,공간,생성,핀이,상태,두개의,직선,3개의,곡선,툴의,가장,특징은,연결되어,둥근,외형에,적합하다는,마지막,ctrl+,쉽게,선택할,순환,연결되기,버텍스와,점이,최대,2개의,연결될,연결되지,이미,생성되었,않음,alt+,형태가,바뀝니다,드래그,바꿀,또한,마우스,하거나,핀이나,삭제할,따라,메시의,이미지에,맞게,모드,기즈모,변형할,가중치가,색상,표시,영역,수정,얼마나,정교,설정하느냐에,이후의,편리해질지가,결정,옵션의,radius나,falloff,원형의,영역의,크기가,바뀌는,시각적,영역은,가집니다,radius의,영향,받는,안에,들어가도록,falloff는,서서히,줄어드는,급격,방지,원형이라기,모습,보간이,발생,넓게,적용,보간에,radius,거리에,감소,여러개의,핀들들,것도,가능,이용할,수도,도구가,적용될,준비되어,순서대로,커브가,생성되며,설정되었는지,도구에,관한,test,기즈모가,움직여보면,움직이는,변경해도,실제,으로서,저장되지,가중치에,버텍스들도,움직,이용해서,수정하는데,저장,움직여봅니다,움직이는지,조절,변경되어,reset,position,누르면,위치가,초기화,이어지는,이용하기,계속해서,메시로,복사하기,복사자,copy,붙여넣,paste,붙여넣을지,묻는,다이얼로그가,메시는,pivot이,relative,pivot,붙여넣기,옵션에,linkad_버텍스복사하기,보실,해당,복사,pins,morph,modifier,change,position,vertices,characters,appearance,feature,powerful,become,quite,cumbersome,mesh,lot,auxiliary,tool,pin,effectively,situations,anyportrait,v140,follows,control,few,connected,curved,way,covers,add,your,please,linkad_핀과morph작업,related,page,case,convenient,menu,appears,tools,select,test,corner,option,weight,range,property,auto,refresh,recalculate,weights,recalculates,remove,current,sake,illustration,space,independent,image,workspace,selected,again,straight,line,curve,biggest,suitable,round,shape,created,ctrl+click,makes,selection,easier,circular,different,cannot,already,alt+click,above,selecting,drag,deselect,pressing,described,connect,appropriately,properties,mode,gizmo,transform,color,modify,finely,determines,subsequent,work,radius,falloff,size,time,visually,within,directly,affected,fit,reduced,prevents,dropping,rapidly,however,weighted,actually,like,one,interpolation,little,wider,decreases,distance,even,their,prepared,sequence,creates,curves,connects,them,description,ensure,properly,appear,move,together,changing,actual,value,effective,especially,area,saved,modifications,done,try,it,adjust,checking,changed,reset,positions,initialized,go,sequel,another,copy,paste,into,dialog,asking,pivot,relative,detailed,explanation,linkad_버텍스복사하기,copied,target,
메시의,쉐이더,shader,설정,anyportrait,사용,alpha,blend,방식,기능,제공,메시,그룹,선택,setting,탭이,상태,변경자,변경할,additive,soft,multiplicative,blend와,더불어서,가장,많이,블렌딩,옵션,이렇게,변경,설정은,bake,후에,씬,그대로,적용이,되어서,사용자,정의,쉐이더가,아닌,사용할,use,custom,shader에,체크,법은,스크립팅,페이지,에디터,적용되지,하기,적용,클리핑,clipping,마스크,텍스쳐,크기,클리핑할,클리핑의,마스크가,메시는,mask,texture,size,가집니다,게임,렌더링,render,처리,하는데,이때의,의미,크기가,크면,높은,품질로,하며,부하가,적어집니다,크기은,화면상의,픽셀,실행,환경의,디스플레이,고려,v117에서의,속성,v117,렌더링에,관한,변화가,이에,따라,재질,속성에,ui가,아래는,ui에,대한,부분,결정,multiplicative의,4가지,지원,세트,material,커스텀,선택할,때의,ui,사용자가,재질의,프로퍼티의,초기,설정할,양면,렌더링할,on/off,이용할지,여부,change,이용하지,경우,특정,open,library,관리,라이브러리,linkad_재질라이브러리,이용,외부의,에셋,지정할,지정,세트의,우선시되어,add,property,프로퍼티,이름,타입,삭제,재질에,적용될,쉐이더에,동일한,이름의,프로퍼티가,있어야,유니티,메시에,그림자가,렌더링될,것인지에,cast,shadows,켜면,그림자,발생시키며,receive,해당,드리워집니다,적으로는,다이얼로그에서의,공통의,따릅니다,linkad_bake다이얼로그,overwrite,shadow,메시만,별도로,설정이,v117에,메시들에,일괄적,복사할,copy,settings,meshes,누르면,복사,위한,다이얼로그가,복사될,나타나며,여러개,복사자,color,모디파이어,적용하기,전의,색상,blending,type,여부와,렌더,텍스쳐의,2-sided,mesh,세트에,properties,정의한,전체,선택하거나,apply,선택한,속성이,복사되어,shader,meshes,anyportrait,users,settings,alpha,blend,method,select,mesh,group,setting,tab,selected,change,additive,soft,multiplicative,addition,most,commonly,blending,options,provided,scene,bake,custom,editor,check,find,write,shaders,related,page,applied,size,mask,texture,clipping,becomes,performing,rendering,game,processed,render,means,time,higher,sizes,result,quality,smaller,less,load,pixel,unit,screen,considering,display,execution,environment,properties,v117,meshs,material,slightly,description,ui,rendering-related,determine,choose,user,initial,property,2-sided,option,on/off:,change:,another,one,open,library:,opens,library,manages,sets,linkad_재질라이브러리,specify,external,asset,specifies,takes,priority,over,add,property:,name,type,value,delete,button:,shadows,rendered,unity,turning,cast,receive,default,common,shadow,dialog,linkad_bake다이얼로그,overwrite,turned,uses,feature,attributes,batch,copy,copying,other,copied,appear,several,color,modifier,types,assets,both,sides,user-defined,values,deselect,all,pressing,apply,copies,applies,
메시,그룹의,위치,수정,psd,통해서,캐릭터,만들거나,이미,만들어진,캐릭터의,때가,메시나,본의,개수가,번거로운,작업이,간단,문제,해결,그룹,선택,setting,본,선택하지,상태,ui에,회전,크기가,표시,위치나,크기,변경,일괄적,본에,적용이,씬,위치가,적용,position,mesh,group,may,character,through,psd,modify,already,created,bones,large,number,very,cumbersome,task,describes,fix,problem,simply,modifying,select,setting,tab,without,selecting,bone,default,rotation,scale,ui,change,value,applies,meshes,batch,scene,
메시의,양면,렌더링,3d,엔진,대부분은,단면만,유니티,엔진도,마찬가지로,뒷면은,렌더링하지,않으며,이는,anyportrait도,마찬가지,뒷면에,상관,해야,경우가,페이지는,렌더링이,예시와,해결,다룹니다,7번째,데모,씬에는,해적,소녀,캐릭터가,캐릭터의,애니메이션,보면,다리,본의,x축,크기,-1인,본,반전했기,메시도,자연스럽게,반전되서,나타나야,게임,씬,실행,달리는,모션,취할,다리가,사라지는,보실,메시가,반전되어,앞면이,아닌,뒷면이,렌더링되기,때문,다리는,앞면과,항상,렌더링될,필요가,양면이,만드는,메시,그룹,선택,setting,설정,2-sides에,체크,정상적,경우와,morph나,rigging,또는,physics,모디파이어에,의해서,일부가,반전,필요,transform,하지,않아도,버텍스들,2번,렌더링하기,느려질,사용자,shader가,cull,off로,설정되어,4번,이때,alpha,계산이,수행되지,리깅이,적용,크기가,메시로,설정하지,않은,상태로,렌더링할,옵션이,v125에,옵션은,아니므로,페이지에,소개,기능과,더불어서,아래의,페이지,읽어보시는,linkad_리깅메시반전,리깅,경우,2-sided,rendering,mesh,most,3d,engines,render,only,front,side,default,likewise,unity,engine,back,anyportrait,however,may,both,covers,examples,solutions,require,two-sided,7th,demo,scene,pirate,girl,character,run,animation,scale,leg,bone,-1,inverted,appear,naturally,reversed,axis,game,disappear,takes,motion,runs,rendered,rather,case,needs,sides,select,group,setting,tab,target,check,2-sides,settings,normally,cases,basically,part,morph,rigging,physics,modifiers,required,directly,invert,size,transform,bit,slower,renders,vertices,twice,customized,shader,cull,total,four,times,alpha,calculations,performed,properly,time,note,option,v125,allow,rigged,meshes,without,even,applicable,recommended,read,pages,along,feature,introduced,page,linkad_리깅메시반전,
소켓,위치,참조하기,게임,캐릭터의,손에,쥐어주거나,머리에,파티클,효과,보기,어려운,일이,유니티,hierarchy,gameobject,간단히,구현할,anyportrait의,시스템은,불행하게도,유니티의,계산법,따르지,별도의,계산,이용하기,메시의,참조,불가능,gameobject의,local,좌표는,항상,가집니다,socket,기능,문제,해결할,페이지,이용해서,외부,붙이는,설정,메시,그룹의,setting,선택,붙이고자,ui,diabled,enabled로,바꿉니다,bake,씬,가면,선택한,메시에,이름,가진,gameobject가,있니다,소켓이,생성되어,객체,붙일,있게,상태,시험,삼아,sphere,위치는,위쪽,두었,실행,머리,움직이는,본의,설정도,다르지,bone,설정할,본,enabled,상태로,만듭니다,돌아가,경우와,마찬가지로,socket의,가지는,시작,쫓아다니는,position,socket,knife,characters,hand,particle,effect,head,common,games,unity,simply,child,gameobject,hierarchy,unfortunately,anyportraits,follow,unitys,calculation,uses,improved,formula,impossible,mesh,thats,local,coordinates,gameobjects,instead,feature,called,solve,problem,explains,attach,external,character,meshes,select,setting,tab,group,disabled,change,enabled,bake,go,scene,name,created,ready,another,object,tried,sphere,test,slightly,upwards,game,moving,your,bones,bone,status,back,check,case,time,start,effects,particles,
ik,설정,본,제어할,적으로는,회전시켜서,제어,반대로,이동,자동,회전,방식이,이용되기도,방식,inverse,kinematics,역운동학,라고,이용,직관,제어가,가능,anyportrait는,에디터,편집,상의,기능과,게임,호출할,함수,제공,페이지,사용하기,위한,설정과,에디터에서의,사용법,ik가,활용,스크립트는,linksc_본,상세,정보,설정하기,전에,본의,ui,name,이름,base,pose,transformation,위치,크기,socket:,소켓,여부,모드,4가지,상태,single,head,chain,disabled,체인,체인의,연결,constraint,각도,제한,hierarchy,부모,자식,shape,에디터에,출력,형태와,색상,helper,체크시,위치만,remove,bone,삭제,만들기,전문적,다루게,상당히,옵션이,필요하며,어려울,빠르고,쉽게,사용할,있도록,개념도,체인은,target,이루어져,시작점,위치로,계산,바탕,본에는,설정할,chain이,target이,붙어,본이,중간,본들의,사이의,본은,모드이며,이는,강제로,지정,체인에,속하지,않은,없거나,임의로,경우,head가,선택,head로,바꿉니다,change,target될,체인이,만들어지면,중간의,모드로,변경이,자체의,영향,받지,없어서,구성할,수도,만들어진,모디파이어,애니메이션,관절에,따라,때가,사람과,동물,예로,들면,평면상,360도,어깨나,고관절과,달리,팔꿈치나,무릎의,관절은,한쪽,방향,180도,미만,밖에,기능,사용,안내,제한자,내의,상태로,전환,범위,min,max,preferred,의미,제한이,화면상,직관적,제한은,모디파이어나,변형,메시그룹-bone,불가능,작업,화면,각도가,실행,설정은,적용이,soft,limit은,느슨,적용,자연스럽게,움직이도록,만드는,옵션,initial,pose는,ik의,연산이,초기에,참조,포즈에,대한,fabrik,동작,linkad_fabrik,메뉴얼,해주세요,linkad_의도한대로ik동작,의도한,대로,동작하도록,적용되지,않아야,경우도,존재,경우가,본과,관계로,연관되지,모드인,있으나,화면은,본에,대해서,형성했기,설정이,되지,설정되지,움직이면,회전하지,ik,settings,controlling,bones,control,rotating,sometimes,hand,user,moves,bone,rotated,called,inverse,kinematics,allows,intuitive,anyportrait,provides,both,functions,editor,editing,game,describes,enabled,scripts,found,linksc_본,related,page,details,structured,follows,name,base,pose,transformation,position,rotation,scale,socket:,socket,mode,current,status,four,modes,single,head,chain,disabled,connection,constraint,angle,limit,setting,hierarchy,parent,child,shape,color,rendered,render,only,helper,checked,remove,deal,professionally,lot,options,difficult,easy,methods,concept,illustration,consists,target,calculated,starting,point,chains,state,directly,attached,without,intermediate,forced,no,arbitrarily,specified,select,change,targeted,created,middle,affected,itself,currently,configure,place,rotate,move,modifiers,animations,calculation,may,depending,joint,heres,ability,enter,sets,range,min,max,values,preferred,value,basis,expression,viewed,intuitively,screen,constraints,modifier,animation,limiting,deformation,not,check,mesh,group-bone,tab,work,angle-limited,executed,applies,games,soft,option,little,loosely,naturally,initial,calculations,initially,fabrik,linkad_fabrik,information,please,manual,linkad_의도한대로ik동작,making,intended,cases,applied,relationship,another,picture,shows,formed,
ik,컨트롤러,체인,설정한,상태,외부의,본,제어할,기능,이용,다양한,애니메이션,효과,지형에,따라,높이,바꾸어,사실적,걷는,만들,또는,실시간,플레이어가,조준,위치로,무기,들고,자세,취할,페이지,설정,게임,적용할,있는지,다룹니다,이전,되었던,것과,구성한,역할,생성,helper,본의,기능상,차이점은,position,controller,테스트하기,체인의,target,선택,settings,변경,change,effector,bone으로서,방금,default,fk/ik,weight,1로,바꿉니다,controller는,ik의,위치가,본과,동일하도록,ik가,동작,모드,look,본이,가리키는,방향이,향하도록,weight는,별도의,가중치,설정이,적용,1이라면,컨트롤러가,100%,동작하며,05의,가지면,50%만,적용이,테스트,transform,animation,모디파이어,만들고,메시,그룹,선택한,타임라인,레이어로,등록,키프레임,위치,수정,편집,종료,체인이,본에,도달하도록,움직이는,보실,이미지는,모드인,표현되었,컨트롤러는,동작하지,at,방식은,형태가,바뀌지,않은,움직여서,목표,바라보도록,미리,방식과,도달하지,향하며,전체적,많이,회전하지,특징이,적용하기,controller와,자식,없거나,disabled,상태인,단일,처리,기능은,v118,미리보기,복합적,수정해야하기,수는,보기,메뉴,edit,options,preview,calculated,bones,켭니다,단축키,alt+b,노란색,외곽선,보여집니다,컨트롤,파라미터로,조절하기,제작,fk,컨트롤러로,제어,방식,가중치로,섞어서,사용할,실제,실행,중에도,애니메이션이,경우가,있고,외부,동작시켜야,다양,이때,언제든지,쉽게,바꿀,있도록,파라미터,활용,이름,만들었,type,float로,range의,최소,최대,settings의,항목,parameter,체크,생성했었던,파라미터의,0~1,반영,애니메이션이나,스크립트로,사용하실,사용되지,바뀌는,add,timeline,control,parameters,만들었던,비율이,게임에,예시,7번째,데모씬은,샘플,데모,체험하기,적용되는가에,대해서,간단히,등장,4족,보행,로봇,플레이어,따라다니며,폭탄,발사,도와줍니다,머리,팔로,4개의,다리로,좌우로,걸어다닙니다,다리는,각각의,만들어졌,발이,땅에,닿는,위치에,생성되어있,본들,컨트롤러의,연결,설정하였,이름은,각각,foot,front,back,팔도,속하지,마지막,본은,알기,위한,소켓,용도의,aim이,이름의,연결하였,타입은,개략,지형,인식,위쪽,raycast,아래,방향,시도,처리가,성공,도달한,이동시켜야,강제로,이동시킨,내내,떨어지지,않게,apportrait의,setbonepositionconstraintbysurface,함수,보정되면서,애니메이션도,정상적,동작할,함수에,기준,표면,최소/최대,위치는,씬,가져옵니다,유니티,매개변수로,가져오기,gameobject들,정보,참조,시작점,매개,변수,자연스럽게,조준하기,사용,조준점의,aim,이동,동작하기,처리는,필요없,ik,controller,bone,chain,control,external,function,give,various,animation,effects,depending,terrain,realistic,walking,changing,height,feet,or,real,time,character,hold,onto,weapon,towards,player-aimed,position,covers,actually,game,screen,configuring,described,page,create,additional,helper,no,difference,setting,testing,select,target,change,settings,created,effector,fk/ik,weight,operates,iks,close,look,direction,pointed,default,100%,applied,05,only,50%,test,working,add,transform,modifier,mesh,group,timeline,register,layer,keyframe,modify,exit,mode,moving,reach,image,work,at,moves,slightly,looks,without,shape,above,method,instead,means,rotate,lot,even,child,bones,disabled,state,processed,single,v118,preview,results,needs,modified,complex,ways,however,advance,open,view,menu,turn,edit,options,calculated,shortcut,key:,alt+b,result,yellow,outline,adjusting,parameter,animated,fk,controlled,mixed,running,may,animations,produced,switch,naturally,parameters,easily,any,name,float,range,minimum,value,maximum,check,properties,reflected,values,script,used,earlier,rate,example,7th,demo,scene,sample,try,brief,explanation,quadruped,robot,player,helps,launching,bombs,fires,bomb,robotic,arm,head,walks,four,legs,individual,chains,touch,ground,connected,type,named,foot,front,back,belong,socket,aim,bomb-targeting,rough,recognizing,raycast,downwards,successful,move,ray,reached,forcefully,robots,fall,throughout,setbonepositionconstraintbysurface,apportrait,corrected,normally,surface,current,min/max,required,different,transforms,obtained,get,unity,gameobjects,reference,information,starting,trying,max,min,aiming,location,activated,further,processing,
개선,ik,방식,fabrik,anyportrait,v150,연산의,알고리즘이,ccd,cyclic,coordinate,descent,foward,backward,reaching,inverse,kinematics,변경,방식은,보여주는,특정,에서의,움직임,문제,해결,실행,성능이,기존에,이용,제작,캐릭터,애니메이션,유지하기,사용자가,ccd와,선택할,옵션,제공,작업한,캐릭터는,변경하지,않는,ik가,동작,새로,생성한,fabrik이,으로서,사용,메뉴얼,설정,보여드립니다,ik에,대한,메뉴얼들,해주세요,linkad_본ik,linkad_본ik컨트롤러,컨트롤러,linkad_의도한대로ik동작,의도한,대로,동작하도록,만들기,설정하기,간단한,예제,위와,준비,보석,본에,연결하였고,해당,본은,키프레임,애니메이션에,이동,기계,팔은,여러개의,본들로,이루어졌으며,오직,컨트롤러에,의해서,잡기,자동,움직일,팔이,본들에,움직이도록,리깅,완료한,상태,설정하기에,팔의,주요,본들,체인,연결,메시,그룹의,bone,선택,체인의,시작인,arm,head로,change,target,마지막,잡는,부분에,end,시작과,끝이,컨트롤러의,타입,position,effector,보석에,gem,설정한,default,fk/ik,weight,1로,end로,이어지는,체인은,향해서,업데이트,이후에,설정되어,bake,setting,method,또는,알고리즘,다이얼로그,변경할,portrait,움직여서,만들면,움직,동일한,각각,재생,움직이는,보석의,위치가,같아도,형태로,ik는,명확한,정답,가지지,않기,알고리즘에,따라,보여줍니다,fabrik와,ccd는,각각의,특성,적절한,방식이,튜닝,기존의,방식에,비해,향상,알고리즘의,특성과,튜닝의,차이에,차이,가집니다,시작,부분이,많이,bone이,체인에,가까울,발생,에러가,이전,프레임에서의,참조,연산하도록,튜닝이,되었,참조하지,만듭니다,포즈,프레임의,prefer,angle,조합,사용하며,옵션에,fk,결정할,페이지,코드,약간,좋아졌,아래의,동영상,따른,보실,에디터,기즈모의,애니메이션의,컨트롤러에서의,알고리즘과,별개로,editor,gizmo의,processor,legacy,편집,화면,체인이,본,기즈모,움직일때,사용되어,연산,improved,ik,method:,fabrik,anyportrait,v150,algorithm,calculations,ccd,cyclic,coordinate,descent,foward,backward,reaching,inverse,kinematics,solves,movement,problems,certain,situations,better,performance,however,order,maintain,character,animations,created,option,users,characters,operate,unless,change,options,newly,default,manual,shows,differs,detailed,explanation,please,manuals:,linkad_본ik,settings,linkad_본ik컨트롤러,controller,linkad_의도한대로ik동작,making,work,intended,simple,example,prepared,above,gem,connected,bone,moves,keyframe,animation,mechanical,arm,bones,move,grab,only,without,rigging,completed,setting,connect,main,chain,mesh,group,beginning,head,target,end,holds,position,effector,fk/ik,weight,towards,method,update,bake,tab,dialog,open,portrait,moving,play,both,modes,little,differently,even,though,gems,same,different,way,clear,answer,results,depending,their,own,characteristics,would,appropriate,situation,tuning,compared,methods,differences,due,lot,error,occurs,close,greatly,tuned,pose,frame,calculate,result,produced,prefer,angle,combined,starting,calculation,user,decide,fk,related,page,execution,slightly,difference,video,editor,gizmo,processor,described,choose,legacy,algorithms,screen,calculated,
복잡,구성,ik,컨트롤러,anyportrait,v150,컨트롤러가,유연,사용될,있도록,개선,덕분에,여러,개의,체인들,자연스럽게,동작시킬,있게,경우는,보통,컨트롤러에,종속,경우,의미할,페이지,종속적이,몇가지,소개,대한,메뉴얼,linkad_본ik,설정,linkad_본ik컨트롤러,체인,계층적,연결,2개의,경우엔,자식,체인의,컨트롤러는,부모,체인에,종속적,순서로,체인들의,순서대로,연산이,되어야,속한,체인이,부모-자식,관계로,예제,로봇은,천장에,연결되어,화물,잡아서,옮깁니다,보라색,기계,팔에,의해서,로봇의,몸통이,움직이며,팔은,매달린,1이,적힌,붉은색,몸통에,붙어,녹색의,2가,붙잡,주요,본들,해당,bone,parent,arm,본들과,child,본,서로,사이에,body가,존재,각각의,컨트롤러들의,target,1과,2도,체인과,팔의,end까지의,마지막,본인,end,선택,컨트롤러의,타입,position,방식,effector,bone이,설정한,default,fk/ik,weight,1로,움직이도록,애니메이션,만듭니다,팔이,달라붙,몸통도,움직이게,이어지도록,컨트롤러도,동작,두개의,bone들만,움직여서,위와,만들,컨트롤러들,가진,연결되었,내에,2개,이상의,effector가,본들에,각각,설정할,단일,말단에,위치한,상위,솟아난,집게,2라고,녹색,잡으려고,집게가,달린,1개의,이룹니다,집게는,붙잡으려고,중간에는,소켓이,소켓은,가까워지려고,성질,가집니다,head,변경,change,완성,예제는,위의,예제와,다릅니다,것과,달리,이루는,형성하기,때문,물체,잡도록,만들어,타입의,2로,중간의,본에도,지정,중간에,weight는,만들면,움직,끝이,중간이,본도,향해서,움직이는,범위는,잡는,범위,내로,제한,제한적,기법,이용,형태,제어,가능,완료되어야,정상적,연산될,관계,형성하지,문제가,발생,나중에,처리가,하는데,관계의,아니라면,처리,순서,없기,지정해줘야,이때,depth,속성,문제,해결할,연산,이용해서,해결,순서는,규칙에,결정,동일한,가졌,본이,가지지,본들의,임의로,결정되며,사용자가,수정할,본의,계층,결정하지,로봇,푸른색,보석,의존적이지,연산되어야,있듯이,상호작용,의존,체인은,depth가,수록,처리되므로,가져야,예제의,root,main,arm과,sub,arm이,해야,본은,target은,3의,팔과,연결될,bone이기도,안에,상태,인지,gem,가중치도,속성의,설정도,해줍니다,보석이,포즈,보석의,움직임에,따라,작동,순서가,잘못,잘못되었,보여질지,depth의,낮은,-1로,이렇게,동작해야할,반대로,가장,처리될,잘못되어,연결되지,곳은,적용되기,전의,위치,예제들의,동영상,해보실,complexly,configured,ik,controllers,anyportrait,v150,improved,flexible,allows,chains,work,naturally,usually,means,controller,dependent,some,situations,become,detailed,about,please,manuals,linkad_본ik,settings,linkad_본ik컨트롤러,hierarchically,case,connected,child,chain,parent,words,calculated,order,example,parent-child,relationship,robot,ceiling,grabs,moves,box,robots,body,moved,purple,mechanical,arm,red,target,written,hanging,second,attached,payload,it,main,bones,bone,other,them,targets,end,position,effector,default,fk/ik,weight,animation,move,hand,animate,time,moving,like,without,any,special,above,effectors,belonging,single,result,claw,sticking,ground,trying,catch,green,ball,long,forms,try,grab,object,small,socket,middle,get,closer,change,head,type,complete,different,because,form,assign,way,toward,range,movement,limited,completed,towards,restrictions,technique,control,shape,another,belongs,operate,dependently,calculation,normally,however,problem,processed,later,processing,unknown,directly,specify,solve,property,called,depth,advantage,larger,values,of,computed,determined,rules:,setting,lower,direct,arbitrarily,cannot,modified,user,hierarchical,determine,its,arms,blue,machine,gem,therefore,interact,value,sub,root,makes,mind,continue,jewel,takes,pose,together,working,incorrectly,what,would,look,wrong,-1,operated,properly,pointing,applied,results,examples,video,
의도한,대로,ik가,동작하도록,만들기,ik,체인이,컨트롤러,등에,의해서,움직일,캐릭터가,작업자의,의도에,맞지,자세,경우가,ik는,자동,움직이는,본들,제어하기,어렵다는,단점,가집니다,페이지,의도대로,유도,몇가지,소개,로봇,팔이,보석,잡는,표현한,예제,1개의,본,5개의,본들로,구성,bone,gem,position,타입의,컨트롤러가,설정되어,transform,모디파이어,이용,움직,컨트롤러에,움직여서,ik의,기대한,것과,다릅니다,연산은,마음에,들지,기법은,특성상,명확한,가지지,알고리즘이나,제약,속성에,달라지게,동일한,위치의,effector,bone에,대해서,다양한,취할,있음,연산,사용자의,의도가,반영되므로,형태로,취하도록,만들,활용,되겠,컨트롤,파라미터,테스트하기,본의,속성,변경,컨트롤러의,하기,필요가,그때,애니메이션,편집,화면,돌아가는,번거로운,작업,이때,파라미터와,controller,테스트,쉽게,해볼,위한,생성,이름,test로,짓고,float,타입,설정,파라미터의,범위,0~1로,상태로,두고,움직여볼,메시,그룹,modifier,선택한,add,모디파이어가,선택,상태,1인,상태에,각각,1로,모드,켭니다,전환,bones,꺼진,조절,bone인,보석이,움직이면서,동작,이렇게,바로,수정할,테스트가,완료되었,테스트용,삭제하시면,회전,각도,제한하기,제한,사람의,팔이나,다리,특정,방향으로만,필수적,변경자,체인,내의,angle,constraint,항목의,활성화,제한할,ui가,슬라이더나,min,max,항목,soft,limit,속성도,해둡시다,공간,각도가,제한되면서,달라지는,보기,모드가,비활성화,상태여야,range,아래에,위치한,속성은,적용할지,결정,켜면,넘어가더라도,움직임이,부드럽게,보이도록,만듭니다,엄격,적용,옵션은,방식이,fabrik인,초기,설정하기,initial,pose,제어하는데,효과적,anyportrait의,위의,거쳐서,수행,base,자세로,기준,알고리즘은,목표,달성하기,자세에,따라,바뀌게,사용자가,제어,가장,효과,옵션들에,대한,옵션,preferred,각도로,회전한,상태가,자세가,모디파이어나,애니메이션에,무관,항상,일정한,연산이,pose의,angle로,자세는,연산과,병행,활성화해야,슬라이더,공간의,녹색,통해서,팔의,바뀝니다,angle에,바뀌는지,keep,current,방식은,직관적이고,편리,고정,한다는,단점이,관절의,특성이,바뀐,변경할,있어야,fk,연산되기,직전의,간주,설정할,fabrik,방식에서만,허용,fk는,forward,kinematics로서,inverse,kinematics,반대,키프레임,회전시키면서,만드는,기법,의미하며,방식,활용하기,체인의,이용해서,움직여야,하거나,animation,타임라인,해당,타임라인에,등록,애니메이션의,회전시켜서,맞게,위와,미리,메뉴,preview,calculated,alt+b,노란색,외곽선,표시,average,마지막,angle과,중간,자세로서,preferred+fk,설정하되,일반,본들에,애니메이션도,만들어서,ik에,반영,회전시켜,본이,angle은,아래,두개의,방향의,평균,본에,앞의,들과,완전히,접근법,체인에,2개,이상에,지정할,특성,linkad_다양한ik예제,helper,즈음에,본은,체인과,별개로,두어,자유롭게,움직이도록,중간에,가중치,전체,미치는,영향이,helper의,위치,helper에,제어할,때의,사용,선택했거나,중간의,경우,만들어야,키프레임들,만들지,않아도,속한,프레임에만,키프레임이,생성되어,객체,정상적,전체에,걸쳐서,여러,키프레임들에,보석만,계속해서,재생,보석에,적절,연산의,가이드,키프레임만,만들면,작업하실,making,ik,work,intended,chain,moves,controller,something,may,cases,character,takes,pose,match,users,intention,disadvantage,being,difficult,control,bones,move,automatically,methods,induce,example,robot,arm,grabbing,gem,consisting,including,bone,position,target,transform,modifier,moving,grab,however,results,what,expected,operation,successful,satisfied,technique,clear,answer,nature,vary,depending,algorithm,constraints,properties,various,poses,effector,reflected,calculation,process,appropriately,test,parameter,order,change,cumbersome,task,animation,screen,time,case,easily,testing,named,float,type,range,0~1,leave,state,mesh,group,tab,add,selected,keys,states,values,of,turn,edit,mode,switch,adjust,editing,turned,like,allows,behavior,away,modify,complete,delete,created,constraining,rotation,angle,constrain,essential,rotate,only,certain,direction,human,leg,within,whose,constraint,item,activate,uis,limit,appear,slider,min,max,items,soft,property,workspace,result,changing,limited,note,disabled,determines,applied,movement,smooth,even,slightly,exceeds,hand,strictly,option,fabrik,setting,initial,effective,controlling,anyportraits,performed,through,moved,base,based,achieves,goal,little,greatly,user,most,description,options,preferred,rotated,causes,calculations,constant,regardless,modifiers,animations,constrains,therefore,enabled,green,line,posture,value,keep,current,intuitive,convenient,fixed,joint,characteristics,able,changed,fk,considers,calculated,words,manually,allowed,method,stands,forward,kinematics,opposite,inverse,refers,rotating,keyframe,basic,working,anyportrait,utilize,timeline,register,modifiy,above,preview,alt+b,view,menu,yellow,outline,average,preferred+fk,uses,middle,sets,creates,regular,applies,pointing,right,lower,directions,completely,different,approach,ability,assign,controllers,linkad_다양한ik예제,related,page,helper,freely,weight,greater,influence,entire,adjusted,tip,chose,keyframes,dont,belonging,frame,objects,normally,throughout,continues,due,play,way,guide,operations,comfortably,minimum,number,
설정,파일로,내보내기/가져오기,내보내기,메시,그룹의,bone,export/import,bones,export,저장,파일,가져오기,가져올,그룹,준비,apportrait여도,가능,선택,load,file,누른,열어서,name,파일에,이름들,import,해당,본,가져올지,여부,ik,본의,shape,출력,형태,enable/disable,전체,또는,scale,데이터,리사이즈,비율,화면과,위와,일부,제외하거나,제외,것도,export,import,bone,settings,tab,mesh,group,bones,save,file,prepare,another,apportrait,possible,load,open,name,names,ik,setting,shape,enable/disable,deselect,scale,ratio,resizing,data,screen,above,exclude,some,shapes,importing,
미러,복사하기,메시,그룹,선택,bone,복사자,본,복사할,본이,루트,본인,경우,축과,위치,오프셋,설정할,make,mirror,복사,자식,본들과,아니면,선택한,본만,여부,선택할,ik,설정과,해당,반전되서,컨트롤러는,복사되지,y축,변경,위와,방식,제외,아니라면,설정은,나타나지,mirror,bone,select,mesh,group,tab,root,axis,copied,position,offset,make,copy,choose,child,bones,only,copying,done,ik,setting,reversed,controller,change,above,except,appear,settings,unless,pressing,
복제하기,자식,본,스냅하기,복제자,선택,본의,속성,ui,duplicate,다이얼로그,복제할,위치,offset,본들도,복제할지,여부,설정,다이얼로그의,본이,복제,본은,ik,등도,복사,본들,위의,이미지,부모,본과,떨어져서,배치되곤,본에,연결될,필요는,작업의,편의나,ik와,이유로,끝부분이,연결,만들고자,때는,스냅,snap,기능,이용,쉽게,설정할,이미지의,parent,bone,child,연결시켜보겠,자식이,1개라면,단계,반대로,2개,이상이라면,자식에,연결해야할지,다이얼로그가,연결자,select,회전,duplicate,bone,snap,child,select,bones,properties,ui,dialog,positon,offset,together,duplicated,copied,along,ik,settings,sometimes,parent,placed,apart,like,image,above,cases,however,users,may,connected,convenient,work,reasons,easily,function,connect,only,step,conversely,appear,choose,rotated,length,
지글,jiggle,bone,물리,효과가,되어,실제와,움직이는,본,anyportrait,관성과,공기,저항에,의한,적용,지원,anyportrait의,본은,특성이,실시간,본의,끝점의,위치,감지,저항력과,관성,계산,헬퍼,helper,이나,0인,본이,동작하지,변화는,유니티,씬에서의,변화와,애니메이션에,변화,애니메이션,형태,만들고,설정,더욱,퀄리티가,향상,중력은,적용되지,중력,재현자,중력이,경우의,모양,ik,체인이,설정될,필요는,없으며,1개의,본에도,적용될,스크립트로,apportrait의,동작,비활성화,하거나,setphysicenabled,bool,important,옵션이,꺼진,연속,본들,상대적,민감,흔들리는,경향이,에디터의,성능에,따라,시뮬레이션,부정확할,씬,테스트,해볼,화면,캡쳐,기능,영상,녹화할,효과,켜면,상태로,녹화가,동작과,충돌에,움직임은,지원하지,페이지는,이미지와,머리카락이,자연스럽게,이용,쉽고,빠르게,만드는,다룹니다,메시,그룹,선택,적용자,전환,활성화,위와,속성,mass,질량,커질,수록,움직임이,무거워집니다,k-value,원래의,형태로,돌아오려는,빠르고,탄력적,복원,air,drag,저항,받는,정도이며,사이의,가집니다,외부의,움직임에,움직,효과의,전체,정도가,결정,damping,감쇠력,시간이,짧아지고,원래,k-value와,달리,크면,탄성이,감소,constraint,on/off,각도,제한할,제한하지,경우,-180~+180도,초기화,test,누르면,본들에,동일한,임의의,힘이,가해집니다,테스트해볼,회전,범위,제한,설정할,작업,공간,범위가,노란색,이내,흔들리게,각도는,최대,범위이며,자연스러운,움직임,범위의,70%,정도,속도가,감소되기,시작,여러,개의,적용할,ctrl,또는,shift,다수의,선택할,ui,바로,편집,모드,되며,편리,조절할,루트,유닛이나,재생,캐릭터,보지,bake,컨트롤,파라미터로,가중치,제어하기,항상,간혹,중지해야할,필요가,게임,기절,캐릭터의,다리가,제멋대로,흔들리다가,멈추는,대표적일,편리할,준비,캐릭터가,움직이면,기다란,흔들릴,좌우로,간단히,만들었,실행,움직이며,머리카락도,관성에,파라미터와,간단한,스크립트,파라미터,만들어서,켜거나,끄도록,만들어,파라미터의,이름,float,타입,weightvalue,설정했는데,기억해둡시다,1로,가중치는,00,가지므로,파라미터도,타입은,weight,control,parameter,옵션,생성한,select,변경,사항,씬에,아래와,제어,gameobject,생성,apportrait,할당,숫자키,바꾸어,바뀌는,이용하기,뿐만,아니라,애니메이션으로도,가능,클립,add,timeline,parameters,타임라인에,키프레임,바뀌도록,만듭니다,가중치가,기능은,끄는,용도로,사용해주세요,가지,갑자기,연산의,튀는,현상,방지하기,위함,기능의,명칭은,가중치로,보간,아니며,일부,속성들,방식,가중치의,길지,않은,시간동안,jiggle,bone,refers,moves,reality,addition,physics,effect,particular,anyportraits,physical,effects,inertia,air,resistance,characteristics:,calculated,detecting,position,real,time,bones,work,helper,zero,length,change,both,unity,scene,animation,basic,shape,quality,further,improved,gravity,applied,reproduce,express,ik,chain,activated,feature,only,apportrait,disabled,script,setphysicenabled,bool,important,option,successive,tend,shake,sensitively,depending,performance,anyportrait,editor,simulation,results,may,somewhat,inaccurate,so,recommended,test,recording,video,screen,capture,function,turn,recorded,however,some,differences,movement,collision,supported,covers,long,hair,move,naturally,quickly,like,image,above,mesh,group,tab,select,setting,properties,appear,mass,higher,value,slower,heavier,k-value,property,original,form,larger,faster,elastically,restored,drag,degree,receiving,sensitive,external,movements,determines,overall,application,damping,shorter,shaking,large,elasticity,decreases,constraint,on/off,limit,angle,swing,restricted,rotates,-180,+180,degrees,initialize,values,pressing,exerts,random,force,rotation,range,switch,state,space,indicated,yellow,line,within,specified,maximum,actually,speed,starts,decrease,about,70%,natural,attribute,once,target,ctrl,shift,ui,away,mode,cannot,pressed,moving,conveniently,adjust,play,root,unit,character,workspace,bake,your,characters,controlling,weight,control,parameters,default,sometimes,stop,typical,example,game,stunned,arms,legs,shaken,stopped,case,would,convenient,able,much,behaves,parameter,prepared,wiggle,simple,right,launched,add,name,float,type,weightvalue,remember,ranges,00,same,types,activate,created,earlier,write,gameobject,written,assign,number,keys,animations,scripts,clip,timeline,keyframe,cause,back,weights,please,purpose,prevent,wrong,operations,suddenly,turned,fact,independent,interpolated,limiting,therefore,short,enable,disable,
메시,그룹,복제하기,복제자,선택,setting,duplicate,그룹이,복제,그룹은,모디파이어,복제되므로,동작,루트,유닛,등록되지,않은,상태,별도로,등록해야,원본의,그룹에,대한,애니메이션들도,애니메이션,서로,이름,가질,없으므로,변경하시는,duplicating,mesh,group,select,duplicate,setting,tab,duplicated,source,modifiers,registered,root,unit,register,animations,original,cannot,name,renaming,accordingly,
메시,그룹의,하위,객체,복제/이동하기,메시/메시,그룹,복제하기,setting,선택,복제자,duplicate,객체가,복제,복제할,그룹이,해당,그룹에,속한,그룹은,2개,이상의,부모에,속할,없기,별도의,생성,메시나,모디파이어가,적용,애니메이션의,타임라인,레이어로,등록,경우,레이어도,메시의,소속,변경,이동시키기,하위의,상위의,그룹이나,아니면,더욱,이동시킬,필요가,아래의,대로,가능하며,사항,하시길,변경할,migrate,메시가,최상위,속해,상태인데,자식,속하도록,바꾸어,select,그룹들,이전,자식의,이동하였,반대로,원래의,상위인,이동시켜,동일,부모,경고,메시지가,구조와,모디파이어의,따라,발생할,문제에,대한,안내,모디파이어는,그룹과,적용될,자신의,자식에,정보,정보는,제한적,가지는,시스템에,의한,이유로,바꿀,때는,인식할,문제가,원래,소속의,인식하지,못하기,기존의,데이터가,삭제,모디파이어,그룹에만,하였,메시지는,무시해도,상태라면,수도,있으므로,메시지,읽고,duplicating,migrating,sub-objects,duplicate,child,mesh,group,setting,tab,duplicated,way,objects,together,groups,cannot,belong,parent,created,modifiers,meshes,source,registered,timeline,layers,animation,clips,migrate,may,higher,one,vice,versa,change,instructions,root,target,select,migrated,before,step,contrary,move,same,warning,message,appears,guide,problem,occurs,depending,structure,scope,modifier,their,bones,conversely,belonging,due,having,limited,amount,about,children,reason,migrates,no,data,original,add,only,ignore,note,however,result,being,deleted,read,ok,problems,
모디파이어의,레이어,순서,가중치와,보간,방식,anyportrait는,다양한,모디파이어,등록해서,기능,사용,동일한,중복해서,등록,것도,가능하며,하나의,메시에,여러개의,컨트롤,파라미터,가능,처리,특정한,순서가,각각의,병합,방식도,선택,해야,페이지는,다수의,모디파이어와,하위의,키의,대해,세트,morph,상세,설정,화면,정보,표시하는데,ui는,3개의,구역,나뉘어,순서와,방식에,대한,color,option,on/off,모디파이어가,색상,할지,여부,결정,blend,method,이전의,정보와,weight,가중치,layer,up/down,바꿉니다,낮은,레이어가,계산,제어,주체,각각,key,세트간,처리도,동일,세트간의,방식과,세트가,실제,데이터는,저장,한개의,세트에,키가,저장될,clipboard,copy,paste,복사할,reset,value,선택한,초기화,리스트,항목은,순서대로,병합시,위치,삭제,파라미터의,키나,애니메이션의,키프레임,등이,해당,가진,순서에,따른,파라미터나,애니메이션,클립이,세트의,모디파이어간의,최종적,메시,그룹에,반영,우선,순위,모디파이어는,원칙,특성상,항상,처리되지는,간에는,처리되며,외에는,우선시,controller,animation,rigging,transform,physic,최대,1개만,적용해야,위한,중요한,가중치는,2가지로,interpolation,덮어쓰기,가중치가,1인,경우,하위,레이어의,무시,100%,모디파이어만,적용,이전,additive,더하기,가장,일반적,1일,100%의,정보는,방식일때,더하기가,아닌,2x,multiply,layer,weight,interpolation,order,various,functions,anyportrait,add,modifiers,register,modifier,times,control,parameters,mesh,however,processed,specific,choose,merge,results,process,describes,processing,key,sets,keys,example,detail,setting,screen,displays,information,consists,main,areas,merges,color,option,on/off,determines,performs,blend,method,merged,up/down,lower,calculated,subject,controls,number,sequence,merging,actual,data,clipboard,copy,paste,reset,value,list,item,position,remove,right,calculation,interpolated,keying,keyframes,animation,parameter,animated,clip,reflected,group,priority,principle,layers,depending,nature,exception,morph,controller,rigging,transform,physic,only,applied,important,settings,weights,handled,ways,overwrite,ignored,100%,current,previous,result,additive,most,commonly,performed,2x,multiply,instead,addition,
모디파이어의 레이어 순서, 가중치와 보간 방식
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색상,애니메이션,위한,모디파이어,설정,효과,적용,이용,캐릭터에,부여할,적용할,모디파이어는,transform,controller,animation,morph,효과에,대해서,transform과,morph는,동일한,처리,가지므로,필요에,맞게,사용,되겠,적용하기,컨트롤,파라미터,이용한,모디파이어에,지정,설정의,color,option,바꿉니다,파라미터의,세트의,편집,모드,상태,화면,상단의,속성,애니메이션에,켜고,프레임,선택한,속성이나,키프레임,ui에서의,효과가,방식,anyportrait,수식은,2x,multiply,텍스쳐,방식은,최대,2배로,밝아지거나,어두워질,수도,있어서,효과와,additive,포괄적,구현할,색상은,흰색이,아닌,회색,05,알파,채널에,모디파이어가,중첩,점점,투명해지는,특징이,modifier,settings,color,animation,effect,give,your,character,modifiers,effects,transform,controller,morph,processing,needed,colors,assign,control,parameters,change,option,setting,current,parameter,keys,being,activated,open,properties,top,screen,specify,turn,mode,keyframe,at,ui,formula,anyportrait,2x,multiply,result,texture,approach,twice,bright,dark,implement,additive,comprehensively,therefore,gray,05,rather,white,however,uses,alpha,channel,feature,becomes,transparent,overlapped,
color,only,모디파이어,컨트롤,파라미터나,애니메이션에,따라,메시의,색상,바꾸거나,숨기고자,이전까지는,주로,transform,이용,형태나,위치,바꾸지,불필요해,사용하기,모디파이어가,v133에,페이지,소개,메시,그룹의,modifier,선택한,상태,add,모디파이어의,리스트,controller,animation,파라미터에,의해서,색상이나,렌더링,여부,제어할,애니메이션의,키프레임,getting,started,link슬라임6_tf모드로얼굴제작,소개한,그대로,모디파이어로,재현,가능,메시들,선택,출력,설정,것과,메시들의,extra,모디파이어도,지원,option,옵션,활성화,파라미터의,또는,키프레임이,다이얼로그가,열립니다,순서,이미지,교체할,사용해야,경우,모디파이어는,단순한,기능만,담당,morph,물론이고,처리,속도가,빠릅니다,일반적으로는,최적화,목적,사용될,조건,만족,모디파이어만,사용이,그룹에,자식,그룹이,부모인,본들과,rigging,존재함,모디파이어에,부모,연결,여부나,제어자,만족한,사용할,사용해주세요,자세히,알아볼,드린,모양,상태로,기존의,대로,문제가,리깅,메시는,없다는,나타나는,그룹,통한,transform의,연산과,rigging의,연산이,충돌,이상한,움직임,보여주는,이슈로,제한되기,때문,해당,등록,제어,color,only,modifier,change,mesh,hide,control,parameters,animations,until,mainly,transform,however,seems,rather,unnecessary,even,shape,position,v133,nice,case,try,introduced,page,group,selected,add,controller,animation,modifiers,list,visibility,target,keyframes,reproduce,getting,started,link슬라임6_tf모드로얼굴제작,related,meshes,key,parameter,similar,setting,extra,option,activate,keyframe,dialog,opens,rendering,order,replace,images,faster,morph,handles,simple,functions,usually,optimization,purposes,conditions,child,bones,rigging,exist,parent,connected,cannot,satisfied,learn,about,description,follows,reproduced,situation,described,above,mouth,included,connect,state,usual,offending,tried,message,stating,rigged,added,limited,due,issue,operation,through,conflict,show,very,strange,behavior,register,
반투명,단계,메시,보이기/숨기기,color,옵션이,설정,모디파이어,이용,보이거나,숨기는,가능,기능,두개,이상의,전환,효과,만드는,때로는,전환될,단계가,없어야,필요도,image,switch,이름의,컨트롤,파라미터로,2개의,메시가,서로,샘플,만들어보았,파라미터의,0일,때는,파란색,하트가,나타나며,1일,초록색,사각형이,모디파이어는,transform,controller,이용하,option이,켜져,보실,파라미터가,1로,이동,위와,하트,사각형,서서히,자연스러운,애니메이션,존재,시스템에,의한,대체로,변환,적절,불필요할,파라미터,선택한,상태,option,아래에,위치한,toggle,visibility,without,blending,기능이,켜지면,보여지고,숨겨지는,불연속적,바뀝니다,바뀔,중간인,05,기준,나타나고,하트는,숨겨집니다,나타나기,메시들,전환할,기능은,유용할,show/hide,without,translucent,step,show,hide,meshes,modifier,color,option,function,effect,switching,sometimes,no,switched,created,sample,control,parameter,named,image,switch,“blue,heart”,appears,“green,square”,transform,controller,turned,moves,blue,heart,green,square,above,result,natural,animation,general,conversion,appropriate,some,cases,may,unnecessary,selected,toggle,visibility,blending,feature,showing,hiding,mesh,change,discontinuously,based,median,05,hidden,very,useful,appear,translucency,
리깅,모디파이어,rigging,메시에,본들,메시와,본,연결,움직일,있게,만드는,메시의,버텍스들과,연결하기,가중치,weight,설정,리깅의,핵심,anyportrait의,modifier,작업,위한,다양한,기능,제공,페이지,모디파이어의,사용,기능들,소개,페이지의,link캐릭터5_rigging모디파이어,getting,started,다루고,서의,고급,기능에,linkad_다양한리깅,해주세요,버텍스와,메시,그룹,선택,add,모디파이어에,등록,등록할,자동,편집이,시작,편집,모드,binding,시작되지,않았,start,단축키,메시가,상태,설정할,선택해야,버텍스에,대해서,부여,마우스,드래그하거나,ctrl+a,버텍스들,때는,버텍스들의,선택이,되며,툴,공간,색상의,본의,색상,또는,붉은색,바뀌는,옵션에,따라,색상이,다릅니다,정보에,bone,본과,일부의,버텍스들만,드래그,ctrl나,shift,선택할,관절,부위,간의,가중치가,서서히,버텍스들에는,약간의,가중치만,지정해줍시다,몇번,증가시킬,수도,2에,대한,정보가,색상도,이용,변경할,누르면,002,증감,005,방식,버텍스,본에,대해,이전,가까운,05의,할당,계속해서,이렇게,관절의,움직임에,자연스럽게,변형될,설정하기,모디파이어는,여러가지,편의,그중,가장,기능은,설정하기일,간단,수정자,본이,상태여야,이때,두가지가,버텍스가,1개이거나,해당,슬라이더,이용해서,수정할,할당할,정보,삭제하기,거나,잘못,적용되었,삭제할,필요가,작업이,anyportrait는,bake,무효한,삭제,성능에는,문제가,복잡한,경우,정보는,미리,삭제자,정보의,출력,화면,하단,보여질지,이미지가,색상과,출력될지,여부,결정,그라데이션이,버텍스의,외형과,출력되거나,원형,차트,출력될,이미지,안보이게,가중치의,정확한,시각적,장점이,그라데이션,변경,커질,수록,푸른색,변경하였,출력되며,내에서의,가중치들의,비율,정확히,영역은,리깅되지,않은,전체의,중인,본은,일부일,경우엔,할당되지,동안,보여질,화면의,하단에,보여주는,되어,보여줄지,3단계로,여부에,상관,반투명한,회색,보여줍니다,렌더링되지,리깅에,외형이나,크기,바꾸거나,가중치와,바꿀,다이얼로그,옵션들,자신에게,환경,만드세요,포즈,테스트,리깅이,적용되었는지는,하기,알기가,어렵,캐릭터가,취하도록,만들고,수정,반복해야,anyportrait,편리,수행할,있도록,중에,테스트할,pose,test,모드가,켜진,원래,상태로,돌아갑니다,reset,유지,원래의,자세로,복구,도중에도,움직이지,않는,선택한,등록/,등록하거나,인덱스나,개수,이름과,잠금,고정,지원,numpad,탭과,brush,숫자,패드,스타일로,모드와,브러시,편집할,전환,모드에,지정,가중치로,박스의,scale,105,095,보조,도움,주는,복사/붙여넣기,기능들과,복사,본들과,리스트,형태로,blend,주변의,바탕,부드럽게,분포,만듭니다,중심,분포되며,선택했느냐에,블렌딩,다르므로,수행,누른,블렌딩이,처리,normalize,auto,합이,1이,normalize가,항상,1로,보정,prune,0이거나,정보들,유용,rig,v118,기능이,대폭,개선,grow,버텍스로,1단계,확장,shrink,축소,select,vertices,ctrl,mac,command,기존에,rigging,modifier,bones,mesh,making,moveable,particular,setting,weights,connect,vertices,key,point,anyportraits,provides,variety,task,basic,usage,covered,link캐릭터5_rigging모디파이어,getting,started,linkad_다양한리깅,page,details,rig,various,cases,advanced,features,modifiers,group,tab,add,select,register,starts,registered,start,binding,editing,shortcut,key:,selected,bone,assign,dragging,mouse,pressing,ctrl,target,right-click,deselect,deselects,second,weight,tool,workspace,color,change,red,depends,option,designated,information,step,some,drag,additional,shift,it,joint,site,better,smoothly,increase,times,about,added,slightly,note,shortcuts,decrease,002,005,way,closer,before,assigning,05,assigned,larger,naturally,deform,moves,manually,values,convenience,most,simply,modify,only,vertex,same,slider,value,inputting,removing,zero,very,small,incorrectly,may,delete,even,without,anyportrait,removes,invalid,during,bake,no,problem,performance,however,doing,complex,idea,unnecessary,beforehand,remove,removed,visual,presentation,screen,looks,determines,image,rendered,weighted,colors,decide,gradation,determine,appearance,results,pie,chart,advantage,allowing,visually,exact,increases,blue,circular,shape,exactly,proportion,displaying,connected,maybe,part,case,lots,visible,work,display,unconnected,show,not,steps,shows,regardless,rigged,translucent,gray,settings,related,size,associated,environment,suits,options,dialog,pose,test,its,hard,know,worked,until,youll,your,character,different,poses,repeat,modifying,ability,easier,move,again,original,state,reset,maintaining,done,testing,doesnt,selecting,another,to/from,displayed,modified,index,number,name,lock,fix,function,functions,directly,numpad,brush,switches,pad,style,mode,numeric,increments,scale,multiply,box,105,095,assist,tools,help,selection,paste,auxiliary,list,blend,smooths,based,around,blending,vary,depending,pressed,little,bit,performed,normalize,auto,makes,sum,one,corrected,prune,useful,deleting,performs,v118,feature,significantly,improved,grow,expand,shrink,level,smaller,hold,command,mac,including,
다양한,서의,리깅,작업은,테스트와,수정,작업,통해서,퀄리티,향상시켜야,전문가들의,경험과,노하우가,요구,작업이기,포럼,리깅에,대한,정보,페이지는,작업에,어려움,겪는,분들,몇가지,대해서,해야할지,다룹니다,또한,각각의,대해,anyportrait의,기능,사용해야,상세,관절의,위치에,따른,차이,2개,혹은,이상의,본,연결,관절은,있어서,가장,중요한,부위,가중치,설정하느냐에,메시가,변형,모습이,달라지기,때문,가중치의,분포,바로,위치,이미지의,중심,연결될,아니면,가장자리,연결되어,관절,구성할,지는,문제,정답이,없으며,이미지에,만드는지에,여러분,비교,결정하시면,되겠,관절이,중심에,위치한,경우,경우는,안쪽,바깥쪽,움직이는,적합,안쪽과,바깥쪽이,균일,바깥쪽에,안쪽이,변형이,발생,바깥쪽은,비교적,겉보기에,방식은,사람과,동물의,관절들,무릎,손가락,방식,되어있,자신의,손가락과,만져서,뼈의,구성,접힐,살이,부풀며,접히는,묘사할,마지막,안쪽에,안쪽의,가작,적으며,바깥쪽의,커지는,특성이,이미지가,압축,부위가,적기,부피가,줄어드는,방지할,유용,옆모습의,사람의,경우엔,골반과,다리의,부서,방식이,사용될,수도,위의,3가지,분포가,완만,설정,사람이나,이미지,동작이,복잡,수작업,가중치가,이미지와,수정하였,부위의,더욱,급격,blend,사용,증감,위와,수정할,이렇게,수정한,나타날지,아래의,앞의,마찬가지로,따라,각각,적용되는지,약간,접히게,동물과,캐릭터의,대부분의,관절에,적용하기,상당히,많이,변형되면서,이상,보일,피부가,부풀어서,효과적,출력,막기,버텍스의,z-depth,필요가,linkad_버텍스zdepth,페이지,바뀌어도,바뀌지,연속,다수의,본들로,로프나,목도리,머리카락과,여러개의,본들,해야,경우가,움직임이,유연,특정,형성,아니라면,할당하기가,쉽지,이용,대로,시작이,본과,버텍스들,선택,선택할,본에,충분히,선택해도,이때,할당,단계,일일이,번거로울,뿐더러,보기도,어렵,포즈,테스트,당연하게도,1만,되어,보여질,순차적,넓은,범위의,몇차례,반복,마치,블러,효과,적용한,고르게,대해서도,실행,양쪽,끝에,본들에,가중치는,중간의,적용,유연한,형태의,모습,보여줍니다,필요에,증감하거나,blend의,횟수,조절,켜보면,복잡한,움직임에,자연스럽게,브러시,모드,이용하기,마우스로,설정할,두개로,예제,두개의,할당자,하는데,모드로,편리,1로,brush,툴,모드의,ui,numpad,기존의,숫자,패드,스타일의,툴과,전환,더하기,곱하기,연산이,주변과,만드는,단축키는,종료하려면,마우스,radius,브러시의,반경,단축키,크기,증감할,intensity,강도,버텍스가,상태여야,주변에,원형의,브러시가,radius의,증가,크기가,커진,상태로,문지르면,서서히,반대쪽,동일한,상태,문질러주면,귀에,세밀,편집,가능,버텍스,브러시로,비율에,분포하도록,만들,기능과,유사,주변의,버텍스들과,이용해서,간편,잠금,방지하기,3개,작업이,복잡해집니다,하느냐에,달라질,힘든,나중에,본의,영향,받기,작업한,왜곡되기,v118,이나마,예제의,형태는,세갈래로,나뉘어진,본들과,v자,중앙에는,3개의,리깅이,되어야,복잡해질,간단,예상대로,가운데의,버텍스들의,본인,bone,root의,아래,부분,기준,좌우로,좌우의,가중치도,서로,비슷,r1의,증가시켜,그대로,유지시켜,잠글,본은,버텍스에,편집이,제한되며,리스트의,아이콘으로도,기능은,특징이,모드가,종료,의해서,잠겨진,방지,상태라,할지라도,이유로,해당,선택한,blend나,normalize에,아주,약간의,변화는,크지,임의로,증가시켰,기능이,켜진,유지,겹쳐진,메시에,복사해야,중첩,복사,요긴,중복,겹쳐,메시들의,동기화,어색해지는,1개의,버텍스로,붙여넣는,것만,지원,v118에,기반,복사하기,pos-copy/paste,일괄적,예제에는,겹쳐져,옷이나,갑옷,장착,수행,많고,분포되어,가중치들,작업일,버텍스들에,가능한,pos-copy,저장,보간,수의,저장할,수록,정확,붙여넣,잠시,안보이게,만들었던,위쪽의,메시,보이게,만듭니다,add,rigging,모디파이어에,pos-paste,메시와,움직여보면,동기화되어,auto,rig,자동,대폭,개선,강력한,개발,관절로,간의,연결되지,않은,간에는,대해서만,범위는,분포에,결정되며,선택되지,버텍스들도,연산에,이미,범위가,바뀌며,연산할,예시,되었는지,구성되었어도,대체로,일부의,rig의,특성,활용,에러,줄여서,줄이고,전체,작업의,효율,높일,사용하기,돌아온,시작,항목,이용할,만들어집니다,주요,가까운,수행할,에러가,발생할,만한,가이드,정밀,수행하지,않아도,눌러,향상,만들어졌는지,움직여서,이전,자연스럽고,어색한,부분이,없어진,보실,높이는,용도로,사용되며,이후에,보정,리깅의,품질,향상시키는,연산,간혹,본이,버텍스와,적용될,막고,빠르게,모디파이어가,메시의,ctrl,mac,os,command,누른,다이얼로그가,search,이름,검색,리스트,shift,모양,아이콘,가까이,deselect,선택하거나,near,bones,별모양,아이콘이,cancel,취소,하기,select,하거나,제외할,apply,선택하지,실행한,특징에,계산,본들의,항상,상태라면,rigging,various,cases,task,needs,improved,quality,through,numerous,tests,modifications,work,requires,experience,know-how,experts,get,forums,covers,rig,some,having,trouble,explains,detail,functions,anyportrait,case,differences,position,joints,joint,bones,most,important,part,mesh,deformed,depends,weight,point,what,distribution,weights,connected,center,image,edges,matter,importance,isnt,exact,answer,youll,decide,yourself,suitable,move,inward,outward,inner,outer,sides,deform,uniformly,second,outside,inside,quite,largely,relatively,apparently,very,deformable,humans,animals,arms,knees,fingers,etc,actually,way,your,bone,location,touching,finger,knee,constructing,allows,represent,inflation,fold,flesh,folded,deformation,minimal,large,useful,avoid,reducing,volume,compressed,small,area,person,side,may,junction,pelvis,legs,above,smooth,however,motion,complicated,requiring,manually,modification,modify,follows:,modified,like,rapidly,fewer,blend,increasing,decreasing,results,look,different,description,compare,based,slightly,characters,bit,strange,human,animal,approach,effective,skin,swollen,vertex,z-depth,prevent,displaying,strangely,linkad_버텍스zdepth,related,page,change,much,even,changed,series,ropes,shawls,long,hair,consecutive,particular,easy,assign,unless,objects,movement,flexible,formed,specific,locations,follows,vertices,start,enough,near,their,“1”,step,cumbersome,hard,result,pose,test,function,naturally,only,entered,feature,sequentially,select,time,fairly,wide,range,times,evenly,distributed,blur,effect,again,continuously,appear,both,ends,middle,gives,pretty,shape,necessary,increase,decrease,adjust,number,applied,turn,complex,movements,brush,anyportraits,mode,mouse,cover,example,consisting,ones,ears,rigged,handy,basic,tab,tools,numpad,switch,pad,add,multiply,brushes,multiplies,smooths,surroundings,values,shortcut,key,keys,exit,right-click,it,radius,size,intensity,left,selected,shortcut:,circular,around,increased,rub,clicked,opposite,right,ear,ratio,helps,similar,smoothly,surrounding,softly,tool,easily,lock,changing,areas,hardest,vary,depending,heavily,influenced,later,earlier,likely,distorted,v118,help,problem,shows,v-shaped,simple,complicatedly,assigned,root,lower,similarly,r1,keep,value,limited,all,checked,icon,list,features:,exited,released,prevents,locked,“other,bones”,being,state,edited,reason,slight,normalize,pressing,several,reduced,remain,before,overlapped,meshes,copying,reduces,unnecessary,duplicating,awkward,synchronized,overlapping,copy,pasting,another,position-based,pos-copy,paste,batches,attached,clothes,armor,resetting,equally,daunting,possible,interpolates,pastes,target,accurately,visible,modifier,pos-paste,copied,almost,identically,source,moving,sync,auto,automatically,greatly,developed,convenient,powerful,jointed,hands,somewhat,discretely,directly,other,processed,determined,unselected,referred,calculation,already,weighting,calculated,working,although,overall,seems,advantage,reduce,errors,efficient,initial,property,characteristics,described,makes,accurate,main,nearest,dont,cause,guided,tasks,precise,done,really,natural,efficiency,afterward,recommended,further,improve,additional,selecting,calculates,sometimes,by,quickly,hold,ctrl,command,mac,os,dialog,appears,search,name,find,shift,star,close,deselect,selects,deselects,execute,cancel,icons,exclude,apply,without,executing,features,weighted,executed,including,
물리,모디파이어의,상세,설정,physic,모디파이어,이용,효과,메시,각각,재질,가지며,버텍스에,재질이,적용,정도,weight,부여,페이지는,재질의,항목에,대해,important,vertex,효과는,모드,일괄적,적용되지,일명,튀는,현상,방지,하기,일부의,버텍스,제외는,보정,수식이,vertex는,효과가,의미,줄이나,머리카락의,물체의,무게,중심,옷의,가장자리,극대화,지점의,지정,tool,가중치,가감할,blend,선택한,버텍스들의,부드럽게,만듭니다,grow,shrink,선택,버텍스의,범위,확장하거나,축소,viscosity,group,id,점성도,그룹,동일한,가진,인접한,점성력,가집니다,복수의,지정할,프리셋,이름,적용한,경우,프리셋의,이름이,base,setting,속성,mass,질량이며,damping,air,drag,제외,내부,힘에,이동,것에,대한,저항력,바람,wind,등의,외부,move,range,위치로부터의,제한,반경,stretchiness,버텍스간의,거리,기준,가까우면,멀어지고자,하며,멀면,가까워지는,k-value,장력의,실제,공식과,달리,이상의,얇은,정도의,장력은,100의,stretch,장력,인해,신축,비율,10은,±100%,증감,의미하며,05는,±50%,inertia,관성,속도,유지하려고,속성이며,0~1의,restoring,복원,관성이나,원래,위치로,돌아가고자,탄성과,유사한,성격,1이며,이내인,약한,복원성,고무와,탄성은,이상이며,탄성이,강한,100,점성,id가,인접,버텍스간에,수록,버텍스가,움직이려고,성질이,강해집니다,gravity,중력,고정,constant,지정하거나,컨트롤,파라미터,control,parameter,연동할,중력과,힘의,방향이,주기적,바뀌는,특징이,random,size로,축에,변화량,정할,physics,presets,다이얼로그,설정할,만드는,어렵,몇가지,대해서,설정해보시는,흔들림이,크지,하거나,늘립니다,range의,ratio,형태,유지하기,힘듭니다,inertia의,지나치게,많고,멈추지,drag의,03,이상이,08,이하가,stretchiness의,inertia와,늘어나거나,수축될,ratio가,05,왜곡,줄이고,체크,detailed,settings,physics,modifier,modifiers,give,physical,effects,mesh,material,gives,weight,vertex,describes,item,important,batches,avoid,so-called,error,corrected,formulas,except,some,vertices,refers,whose,without,compensation,recommended,specify,effect,maximized,line,hair,center,gravity,object,edge,garment,tool,add,weights,blend,smooths,grow,shrink,expand,reduce,range,viscosity,group,id,assign,adjacent,viscous,power,ids,preset,name,applied,appears,base,setting,basic,properties,mass,damping,resistance,moving,internal,force,air,drag,external,forces,wind,move,restricts,movement,position,stretchiness,property,acts,close,away,far,get,closer,k-value,tension,actual,formula,more,thin,cloth,tensile,strength,100,stretch,limits,rate,stretching,due,means,100%,increase,decrease,05,50%,inertia,inertial,attempts,maintain,current,speed,restoring,restore,original,resemblance,elasticity,within,weak,resilience,strong,like,rubber,very,elastic,applies,specified,larger,value,stronger,try,together,constant,control,parameter,characteristic,direction,periodically,random,size,determine,periodic,variation,axis,presets,opens,dialog,tips,materials,difficult,think,cases,shaking,large,uncheck,ratio,shape,shake,too,much,stop,03,higher,08,lower,low,values,overstretched,excessively,contracted,distortion,limit,
물리,모디파이어,프리셋,이용,손쉽게,재질,만들,있고,메시에,복사,것도,가능,physics,presets,누르면,다이얼로그,프리셋에는,몇개의,사용될,재질이,바로,사용,가능하며,수도,저장,영역,리스트,선택한,프리셋의,속성,적용,닫기,저장하기,이름과,아이콘,선택,regist,preset,적용하기,적용자,apply,삭제,remove,삭제할,presets,physics,modifier,physical,easily,materials,meshes,pressing,opens,preset,dialog,away,your,own,save,area,list,material,properties,close,window,saves,current,name,icon,regist,select,apply,remove,delete,
모디파이어,잠금,고급,설정,안내,기능은,anyportrait,v130,삭제,linkad_모디파이어편집옵션,편집,모드,옵션,대체,다수의,등록해서,anyportrait의,특징,수정,문제,야기할,사용자가,작업,1개의,모디파이어만,수정할,있도록,제한,도중에도,실행할,이것,제어,기능,modifier,lock,이라고,페이지는,기능에,대해서,자세히,알아봅니다,기존의,튜토리얼에,transform,controller,하였,모디파이어는,컨트롤,파라미터에,head,bone과,neck,bone,움직,애니메이션에,파라미터,타임라인,이용,그림과,고개,평소와,애니메이션,편집모드,켜고,animation,키프레임,이때,드는,처리는,무시,처리가,규칙에,상태,실행되지,않기,때문,규칙,잠겨진,상태일,선택,rigging,실행,풀려진,모디파이어와,동일하거나,편집될,제외한,나머지,실행이,계열의,모디파이어일,경우,또는,morph,모디파이어인,경우가,이에,해당,선택한,physics,모디파이어가,잠금의,설정창,열어,ctrl,누른,채로,mac,osx,command,모디파이어의,잠금/,상태의,정할,설정창이,설정들,mode,잠금이,unlock,calculating,transformations,unregistered,objects,중인,모디파이어에,등록되지,않은,객체는,규칙이,적용되지,않아도,객체에,한해서,정상,계산이,진행,render,calculated,colors,색상,속성에,적용하지,preview,bones,경우의,본의,모습,미리볼,show,list,처리,리스트,화면,좌측에,보여줍니다,계산,color,속성이,켜진,출력,restore,settings,복원,변경,여러분이,편리한,방식,설정하시면,되겠,설정은,자동,저장,활성화,외곽선이,파라미터의,받는,bone의,나타나므로,이미지와,나타날,최종,예상,작업할,리스트가,스택의,순서대로,출력이,아이콘과,이름,커서와,노란색의,글씨로,실행되어,객체의,연산에,적용,불이,전구의,아이콘이,잠겨,꺼진,전구,일부의,객체에만,밝은,메시,결정할,속성,연산,여부,아이콘,경우엔,검은색,누르거나,상태로,전환한,뒤의,리스트의,않음,되며,설정에,따라,화면과,뿐만,아니라,그룹의,호출할,advanced,settings,modifier,lock,note,feature,removed,anyportrait,v130,replaced,linkad_모디파이어편집옵션,options,registering,modifiers,however,modifying,cause,problems,therefore,work,limited,only,some,cases,during,editing,control,called,provides,about,locking,example,transform,controller,tutorial,moves,head,bone,neck,parameter,timeline,animation,character,look,right,usual,turn,mode,select,keyframe,time,turning,ignored,processed,rule,execute,rules,executed,rigging,unlock,unless,edited,case,series,morph,physics,open,setting,window,while,holding,ctrl,mac,osx,command,status,appears,locked,unlocked,calculating,transformations,unregistered,objects,registered,subject,calculations,proceed,render,calculated,colors,color,property,preview,bones,applied,show,list,being,screen,calculation,output,restore,restores,their,values,changed,convenient,way,automatically,activate,outline,additionally,final,result,appear,image,order,stack,icon,name,printed,yellow,small,cursor,state,operation,object,lighted,light,bulb,no,slightly,determines,mesh,shows,operate,black,pressing,switch,except,selecting,may,differ,depending,call,setup,clicking,group,
편집,모드,옵션,기존의,모디파이어,잠금,기능이,anyportrait,v130,개선,모디파이어나,애니메이션의,모디파이어가,동작할지,작업,공간,객체,보여지는지,설정할,페이지,모드에,대한,여러가지,옵션들,설정,보기,메뉴의,edit,options,항목,위와,메뉴,settings,옵션들에,동작,동작할지에,관한,미리,본이나,색상의,연산,위한,옵션의,열어,선택,화면,모드의,옵션들과,잠금이,자동,켜지는,경우,아닌,만들지,모디파이어에,등록되지,않은,객체들,회색,보이게,선택되지,않게,모디파이어와의,미리볼,있도록,하기,편하도록,리스트,출력,초기화하거나,설정창,닫는,켜면,정보가,공간에,동작할,anyportrait는,여러개의,자유롭게,복합적,특징,가집니다,유연한,방식의,시스템,특성,모디파이어만,제한점이,제한점,완화하였,가능한,충돌이,옵션이,제공,간단한,샘플,준비,morph,메시에,적용,슬라임이,변형,만들었,transform,본에,적용하였,rigging,모디파이어도,상태,본의,움직임에,움직,적용되었는지,컨트롤,파라미터로,제어,동작하도록,만들어,켭니다,파라미터에,따라,본들,움직일,modifiers,no,conflict,단축키,아이콘이,바뀝니다,해당,파라미터,변경,기존에는,동작하지,않으므로,변경해도,메시가,변경되지,메시,모디파이어의,영향,받는,반대로,메시의,버텍스들,편집할,상태가,모디파이어와,본들과,움직이는,또한,켜진,가능해졌,규칙은,중인,key,객체들에는,적용되지,모디파이어는,중이,객체들에,규칙에,샘플이,동작하였는지는,본들만,메시들에,morph모디파이어가,적용될,있었,않았기,때문,경우엔,메시들만,제어되므로,본들에,마치,기능은,메시와,본,서로,등록,효과적,물론,따르면,적용이,앞의,예제,다뤘,동일한,살펴,controller,animation,공통,편집하도록,테스트용,구성,타임라인은,타입과,타입,각각,하였,오직,emotion이,메시만,위의,emotion,메시는,모디파이어에만,키프레임,의해서,타임라인,활성화되어,대부분의,드린,객체에는,않기,형태,종료해야,출력하기,show,non-edited,object,gray,alt+g,옵션은,모디파이어로,제외한,나머지,보여주는,기능,쉽게,구분할,있어서,편리,객체의,유지하기,selection,lock,objects,alt+d,유지,방식,아이콘,푸른색,열린,자물쇠,붉은색과,푸른색의,선택할,항상,여부에,상관,해도,사용하거나,적절한,선택하기,힘든,경우가,도움이,미리보기,1개의,중에,모디파이어들의,본과,색상에,색상,움직이고,녹색,사용,render,calculated,colors,alt+c,preview,bones,alt+b,선택한,노란색,외곽선의,형태로,보여집니다,색상은,변경할,미리보기와,미리보기가,색상과,미리보기인,나타나는,아이콘들,options,modifier,lock,improved,edit,anyportrait,v130,behaves,mode,objects,appear,workspace,describes,various,one,settings,view,menu,menus,operation,modifiers,operate,preview,previewing,calculation,result,bone,color,open,setting,screen,additional,along,selection,turns,automatically,work,registered,gray,selectable,list,operating,initialize,close,window,turned,feature,complex,freely,flexible,characteristic,limitation,only,relieves,bit,whenever,possible,ie,no,conflict,users,option,allowing,simple,sample,explanation,morph,deforms,shape,slimes,meshes,transform,moves,bones,rigging,applied,slime,movement,controlled,control,parameters,together,turn,move,shortcut,multiple,state,status,icon,above,parameter,slider,edited,previously,changing,affected,conversely,vertices,mesh,way,turning,apply,rules,different,follows:,keys,being,except,available,worked,rule,follows,controls,selected,however,time,looks,words,effectively,course,may,cases,example,covered,case,target,look,object,step,prepare,controller,animation,common,testing,configured,timelines,respectively,called,emotion,both,keyframes,deformed,timeline,including,activated,most,described,displaying,non-edited,show,alt+g,rest,lot,convenient,targets,easily,identified,keeping,alt+d,keep,behavior,release,key,red,blue,instead,default,maintained,targeted,cannot,regardless,even,released,difficult,appropriate,helpful,results,operated,working,prepared,green,coloroption,render,calculated,colors,alt+c,values,appears,alt+b,form,yellow,outline,icons,
렌더링,순서와,이미지,전환하기,애니메이션이,재생되거나,게임이,실행,도중에,메시의,순서,전환해야,경우가,또는,스크립트,경우도,기능들의,특징은,모디파이어와,달리,연속성이,없다,2개의,기능은,방식,설정,해야,anyportrait,이것,extra,설정이라고,부릅니다,컨트롤,파라미터로,제어하기,파라미터,extraoption이라고,이름,지정,메시,그룹,선택,modifier,add,morph,controller,모디파이어나,transform,모디파이어,교체할,모디파이어는,animation,color,only,자식,바꾸는,것도,가능,오직,메시에만,적용되므로,경우엔,이용하실,바꾸고자,파라미터의,생성,모디파이어에,메시와,등록,슬라이더,움직이고,화면,option,활성화,편집,모드,켭니다,단축키,상단,설정의,속성,다이얼로그,활성화하기,3단계의,옵션,단계,거쳐야,1단계,모디파이어의,2단계,메시에,대한,키프레임에서의,3단계,depth,변경,변경에,1단계는,활성화되었으므로,수행해야,상태로,전환,순서에,해당,변경할,delta,depth의,-2,이동,다리가,뒤로,리스트,메시나,그룹이,나타나지,바꿀,뿐만,아니라,하위,그룹도,클리핑,이동이,불가능,properties,구성은,키에,켜거나,끕니다,offset,설정이,적용,범위,1에,가까울,수록,넓은,범서,image,전환할,교체할지에,대해서,각각,설정할,탭이,켜진,경우,상자,바꿀수,그룹들의,리스트와,화살표로,close,움직이면,다리의,순서가,바뀌는,하실,테스트,atlas의,구조가,비슷해야,머리의,바꾸어,머리,head,keys,파라미터에,상태,수행,상단의,extra의,바꿉니다,select,변경자,이미지가,changed,슬롯에,등록되며,교체에,original,slot,후의,이미지로,전환될,선택할,애니메이션에,적용하기,이나,이용,애니메이션,바꾸거나,만들기,전에,작업,타임라인,레이어,활성화할,키프레임,모드가,켜져,있지,나머지,이용한,동일,예시로,복습,만듭니다,재생,실시간,애니메이션에서의,다이얼로그의,다릅니다,target,frame,키프레임의,위치가,표시,누르면,이전,이동되며,숫자,오프셋,범위가,키프레임에,적용할,오프셋이,05가,아닌,06인,이유는,범위와,겹치게,위함,의미,위치나,회전,크기,색상,연속,변화에는,필요하지,설정은,연속적이지,않은,변화이기,어느,시점,적용이,되어야,설정해야,key,a와,b가,있다고,가정,파라미터나,등의,바뀌면,바뀔,오프셋은,b로부터의,거리,숫자가,커질,영역이,커져서,최대인,1이,확장,05,때는,b의,중간,지점,줄여서,02로,프레임의,b에,가까워야,08로,증가시킨,바뀌어도,바로,애니메이션의,2개,키프레임과,키프레임과의,비교,위한,방향은,달라도,증가,해야할,점이,애니메이션은,커브에,의해서,보간,가중치가,결정,오프셋도,커브의,형태에,영향,단순히,의한,가중치,기준,여부가,오프셋의,프레임,적용될지,여러개의,객체,v134,객체들,선택한,지원,메시들,키프레임이,메시들의,제어할,이때,노란색,변화은,하나에,대해서만,보여집니다,하나,변화,보여지는,객체들의,선택되지,보여지지,각기,객체의,인한,공간,하셔야,서로,같아져,버리면,되는지,top+10로,마찬가지로,top+10,이동하도록,두개의,depth는,같아진,가진,기존의,순서대로,렌더링이,설정에,동일한,v134부터는,아래의,규칙에,따라,반영,detph가,요청이,감소,요청,우선,처리,증감,방향,많이,depth가,간주,switching,rendering,order,images,sometimes,switch,mesh,animation,plays,game,running,or,may,without,script,modifiers,no,continuity,functions,anyportrait,called,extra,option,controlling,control,parameter,add,named,extraoption,example,select,group,modifier,tab,morph,controller,transform,six,types,replace,color,only,change,child,groups,however,applies,meshes,case,whose,record,key,register,move,slider,generate,second,activate,pressing,setting,screen,turn,mode,shortcut:,top,open,properties,dialog,go,through,activation,steps,step,1:,2:,keyframe,3:,changing,depth,image,activated,perform,state,clicking,alternatively,delta,leg,moved,backward,moving,-2,list,appear,objects,sub,reordered,clipped,movable,basic,configuration,follows,turns,current,offset,sets,range,applied,closer,wider,specify,time,selected,input,box,changes,arrow,along,close,closes,parameters,testing,structure,atlas,similar,head,keys,edit,proceed,follows:,registered,changed,slot,actually,toggles,original,displayed,release,options,settings,selecting,timeline,layer,work,rest,procedure,review,switched,real,slightly,different,target,frame,position,number,moves,respectively,reason,06,instead,05,overlap,about,required,continuous,rotation,size,non-contiguous,what,assumed,values,keyframes,results,rendered,distance,larger,value,area,becomes,max,extends,02,increased,08,immediately,animations,offsets,comparison,previous,increases,although,direction,careful,here,determined,interpolation,weighting,curve,therefore,affected,shape,played,determines,based,weight,determine,respect,v134,once,indicated,yellow,another,few,things,point,unselected,workspace,happens,become,same,top+10,checking,rules,requests,increasing,detph,precedence,over,decreasing,increase/decrease,processed,considered,
슬롯,이용한,복사/붙여넣기,컨트롤,파라미터,이용,모디파이어,이용할,2개,이상의,key,에서의,합친,만들어야,경우가,들면,모습과,위쪽,모습,합쳐서,위의,대각선,방향,만드는,경우,페이지,복사하기,slot,다룹니다,기능은,모디파이어에만,지원,transform,controller,간단한,예제,구성,메시가,아래에,위치해,vector2,타입의,파라미터로,메시의,위치,제어,파라미터도,아래,기준,파라미터에,맞게,위와,위치하도록,만들었,메시는,따라,+y,움직이거나,+x,움직,위치들,합성,+xy,만들어,하기,전에,위쪽에,슬라이더,생성,두개의,+y와,복사해서,붙여넣어,이동,위치에서,위로,선택,copy,해당,슬롯에,저장,비어,색칠,바뀝니다,복사합시다,붙여넣,새로,ctrl+,mac,command+,슬롯이,푸른색,슬롯의,선택이,취소,슬롯만,누르면,보라색,이때,색상은,보라색이,슬롯은,최대,4개,선택할,방식,합성할지,sum,paste,합쳐져서,이동한,메시,+x와,+y가,+xy의,위치로,average,눌러,가운데,+y의,평균,여러개의,객체들의,anyportrait,v132,객체들,선택한,각각에,모디파이어의,복사할,하나의,객체,때와,별개로,동작,아래의,읽어보실,준비,1개의,파란색,메시와,3개의,주황색,모디파이어가,등록되어,상태,모디파이어에,등록,파라미터의,각각,복사,독립적,이동하도록,변경,메시만,반대로,해서,메시들,적용해보고,차이점,적용하기,적용되기,때문,한개의,객체가,적용,정리,경우와,경우의,두가지,경우로,구분,경우에,객체에도,가능한,적용될,경우에는,객체에만,경우에도,슬롯들의,병합해서,가능,copy/paste,slots,modifiers,control,parameters,may,result,combining,values,keys,example,combine,face,toward,left,up,up-left,covers,key,note,only,simple,transform,controller,modifier,configured,above,mesh,down-left,position,controlled,parameter,vector2,type,based,positioned,down-right,match,words,moves,+y,right,+x,depending,meshes,up-right,+xy,add,place,slider,paste,move,base,slot,copy,save,saving,empty,circle,filled,second,way,together,newly,created,addition,ctrl+click,mac,command+click,selected,blue,slot:,selection,released,clicked,pressing,saves,purple,additionally,color,becomes,choose,sum,method,combined,moved,being,moving,location,step,average,center,copying,objects,anyportrait,v132,selecting,once,however,operates,independently,object,recommended,read,description,prepared,like,explanation,one,three,orange,registered,respectively,storing,targeting,single,multiple,store,change,state,reverse,time,all,including,difference,copied,value,stored,applied,conversely,summarize,above:,cases:,case,merge,even,
속성,지정,붙여넣기/초기화,컨트롤,파라미터와,연결,모디파이어,편집할,복사하거나,초기화,항상,데이터가,anyportrait,v140에,기능,이용,복사나,초기화의,사용자가,선택할,준비한,예제,morph,transform,모디파이어로,움직일,객체들,버텍스와,핀에,적용하거나,본에,적용해보고,해보는,controller,버텍스는,물론이고,핀들,편집,파라미터,모디파이어에,등록,핀의,위치,변형,색상,노란색,변경,상태,형태나,색상에,대한,초기화하거나,키로,복사,reset,value,초기화될,선택,다이얼로그가,다이얼로그의,구성,버텍스나,핀만,할지,여부,메시의,보이기,extra,옵션,완료시,또는,붙여넣기,실행,apply,누르면,위와,pins만,눌러,속성은,그대로,유지,상태로,위치만,color만,형태는,색상만,원래의,돌아갑니다,일부의,버텍스들만,초기화자,버텍스,누른,vertices만,켭니다,only,vertices/pins,켜고,버텍스들의,기능은,키에,복사할,때도,사용될,복사자,옮깁니다,copy,슬롯에,저장,붙여넣어질,슬롯,paste,붙여넣을지,vertices와,선택한,위치가,또한,모디파이어에도,적용,vertices,pins,옵션이,다이얼로그,설정할,애니메이션의,경우,메시,키프레임,지정할,구분하지,복사되거나,paste/reset,specifying,properties,modifier,associated,control,parameter,data,targeted,copying,resetting,values,anyportrait,v140,user,property,copied,reset,example,prepared,explanation,objects,move,morph,transform,connected,parameters,explains,vertices,pins,bones,controller,together,register,add,key,position,color,yellow,deformed,shape,state,another,value,dialog,selecting,appears,configuration,target,only,mesh,visibility,extra,options,execute,paste,selection,complete,apply,transformed,above,try,remain,same,selected,maintained,returns,original,some,pressing,turn,enable,vertices/pins,option,positions,whose,copy,save,slot,pasted,applies,initialize,instead,case,animation,specify,pasting,initializing,keyframe,targeting,targets,initialized,regardless,
transform,모디파이어에서의,회전,controller,모디파이어의,객체,회전에,몇가지,이슈들에,대한,피드백,받았,v134,두가지로,정리,문제,해결하였,하나는,애니메이션,편집,이미,도입되었던,각도,제한,이며,벡터에,의한,하기,기능은,시에,존재한,기능,그대로,가져온,페이지,사용법,간단히,소개,사용될,예제,본이,1개의,메시가,연결되어,모디파이어,적용하,본,회전시켜보겠,마우스,이용,시계,반대,방향,회전하도록,만들고자,180도,넘어간,시점,갑자기,각도가,음수로,전환,상태,컨트롤,파라미터로,움직여보면,의도한,방향의,반대로,회전해버립니다,anyportrait의,기즈모에,제한이,설정되어,때문,기즈모,회전할,경우,-180~+180로,만듭니다,경우엔,필요,ui,180,무한,상태로,변경,넘어도,계속,증가,완성,대로,어려운,주제일,anyportrait,보간할,때는,가장,명쾌한,문제가,발생,2개,이상의,키들,보간,순환되어,연결,키프레임,기반의,위의,발생하지,vector2,타입의,파라미터,사용,조건이,만족되어버리는,해결하기,각도에,회전이,아닌,기법이,모디파이어가,모디파이어에,등록,파라미터에,따라,전방향,이동,파라미터의,방향에,맞게,움직이도록,만들었,본은,움직이는,근데,일부,구간,이상한,한바퀴,돌면서,부분이,회전의,문제점,v134에,설정,rotation,angle,vector로,정상적,방식은,접근법,수행,벡터로,변환한,가중치가,적용,벡터,계산,각도로,변환,거칩니다,덕분에,순환,경우나,복잡,합이,직관,연산,통해,구할,방식이,만능은,각각의,가진,한계점,있거나,키들의,보간시,의도하지,두개의,정확히,이루는,0이,보간이,불가능한,경우가,합의,특성상,회전은,이내로,성능이,떨어집니다,rotation,transform,modifier,weve,received,feedback,some,issues,rotating,objects,controller,v134,problem,solved,arranging,main,categories,limitation,already,introduced,animation,editing,vector,turn,angle,feature,exists,animations,related,page,briefly,it,example,bones,mesh,attached,going,rotate,bone,counterclockwise,mouse,however,goes,beyond,180,degrees,suddenly,switches,negative,move,control,parameter,state,intended,actually,rotates,opposite,direction,anyportraits,gizmo,enabled,default,causes,constrained,-180,+180,object,case,release,change,infinite,again,keep,increasing,even,finished,result,rather,difficult,topic,interpolating,value,anyportrait,most,obvious,way,problems,arise,when:,keys,large,difference,cycled,happen,keyframe-based,vector2,condition,satisfied,solve,interpolation,technique,added,directions,generally,moves,sections,strange,described,earlier,called,settings,normally,changes,approach,performs,different,once,computes,weighted,sum,through,converting,back,thanks,complexly,interpolated,values,obtained,intuitive,operation,perfect,limitations,method,cons,rotated,unintended,may,forming,exact,degree,due,nature,summation,rotations,limited,within,calculation,complicated,performance,slightly,reduced,
morph,모디파이어,이용하기,anyportrait,v140에,pin,툴,이용,버텍스,모핑,작업,훨씬,효율적,페이지,다룹니다,메시에,아래의,메뉴얼,보실,하기,귀여운,캐릭터,준비해봤,캐릭터의,볼록한,살짝,잡아당기는,모습,만들어,모디파이어로,움직이려면,핀이,되어있어야,메시,선택,메뉴,핀들,이미지에,맞게,연결,방식,모핑의,메시들에,제어하기,위와,컨트롤,파라미터,생성,그룹,modifier,add,controller,select,화면,ui,편집,모드,켜고,선택해도,적으로는,보여지지,버텍스가,아닌,변경,단축키,alt+t,메시의,공간에,보여집니다,파라미터에,볼이,잡아당겨지도록,ui의,슬라이더,움직여서,만듭니다,모양,바꿀,소수의,이용함으로서,시간,단축할,편집과,ffd,soft,selection,blur,도구,편집할,수도,또한,복수개의,것도,가능,메시들,모디파이어에,등록,두개의,메시들의,더욱,물론,상태,세밀,대강의,형태,만들고,마무리,버텍스로,이동시켜서,변형,애니메이션용,이용할,animation,애니메이션,타임라인,레이어로,키프레임,전환,동작,방식과,특징,얼핏,핀은,마치,본,이용한,리깅,rigging,본이,transform,의해서,모디파이어의,있음,예상할,핀에,의한,버텍스의,움직임,계산,일반,모핑이나,리깅에,비해,복잡,편리한,기능,게임,중에,높은,성능,사용하기,리깅과,데이터가,저장,활용되어야,bake,바뀌는지에,관한,그림,에디터에서의,모디파이어는,버텍스와,대한,데이터,데이터는,데이터로,합쳐집니다,연산,통해서,게임에서의,복잡한,연산은,하지,오직,연산만,빠르게,수행,유지할,미리,최적화에,도움이,이로,보간,연산에,변화가,생기게,핀의,움직임은,바로,보간되지,존재하지,않기,연산의,없기,때문,각각,버텍스들의,위치가,변환,위치,데이터들간의,보간이,서로,형태의,비슷,움직이도록,만들어보고,차이점,비교,메시에는,핀과,움직이는,기법,적용,본과,transform/rigging,만들었,파라미터의,키에서의,모습은,같아,움직여보면,차이,본에,메시는,회전,도중에,이상한,가지는,본의,회전이,정보가,선형,보간만,나타나는,본은,비슷해보이더라도,보이기,사용,목적에,따라,이용되어야,보조,도구로서,활용,가장,작업할,없어요,툴은,영향,받지,빈번,모디파이어와,혼란스럽게,만드는,내부,테스트,있었,예외적,옵션,linkad_모디파이어편집옵션,꺼지도록,구현,부분에,피드백,주시면,사용성,개선에,하겠,pins,morph,modifier,pin,tool,anyportrait,v140,makes,vertex,morphing,much,efficient,covers,add,mesh,manual,prepared,cute,character,explain,characters,cheek,slightly,pulled,move,menu,image,connect,them,way,meshes,target,control,parameter,created,above,group,tab,controller,select,side,screen,key,ui,even,turn,edit,mode,default,change,instead,shortcut,key:,alt+t,workspace,pull,parameters,moving,slider,shape,vertices,few,greatly,reduce,working,time,similar,editing,ffd,soft,selection,blur,register,together,your,work,course,detail,state,would,approach,rough,finish,deform,available,modifiers,animation,timeline,layer,keyframes,switch,animations,glance,seem,behave,rigging,bones,however,difference,edited,transform,whereas,subject,fact,calculating,motion,complicated,general,therefore,order,convenient,feature,high,performance,during,gaming,data,utilized,illustration,bake,process,editor,calculates,both,performed,merged,through,operation,game,perform,complex,only,quickly,maintain,pre-calculating,baking,helps,optimization,interpolation,calculation,movement,keys,interpolated,directly,exist,cannot,subjected,positions,calculated,transformed,position,try,similarly,different,compare,differences,animated,hand,transform/rigging,although,techniques,looks,almost,identical,big,being,moved,rotating,very,odd,in-between,technique,left,no,rotation,like,bone,linear,result,appears,look,show,results,depending,purpose,use,utilize,secondary,cant,affected,our,internal,testing,most,users,confuse,option,linkad_모디파이어편집옵션,related,page,turned,give,feedback,regard,usability,improvement,
애니메이션,파일로,내보내기/가져오기,만들고,데이터,캐릭터에,적용할,때가,apportrait에,적용하거나,메시,그룹에,적용,형태와,구조가,캐릭터에도,있어야,export/import,누르면,정보,내보내거나,가져올,다이얼로그,내보내기,export,파일,저장할,가져오기,적용하기,임시로,비어,만들었,키프레임은,없으며,데이터가,전달될,타임라인만,load,file,저장,정보가,하단에,각각,메시/메시,그룹,컨트롤,파라미터,타임라인,이벤트,구분,상태로는,바로,적용될,탭에,대해서,연결,mapping,해야,not,selected,화면,선택할,활성화,완료,연결이,완료되었,양쪽의,이름이,방식,가져오고자,데이터와,작업,반복해야,애니메이션이,복잡,객체가,시간,요구할,빠르게,일괄적,기능,사용,편리,auto,meshes/meshgroups,또는,탭의,이름,연결할,기준,가장,유사한,순서대로,자동,이름에,맞게,탭인,메시와,메시그룹에,대해서만,상태,시도,기능은,항상,올바른,보장,아니므로,신중히,사용하시는,자동화,기능이,있어도,파일과,매번,수는,자체,저장해서,효율적,save,사용하기,다르거나,필요가,가져오지,import,비활성화,해당,데이터는,연결되지,않은,데이터도,요약,내보냅니다,bones,control,parameters,timelines,events,대해,항목의,데이터의,항목,아이콘이,표시,가져오기에,할지,여부,항목과,파일의,작업이,시작,열려,애니메이션과,존재,객체,화면과,마찬가지로,경우,일괄,처리,기능들,저장하거나,enable,disable,설정,하거나,merge,가져옵니다,기존,충돌시,유지,replace,덮어씌웁니다,끝났,merge나,덮어,씌운,export,import,animation,times,animations,data,characters,able,different,shapes,structures,apportrait,mesh,groups,menu,open,dialog,pressing,file,save,created,temporary,no,keyframe,only,timeline,stored,load,bottom,bones,control,parameters,timelines,event,tabs,directly,state,target,applied,mapped,not,selected,imported,activated,like,screen,complete,mapping,completed,both,names,appear,repeat,way,however,complex,lot,objects,time,therefore,convenient,connect,quickly,batch,auto,meshes,meshgroups,name,current,tab,most,similar,order,connected,group,tries,guarantee,correct,connection,recommended,carefully,automated,feature,itself,your,work,efficiently,structure,needed,disable,it,any,unconnected,summary,operations,meshes/meshgroups,events,files,targets,item,icons,type,specify,include,start,disconnect,object,exists,processing,functions,connects,enable,enables,disables,setting,items,merge,keep,case,conflict,replace,overwrite,done,apply,successfully,
애니메이션,이벤트와,스크립트,연동,게임에,애니메이션의,특정,시점,상호,작용,해야할,필요가,달리는,캐릭터가,점프,흙먼지가,날릴,수도,있고,휘두르는,검에,몬스터가,있어야,페이지,이벤트,기능,이용해서,스크립트와,알아봅니다,c#,스크립트가,되어,속성,ui,animation,events,눌러,등록,다이얼로그,호출할,anyportrait,v140,변경,다이얼로그에,대해선,하단,보실,연동하기,add,event,새로,이벤트의,이름,지정,호출될,프레임,연동이,되므로,이때의,기억해둡니다,sampleanimevent,만들었,이벤트가,타임라인,gui에,해당,위치에,마커가,bake,씬,나갑니다,연동될,만듭니다,gameobject,만들,필요는,없으며,gameobject면,아무거나,monobehaviour,생성,코드,이름이,sampleanimevent인,기억합시다,있듯이,동일한,이름의,함수,호출,방식,스크립트는,인자,캐릭터,선택,apportrait,속성이,inspector에,표시,listener,항목에,방금,넣어서,있게,게임,실행,발생,받아서,로그,출력,콘솔창,이벤트에,파라미터,하기,연동할,이때,파라미터는,함수의,매개변수로,parameter,파라미터의,변수,타입,전달될,파라미터로,전달할,타입은,bool,int,float,vector2,string,있도록,수정,타입에,맞게,매개,만들어줍니다,전달,여러,지속적,만들기,1개,발생시키는,아닌,일정,프레임동안,발생시켜야,경우도,call,method,once,continuous로,바꿉니다,start,frame과,end,frame,각각,지정해줍니다,2개,지정할,사이,선형,보간,스크립트로,타입의,보간이,되지,않으므로,기능이,지원되지,continuous,이벤트는,색상의,마커로,시작점은,파란색,끝점은,녹색,이상의,가지는,개의,가질,화면은,3개의,integer,화면,구별하기,multipleparamanimevent로,하였,변수로,변수가,object,배열,1개의,변수만,사용,배열에는,에디터,정의,순서대로,파라미터가,형변환,통해,참조할,개선,인스펙터에서의,v134,업데이트,인스펙터,linkad_인스펙터ui,통해서,이벤트들,빠르게,또한,복사하거나,바꾸는,가능,가진,유니티,위와,화면이,인스펙터에,send,message와,callback,선택할,기존의,방식은,message,처리할,리스너,객체,inspector,상단에,존재,항목의,위치가,바뀌었,이름과,파라미터들,클립보드로,복사,양식은,붙여넣,가공,기능인,복사하기,또는,열어서,붙여넣기,이벤트들의,형식에,코드가,외웠다가,수고,기능은,message가,unity,이용한,것이라면,event와,유사한,성능의,향상은,물론이고,설정하지,않아도,장점이,사용하지는,않았,사용자,사용할,유사,개발하였,listener가,없어지고,각각의,ui가,리스너와,콜백,설정할,항목이,할당,우측의,빈칸,목록이,적절한,하나의,gameobject에,두개,컴포넌트가,목록,교체할,여러개의,항목,삭제자,누르세요,형식,개수,순서,함수가,리스트에,아무것도,나오지,사용하든,스크립트의,실행시킬,동일,자신에게,마커,쉽게,구분하기,마커의,색상,설정,옵션이,marker,color의,아이콘의,색상이,바뀐,리스트,설정되었는지,더욱,직관적,나타나도록,프리셋,재사용하도록,저장,있으면,편리할,v140에,활용할,다이얼로그의,기존과,리스트와,에는,프리셋이,저장자,save,preset,프리셋의,선택한,remove,애니메이션은,애니메이션에도,사용될,이용,애니메이션에,위치로,타임,슬라이더,이동,적용자,apply,안내,메시지,정보가,복사되어,적용,프레임에,프리셋에,의한,바로,생성하기,단계,단축할,생성될,누르면,카테고리,지정하기,너무,많으면,매번,찾는,어려워집니다,목적이,비슷한,묶어서,관리할,category,카테고리가,없으므로,등록하기,카테고리의,상단,변경할,everything,제외한,프리셋들만,보여집니다,갖는,하나도,없게,카테고리는,자동,삭제,유효하지,않은,수정하기,호출되어야,가능한,규칙에,지어야,영어,대소문자,숫자,밑줄,조합으로만,하며,공백은,허용되지,이름은,방식이,message인,오버로딩,허용하지,조합,이상,수정해주는,이용할,sample,name,특수,문자와,공백이,있으므로,않은지,메시지가,fix,유효한,하나라도,수정되지,방식의,할당하기,있다는,이벤트들에,대해,귀찮은,작업,만드는,anyportrait로,캐릭터와,리스너로,역할,gameobject가,씬에,배치되어,assign,events의,target에,리스너인,공통적,리스너가,리스너의,함수들,설정하기만,되겠,함수들의,유효성,검사하기,할당할,경우엔,존재하지,리스너에,함수일,함수들로,인해서,중에,치명,에러가,발생하지는,유효한지,테스트해볼,정의되어,있다고,가정,두개의,함수는,관계,따르면,위의,상태,onanimevent_a,설정되어,하기는,어렵,validate,검사,시행,animation,events,script,depending,game,some,character,needs,interaction,makes,jump,may,get,dirty,swinging,sword,hit,monster,page,learn,event,interact,included,properties,ui,open,dialog,registers,description,anyportrait,v140,associating,add,name,enter,frame,called,remember,time,created,sampleanimevent,added,marker,location,timeline,gui,bake,go,scene,associated,create,gameobject,contain,anything,monobehaviour,write,code:,named,code,above,call,therefore,scripts,arguments,apportrait,inspector,allow,receive,listener,occurs,console,window,takes,prints,log,parameter,argument,function,select,type,value,transferred,types,passed,parameters,bool,int,float,vector2,string,modify,declare,variable,making,continuously,frames,sometimes,fire,over,certain,instead,raising,change,method,continuous,start,end,respectively,two,values,specified,between,interpolated,linearly,supported,represented,markers,different,colors,starting,blue,ending,green,screen,integer,multipleparamanimevent,only,object,array,order,defined,editor,variables,referenced,via,casting,animated,improved,through,linkad_인스펙터ui,related,updated,v134,quickly,unity,like,appear,send,message,callback,item,existed,top,changed,list,clipboard,copied,form,processed,pasted,c#,copy,paste,it,matches,names,formats,able,avoid,unnecessary,effort,memorizing,writing,another,feature,uses,similar,specifies,directly,improves,performance,advantage,having,didnt,actually,developed,almost,similarly,users,original,disappears,assign,targets,listeners,functions,allocate,blank,right,appears,choose,appropriate,component,replaced,way,received,delete,designating,no,number,nothing,either,your,run,try,option,color,easily,distinguish,icon,addition,intuitively,presets,animations,would,handy,ability,save,reuse,utilize,them,side,shows,current,before,newly,box,preset,displayed,remove,move,slider,position,apply,applied,steps,once,pressing,creates,category,too,becomes,difficult,find,case,purposes,grouped,managed,property,currently,registered,register,categories,everything,specific,deleted,fix,invalid,scripting,conventions,possible,combination,alphabets,numbers,underscore,spaces,allowed,overloading,combinations,corrects,sample,convention,special,characters,explaining,corrected,however,valid,modified,calling,cumbersome,easy,act,placed,target,commonly,assigned,validate,assigning,cannot,cases,exist,fortunately,cause,fatal,errors,during,wont,test,assume,defined:,rules,including,onanimevent_a,hard,verify,validation,performed,
애니메이션의,포즈,복사하기/붙여넣기,애니메이션,작업,반복적,만들어야,경우가,여러가지,모션,만들기도,일정,시간,동작,취할,때도,페이지는,1개의,프레임에서의,본의,형태,빠르게,복사,프레임에,붙여넣는,다룹니다,복사하기,본이,타임라인,선택,복사자,타임,슬라이더,움직인,타임라인이나,키프레임,속성,ui,export,이름과,본들,select,deselect,일괄,제어할,pose,파일로,저장,파일은,자동,생성되므로,내보내기와,달리,간편,붙여넣기,동일한,선택한,상태,import,방금,포즈가,리스트에,붙여넣고자,포즈의,붙여넣,본들의,선택적,붙여넣어집니다,키프레임이,생성,다이얼로그,다이얼로그와,가져오는,다이얼로그는,복잡,파일,경로,에디터,설정에,필터,메시,그룹,apportrait,전체,필터링,보여줍니다,항목,정보,이름,삭제하기,삭제,가져오기,미러,본,반전해서,복사할,복사에,linkad_본미러복사,페이지,동일,symmetrically,하실,paste,pose,bones,cases,bone,repeatedly,times,animation,various,motion,animations,stand,action,time,covers,posture,frame,another,select,timeline,containing,move,slider,copy,export,property,ui,enter,name,description,pressing,deselect,all,save,file,files,created,automatically,easily,way,selected,import,appear,list,after,confirming,optionally,pasted,keyframe,generate,keyframes,dialog,dialogs,store,get,bit,complicated,path,editor,filter,filtered,same,mesh,group,portrait,poses,item,information,names,displayed,remove,mirror,symmetrically,please,linkad_본미러복사,related,page,about,copying,copied,open,box,saved,no,mirrored,
애니메이션,자동,루프,키프레임,만들면,대부분,시작,프레임과,프레임은,같아야,시작과,끝의,경계가,모호해야,자연스러운,애니메이션이,나오기,때문,그런,이유,프로그램,프레임,복사,프레임에,붙여넣고,부드럽게,만드는,작업,해야,anyportrait는,특별히,없애기,키프레임이,기능,제공,일반,애니메이션의,구조,동일한,가지는,존재,불필요,복제,마지막,삭제해봅니다,삭제,생김새가,반투명한,키프레임은,키프레임의,더미,가상,키프레임이라고,부릅니다,상태가,키프레임에,화살표,아이콘이,나타나며,연결,맞은편,가리키게,이동,키프레임도,되어도,여전히,가능,반대편의,실제,키프레임과,상태이기,화면,커브로,앞의,재생,일반적으로는,되지,않아야,연결이,상태,이용,위와,비워둔,제작이,가능해집니다,덕분에,모호해져서,훨씬,모션,만들,있게,auto,loop,keyframe,animation,start,frames,most,cases,boundaries,beginning,ambiguous,resulting,natural,reason,working,programs,frame,paste,smooth,it,anyportrait,provides,feature,called,reduce,tasks,structure,typical,keyframes,pose,try,delete,duplicated,unnecessarily,here,appear,icons,translucent,dummy,starting,happens,arrow,icon,pointing,connected,move,moves,still,state,tied,actual,side,fact,curves,screen,above,navigate,ahead,play,animated,general,however,plays,virtually,looped,makes,obscure,creates,much,motion,
360도,이상,회전하기,키프레임,애니메이션,만들다보면,회전,경우가,하기,이미지,두개의,만들고,각도가,이상이,되어야,보통의,으로는,불가능,이내로,정의되기,때문,페이지,anyportrait,제공,경우,각도,보정해주는,기능,일반적,화면과,간격,각도로,개의,위치한,선택,trasform,누르면,속성의,아래에,none,숫자의,칸이,각각,이전,프레임과의,보정,설정,cw,시계,방향,clockwise,앞쪽,위와,반대로,ccw로,뒤의,숫자,칸은,횟수,의미,한바퀴,돌릴,횟수에,rotate,over,360,degrees,keyframe,animation,often,objects,keyframes,animate,image,above,rotation,angle,higher,usual,method,angles,defined,within,describes,feature,corrects,anyportrait,play,usually,rotates,small,interval,select,trasform,tab,input,field,none,number,property,correction,frame,respectively,setting,cw,clockwise,front,key,ccw,rotations,means,enter,spinning,
회전,각도,제한,하기,페이지는,애니메이션,객체의,각도가,특성과,해결,대해서,다룹니다,앞페이지의,보시는,페이지,만들때,제약,사항이,있는지,캐릭터,반시계,방향,onion,skin,기능,이용,애니메이션이,쉽게,해볼,키프레임의,회전은,25도,돌려보았,139도가,anyportrait,증가,보니,애니메이션에,문제가,회전시켜보았,증가하다가,180도,넘어가니,음수이,되어버렸,보이는,캐릭터도,뒤로,아니라,구르는,모양이,되어버립니다,프로그램,시스템,각도는,360,또는,-180,+180로,제한되곤,anyportrait는,+180,이내의,가지도록,개발,방식은,편집,중에,잘못,객체가,지나치게,많이,방지,ik,등의,계산이,용이해지는,장점이,위와,변화량,가지는,만들고자,발생할,발생,해당,키프레임은,-180도,작거나,+180도,해야,키프레임,선택,속성,ui,transform,회전시켜,방식,회전하니,음수가,되지,각도로,회전이,애니메이션도,정상적,제한은,속성이,아니며,에디터의,일시,설정,각도의,하지,항상,발생한,일시적,하시길,rotate,without,limiting,angle,covers,examples,solutions,limit,rotation,objects,animation,read,instructions,page,related,what,limitations,character,counterclockwise,easily,animated,onion,skin,function,keyframe,about,25,degrees,slightly,rotated,increased,approximately,139,anyportrait,rotates,increases,looking,no,problem,yet,image,shows,further,goes,beyond,180,becomes,negative,value,looks,like,backwards,rather,rolls,forward,programs,systems,often,limited,360,-180,+180,developed,within,default,advantage,preventing,object,rotating,too,much,due,incorrect,input,during,editing,making,calculations,ik,easier,however,problems,trying,large,amount,change,above,therefore,encounter,any,issues,turn,keyframes,property,transform,tab,degree,release,limitation,again,manner,greater,normal,limititation,temporary,setting,editor,constrained,unless,direct,please,only,temporarily,
애니메이션,커브,프리셋,설정,ui의,하단에는,4개의,smooth,타입의,커브에,대해,사용,형태,저장한,프리셋들,이용,번거롭게,매번,수정,작업,단축할,프리셋은,각각,키프레임,생성,가지는,커브의,강한,가속,감속,서서히,가속하다가,감속이,체감,점점,빠르게,키프레임의,형태로,바뀌는,바뀌다가,변화가,느려지는,animation,curve,presets,preset,buttons,setting,curves,shapes,smooth,time,follows,default,keyframe,shape,acceleration,deceleration,accelerates,decelerates,end,accelerating,decelerating,value,slowly,
애니메이션,커브,일괄,설정,키프레임의,조절,애니메이션의,퀄리티,높일,키프레임들의,편집,번거로운,작업,페이지,몇가지,소개,키프레임에,복사하기,한개의,키프레임,선택한,상태,curve,선택,편집한,커브의,형태,복사,copy,keyframes,레이어의,키프레임들에,복사할지,아니면,복사할,일괄적,편집하기,편집자,키프레임들,설정이,동일하지,위와,화면이,reset,curves,재설정,커브가,우측,화면,편집하는게,가능,구분,편집할,anyportrait,v122부터는,이전과,이후,사이에,해당,각각,있도록,변경,화면의,상단에,prev,between,next의,3개,누르면,앞쪽에,연속,위치한,뒤쪽에,커브들,선택할,구역에,따라,작업이,편리해졌,동일한,갖지,않는,보라색,구역이,표시,커브들의,만들,setting,animation,curves,batch,keyframes,once,keyframe,selected,curve,tab,shape,another,copy,layer,all,edit,same,screen,appears,reset,settings,equal,starting,anyportrait,v122,separately,buttons,prev,between,top,successive,above,value,displayed,purple,
키프레임들,늘려서,재배치,애니메이션의,키프레임들의,위치,일정한,비율로,이동시키는,기능이,anyportrait,v150에,stretch,기능,이용,키프레임,위치한,범위,늘리거나,줄여서,재배치할,일괄적,수정자,선택,공통,다수의,쉽게,선택할,정보,수정할,다이얼로그가,다이얼로그,키프레임의,변경,비율,배치,range나,length,하나,자동,위치가,계산,apply,누르세요,맞게,stretch,keyframes,ability,move,positions,animation,constant,rate,anyportrait,v150,feature,allows,reposition,increasing,decreasing,range,located,whose,change,bulk,common,keyframe,easily,dialog,position,re-positioned,appropriately,ratio,either,length,recalculated,entered,values,apply,properly,placed,fit,
보간되지,인덱스,파라미터,컨트롤,파라미터의,타입,int,정수형은,float,타입과,달리,불연속,가집니다,타입의,파라미터는,주로,보여지는,메시나,이미지,전환할,사용,비록,자체는,가지,쓰임새는,종종,서로,목적,가지곤,각각,매핑,순서,가지기도,하며,또는,반대이기도,눈이,깜빡이는,시퀸스나,접는,시퀸스,등은,순서대로,메시가,교체되어야,경우,반대로,감정에,따른,얼굴,표정,부착,액세서리들와,경우는,순서에,무관한,후자에,해당될,경우든,대체로,동작,후자,순서가,메시들,교체하기는,애니메이션의,보간,interpolation,문제,일으킵니다,보간은,b로,서서히,연산,인데,교체,변해버리는,적절하지,애니메이션,재생하거나,내의,키프레임,보간이,발생,이때,파라미터가,의도치,않은,중간,일시적,갖게,중요한,페이지,이슈에,대해서,전반적,드리며,이슈,해결하기,v145,indexed,속성,전환시의,여부에,가진,메시들의,교체와,순서와,담당,2개의,생성해서,비교,color,only,controller,모디파이어,이용,공통적,이슈가,발생할,타입인,두개,생성,모디파이어에,등록,eye,open,감는,표현,3개의,전환,shape,감정,4개의,파라미터에,각각의,메시,보여지거나,숨겨집니다,보여집니다,조절,캐릭터,상태,감은,상태가,파라미터로,제어,여러가지,위의,그림,단순히,매핑되어,가지지,open과,shape는,동일한,파라미터이며,보이기,여부,제어한다는,점은,동일,가지는지,여부는,다릅니다,차이점,인지,다루는,쉽게,이해할,이미지들,제어할,때의,문제점,문제점은,이미지나,경우에,조건이,복잡해,예시,보면,생각,문제임,앞의,예제,소개한,shape가,해당,재현,두개의,만들,애니메이션인,anim1,control,parameters,타임라인,타임라인에,하나,가지도록,설정,캐릭터의,상태의,얼굴이,유사한,이름은,anim2로,구성,3의,바꾸면,똑똑한,bake,유니티,씬,anim1과,anim2,차례대로,재생,crossfade,함수,애니메이션이,부드럽게,만들어야,발견할,anim1가,중에,anim2가,예제의,도중에,얼굴로,바로,전환되었어야,했는데,않게,놀란,얼굴과,어지러운,나타나는,문제가,발생한,문제는,에서의,crossfade와,실행,일정시간,동안,전환되면서,재생이,시작,약간의,시간이,있음,파라미터인,shape의,0이며,바뀝니다,짧은,시간,사이의,보간되어버립니다,순차적,되는데,문제의,원인,버그가,자연스러운,효과,모션과,모션,포즈,float나,vector,보간해야,하기,때문,특별히,int형,경우엔,잘못,만드는,않음,명시할,필요가,선택,설정되어있음,integer,processing,method,옵션이,등장,옵션은,interpolated와,indexed의,선택할,테스트,전환될,중간에,의한,나타나지,덕분에,오직,속성의,보간시에,위와,생략,도착,즉시,전환되기,해결,키프레임간,비교하기,현상은,뿐만,아니라,키프레임간의,보여지는지,이미지가,open의,method의,interpolated,이미지들간에,indexed로,해보기,위한,파라미터들,있도록,키프레임들,키프레임에는,최소,뒤의,최대,커브,선형,linear,변경,고정,constant,커브가,설정되어,억제할,때문인데,해야,커브에,link캐릭터8_애니메이션커브,interpolated로,사이,2로,연산이,적용,것이며,보여지도록,그려졌기,자연스럽,키프레임에서의,상태로,전환되는데,이미지의,전환에,적절,설정되지,않았,보여질,말해,결정해야,보간에서의,피할,non-interpolated,indexed,parameter,control,types,int,integer,discontinuous,values,float,type,parameters,mainly,switching,rendered,meshes,images,although,itself,discrete,uses,often,different,purposes,mapped,may,order,vice,versa,sequences,hand-folding,cases,switched,sequence,conversely,facial,expression,emotion,attached,accessories,would,latter,far,any,case,usually,work,nicely,ie,havent,causes,problems,animations,interpolation,arithmetic,change,appropriate,no-ordered,occurs,animation,playback,keyframes,important,temporarily,unintended,intermediate,describes,issue,attribute,v145,address,about,compare,arent,color,only,controller,modifier,issues,occur,common,modifiers,created,registered,eye,open,express,closing,eyes,shape,expressing,mesh,hidden,depending,follows,adjusting,makes,character,close,her,slightly,closed,expressed,means,controlled,expressions,based,various,emotions,picture,above,four,simply,their,respective,not,visibility,however,recognizing,differences,help,understand,covered,page,controlling,problem,no,looks,bit,complex,example,shows,its,might,think,introduced,corresponds,reproduce,anim1,add,timeline,register,keyframe,characters,default,face,second,similar,name,anim2,configure,changing,smart,bake,play,unity,scene,find,crossfade,transition,smoothly,result,played,playing,middle,smooth,appear,away,surprised,dizzy,appeared,unintentionally,caused,transitions,executed,starts,certain,period,time,short,during,interpolated,process,sequentially,cause,bug,poses,motions,vector,effects,especially,switches,produces,rather,incorrect,results,solve,specify,confirm,processing,method,option,appears,choose,test,thanks,direct,intended,property,calculation,performed,solved,skips,immediately,start,end,comparing,phenomenon,seen,described,differently,comparison,entered,minimum,preceding,maximum,curve,linear,int-type,constant,suppressed,curves,link캐릭터8_애니메이션커브,related,applied,very,natural,drawn,directly,state,suitable,transitioning,words,avoided,appropriately,determining,properties,
컨트롤,파라미터,스냅샷,수의,생성,작업,파라미터들의,특정,상태,저장,작업이,편리해질,파라미터들,저장해둔,변경,미리보기,하거나,키프레임에,적용,기능,사용,만들기,생성되어,캐릭터,조절,저장자,만듭니다,controller,탭이,선택되어있는지,snapshot,저장하거나,다이얼로그가,save,current,state,파라미터의,다이얼로그의,항목,스냅샷의,이름,설정,저장할,선택,선택하거나,취소,ctrl이나,shift,다중,select,all이나,deselect,all,선택할,선택이,완료되었,취소시,close,스냅샷이,리스트에,삭제하려면,삭제자,선택한,remove,누르세요,적용하기,일괄,기능은,사용할,사용이,가능,morph,모디파이어,가정해서,모디파이어가,apply,파라미터가,변경이,되면서,캐릭터의,모습이,바뀌었,키프레임,생성하기,애니메이션의,경우는,적용할,애니메이션,클립,control,parameters,타임라인,타임라인에,등록,위치로,타임,슬라이더,옮깁니다,method의,add,keyframe,preview,옵션은,변경하되,적용하지,레이어로,등록되지,않았,적용되지,스냅샷에,저장되었던,레이어에,적용되어,바뀐,control,parameter,snapshot,working,large,number,parameters,convenient,save,specific,states,change,values,making,character,created,adjust,state,controller,selected,dialog,current,follows:,name,deselect,cancel,selections,pressing,ctrl,shift,select,all,done,selecting,close,list,note,remove,of,bulk,feature,any,situation,used,explanation,assumes,morph,modifier,apply,characters,appearance,in,keyframes,animation,snapshots,clip,add,timeline,register,target,move,slider,position,tab,method,keyframe,preview,option,registered,layer,applied,changed,
메카님과,연동하기,게임,제작할,애니메이션,제작,스테이트,머신,이용한,쓰이곤,유니티,메카님,mecanim,기능이,역할,기존에,일일이,스크립트로,제어,것과,달리,전환,방식이,동작,방식,104,버전,anyportrait,연동,지원,animator,컴포넌트,활용한,시스템은,유니티의,휴머노이드,humanoid,3d,모델에,가장,적합,메카님의,아니므로,하시길,애니메이션들,기존의,방식대로,bake,다이얼로그,animation에,체크,제작한,변환,animation,clip,저장해야하기,에셋,저장될,경로,설정,사용,저장,자동,컴포넌트가,경우,controller도,생성,에디터로,열면,보실,각각의,스테이트의,motion이,경로에,생성되어,이때,anyportrait는,비어,인식하지,문제가,empty,이름의,clip이,사용해야,사용자,때에는,motion,만들어서,사용하시길,에디터,transition등,편집,sub-state,machine과,blend,tree는,정식,지원하지,레이어,하기,여러,개의,레이어로,실행,복합,연출이,가능,달리거나,점프,쏘는,공격,등의,애니메이션이,가능해집니다,anyportrait의,기존,스크립트,기능,지원하며,마찬가지,구성,레이어가,병합이,상태,만들어두는,언급했듯이,만듭니다,blending과,weight도,apportrait의,inspector,settings,항목들,정보,수정해야,refresh,layers,방금,삭제되거나,blending,변경,항상,눌러야,해야할,연동할,사항,서술한,state,사용할,없으며,설정한,이용해야,machine와,tree,지원하지는,연동한,이후에는,제공,함수,이용할,참조,호출,하거나,변경한,갱신,애니메이션에,병합자,병합되지,않아야,객체들에,대한,타임라인,존재해서는,예:,달리는,모션,상체,모션인,애니메이션에는,다리,객체에,없어야,위치가,고정,gameobject,새로,두어,transform,제어하시길,override,controller,controller는,그대로,클립들만,교체할,클립들,이용해서,적용,아래의,controller에,link_exhttps://docsunity3dcom/manual/animatoroverridecontrollerhtml,공식,메뉴얼,메카님이,두개의,캐릭터,슬라임,캐릭터에는,위와,가지는,드래곤,캐릭터에,스테이트와,이용,구현,기준이,캐릭터의,애니메이션과,클립,준비되어,있어야,애니메이션의,길이,등은,동일하지,않아도,사용하도록,각각,project,create,선택,속성에,애니메이션들에,해당,지정,옵션,켜고,그렇지,해야,생성한,슬라임과,드래곤이,동일한,공유,재생,mecanim,games,game,state,machines,animations,unity,development,process,control,animation,script,switching,machine,version,104,anyportrait,animator,components,unitys,humanoid,3d,model,therefore,point,method,bake,dialog,box,clips,saves,them,path,assets,stored,saving,uses,component,time,controller,created,open,editor,states,automatically,motion,saved,mecanims,empty,clip,named,setting,transition,etc,sub-state,blend,tree,supported,layers,simultaneously,animate,shooting,jumping,anyportraits,layer,functionality,add,configure,ways:,basically,its,idea,merging,above,blending,weight,settings,apportrait,inspector,modify,here,added,deleted,mode,necessary,call,functions,information,merge,another,timeline,objects,merged,example,body,upper,leg,controlling,position,fixed,gameobject,place,top,transform,override,provides,ability,replace,only,explanation,about,link_exhttps://docsunity3dcom/manual/animatoroverridecontrollerhtml,official,manual,characters,applied,slime,implement,behaves,dragon,character,prepared,reference,length,same,youve,enabled,each,youll,right-click,project,window,create,asset,property,specifies,correspond,respectively,turn,option,otherwise,manually,again,“controller”,replacing,“animator,controller”,previously,play,sharing,
타임라인과,연동하기,유니티의,타임라인,timeline,게임,중에,재생,시네마틱,화면,만드는,기능,기존의,애니메이션과,시퀸스,툴,이용,애니메이션,조합,제어할,홈페이지,타임라인에,관한,link_ex_tabhttps://docsunity3dcom/manual/timelinesectionhtml,페이지,anyportrait는,v116,연동,제공,playable,director와,asset,만들고,트랙,연결하기,타임라인은,메카님과,anyportrait의,메카님,설정,켜야,bake,setting,선택,켜고,클립이,저장될,경로,캐릭터에,animator가,또한,클립,상태,클립들,구성할,만들어,gameobject,생성,director,이름,gameobject에,컴포넌트,window,sequencing,메뉴로,에디터,유니티,버전에,따라,메뉴가,에디터가,열렸,컴포넌트가,create,asset이,생성되어,편집할,준비가,anyportrait로,제작,캐릭터,runner,player,자식,객체가,만듭니다,경우,로컬,좌표가,강제되기,이렇게,별도의,연도,부모,gameobject의,transform,제어,add,animation,track,anyportrait와,캐릭터와,연동될,트랙의,지정,anim,구분,이때,설정한,기억해둡시다,움직이는,캐릭터의,gameobject인,타임라인의,리스트로,드래그&드롭,player에,대한,트랙이,anyportrait,inspector,settings,항목의,data의,size,1로,항목에,director가,연결,name,트랙과의,설정에,트랙과,연동할,특징이,다중,레이어,동일한,director에,2개,이상의,여러,개의,레이어가,것과,동일,layer와,blend의,변경,레이어의,혼합,순서와,방식,설정할,다수의,씬에,data에,대해서만,자동,연동이,director의,재생이,완료된,캐릭터는,메카님의,animator의,스크립트로,data,하거나,제거하기,스크립트,게임이,실행,연결할,함수들,linksc_타임라인,bool,addtimelinetrack,unityengineplayablesplayabledirector,playabledirector,string,trackname,int,layer,apanimplayunitblend_method,blendmethod,이름과,정보,해야하며,유효한,아닌,false,리턴,removeinvalidtimelinetracks,유효하지,않은,삭제,removealltimelinetracks,unlinktimelineplayabledirector,director와의,settimelineenable,isenabled,정보와,상관,받을지,여부,배치,움직이기,되었,애니메이션이,clip,저장,트랙에,드래그,타임라인이,재생되면서,애니메이션도,순서대로,움직이고,gameobject가,등록,만들어야,녹화,프레임에,맞게,각각,위치,이동,키프레임들,캐릭터가,미리보기,단계,완료되었,중이,아닐,때에는,재생되더라도,재생되지,업데이트가,되지,않으며,메시가,갱신되기,때문,때에도,스크립트가,apportrait가,component,simulator,시뮬레이터,apanimplaytimelinesimulator,컴포넌트로,작업,중인,편집,도중에도,시뮬레이터의,속성,simulate,켜면,재생될,연동되어,재생되며,반대로,끄면,받지,제거할,tracks,눌러야,갱신,정보가,정상적,인식이,시뮬레이터는,중에만,동작하며,동작하지,완성,트랙에서의,클립의,수정할,speed,multiplier,재생에,반영,애니메이션의,시작,시점,변경할,속도,timeline,unitys,creates,cinematic,scene,plays,during,game,combine,control,animations,sequence,tools,find,description,unity,homepage,link_ex_tabhttps://docsunity3dcom/manual/timelinesectionhtml,related,page,anyportrait,v116,playable,director,asset,tracks,feature,associated,mecanim,therefore,turn,setting,bake,tab,path,animation,clips,saved,animator,character,created,gameobject,add,component,open,editor,menu,window,sequencing,may,differ,depending,version,opened,added,create,ready,runner,become,child,object,another,player,recommended,local,coordinates,forced,uses,parent,case,transform,track,connect,select,anyportraits,name,anim,here,distinguish,remember,time,moves,drag,drop,list,inspector,size,data,settings,item,field,previously,about,interact,features:,layers,blending,order,changing,values,layer,blend,assigning,directors,only,playing,controls,characters,play,completed,controlled,mecanims,instead,removing,script,scripts,running,please,functions,linksc_타임라인,detailed,explanation,bool,addtimelinetrack,unityengineplayablesplayabledirector,playabledirector,string,trackname,int,apanimplayunitblend_method,blendmethod,entered,valid,returns,false,removeinvalidtimelinetracks,remove,invalid,information,removealltimelinetracks,unlinktimelineplayabledirector,disconnects,settimelineenable,isenabled,sets,place,clip,move,put,it,assets,simply,onto,played,back,really,registered,record,keyframes,moving,position,frame,again,forward,preview,step,along,however,even,updated,mesh,input,event,solve,apportrait,simulator,apanimplaytimelinesimulator,assign,current,your,working,properly,properties,simulate,turned,together,conversely,normally,work,run,complete,delete,animated,modify,placed,reflect,speed,multiplier,property,playback,change,start,
유니티,2d,캔버스,이용하기,이용,게임,만들때,canvas,화면에,맞게,스프라이트,조절,유용한,컨테이너로서,사용,anyportrait로,캐릭터,캔버스와,게임에,구조적,몇가지,제약사항이,페이지,anyportrait,사용하기,설정,다룹니다,만들면,orthographic,방식의,카메라와,25d의,캐릭터가,씬,구성되어야,캔버스의,render,mode는,screen,space,overlay,안타깝게도,방식,지원하지,mode,camera,또는,world,space로,camera로,설정한,경우,렌더링,카메라,연결,plane,distance는,범위,안에,들도록,수정,apportrait,자식,객체가,hierarchy,변경,이렇게,설정해야,캔버스가,확대/축소,객체도,자동,크기가,sorting,order,sprite,객체와,구성할,unity,2d,canvas,game,useful,container,adjusting,sprites,fit,screen,may,idea,character,created,anyportrait,like,some,architectural,limitations,covers,configure,together,basically,composed,orthographic,camera,scene,25d,add,canvass,render,space,overlay,default,unfortunately,support,method,world,connect,rendering,plane,distance,modified,within,range,change,hierarchy,apportrait,becomes,child,object,setting,resizes,zooms,organize,games,sprite,objects,sorting,order,
playmaker™와,연동하기,playmaker™는,hutong,games™,제작한,fsm,finite-state,machine,기반의,유니티,에디터,에셋,스크립트,하지,playmaker™,이용,게임,빠르게,제작할,제작,분들,anyportrait의,기능들,커스텀,액션,배포,페이지,사용법에,다루지,않으며,anyportrait와,위한,적용,대해서,간단히,link_ex_tabhttps://wwwhutonggamescom,홈페이지,link_ex_tabhttps://assetstoreunitycom/packages/tools/visual-scripting/playmaker-368,스토어,링크,anyportrait-playmaker,패키지,다운로드,프로젝트에,import,버전,v116,기준,link_ex_tabhttps://docsgooglecom/ucid=1z9elyxvx524xu2firenxgzodwcysmz9z&&sc++export=download,2019년,5월,18일,빌드,이전,link_ex_tabhttps://docsgooglecom/ucid=1dxji1xtgcd96dwljzl6a1rxi9nqdlw2u&&sc++export=download,1월,9일,사항,패키지는,공식,패키지가,아니며,rainyrizzle,anyportrait,v115와,v190에,최적화,개발,playmaker™가,설치,프로젝트여야,playmaker™의,gameobject,선택한,playmaker,editor,실행,editor의,공간,마우스,add,항목,fsm이,생성,state,1도,예시로,함수,initialize,호출,함수는,업데이트,프레임,자동,실행되기,사용자가,특수한,경우,제외는,구현하지,않아도,테스트하기,선택,action,browser,리스트,playmaker의,다양한,액션들,카테고리,펼쳐서,portrait,gameobject가,apportrait,있지,에러가,발생할,game,object,항목의,use,owner의,드롭다운,메뉴,specify,apportrait가,드래그,none,슬롯,이동,지정,사라지고,제어,연결,이벤트,기능,비동기,초기화,설정,async,옵션,체크,켭니다,event,이벤트의,이름,onasyncinitialized로,create,이벤트가,생성되었,1에,동작이,정의되지,않았으므로,에러,아이콘이,나타났,transition의,새로,예제,onasyncinitialized,에디터의,빈공간,만듭니다,상태,state로,화살표가,나오면서,연결이,초기화가,완료,발생,2로,하나인,메시,색상,바꾸기,mesh,color,액션이,2에,액션의,변경해봤,object는,객체,runner,변경,color는,붉은색,apply,all,transform,name은,머리카락,메시의,이름인,hair로,설정은,변경하지,않았,머리카락이,액션에,함수와,패키지와의,관계,함수들,대부분,나오는,각각,함수가,구현되었는지,적혀있,함수에,linkscript메인,메카님,mecanim,시스템,애니메이션,액션은,작동되지,함수들도,마찬가지로,사용시,동작하지,animator,이용하시길,사용,이슈,playmaker™나,anyportrait가,문제가,발생하거나,신기능,경우가,사용자,기능이,홈페이지에,문의,link_exhttps://wwwrainyrizzlecom/anyportrait-report-kor,페이지로,가기,저작권에,저작권은,rainyrizzle에,games™에,패키지의,수정,재배포가,가능,games™의,요청에,따라,배포가,중단되거나,제한될,playmaker™,finite-state,machine,fsm,based,unity,editor,asset,created,hutong,games™,quickly,build,your,game,without,writing,scripts,games,distribute,anyportrait,scripting,functions,custom,actions,cover,briefly,describes,interact,link_ex_tabhttps://wwwhutonggamescom,homepage,link_ex_tabhttps://assetstoreunitycom/packages/tools/visual-scripting/playmaker-368,store,page,download,anyportrait-playmaker,action,package,import,project,latest,version,v116,link_ex_tabhttps://docsgooglecom/ucid=1z9elyxvx524xu2firenxgzodwcysmz9z&&sc++export=download,may,2019,previous,link_ex_tabhttps://docsgooglecom/ucid=1dxji1xtgcd96dwljzl6a1rxi9nqdlw2u&&sc++export=download,january,caution,official,rainyrizzle,team,optimized,v115,v190,installed,install,gameobject,add,launch,playmaker,right-click,space,state,default,here,example,call,initialize,executed,frame,updated,implement,except,special,cases,however,order,test,directly,tab,browser,open,list,portrait,expanding,category,various,error,occur,contain,apportrait,use,owner,drop-down,menu,object,item,specify,drag,containing,move,none,slot,disappears,controlled,connected,event,turn,asynchronous,initialization,setting,async,option,function,sets,name,onasyncinitialized,create,icon,behavior,yet,defined,newly,transition,arrow,appear,connection,made,complete,triggered,moving,change,color,mesh,follows,runner,red,apply,all,transform,hair,no,settings,changed,turns,done,about,relationship,script,most,anyportraits,description,shows,implemented,respectively,please,linkscript메인,related,mecanim,animations,animation,work,animator,issues,arise,problem,failure,include,features,additional,produced,distributed,contact,link_exhttps://wwwrainyrizzlecom/anyportrait-report-eng,go,report,copyright,copyrighted,modified,redistributed,distribution,suspended,restricted,request,
lightweight,render,pipeline,연동하기,경량,렌더,파이프라인,유니티,2018,소개,2019,정식,채용,렌더링,방식,c#,스크립트로,제어할,고품질과,최적화,위한,기능들,제공,줄여서,lwrp는,완전히,방식의,파이프라인이기,기존의,쉐이더,대부분,호환되지,않는다는,단점이,안타깝게도,anyportrait,재질들도,lwrp와,문제,해결하기,v117에,기능인,재질,라이브러리,lwrp,제공하며,v118,아래,2d도,지원,페이지,설치,설정,다룹니다,해보시는,linkad_재질라이브러리,shader,graph로,하기,커스텀,link_ex_tabhttps://docsunity3dcom/packages/comunityrender-pipelineslightweight@69/manual/indexhtml,about,manual,공식,영어,에디터의,package,manager,열어서,rp,항목,선택,패키지가,설치되지,않았,창의,우측,하단에,패키지,사용할,버전에,따라,ui나,메뉴의,assets,rendering,asset,에셋,생성,위의,이미지와,project,settings,graphics,scriptable,settings에,할당,방식이,변경,link_ex_tabhttps://docsunity3dcom/packages/comunityrender-pipelineslightweight@69/manual/configuring-lwrp-for-usehtml,버전,쉐이더들,지원하지,않기,재질이,정상적,렌더링되지,문제는,뿐만,아니라,대부분의,에셋과,마찬가지,에디터,root,unit,material,library,창이,나타난,라이브러리의,좌측,하단,advanced,presets,unlit,preset,unpack,누르면,끝나면,안내,메시지의,열어야,프리셋이,세트,만들어,make,방금,프리셋,select,세트가,default,재질로,중요,srp,클리핑,메시가,출력되지,문제가,유니티의,카메라에서의,처리,기존과,다르기,때문,옵션,bake,다이얼로그,setting,pipeline의,항목의,옵션은,unity,20191,기능의,제약,메시,출력할,씬,열면,캐릭터가,2d와,2d,게임에,적용,기능이,유사한,2d는,이용,이용하기,만들어서,적용해야,lwrp가,상태,에셋의,renderer,type,custom,data,생성한,data에,전환,동일,설치할,선택해야,lit,experimental,재시작,설치되어,새로,다이얼로그의,검은색,또는,어두운,보일,라이팅이,재질이기,빛이,경우,어둡게,나타나기,씬에,해야하는데,기능,hierarchy,마우스,light,다양한,2d들,선택할,freeform,edit,shape,빛의,형태,편집,lightweight,render,pipeline,rendering,introduced,unity,2018,formally,adopted,2019,allows,control,c#,scripts,provides,high,quality,optimization,lwrp,short,completely,means,most,shaders,incompatible,unfortunately,basic,materials,anyportrait,solve,problem,material,library,feature,v117,v118,2d,described,covers,installing,setting,support,pages,further,explanation,linkad_재질라이브러리,shader,graph,custom,link_ex_tabhttps://docsunity3dcom/packages/comunityrender-pipelineslightweight@69/manual/indexhtml,about,manual,official,open,editors,package,manager,rp,installed,install,lower,corner,window,depending,version,installation,may,different,asset,selecting,assets,menu,assign,created,scriptable,settings,project,graphics,image,above,link_ex_tabhttps://docsunity3dcom/packages/comunityrender-pipelineslightweight@69/manual/configuring-lwrp-for-usehtml,related,page,details,vary,properly,issue,editor,select,root,unit,opened,change,advanced,presets,unlit,preset,unpack,process,okay,message,again,added,make,default,very,important,clipping,meshes,work,srp,unitys,camera,way,option,resolve,bake,dialog,tab,available,starting,20191,due,limitations,provided,clipped,cannot,rendered,scene,character,games,basically,similar,uses,original,therefore,order,another,it,enabled,renderer,type,data,switch,almost,same,lit,experimental,restart,newly,look,black,dark,lighted,no,light,add,especially,advantage,right-click,hierarchy,various,types,freeform,edit,shape,pretty,
Lightweight Render Pipeline 연동하기
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universal,render,pipeline,연동하기,유니버설,렌더,파이프라인,유니티,20193,도입,렌더링,방식,기존의,lwrp,대체,urp는,플랫폼과,기기,지원하며,2d,3d,vr,ar등,다양한,프로젝트에,적용할,페이지,해보시는,linkad_재질라이브러리,재질,라이브러리,shader,graph로,하기,커스텀,쉐이더,link_ex_tabhttps://docsunity3dcom/packages/comunityrender-pipelinesuniversal@71/manual/indexhtml,about,manual,공식,영어,설정,변경하기,window,package,manager,실행,메뉴의,위치나,이름은,버전에,따라,rp,패키지,선택,리스트에,패키지가,보이지,않는,로딩에,시간이,걸리므로,기다리시면,install,urp,설치되었,asset,만들고,렌더링에,적용해야,assets,폴더,하거나,메뉴,create,rendering,forward,renderer,universalrenderpipelineasset이,생성,또한,정의,renderer의,에셋도,적용,에디터,edit,project,settings,graphics,항목,scriptable,항목에,생성한,universalrenderpipelineasset,할당,렌더링이,되는데,대부분의,재질이,정상적,되지,지원,설치,anyportrait,root,unit,하나,material,library,설치자,presets,presets이,상태,unpack,preset,2021,또는,이후의,버전,사용하신,호환성,문제가,해결,이용해주세요,2022,2023,이후,프리셋에,대한,하단에,위치,실행해야,프리셋,3종이,unlit,환경,라이팅이,원본의,색상이,출력,lit,renderer가,light에,의해서,이용,세트,만들어,make,select,default,재질로,clipping,mask,방식이,다르기,bake,작업,해야,setting,항목의,변경,씬,캐릭터,적용하기,빛의,영향,받도록,만들,작업이,끝나면,것과,달리,이미지,어둡거나,아니면,검은색,캐릭터가,출력될,재질은,빛이,어두워지기,때문,light,오브젝트,게임,렌더링하기,2d의,기능,간단히,전환,가능,에셋,메뉴나,experimental,data,list의,위한,적용되기,씬의,캐릭터에,적용되지,동일,어둡게,보여집니다,오브젝트가,배치,renderer에,별도의,필요,카테고리에,light들,씬에,graph,위와,urp용,shaders,advanced,열면,graph의,제공,라이팅만,수행,바탕,기법,사용에,관한,사항,버전인,20193에,장점이,하위,호환이,안된다는,기존과,형태로,기능의,한계로,제약,사항이,하시길,메시의,blend,soft,additive,지원되지,additive의,shader가,additive에도,multiplicative,방식은,2x,multiply가,아닌,multiply,계산,방식의,메시는,받지,이전,urp의,실험,단계였,2021부터는,이것,정식,바뀌면서,몇가지,변경점이,생겼,안타깝게도,변경점에,동작하지,발생,v135,이용해서,문제,사용,프리셋은,2022a,동작,리스트,presets가,안내,메시지가,okay,각각,렌더러,받는,bumped,노멀맵,범프맵,mergeable,병합,linkad_재질병합하기,해주세요,기존,프리셋들과,위의,보셨,아래,사용법,재질에,대해서,다이얼로그,옵션의,설정이,완료되었,unlit이,사용자,버전의,urp와,마찬가지로,사용해야,두가지,renderer중,새로,각각의,맞게,드립니다,일명,환경에서의,알려드립니다,이용할,활성화,세트는,_bumpmap이,속성이,되어있,이미지들에,노멀맵들,지정,해보기,hierarchy,light의,객체,global,색상에,노멀맵에,의한,부피감,방향성,가지는,spot,범위나,방향,색상,normal,maps의,quality,fast나,accurate로,부피감있게,프리셋의,비교,lit이나,선택할,나머지,지정한,실행해주세요,2d와,일반적,directional,light나,point,배치해주세요,노멀맵이,해당,특징은,perspective,카메라로,렌더링할,때의,클리핑,메시,카메라,레벨,빌보드,기능은,linkad_빌보드pers카메라,옵션,화면,부분의,메시가,뿌옇게,텍스쳐의,해상도가,원인,anyportrait는,낮은,해상도의,텍스쳐로,고화질의,경우엔,orthographic,타입의,카메라에서만,순수,해상도,증가시켜서,품질,높일,필요가,그룹,마스크가,eyewhite,texture,size,옵션이,수록,렌더링의,품질이,좋아집니다,512,메시였던,눈이,보여지는,없어진,universal,render,pipeline,urp,rendering,introduced,unity,20193,replaces,lwrp,platforms,devices,various,projects,2d,3d,vr,ar,pages,further,explanation,linkad_재질라이브러리,material,library,materials,shader,graph,custom,link_ex_tabhttps://docsunity3dcom/packages/comunityrender-pipelinesuniversal@71/manual/indexhtml,about,manual,setting,changing,window,package,manager,location,name,menu,may,vary,depending,your,version,rp,dont,list,load,wait,moment,install,installed,asset,right-click,within,assets,folder,create,forward,renderer,universalrenderpipelineasset,created,default,defines,project,open,edit,settings,editor,graphics,item,assign,scriptable,its,rendered,probably,most,wont,properly,anyportrait,root,units,case,presets,selected,unpack,preset,2021,later,please,packages,resolved,compatibility,issues,2022:,2023,later:,additional,descriptions,page,again,ok,support,added,unlit,renders,original,color,without,lighting,environment,lit,light,make,step,select,clipping,masks,work,bake,setup,tab,change,look,character,scene,correctly,lights,youre,done,close,bit,darker,image,above,black,dark,add,kinds,objects,game,lighted,include,simply,switch,experimental,data,earlier,characters,yet,applied,almost,described,time,looks,basic,placed,needed,object,category,kind,place,beautifully,shaders,advanced,contents,only,perform,based,techniques,cautions,feature,latest,advantages,big,problem,incompatibility,therefore,form,however,limitations,due,limitation,soft,additive,supported,instead,additives,applies,multiplicative,mesh,blend,calculated,multiply,method,2x,affected,supporting,newer,versions,starting,some,become,full,features,unfortunately,solve,v135,2022a,installing,before,“urp,presets”,installation,message,appears,okay,included,follows,urps,bumped,normal,maps,bump,mergeable,allows,merging,light-affected,note,linkad_재질병합하기,related,behave,identically,read,description,usage,explained,dialog,option,complete,execute,normally,rather,different,like,performs,selecting,types,explain,newly,all,tell,aka,used,enable,attribute,called,_bumpmap,order,map,hierarchy,global,it,match,volume,spot,directionality,range,direction,quality,fast,accurate,being,compare,result,here,rest,same,specify,commonly,directional,point,appropriately,clipped,perspective,camera,level,billboard,linkad_빌보드pers카메라,switching,problems,screen,eyes,blurry,resolution,texture,ability,high-quality,low-resolution,orthographic,cameras,increase,purely,increasing,group,mask,eyewhite,size,larger,value,better,512,let’s,solved,
Universal Render Pipeline 연동하기
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shader,graph로,재질,하기,graph,쉐이더,그래프,노드,기반의,툴,이용,만들,기능,유니티,2018,소개,기능은,lwrp와,hdrp,동작하기,호환성이,특징이,커스텀,규칙에,맞게,만들면,anyportrait와도,호환,페이지,만들고,재질로,적용,정보는,해보시는,link_ex_tabhttps://blogsunity3dcom/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/,공식,영문,linkad_재질라이브러리,라이브러리,코드의,형태로,변환한,규칙만,따르면,여러분,자유롭게,제작하실,에셋,만들어,create,2d,renderer,두가지,방식의,새로,예제,sprite,lit,experimental,방식,lwrp,2d과,만들었,만드는,것도,가능,더블,툴이,열립니다,출력,노드인,master,노드만,상태,프로퍼티의,타입,선택,texture2d,프로퍼티가,이름,maintex로,설정,이름은,동일하지,않아도,중요한,항목이,reference의,_maintex로,상에서의,프로퍼티,이름이,되므로,예제와,동일해야,위와,vector4,타입의,프로퍼티와,color,reference,_maintex_st,세번째,_color,05,anyportrait의,하였,이미지,확대,보실,텍스쳐,샘플링,색상,노드들,uv,사용할,수도,maintex,st,uv의,타일링,st의,아니라면,정상적,렌더링되지,텍스쳐의,색상과,조합,anyportrait는,연산시,2x,multiply,사용,_color의,rgb,2와,곱해진,곱해집니다,알파,채널의,알파과,만듭니다,완성,색상은,master의,color에,연결,anyportrait에,anyportrait,에디터,캐릭터,root,unit,material,library,make,세트는,프리셋,이용하지,none,select,세트,세트의,이름과,아이콘,default,space,gamma,basic,rendering,alpha,blend,항목에,할당,bake,씬,재질이,클리핑,메시,위한,만들기,렌더링하기,두의,쉐이더가,필요,clipped,mask,쉐이더들,메시도,렌더링할,복제,렌더링,타입과,마스크,_masktex,위치와,크기에,_maskscreenspaceoffset,복제했으므로,그래프는,클리핑에,3개의,masktex,screen,position,모드,maskscreenspaceoffset,기존의,그래프에,클리핑과,그래프의,아래쪽의,노드들과,연산,수정,살펴,position과,계산,로직,복잡,구성되어,있는데,메시의,최적화와,되어,때문,부분은,수정하지,말고,그대로,하시면,텍스쳐와,해야,텍스쳐에,의해서,이미지가,투명해집니다,렌더링의,생성,채널,데이터로,특성상,빛의,영향,받아서,색이,바뀔,받지,unlit,프로퍼티들,프로퍼티들과,동일,위의,graph들과,유사하며,알파에,노드들만,텍스쳐는,데이터,채널에,저장,_maintex의,색상의,채널로,전달,하실,기존과,이미지와,또는,환경,설정으로는,메시가,쉐이더의,문제가,아닌,카메라,처리,차이,범용,만들어도,해결되지,시도해야,다이얼로그,setting,render,pipeline,항목의,그래픽스,옵션에,바꿉니다,그래픽,설정이,2d로,되어있,scriptable,변경,반대의,경우는,default로,unity,2019,지원,옵션,캐릭터가,graph의,사용에,방식과,포괄,높은,범용성,srp,이용하시는,경우,사용해야,anyportrait도,이슈가,블렌드,지원하지,점은,graph가,개선되거나,anyportrait가,개선되어야,문제,해결하기,코드,수정해야,제공,패키지,최적화,지원이,가능해졌,사용하지,않는,surface,55,사용가능하도록,개발,해당,버전,기준,shader로,유니티의,방식이,버전에,따라,계속,바뀌고,이슈,피하기,shader가,정책은,엔진의,가능한,기술이,사용될,있도록,지원할,urp,간단히,노멀맵,normal,map,범프맵,bump,페이지의,응용,다양한,기법,노멀맵과,범프맵이,용어,혼용,표기,2021,바탕,되었으므로,설정이나,ui가,또한,예제는,universal,renderer가,동작하도록,만들어졌,환경에,2개의,준비,재질의,표면의,굴곡,나타내는,단계는,만들거나,복제한,받는,만들고자,asset,화면,수정할,presets,설치,몇개의,assets,shaders,advanced,폴더의,두개의,각각,메시에,것과,일반,원칙적으로는,graph만,ctrl+d,생성하거나,재질이어야,범프,앞선,필수,texture,속성,속성의,bumpmap,_bumpmap,드래그,노드로서,배치,sample,이때,type이,normal이어야,하며,space의,tangent여야,graph에서의,tiling,offset의,2d의,uv에,준비한,y축,각도가,반전,있었,이때는,flip,green의,반전하도록,발생하지,이용할,필요는,앞의,이어지는,노드의,경유,tangent,graph는,이미지로,해볼,테스트,차례,루트,유닛,선택한,프리셋이,활용,해주세요,빛이,상태로,적용해볼,블렌딩,공간,대한,적용해야,가장,것만,교체,blend의,아래로,스크롤,add,property,texture로,공통,사용할지,여부,지정,실행,돌아갑니다,light,2d들,공간에,노멀맵이,적용되지,않아,maps,quality의,disabled이면,노멀,처리되지,fast나,accurate로,bumpmap에,텍스쳐가,적용되어,빛들,그럴싸한,간단한,예시,기법들,여러분의,캐릭터에,materials,shader,graph,feature,allows,shaders,node-based,tool,introduced,unity,2018,advantage,lwrp,hdrp,highly,compatible,custom,created,according,rules,anyportrait,explains,material,recommended,pages,additional,information,link_ex_tabhttps://blogsunity3dcom/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/,official,linkad_재질라이브러리,library,described,graphs,basic,code,free,suit,your,needs,asset,create,2d,renderer,types,assets,example,sprite,lit,experimental,kinds,double-click,open,currently,master,node,only,output,type,property,texture2d,added,name,maintex,names,important,reference,_maintex,way,add,vector4,color,above,second,follows,_maintex_st,default,third,_color,05,written,match,anyportraits,image,enlarge,nodes,sample,texture,uvs,st,tiling,more,may,render,normally,combine,uses,2x,multiply,computation,rgb,multiplied,alpha,channel,multiplying,finished,editor,character,root,unit,make,preset,none,select,icon,assign,earlier,space,gamma,rendering,blend,bake,scene,applied,clipping,mesh,needed,clipped,mask,meshes,rendered,properly,duplicate,before,properties,receive,input,_masktex,related,position,size,_maskscreenspaceoffset,duplicated,already,nodes:,masktex,screen,maskscreenspaceoffset,complete,calculation,modified,look,involved,calculate,uv,its,quite,complicated,optimization,modify,part,values,transparent,creates,data,due,nature,affected,light,choose,unlit,double,identical,previously,write,very,similar,different,stores,transferred,parts,reopen,environment,problem,difference,cameras,handled,general-purpose,solve,try,methods:,dialog,setting,tab,change,pipeline,option,current,graphics,settings,scriptable,not,2019,about,being,both,old,methods,srp,like,issues,modes,supported,issue,improved,manually,our,team,package,page,support,surface,developed,55,based,version,unitys,continues,avoid,however,policies,engine,updated,latest,technology,available,urp,writing,normal,map,bump,briefly,explained,here,various,techniques,learning,instructions,note,terms,interchangeably,description,2021,differ,depending,work,universal,appropriately,prepared,images,representing,curvature,step,clone,it,so,alternatively,duplicating,install,presets,some,advanced,folder,respectively,principle,guide,ctrl+d,newly,cloned,able,proper,essential,explanation,bumpmap,_bumpmap,drag,place,connect,time,tangent,result,offset,y-axis,angle,inverted,case,flip,invert,green,dont,doesnt,happen,connected,via,completed,larger,test,selected,installed,please,going,possible,kind,blending,one,replace,most,item,scroll,common,lights,placing,seems,maps,quality,disabled,processed,fast,accurate,specified,nice,given,simple,
vr로,빌드하기,vr,virtual,reality,주로,hmd,head-mounted,display,불리는,기기,이용,실감나게,게임,즐기는,기술,넓은,의미,vr은,가상,현실,기법과,개념,시장의,vr과,hmd에,대해서만,다룹니다,유니티도,여타,엔진과,마찬가지로,지원,여러분은,모바일,pc,콘솔,빌드,anyportrait는,2d,캐릭터,만드는,에디터,거리가,있었던,사실,사용자들의,요청에,유니티의,연동,기능,v120,하기에,링크의,보시는,link_ex_tabhttps://docsunity3dcom/kr/current/manual/vroverviewhtml,페이지,유니티,공식,linkad_재질라이브러리,재질,라이브러리,방식은,버전에,기기에,anyportrait의,기능이,지원되지,사용하시는,엔진의,버전과,발생한,문제점,알려주시면,도움,드리겠,페이지는,unity,20192,기준,따라,적용,렌더링하기,위한,씬,만들었,3d,오브젝트,배치,만들,여러개의,light,배치한,상태,공간에,anyportrait로,제작한,가운데,위치시켰,project,settings,player,선택하거나,build,xr,항목,속성,켭니다,빌드자,환경,테스트,mock,hmd도,스크린샷은,환경에서의,화면이며,모바일이나,플랫폼,옵션이,stereo,rendering,mode,선택,multi,pass와,single,pass는,렌더링,방식에,내부,방식들,차이점에,해야할,필요가,아래의,scaleoffset,이슈에,대해서,hmd가,등록,해볼,game,위와,occlusion,mesh,보는,것과,시뮬레이션,화면이,보여집니다,실행,대체로,문제,렌더링이,클리핑,메시가,정상적,렌더링되지,지원의,가장,이슈는,vr의,두개의,화면,보여지는가,해결할,anyportrait,material,library,presets,unpack,preset,누르면,presets가,설치,이때,재시작해야한다는,메시지와,라이브러리가,종료,재시작,4개의,vr용,프리셋이,프리셋,unlit,빛이,원본,이미지의,색상,그대로,lit,라이팅이,적용되어,pass의,사용,점이,scale,offset이,재질은,원래,pass,사용되어야,재질의,쉐이더,레퍼런스에,pass용,변수와,별도의,수식이,offset,사용하지,해보시고,문제가,생긴,make,씬에,배치되어,있으므로,select,새로,세트,기존의,세트와,세트는,_masktex,프로퍼티,_masktex_l과,_masktex_r의,2개의,이는,각각,양쪽,눈에,해당,두번의,렌더링에,대한,마스크,텍스쳐,default,재질로,설정,공간,제작,위화감없게,배치시키는,빌보드,linkad_빌보드pers카메라,bake,setting,billboard,옵션,변경,또는,fixed,vector,중요한,단계,option,camera,eye,textures,옵션은,경우,선택되어야,옵션의,각각의,none,카메라가,1개인,설정되어야,cameras,2개,이상의,카메라,렌더링할,mask,texture,size,마스크의,화질과,되어,메시,그룹의,메시의,크기에,마스크가,크기,조절할,최적화에,도움이,일반,렌더링의,화질이,떨어질,비교적,텍스쳐의,이용해야,화질에,texture의,크기로,크기와,생성,균일한,보장,크기가,작게,경우엔,낮아질,사용하셔도,by,변경할,최적화가,처리되지,않으므로,해상도,증가시켜야,그룹,size의,끄고,이용하지,않은,상태로,배치시킬,필요도,z-fighting,다수의,좁은,간격,앞뒤로,구조상,카메라의,각도가,바뀌어도,되지,않기,때문,이때는,sorting,group,linkad_sortinglayerorder,order,depth,order로,끝났으면,컴포넌트,빌보드가,적용되지,만들기,기능은,강력,으로도,여러가지,대체,유용할,생각,배치되었,때에도,제공,supported,1개의,left,right에,카메라로,만듭니다,viewport,rect,영역,지정할,동일,영역에,위치와,각도,수정,실제의,시야와,효과,기능과,필요로,하지,원래의,돌려놓아야,재질인,만들거나,유사한,option의,multiple,cameras로,대부분의,효과적,해상도와,카메라에,렌더,render,기법,구현,높이면,품질이,좋아지,게임의,성능이,하락,자체적,고안,방식,낮은,해상도의,마스크도,높은,품질의,보여줍니다,품질,보정,환경에서만,유효,기존,생성해야,이유로,저하,해상도에,고품질로,여부는,orthographic,방식의,카메라만,존재,perspective,켜진,위치,방향,향하며,orthographic이며,캐릭터의,option이,cameras인,보정이,1의,조건,만족하지,build,vr,virtual,reality,technology,play,games,realistically,device,called,hmd,head-mounted,display,broad,sense,encompasses,techniques,concepts,enjoying,only,cover,current,market,unity,like,any,game,engine,mobile,pc,console,anyportrait,editor,creates,2d,characters,bit,far,however,request,users,starting,v120,explaining,feature,recommended,read,description,link_ex_tabhttps://docsunity3dcom/20192/documentation/manual/vroverviewhtml,overview,official,linkad_재질라이브러리,material,library,methods,slightly,different,depending,version,target,anyportraits,may,fully,some,cases,please,know,problem,experiencing,including,your,based,20192,vary,render,created,scene,small,room,placing,3d,objects,lights,placed,space,character,located,project,settings,player,open,turn,supported,property,xr,add,environment,mock,test,screenshot,options,platforms,stereo,rendering,mode,multi,pass,single,internal,differences,difference,requires,testing,particular,scale,offset,issue,registered,tab,occlusion,mesh,virtually,simulated,screen,seen,usually,without,major,problems,clipping,properly,biggest,support,look,normal,screens,solve,steps:,presets,unpack,preset,install,point,exits,message,restart,four,follows:,unlit,renders,colors,original,image,lit,rendered,lighting,applied,scaleoffset,setting,important,materials,shaders,especial,formula,variable,unitys,reference,our,tests,not,even,therefore,these,try,occurs,make,select,newly,youll,sets,_masktex,whereas,properties:,_masktex_l,_masktex_r,mask,textures,renderings,eyes,default,position,discomfort,billboard,linkad_빌보드pers카메라,related,page,details,bake,change,fixed,vector,most,step,option,camera,eye,contents,none,cameras,texture,size,appears,quality,specified,group,scaled,help,optimize,it,case,poor,relatively,large,masks,ensuring,uniform,picture,very,low,smaller,further,explanation,choose,by,here,optimization,handled,increase,resolution,value,normally,place,z-fighting,structure,meshes,back,forth,narrow,intervals,angle,little,sorting,linkad_sortinglayerorder,order,depth,youre,done,component,being,powerful,alternatives,using,probably,useful,gives,makes,right,modify,viewport,rect,specify,area,same,areas,respectively,modifying,achieve,effect,actual,field,view,approach,require,returned,similar,multiple,effective,about,implements,technique,increasing,improves,decreases,performance,uses,own,developed,results,fairly,high-quality,low-resolution,compensation,valid,one,higher,before,reason,degrades,corrected,high,relative,is:,correction,orthographic,turned,perspective,location,direction,satisfy,condition,
렌더,텍스쳐로,렌더링하기,게임,화면,별도의,저장,기법,이용,간판이나,거울,표현할,캐릭터,게임의,hud에,출력,것도,가능하며,활용,기법은,카메라의,target,texture,속성에,텍스쳐,render,지정,간단히,구현할,anyportrait는,유니티의,렌더링,컴포넌트인,mesh,renderer,사용,일반적으로는,문제,기법이,적용될,사용자분들의,피드백,바탕,특수한,발생,문제점에,대해서,v120,개선,페이지,몇가지,문제점과,해결,소개,이용한,해보는,씬,구성,씬은,2개의,카메라가,배치되어,anyportrait로,제작,sphere,메시,텍스쳐가,적용,quad,메시가,배치,일반적,위와,카메라,오브젝트들,방식,렌더링하도록,설정,선택,culling,mask,everything,default로,변경,레이어의,오브젝트들만,depth,-1로,설정한,상태,texture에,에셋,텍스쳐은,미리,폴더에,생성,에셋의,속성,플랫폼,해상도,조절,카메라에,layer가,default인지,ui로,레이어가,ui인,오브젝트만,렌더링되며,해당,-1,1로,layer,재질의,이때의,텍스쳐는,것과,동일해야,실행,되어,반투명,투명한,배경의,반투명하거나,투명,만들,배경,만들면,텍스쳐의,배경도,바뀝니다,제외,캐릭터만,가능,anyportrait의,재질,문제가,아래의,통해서,문제와,clear,flags,solid,color로,background,색상,배경색의,alpha,채널,배경이,점점,투명해지는,텍스쳐에,캐릭터도,배경색에,캐릭터가,렌더링되는지,비교,투명해지면,마찬가지로,녹색의,sphere는,변화가,정상,투명도에,관계,렌더링이,되어야,쉐이더의,속성과,문제이며,surface,shader로,경우,발생할,현상,문제는,쉐이더,것으로서,해결할,anyportrait,에디터,material,library,keepalpha,presets,unpack,preset,프리셋이,설치되면서,라이브러리가,종료,라이브러리,프리셋,unlit,lit,keep,프리셋은,일반,shader에,기존의,파라미터,쉐이더들로,make,unlit이나,씬에는,빛이,없으므로,select,새로,세트,default,재질로,끝나면,bake,투명해져도,캐릭터는,정상적,화면에,렌더링할,물론이고,원본도,렌더링해야,경우도,다수의,카메라로,렌더링하기와,동일,vr,유사한,옵션,ui,레이어,선택한,오브젝트들도,렌더링될,되면서,원래의,캐릭터와,오브젝트,클리핑,마스크가,부분이,이상,보여질,수도,반대로,원본이,유사,setting,option의,multiple,cameras로,텍스쳐와,원본의,여러개의,마스크의,품질,보정이,되지,클리핑이,영역이,깔끔하지,않게,증가시켜서,그룹,size의,해결하기,만들기,색상이,나타나는,경우가,이미지가,반투명한,불투명한,이미지의,위치,보라색,메시와,파란,준비,위의,제작한,원본,사각,만드는,변경해봅니다,바뀌는,원본과,다르지,않아,아닌,최종적,회색이,메시의,부분의,흰색,바꾼,지나치게,밝아지는,있음에도,특징,앞의,3가지,모아보았,왜곡,확연,변경할,필요가,그룹의,탭이,use,상태로,변경합니,change,재질인,유니티,해결법은,만들고자,유효,rendering,render,texture,technique,store,game,screen,express,signboard,mirror,draw,your,character,games,hud,it,implemented,simply,specifying,cameras,target,property,anyportrait,uses,unitys,basic,component,mesh,renderer,usually,without,any,problems,however,based,some,users,feedback,improved,v120,about,occur,special,situations,textures,solutions,scene,organized,renders,two,created,sphere,quad,general,above,camera,objects,second,including,way,change,culling,mask,everything,default,only,layer,rendered,depth,-1,assign,asset,assets,folder,beforehand,properties,may,differences,platforms,recommended,adjust,resolution,accordingly,select,ui,whose,specify,greater,material,successfully,translucent,transparent,background,makes,characters,anyportraits,cause,issues,descriptions,learn,color,clear,flags,solid,alpha,channel,becoming,state,compare,becomes,green,normal,cases,regardless,transparency,issue,shader,especially,its,written,surface,therefore,problem,solved,different,open,editor,library,keepalpha,presets,unpack,preset,closes,installed,reopen,unlit,lit,added,keep,consist,shaders,add,parameter,regular,instead,make,no,light,newly,bake,process,properly,even,original,basically,similar,occurs,vr,what,happens,fix,option,additionally,selected,youll,time,case,clipping,strangely,look,strange,vice,versa,seen,solution,same,related,page,setting,tab,multiple,both,quality,corrected,clipped,neatly,solve,increasing,group,being,increase,size,play,troubleshooting,materials,colors,appear,image,placed,top,opaque,method,prepared,purple,blue,going,described,applied,creates,become,doesnt,much,final,gray,part,white,parts,too,bright,occurred,behind,distortion,clearly,visible,use,apply,executing,again,unity,effective,
여러,개의,카메라로,렌더링하기,게임,씬,구성하다보면,기법에,하나의,오브젝트,2개,이상의,렌더링,경우가,anyportrait로,제작한,캐릭터는,mesh,renderer들로,구성되기,일반적으로는,문제가,클리핑,마스크는,카메라와,연동해서,동작하기,카메라가,오작동,하기가,페이지,이상일,때와,씬에서의,카메라,구성이,변경되었,각각,발생,마스크의,오류,해결,대해서,페이지의,카메라의,렌더,텍스쳐,이용,기법과도,타겟,카메라에,대한,linkad_렌더텍스쳐,경우,유니티,씬에,1개의,캐릭터와,3개의,2개의,캐릭터,있으므로,game,view,캐릭터가,두번,실행,캐릭터의,눈이,렌더링되지,눈은,마스크,렌더링이,되는데,카메라부터는,마스크가,동작하지,않았기,때문,anyportrait는,메시,하기,render,texture,커맨드,버퍼,command,buffer,버퍼는,일종의,요청,기법,자신,찾아서,해야,일반적,anyportrait의,캐릭터도,카메라만,찾는,이와,옵션,변경해야,anyportrait,에디터,bake,setting,선택,vr,multi-camera,옵션의,multiple,cameras로,변경,multi-camera은,처리시,감지할,최대,개수와,특성,미리,알려주는,none,간주,single,camera,eye,textures,unity,유니티의,vr은,처리,별도의,처리가,필요,vr에,해주세요,cameras,설정되어야,생성하기,유효성,테스트,돌아가서,위와,정상적,동작,삭제,문제는,배치,되거나,삭제될,때도,bake에서의,설정,다중,해결되었다,하더라도,anyportrait가,도중에,되었,인식,되었다는,사실,인지,만들어서,버퍼가,생성,해결될,접근법,수행,두가지,스크립트,것이고,항상,카메라들,감지,있도록,보시고,편한,문제,되겠,개수나,정보가,변경될,apportrait의,setrenderingcameras,함수,호출,해결할,함수는,apportrait에,역할,인자로,카메라들만,취합해서,씬의,cameraallcameras,해도,해당,예시,코드는,생략,만들기,check,all,scene,시스템은,중에,자동,검색,위한,준비,중요한,점은,방식,옵션은,결정,current,mainly,비활성화,위치한,매프레임,변경이,잦은,유용,하나,적용,시의,에러가,해상도,최적화,기능에,대해,사용,고품질의,해상도의,텍스쳐가,필요할,낮은,품질,높일,기능,텍스쳐로,기능은,조건이,충족될,orthographic,타입이어야,정면,쳐다보고,있어야,조건,충족하지,않는,않으며,텍스쳐의,해상도에,따라,품질이,동작하도록,구현되어,충족되지,겪고,회전시키고,perspective,타입,최적화가,않게,되어,부위가,품질로,높여서,향상시킬,그룹,마스크인,mask,size,속성,수록,좋아집니다,좋아진,rendering,cameras,composing,game,scene,depending,technique,cases,object,rendered,characters,created,anyportrait,composed,mesh,renderers,generally,no,problem,however,clipping,mask,conjunction,easy,malfunction,scenes,explains,resolve,errors,occur,camera,configuration,changes,note,description,related,render,texture,find,linkad_렌더텍스쳐,page,character,unity,them,twice,view,eyes,properly,masks,second,onwards,work,uses,command,buffer,clipped,meshes,kind,request,input,it,objects,usually,anyportraits,looks,only,default,change,option,open,editor,bake,setting,tab,vr,multi-camera,multiple,tells,maximum,number,detect,values,of,follows:,none:,considered,single,eye,textures,unitys,renders,processing,required,cameras:,validity,tested,go,back,working,normally,above,removed,issue,occurs,placed,even,resolved,changing,settings,again,added,needs,fill,buffers,during,additional,making,regenerating,solve,approach,using,script,directly,notify,please,explanation,convenient,write,calling,setrenderingcameras,apportrait,argument,validation,cameraallcameras,example,calls,function,code,removes,omitted,check,all,rescans,prepares,important,thing,detects,determines,current,mainly,rescan,disabled,frame,useful,frequent,methods,removing,resolution,optimization,large-resolution,high-quality,improve,quality,low,resolutions,allows,low-resolution,performed,conditions,met,orthographic,looking,straight,determined,implemented,possible,may,experiencing,try,rotate,perspective,type,notice,causing,increasing,group,size,property,larger,value,better,improved,
unity,recorder,사용하기,유니티,제공,패키지,중에,재미,패키지가,에디터의,게임,중의,화면,기록,이미지나,동영상,저장,기능,preview,단계의,의외로,사용자들께서,anyportrait와의,호환성,문의,주셨,페이지,anyportrait로,제작한,캐릭터,recorder로,촬영,하겠,아래의,페이지들,해보시는,것도,link_ex_tabhttps://docsunity3dcom/packages/comunityrecorder@22/manual/indexhtml,22,공식,영어,linkad_화면캡쳐,캡쳐,안내,recorder는,단계,버전에,따라,페이지의,수도,20201과,기준,설치,촬영하기,window,package,manager,선택,매니저가,열렸,리스트에,recorder가,보이지,설정,누른,advanced,project,settings,enable,packages,체크박스가,되어,해당,옵션,활성화,메시지가,매니저로,돌아옵니다,나타날,install,매니저,닫고,general,ui가,+add,recorders,movie,위한,화면이,동영상의,프레임,레이트,설정할,포맷,mp4나,webm,선택할,파일이,저장될,위치와,이름,정할,녹화될지,품질,녹화,시작,씬에,제작,캐릭터가,배치되어,게임이,애니메이션이,자동,상태,애니메이션,실행하도록,만드는,start,recording,실행,재생,촬영이,끝났다고,판단,stop,폴더,열어,동영상이,동일한,계속,덮어씌워질,막기,위와,파일,이름에,날짜,시간,번호,투명한,배경의,이미지로,저장하기,배경,투명,만들고,저장자,필요가,렌더링이,되지,문제가,문제는,렌더,텍스쳐,render,texture,에서의,문제와,동일,렌더링,문제,해결,또는,linkad_렌더텍스쳐,해주세요,렌더링하도록,카메라,변경,clear,flags,solid,color로,background,색상의,alpha,image,sequence,이미지,시퀸스,파일로,내보내기,수의,생성되므로,별도의,폴더에,경로,비어,선택해주세요,png로,capture,game,view가,아닌,targeted,camera로,카메라가,배경색,카메라인지,체크,너무,생성되지,적당한,크기와,비율,마치고,열어보면,이미지들만,나타나는데,keepalpha,재질,이용,해결할,녹화하기에,잘못,파일들,삭제,anyportrait,에디터,선택한,material,library,presets,unpack,preset,라이브러리가,닫힌다는,라이브러리,make,프리셋,원본의,색상,unlit,빛의,영향,받는,lit,select,세트가,세트,default,재질로,bake,씬,돌아오면,재질이,재질은,대체로,재질과,보여주며,보일,종료,캐릭터만,unity,recorder,packages,interesting,package,called,provides,ability,record,game,screen,editor,save,image,video,still,preview,stage,unexpectedly,users,inquired,about,compatibility,anyportrait,page,explain,shoot,character,created,recommended,pages,link_ex_tabhttps://docsunity3dcom/packages/comunityrecorder@22/manual/indexhtml,22,official,tutorial,linkad_화면캡쳐,capture,notice,may,slightly,different,description,depending,version,based,20201,install,window,manager,opens,wont,list,settings,advanced,project,enable,checkbox,probably,turned,option,message,appears,ok,go,back,appear,close,general,+add,recorders,movie,setting,shooting,“frame,rate”,format,mp4,webm,file,path,name,recorded,quality,recording,start,characters,placed,scene,animations,starts,animation,automatically,played,determined,over,stop,open,folder,saved,nicely,overwritten,again,prevent,add,date,time,number,etc,above,saving,transparent,background,problem,rendered,render,texture,please,explanation,linkad_렌더텍스쳐,related,solve,rendering,change,camera,clear,flags,solid,color,alpha,sequence,exporting,files,large,png,targeted,instead,view,previously,frame,rate,suitable,too,size,ratio,visible,only,images,solved,keepalpha,material,delete,incorrectly,library,presets,unpack,preset,during,installation,process,indicating,closed,make,installed,unlit,original,lit,affected,light,select,added,default,execute,bake,applied,generally,shows,almost,results,especially,selected,look,same,
sprite,mask,적용하기,유니티의,스프라이트,마스크,이용,renderer의,일부,숨기면서,렌더링,link_ex_tabhttps://docsunity3dcom/kr/20202/manual/class-spritemaskhtml,유니티,공식,메뉴얼,anyportrait,제작,캐릭터,renderer가,아닌,mesh,renderer들로,구성되므로,적으로는,마스크의,영향,받지,간단,쉐이더,해서,적용할,튜토리얼도,읽어보시는,추천,linkad_재질라이브러리,재질,라이브러리,linkad_메시쉐이더,메시의,shader,설정,커스텀,생성,마스크로,사용할,이미지,준비,타입,hierarchy,선택,마스크가,준비한,마스크에,적용,마스크는,scene,view,보이지,보여지는,정보,mask가,만듭니다,뷰에,새로,anyportrait의,1개의,세트,material,에는,여러개의,가장,많이,사용,2개의,쉐이더만,수정,색상,공간,color,space,하나에,쉐이더는,9개,하기,9개의,파일,수정해야,쉐이더가,위치한,assets,shaders,폴더,두개의,에셋,복제,apshader_transparent,알파,블렌딩이,감마,apshader_clippedwithmask,클리핑,메시에,에셋들의,이름들,바꾸어보았,stencil_transparent,stencil_clipped,열어,페이지,쉐이더의,이름,변경,구분하기,stencil,코드,아니더라도,마스킹이,가능,방식,해주세요,에셋들,캐릭터에,에디터,library,쉐이더들,교체,gamma,basic,rendering,alpha,blend의,stencil_transparent로,쉐이더도,clipped,stencil_clipped로,닫고,bake,실행,씬,보면,마스크만,보이고,캐릭터는,게임,실행해보니,캐릭터가,영역만,제외,렌더링하기,반대로,영역이,숨겨지고,보여지도록,만들어,stencil의,비교,연산자,comp,lequal의,반대인,greater로,이전,영역,제외한,나머지가,렌더링이,custom,range,사용하기,속성,sorting,layer나,order,가진,받도록,만들,테스트,체크한,front의,layer,back의,anyportrait로,캐릭터의,제어하기,group,캐릭터나,상위,gameobject,add,component,option,depth,order로,적용될지,설정할,group의,layer의,마스크에만,사용하지,모드로,설정한,상태,작업,수행할,sprite,mask,unitys,allows,render,hiding,part,another,renderer,link_ex_tabhttps://docsunity3dcom/20202/documentation/manual/class-spritemaskhtml,unity,official,manual,characters,created,anyportrait,composed,mesh,renderers,instead,affected,masks,default,however,simply,write,shaders,character,rendered,through,read,tutorials,linkad_재질라이브러리,material,library,linkad_메시쉐이더,shader,meshes,custom,prepare,image,type,right-click,hierarchy,prepared,visible,scene,view,included,anyportraits,only,modify,most,used,total,color,space,files,modified,get,right,assets,folder,basic,located,duplicate,apshader_transparent,alpha,blending,gamma,apshader_clippedwithmask,clipped,names,duplicated,follows,stencil_transparent,stencil_clipped,open,asset,related,page,change,name,easy,identify,add,stencil,code,uses,masking,even,way,editor,replace,space:,rendering,blend,clipping,close,bake,viewed,may,game,much,except,conversely,step,hidden,rest,earlier,stencils,comparison,operator,comp,greater,opposite,lequal,again,contrary,result,range,property,targets,specified,sorting,layer,order,applied,testing,checking,front,back,second,group,control,parent,gameobject,component,option,depth,note,perform,operation,without,
커맨드,버퍼,하기,유니티,엔진,렌더링은,자동,수행되,스크립트,해서,기능,확장할,수도,위한,다양한,하나는,command,buffer,이용,쉽게,요약,메시,조건,렌더링해달,요청,예약,공식,메뉴얼,하실,link_exhttps://docsunity3dcom/kr/20221/manual/graphicscommandbuffershtml,사용,빌트인,렌더,파이프라인,확장,link_exhttps://docsunity3dcom/kr/20221/manual/srp-using-scriptable-render-contexthtml,스크립터블,렌더링,실행,link_exhttps://docsunity3dcom/kr/20221/scriptreference/renderingcommandbufferhtml,api,link_exhttps://docsunity3dcom/scriptreference/renderingcameraeventhtml,cameraevent,유니티의,commandbuffer,클래스,anyportrait의,캐릭터,통해서,렌더링할,사용자가,접근하기,어려운,데이터,많으므로,구현하기,어렵,anyportrait,v140에,apcustomcommandbuffer,클래스는,클래스의,anyportrait용,버전,이용해서,기법,구현할,페이지,몇가지,재미,구현,다룹니다,함수에,대한,버퍼로,카메라에,그리기,구현에,버퍼가,전달,방식,간단히,이해,생성,파이프라인에,파이프라인이,동작,버퍼의,요청사항에,따라,렌더링이,이때,전달되어야,필수,요소는,그려질,메시와,그리는,카메라,기억하며,가장,쉽고,간단한,예제,만들어,camera,캐릭터의,메시들,original,meshes,환경,준비,버퍼에,cloned,보여지도록,만들기,요소로서,meshes와,기억합시다,맞게,씬,구성,2개의,카메라와,1개의,캐릭터가,존재,메인,앞선,도식에서의,1과,역할,카메라가,끝내면,오버레이용,도식,2와,카메라의,설정,1은,카메라로서,렌더링하도록,설정되어,2는,depth,의해서,나중에,되며,culling,mask에,렌더링되지,게임,캐릭터는,카메라에서만,업데이트,스크립트는,apportrait,그리도록,만드는,아주,수행,스크립트의,핵심,구문들,살펴,멤버,객체들,요소인,apportrait와,씬으로,연결할,있도록,변수로,만듭니다,중요한,타입의,변수,제어,등록,코드,start,함수,초기화가,실행하도록,하였기,apportrait가,초기화되지,않았,있어서,초기화,코드는,인스턴스,생성할,인자로서,이름,addtocamera,어느,시점에,요청이,처리될지,scriptable,render,pipeline,srp,환경이라면,addtocamerasrp,사용해야,관리,중에,하나라도,씬에,존재하지,않게,호출해서,파이프라인으로,제거해야,요소들에,변경,사항이,해야,anyportrait는,매프레임,메시가,갱신되므로,update나,lateupdate,기존의,삭제해야,view-projection,matrix,unity,2019,이전,함수가,지원되지,것인지,drawallmeshes는,가능한,보여지는,넣어,gameobject,컴포넌트로,캐릭터와,오버레이,각각,그려지는,클리핑,않아요,마스크,텍스쳐,때는,해당,텍스쳐가,생성되지,가능성이,메시는,호환성이,좋지,않기,의한,제외시키는,바꾸어도,시험삼아,한줄,되기,직전에,타겟,화면의,색상,보라색,magenta,했기,위와,단색,렌더링하기,주로,특수한,효과,위함,별도의,재질이,활용될,있어야,회색톤의,커스텀,쉐이더와,쉐이더,새로,수정하거나,외부의,재질,가져와서,렌더링에,완성,material,에셋,선택,변수에,할당,재질로,교체되서,응용,사용할,외곽선이,위의,실용,만들,대표,기법은,외곽선,uv,간단,생성시,시점,변경해야,마지막,앞의,예제와,그리,기준,주변의,uv에서의,alpha,이용해볼,만들고,아래와,예제의,코드와,되는데,시점이,변경되어야,쉐이더는,이미지,확장해서,가지기,외곽선으로서,하려면,그려져야,쉐이더가,적용,외곽선의,굵기와,경우,아닌,설정해야,적당한,퀄리티의,두개,이상의,가지는,버퍼와,익혔,이미지가,2개,이상인,할당자,이미지에,보조,secondary,texture,준비해야,재질들과,수정해야,두개의,각각의,대응,텍스쳐의,색상이,곱해지는,만들어서,통해,마찬가지로,_maintex,속성은,anyportrait에,관리되므로,사용되지,속성,만들어야,하기에,개수에,재질들,_secondarytex,속성에,지정,등장,씬은,에서의,구성과,동일,스크립트가,이미지의,이름과,그에,쉐이더의,순서대로,메시의,대체,적용되어,투명한,배경의,텍스쳐로,이슈는,여러,사용자들로,받았던,화면이,배경,투명,사라지는,문제가,발생,linkad_렌더텍스쳐,문제,해결,소개,target,렌더링한,텍스쳐에,저장한,이것,메시에,입혀서,방식에,텍스쳐는,다양,도식에,구상,레이어,ui,구성했으며,입혀진,사각,배치되어있,rt,quad,핵심이,texture으로서,default가,재질의,재질과,공유하기,카메라로,나타나는,사각형,정상적,문제는,불투명하지,않은,clear,flags가,solid,color여야,배경색의,배경은,물론이고,전체가,점점,투명해지는,불투명한,이와,별도로,배경과,영역,구분할,텍스쳐와,합쳐서,배경만,명확히,구분하기,부르고,부릅니다,작업이,필요,grayscale,저장,렌더링용,병합,입혀질,이전의,대부분,타겟으로서,임의의,지정한다는,입힐,조합,재질에,적용해주세요,생성용,전체,투명도,계산하기,원래대로,불투명해야,배경색,불투명,가장자리,어두운,더욱,깔끔한,프로퍼티,에는,_masktex,캐릭터만,선명,멋진,합쳐져서,해결함,버퍼는,해결하기,효과적,성능,고려,신중히,보여주,최적화가,어렵다는,단점이,임의로,드로우콜,최적화,기능이,동작하기,항상,체크,writing,command,buffer,rendering,done,unity,engine,extend,functionality,scripts,nutshell,scheduling,request,render,target,mesh,specified,conditions,detailed,explanation,official,manual,link_exhttps://docsunity3dcom/20221/documentation/manual/graphicscommandbuffershtml,extending,built-in,pipeline,commandbuffers,link_exhttps://docsunity3dcom/20221/documentation/manual/srp-using-scriptable-render-contexthtml,executing,commands,scriptable,link_exhttps://docsunity3dcom/20221/documentation/scriptreference/renderingcommandbufferhtml,commandbuffer,api,link_exhttps://docsunity3dcom/scriptreference/renderingcameraeventhtml,cameraevent,unitys,class,anyportraits,character,rendered,through,difficult,implement,lot,data,users,access,apcustomcommandbuffer,anyportrait,v140,version,easily,various,techniques,covers,write,some,fun,description,functions,found,related,page,draw,another,camera,get,started,briefly,understand,passed,script,creates,passes,additional,executed,reserved,running,required,elements,drawn,mind,it,simplest,example,prepares,environment,main,characters,original,meshes,cloned,visible,remember,weve,scene,fit,your,cameras,apportrait,drawing,plays,role,“camera,1”,diagram,overlay,renders,additionally,finishes,acts,settings,later,depth,value,culling,mask,game,only,simple,updates,very,job,making,input,look,key,statements,one,member,objects,variables,essential,connected,variable,type,code,work,registers,may,initialized,initialization,written,start,function,wrote,instance,arguments,buffers,name,register,addtocamera,time,sets,processed,during,process,project,uses,srp,addtocamerasrp,instead,any,manages,exist,called,remove,changed,contents,rewritten,frame,rewrite,update,lateupdate,cleared,view-projection,matrix,versions,earlier,2019,drawallmeshes,asks,possible,put,our,gameobject,created,component,respectively,again,being,second,clipped,doesnt,texture,clipping,user-created,high,probability,properly,therefore,recommended,exclude,compatible,even,small,writes,huge,difference,result,experiment,add,line,like,this:,screen,color,magenta,grayscale,primarily,special,effects,effect,material,available,custom,shader,solid,described,above,modify,external,asset,completed,assign,finished,replaced,different,method,able,outline,utilizing,explanations,little,more,practical,typical,technique,draws,uv,change,point,against,simply,expanding,alpha,surrounding,reference,almost,identically,needs,extends,image,bit,act,applied,thickness,controls,reasonable,quality,images,learned,alternative,case,assigning,materials,secondary,depending,prepare,prepared,textures,left,multiplied,_maintex,property,managed,cannot,used,control,number,_secondarytex,attribute,featuring,added,matches,order,appropriate,alternate,transparent,background,issue,requested,rather,disappears,linkad_렌더텍스쳐,instructions,describes,introducing,solve,problem,saving,overlaying,often,step,yet,configured,idea,consists,layers,ui,quad,placed,rt,“render,texture”,registered,non-default,layer,meshs,share,appear,normally,arises,opaque,clear,flags,reduce,entire,including,becomes,increasingly,complete,areas,combine,clarity,stores,merges,most,same,except,specifies,arbitrary,combining,serves,controlling,transparency,calculated,cleaner,setting,darker,edges,combines,_masktex,great,results,clearly,merged,effectively,etc,carefully,performance,downside,optimization,user,arbitrarily,call,operate,checking,
캐릭터의,의상,교체하기,게임,아이템,획득,캐릭터가,옷이나,장비,바꾸는,기능일,교체,기능,구현,여러가지,장비의,애니메이션들,일일이,만들고,있고,간단히,색상이나,텍스쳐만,페이지,anyportrait,이용,텍스쳐,통해서,다룹니다,또한,소켓,socket,무기와,방패,착용,스크립트와,공통,방식,구성,atlas,준비하기,예제,위와,이미지들,준비,그림은,어떠한,옷도,입지,가장,상태,그림의,캐릭터는,캐주얼한,복장,주황색의,단발,머리,세번째,강철로,기사,검과,들고,다양한,외형,가지도록,각각의,메시들의,실시간,변경,바꿀,있도록,간단,사항,텍스쳐의,atlas의,구성은,동일해야,psd,파일,가져오기,기능은,자동,생성,이용할,이미지의,크기와,형태가,다양,메시,만들,만들어야,동일한,본과,물리,재질,공유,의상이,아니라면,미리,그에,의상에는,적용되지,않더라도,의상들,본들,필요가,드로우콜이,증가할,사항에,네번째,그림과,레퍼런스,캐릭터,만들었,외형과,이후에,교체될,의상의,크기,표시한게,특징,따라,완성,4개의,head,머리카락,hair,영역,분리하,몸통,팔과,다리,각각,분리,방패는,atlas에,시키지,않았,만들기,에디터,만듭니다,이미지로,메시들,일반,달리,메시는,일반적으로는,붉은색,basic,형태에,맞게,변경될,모르므로,녹색,maximum,적당히,메시들도,관절이,부서,버텍스,많이,경우,이미지와,움직임에,버텍스의,z-depth,수정할,linkad_버텍스zdepth,그룹,그룹의,이름,루트,유닛,설정,edit,transform,위치,수정,메시의,순서,작업이,끝나면,또는,editing,편집,종료,만들어졌는지,테스트해볼,이미지,선택,select,image,텍스쳐가,아닌,이미지가,레퍼런스가,텍스쳐로,교체하였,외형이,바뀐,atlas가,구성되어,교체해서,테스트,위한,사용할,단계,편리,본,의상에,modifier,add,rigging,모디파이어,선택한,본에,대한,가중치,보이는,크기가,크므로,모디파이어에,끝났,애니메이션,차례,animation,클립,애니메이션의,이름과,timeline,타임라인,등록,bones,all,layers,레이어로,본으로만,필요는,자유롭게,만들어보세요,유니티,씬,옮길,auto,play,켭니다,bake,다이얼로그,다이얼로그의,실행,애니메이션이,재생,스크립트,하기,단계는,구현해보는,키보드,않은,입은,착용한,전환,부분과,구분,교체하도록,캐릭터로,만들었다는,가정,하에,씬에,적용,상태의,c#,새로,아래와,apportrait의,setmeshimage,함수,이용한,간단한,코드,linksc_메시,변경자,에셋,변경할,gameobject,컴포넌트로,멤버,변수들,apportrait와,3개의,texture2d,연결,머리카락이,바뀌는,무기나,사용,장비들,중에는,바뀌지,않아서,영향,받지,총과,무기,대표적,얹는,모자,장신구,안경,등도,장착자,때에는,효과적,소켓에,관한,linkad_본메시소켓,보실,페이지는,오른손에,장착,왼팔에,방패에,material,quad,별도의,gameobject로,한가지,문제가,방패의,중심이,캐릭터에,부분이,장착이,기준점,weapon_shield와,weapon_sword로,지었,기존의,메시가,gameobject들,gameobject들의,자식,지정,반대로,만들지,부모,gameobject의,위치가,기준점이,방패가,장착될,위치에,오른손과,했으며,이름은,bone,weapon,r과,disabled,옵션,기존에,스크립트에,멤버인,sword에는,weapon_sword,할당,shield에는,weapon_shield,실행해봅니다,항상,렌더링,위치의,장비가,적절한,per,depth,항목의,증가,하였,멀리,떨어져서,배치,이전과,마찬가지로,위치시키면,있게,순서로,렌더링이,이동,로컬,좌표의,축의,가질,물론이고,장착했다가,가능해졌,replace,characters,costume,changing,clothing,equipment,player,gains,item,game,basic,function,implement,ability,clothes,animations,individually,simply,change,color,texture,shows,anyportrait,character,through,replacement,covers,wear,swords,shields,sockets,scripts,preparing,atlas,textures,configured,order,example,replacing,costumes,prepared,images,figure,state,any,second,about,what,wears,casual,outfit,orange,hair,third,dressed,knight,steel,holding,sword,shield,various,appearance,page,implementing,mesh,real,time,simple,precautions,identically,import,psd,file,creates,automatically,here,size,shape,image,vary,fairly,large,meshes,share,physic,materials,bones,another,advance,although,applicable,add,drawcall,may,increase,accordance,instructions,prepare,reference,fourth,replaced,later,four,completed,notes,separated,head,areas,body,arms,legs,included,open,editor,one,normal,creation,process,generally,fit,red,however,know,changed,moderately,larger,green,maximum,created,way,vertices,joints,modify,z-depth,vertex,motion,linkad_버텍스zdepth,related,create,group,name,root,unit,edit,transform,position,appropriately,finished,editing,again,finish,test,your,well-formed,select,current,look,only,above,testing,convenient,stage,depending,some,step,modifier,tab,rigging,selected,weights,carefully,bigger,looks,like,youre,done,animation,clip,target,timeline,register,all,layers,layer,variety,ways,its,move,unity,scene,default,turn,auto,play,setting,bake,dialog,close,played,writing,script,keyboard,input,transition,naked,wearing,knights,particular,write,this:,code,apportraits,setmeshimage,linksc_메시,entering,asset,gameobject,component,assign,member,variables,apportrait,three,texture2ds,keystrokes,weapons,uses,affected,examples,guns,hat,top,small,jewelry,glasses,etc,usually,deformed,kinds,effective,socket,detailed,description,seen,linkad_본메시소켓,describes,attach,hand,his,arm,gameobjects,quad,problem,center,location,attached,therefore,point,respectively,named,weapon_shield,weapon_sword,children,careful,reversely,parent,attaching,placed,bone,weapon,disabled,option,script:,try,enter,key,rendered,behind,modified,accordingly,ensure,properly,per,depth,property,entered,little,further,away,axis,placing,render,proper,perhaps,coordinate,local,coordinates,negative,value,
스크립트로,초기화하기,유니티의,함수인,instantiate,이용,프리팹의,오브젝트,씬에,배치하거나,씬의,복제할,instantiate는,유니티로,게임,만들,가장,많이,사용,함수,하나일,anyportrait로,제작한,캐릭터,함수로,간혹,초기화에,대한,에러,겪는,경우가,페이지는,간단한,코드,예제,통해서,대해서,초기화,함수에,페이지,해주세요,배치,anyportrait,복제,샘플은,space,bar,캐릭터가,복제되어서,약간,move,애니메이션,재생,이것,스크립트,유니티,실행,누르면,복제가,에러가,발생,애니메이션도,재생되지,에러는,거치지,않은,상태,바로,play,함수가,호출되었기,때문,anyportrait의,시스템은,자동,로드,해당,업데이트,프레임에,수행,apportrait의,호출,초기화가,되지,발생하며,함수는,정상적,동작하지,문제,해결,두가지가,프레임,호출하지,기다립니다,수정,주석은,삭제,실행하기,전에,initialize,호출하도록,apportrait,있도록,준비시키는,역할,슬라임,복제되어,애니메이션이,재생이,asyncinitialize,함수도,함수들의,특징은,시점,처리가,이루어집니다,호출될,완료되므로,제어할,장점이,애니메이션이나,모디파이어,코드는,무거우며,일시적,fps,frames,per,second,저하될,비동기,중에,fps가,떨어지는,문제가,선택이,호출되더라도,초기화는,약간의,업데이트가,진행,이후에,완료,에는,완료될,인자로,이벤트,int,timeperyield,v117,ms,인자가,되어,처리,제한,시간,지정할,기존의,시간은,증가되,게임의,인식,성능에,영향,주지,개선,로드할,완료되지,않으므로,initialize,script,unitys,basic,function,instantiate,place,objects,prefab,scene,duplicate,probably,most,commonly,functions,games,unity,copying,characters,created,anyportrait,sometimes,get,error,initialization,explains,through,simple,code,example,please,related,page,about,character,placed,sample,player,space,bar,duplicated,slightly,right,move,animation,played,case,perhaps,write,like,below:,put,game,cloned,will,occur,not,initialized,play,called,immediately,anyportraits,initializes,update,frame,loads,however,call,apportrait,loaded,occurs,yet,work,normally,solve,problem:,execute,directly,wait,until,modify,follows,unnecessary,comments,deleted,modified,executing,updated,slime,plays,without,addition,asyncinitialize,characteristics,processing,done,advantage,controlling,soon,complete,your,lot,animations,modifiers,very,heavy,may,experience,temporary,decrease,fps,frames,per,second,asynchronous,choice,problem,drops,significantly,during,running,even,completed,some,updates,made,controlled,event,entered,argument,int,timeperyield,v117,msec,specify,timeout,units,increased,compared,improved,affect,performance,much,possible,loading,lots,time,
드로우콜,줄이기,게임의,성능,최적화,가장,효과,하나는,draw,call,줄이는,드로우콜은,오브젝트나,기타,요소들,렌더링,횟수,의미,간단히,생각,오브젝트가,수록,드로우콜이,증가할,설정과,재질의,속성에,실제,오브젝트의,개수,감소할,유니티,커뮤니티와,포럼의,문서들,하시는,페이지는,줄일,anyportrait의,기능,스크립트,통해서,비교,담고,또한,증가,속성도,소개,이용,경우,linksc_메시,페이지,batch,count로,표기,개념은,처리,상의,약간의,대체로,같으며,단어는,취급되곤,혼용되며,의미로,사용됨,하시길,관리,방식,시스템은,다양한,기능과,기법,제공,증가하지,캐릭터의,메시,동일한,텍스쳐와,재질로,공통,재질,공유,다수의,캐릭터,씬에,배치,줄어듭니다,transform의,scale이,음수가,되어도,메시의,색상이나,텍스쳐,바꾸는,함수,이미지인,해당,방지,캐릭터들과의,공유는,텍스쳐가,다르거나,사용,색상,애니메이션이,적용되었거나,함수로,특정,임의로,변경하였,카메라로부터의,depth에,증가될,연속되어,클리핑,메시는,렌더,rendertexture,이용하기,쉐이더의,프로퍼티,anyportrait,사용하지,anyportait의,단계는,3개,최소의,드로우콜로,단계이며,렌더링이,단일,단계,캐릭터들과,공유되지는,많이,공유되지,메시가,존재,메시들,일부가,되기,최적화하기,위한,설정,간단한,위와,game,화면,선택,stats,batches,항목의,화면은,1개의,캐릭터만,씬인데,6이나,상태,배칭,batching,되지,않아서,요소가,각각의,player,settings,메뉴의,edit,project,항목,선택하거나,file,build,other,settings의,dynamic,batching이,비활성화,되어,최적화되지,켭니다,게임,실행,2로,배경과,전체,1개씩,계산,universal,render,pipeline에서의,pipeline,urp,scriptable,이용할,옵션이,나타나지,기존의,수행,srp,batcher가,자동,켜지기,때문,위의,옵션,활성화,작업,필요가,없어집니다,batcher에,유니티의,문서,보실,link_ex_tabhttps://blogunitycom/engine-platform/srp-batcher-speed-up-your-rendering,바로가기,batcher,옵션은,숨겨져,있으므로,urp가,설정되어,있어야,하며,버전에,따라,에디터,preferences,core,메뉴,additional,properties의,visibility,all,visible로,변경,적용되어,asset,batcher와,켜져있,이미,최적화가,되므로,켜지,않아도,따른,변화,변경할,이용하는지에,방식과,아래의,예시,보고,모디파이어,이용하거나,setmeshcolor,string,transformname,color,color2x,등의,바꾼,경우는,낮은,단계인,메시들의,서로,색상이,바뀐,별도의,되면서,4로,증가하였,애니메이션은,편리한,하셔야,05,돌아오면,감소하며,resetmeshmaterialtobatch,복구,최적화할,수도,일괄적,되는지,함수는,두가지,주로,setmeshcolorall,재질에,관계,바꿉니다,opttexturename,이미지,동일해보이는,함수들,방식에,드로우콜의,이용한,함수가,메시에,적용,단계의,함수이기,색상에,더이상,공유하지,전의,6이,인자로,이미지의,이름,넣었기,아니라,변경하기,것과,계속해서,중간,레벨의,단계로서,내에서의,상태인,2의,유지,v135부터는,일괄,사용해도,유지하도록,개선,배치되었,때의,오브젝트,객체,anyportrait로,제작,캐릭터들만,조건만,원본의,캐릭터가,복제되지,재질이,공유될,6개의,배치되어,최고,유지한,변경하지,속성,작업이,인식,한개의,적용한,캐릭터는,12로,물론,30개의,메시들과,배경,합한,예상,최대의,드로우콜인,31,2에,증가한,줄어들,조건,하나인,연속,순서에,있는지,약간,줄의,위치,캐릭터와,가지기,순서가,섞여버렸,순차적,전환,발생,몇개,그룹의,공유하더라도,효과적,줄이지,캐릭터들의,단순,앞뒤로,만들어보았,위치에,순서,뒤섞여서,개수가,줄었,원리,이해,나오도록,배치하였,렌더링될,있게,의도적,배치하였기,기대,가능한,최소인,3이,객체의,어렵,줄어들기,발생하도록,씬,구성,캐릭터에,단계이기,호출이,내부에서의,최적화는,유지되,캐릭터와의,수행되지,색상과는,무관,7이,7의,위치가,분산,나타나며,바와,겹친,위치만,전혀,이루어지지,최대인,31이,엔진의,내부,증감,원인,아래는,함수나,제외한,기능들,대표적,증가시키는,것들,여러,개의,이미지가,사용된,효과적일,빌드,환경과,기기에,미리,texture,기법의,특성상,메시와,마스크,shader,setting,공유할,경우엔,항상,단계가,blend,alpha,설정하거나,세트,material,경우가,이에,setmeshcustomfloatall,add,custom,property,커스텀,것도,원인이,일부,메시들에,의해서,sorting,group,이용해서,에도,불구,캐릭터들이나,줄이기가,anyportrait와,mesh,renderer들의,조합,다수가,등장,이때,linkad_sortinglayerorder,프레임,디버거,frame,debugger,내역,상세,알아보겠,두개의,게임이,시작,10개,복제되어,생성,복제,임의의,범위,위치하도록,스크립트가,동작,27로,나타났,위치로,복제되므로,실행시,다르,드로우콜도,비례하듯이,점이,아쉽,원본과,가능하,만드는,실행해서,window,analysis,enable,진행되었는지,반투명,가지는,해야,drawing,rendertransparentgeometry,renderforwardalpharender,renderforwardrenderloopjob,dynamic은,여러개의,어느정도,문제는,현상이,발생한다는,가진,순서대로,되었다는,메시들로,나타나기,현상,각각,도중에,비슷한,섞여서,진행,캐릭터들,order,option의,depth,order로,컴포넌트,컴포넌트는,부모,gameobject에,해도,디버,이루어지기,줄어들었음,보편적,프로젝트에,적용되기,것이기,전략은,게임에,어려울,시도해보시는,독자,가질,응용한,하나,예제,슬라임,layer의,0이,아닌,1로,가지도록,수가,3의,카운트만,고정,문제가,슬라임은,드래곤,중요하지,게임이며,전략,활용해보시는,reduce,draw,calls,most,effective,optimize,your,games,performance,number,times,objects,elements,rendered,shortly,located,however,depending,rendering,settings,properties,material,may,decreases,actual,unity,community,forum,articles,scripts,compare,anyportraits,ability,describes,increase,certain,situations,youre,script,linksc_메시,related,page,call,count,indicated,batch,although,concepts,some,processing,differences,usually,about,value,words,often,treated,same,please,anyportrait,manages,systems,offer,variety,optimization,techniques,cases,optimized,characters,meshes,textures,materials,reduced,placed,scene,share,common,texture,even,scale,negative,functions,change,color,mesh,target,image,prevented,increasing,within,character,sharing,other,turned,increases,different,animation,randomly,particular,function,depth,camera,only,succession,clipping,uses,render,property,shader,anyportait,steps,minimum,stage,single,shared,lot,exists,simplest,above,game,screen,stats,batches,shows,no,batching,being,open,player,edit,project,menu,file,build,dynamic,disabled,turn,sum,background,universal,pipeline,option,appear,scriptable,urp,srp,batcher,optimizes,better,eliminates,enable,found,unitys,documentation,link_ex_tabhttps://blogunitycom/engine-platform/srp-batcher-speed-up-your-rendering,hidden,default,it,explanation,version,preferences,editor,core,visibility,additional,all,visible,asset,options,already,comparison,changing,depend,use,management,example,modifier,setmeshcolor,string,transformname,color2x,case,phase,lowest,stages,color-changed,comfortable,watch,increased,meshs,returns,05,restores,resetmeshmaterialtobatch,what,happens,colors,mainly,things:,setmeshcolorall,regardless,opttexturename,argument,look,almost,identical,handled,result,bulk,longer,shares,therefore,given,name,directly,continue,performs,intermediate,remain,v135,improvements,keep,various,kinds,generally,greatly,conditions,met,original,necessarily,duplicated,six,highest,significantly,created,without,any,extra,work,one,applied,earlier,course,pretty,much,expected,maximum,31,total,30,seems,compared,due,continuous,order,batched,current,bit,behind,row,position,mixed,switched,performed,sequentially,situation,effectively,groups,simplicity,tried,positions,back,forth,prevents,again,know,principle,little,time,intentionally,bundled,once,state,practice,difficult,reposition,instead,organizing,likely,intermidiate,called,retained,slightly,means,properly,distributed,explained,overlaps,worst,optimizations,reaching,internal,calculation,engine,causes,decrease,addition,try,drawcalls,modifiers,multiple,images,large,rather,smaller,ones,advance,vary,environment,devices,technique,feature,both,mask,clipped,able,blend,method,alpha,custom,setmeshcustomfloatall,add,reducing,sorting,group,despite,composed,renderers,like,linkad_sortinglayerorder,frame,debugger,examine,detail,types,start,simple,written,makes,positioned,range,running,appeared,27,random,location,launched,very,regrettable,proportion,possible,history,window,analysis,progressed,translucent,drawing,rendertransparentgeometry,renderforwardalpharender,renderforwardrenderloopjob,appears,together,somewhat,problem,respective,during,process,especially,consist,similar,values,are,prevent,component,parent,gameobject,units,considerably,results,status,general,projects,would,nice,here,step,per,strategy,idea,give,their,own,type,slime,selected,layer,added,occurred,included,fixed,slimes,front,dragons,important,
재질,병합하기,anyportrait는,다수의,mesh,renderer들,순서대로,렌더링,방식,사용,방식은,자칫,드로우콜,증가시키는,요인이,줄이기,위한,다양한,시스템,페이지,기존의,최적화,시스템은,동일한,이미지,가진,한정해서,동작,한계가,있었,하나의,캐릭터에,두개,이상의,이미지가,되어,있거나,두개의,캐릭터,동기화,보이고자,경우엔,한계점이,부각되버립니다,anyportrait,v135,병합,기능은,한계점,완화,다르더라도,쉐이더,shader,여러개의,렌더링할,기능,특징,다룹니다,효과적,사용할,예제,활용,드립니다,동기화와,스크립트,자세히,소개하지,않으므로,linkad_본동기화의상교체,해주세요,드로우콜과,실행,성능의,관계,유니티의,가이드,가능한,줄여야,한다고,안내,최적화는,게임,엔진들,최우선,여겨지는,성능,요령,반대로,엔진,사용자,뿐만,아니라,개발자에게도,중요한,과제로,여겨집니다,배경,유니티도,드로우콜이,성능에,주는,영향,점점,줄이고,포럼에,유니티,관리,보여집니다,최근의,느슨,해도,문제,겪지,제한,사양의,기기,목표로,아니라면,사용자는,힘들게,이득은,크지,자체의,성능이,충분히,향상되었기,때문,후술할,srp,batch가,대표적,여러분의,프로젝트의,문제가,드로우콜에,대해서,미리,스트레스,받지,않으셔도,캐릭터의,의상,교체,준비,maincharacter와,costume,객체,서로,costume의,메시,maincharacter의,메시들의,사이사이에,배치되면서,위와,증가,costume가,각각,가지면서,병합될,없었기,드로우콜은,3개,배경과,2개의,예상되,14가,기록,보기,frame,debugger,메뉴의,window,analysis,위치는,버전,enable,정보,단계,보여주는,메시들과,번갈아가면서,재질이,병합되지,않는,지나치게,증가할,있음,사용하기,전용,이용해야,에디터,열어서,선택,root,unit,material,library,라이브러리,사용법에,대한,linkad_재질라이브러리,프리셋,mergeable,presets,렌더,파이프라인이,urp로,설정되어,urp,2021,프리셋이,상태,unpack,preset,패키지,설치,이후에,재시작해야한다는,메시지가,okay,패키지가,unlit,재질과,lit,이용해서,세트,만들어,make,하나,라이팅,하지,select,default,활성화,bake,병합할,반복,캐릭터는,이미지는,다르,쉐이더로,상태가,동기화에,이나,함수는,생략되어,병합과,함수,위의,보실,mergematerials,apportrait,객체들,인자로,하거나,아무것도,않아도,unmergematerials,객체들의,연결이,하기,전에,호출했다는,점도,내부에,초기화,함수들,호출한,메시의,색상,등은,원래대로,돌아옵니다,적용,얼마나,바뀌었는지,켜고,테스트,전의,했듯이,일부,제외는,대부분의,않은,상태로,렌더링이,병합한,렌더링하는데,1개의,드로우콜만,발생,예상,최소,드로우콜인,기능의,최대,10개의,받아서,이용,쉐이더는,버텍스,결정,쉐이더의,특성,메시들,검사,개수의,재질들,가지도록,아래와,제한점,클리핑,마스크,메시는,제외,alpha,blend,텍스쳐,지정,재질의,속성,제어,동작하지,일괄,제어자,지정할,커스텀,변경이,불가능해집니다,extra,옵션,변경할,가졌더라도,경우,있는지,maincharacter,apportrait의,setmeshcolorall,color,color2x,병합되기,에는,함수가,호출,캐릭터만,색상이,변경,호출되지,색상도,이름,함수인,sting,opttexturename,함수의,이름은,동일,인자가,다릅니다,구분,이미지당,규칙이,적용되지,않기,않으며,console,해당,로그가,발생했음,동작하거나,사용이,변경점,아래,소개되지,기존과,캐릭터로,확장,resetmeshmaterialtobatchall,setmeshalphaall,float,setmeshcustomalphaall,string,propertyname,setmeshcustomcolorall,setmeshcustomimageall,texture2d,texture,setmeshcustomtextureoffsetall,vector2,textureoffsetvalue,setmeshcustomtexturescaleall,texturescalevalue,setmeshcustomfloatall,floatvalue,setmeshcustomintall,int,intvalue,setmeshcustomvector4all,vector4,vector4value,불가능한,resetmeshmaterialtobatchbytexturename,setmeshimageall,병합이,줄이는,가장,인가요,anyportrait의,기능이,적용된,최소의,한꺼번에,렌더링될,있도록,만듭니다,캐릭터들과,렌더링되지,시도하지,그대로,두는,캐릭터와의,최적화에,플레이어,유일한,무기,장착,2개,가지며,최적화자,효과,캐릭터들간의,공유가,되지,몬스터,내에,캐릭터가,다수,존재,1개이며,사용하지,2d,환경,renderer,urp인,설치가,완료,열면,urp용,여부에,또는,선택해주세요,객체도,설정,사용한,전후로,바뀌는지,이상하게도,페이지의,서두,드린,최적화와,urp와,scriptable,render,pipeline,별도의,처리,가집니다,batch라고,부릅니다,batch,보면,전임에도,불구,이미,1로,batch에,의해서,되어버린,재질에,텍스쳐가,병합되었음,했기,이후에도,사실,괜찮,병합에,따른,변화,이용자,분들,제공,캐릭터들,이용할,단일,병합의,mergematerials에,인자,내의,이미지들,위함,고해상도의,일러스트로,만들,이때,기반,생성,전에는,존재함에도,여러,단계로,나뉘어서,클리핑과,나머지,드로우콜로,merge,materials,anyportrait,uses,rendering,mesh,renderers,order,however,lead,significant,increase,draw,calls,various,systems,reduce,related,page,call,optimization,limitation,only,image,material,same,single,character,synchronize,characters,look,like,greatly,emphasized,merging,v135,relaxes,bit,more,even,images,different,rendered,shader,covers,function,main,features,note,particular,explain,example,synchronizing,effectively,scripts,introduced,detail,please,linkad_본동기화의상교체,instead,relationship,execution,performance,unitys,guide,tells,keep,low,possible,fact,number,practice,game,engines,conversely,seen,important,challenge,engine,developers,users,likewise,unity,reducing,impact,forum,seems,managed,so,modern,dont,much,problem,loose,management,unless,youre,aiming,device,limited,specs,wont,get,gain,struggling,optimize,itself,improved,sufficiently,srp,batch,described,later,representative,result,stress,about,ahead,time,long,your,projects,fine,explanation,prepared,attaching,costume,maincharacter,objects,synchronized,act,meshes,placed,increases,significantly,above,merged,expected,background,reality,frame,debugger,window,analysis,menu,location,may,vary,version,enable,current,information,showing,steps,alternately,isnt,increased,dedicated,open,editor,root,unit,library,linkad_재질라이브러리,“mergeable,presets”,presets,render,pipeline,urp,2021,preset,selected,unpack,installing,package,message,indicating,restarted,okay,packages,installed,again,mergeable,presets:,unlit,lit,make,going,lights,choose,select,default,activate,execute,bake,another,repeat,process,write,script,description,synchronization,omitted,detailed,functions,used,mergematerials:,inputting,apportrait,arguments,enter,nothing,unmergematerials,unmerge,disconnected,focus,unsynchronizing,contain,initialization,inside,therefore,calling,color,returns,original,state,changed,way,turn,tested,case,except,some,most,being,without,executing,mergematerials,its,optimized,minimum,receive,meshs,vertex,determine,use,utilizes,properties,target,few,due,characteristics,limitations,clipping,masks,clipped,excluded,shaders,alpha,blend,control,specifying,texture,work,collectively,part,cannot,specified,custom,change,extra,option,other,attribute,what,difference,controls,setmeshcolorall,color2x,called,whose,colored,sting,opttexturename,colors,entering,name,becomes,impossible,textures,their,rule,one,per,doesnt,apply,log,occurred,console,tab,behave,become,unavailable,before,expand,targets,expanded,resetmeshmaterialtobatchall,setmeshalphaall,float,setmeshcustomalphaall,string,propertyname,setmeshcustomcolorall,setmeshcustomimageall,texture2d,setmeshcustomtextureoffsetall,vector2,textureoffsetvalue,setmeshcustomtexturescaleall,texturescalevalue,setmeshcustomfloatall,floatvalue,setmeshcustomintall,int,intvalue,setmeshcustomvector4all,vector4,vector4value,key,resetmeshmaterialtobatchbytexturename,setmeshimageall,anyportraits,applied,within,together,means,cases,leaving,trying,fewer,optimizing,recommended,unique,player,attach,costumes,weapons,etc,shared,frequent,effects,identical,monster,often,2d,environment,renderer,installation,complete,appropriately,depending,lighting,not,created,object,try,test,earlier,oddly,enough,regardless,explained,beginning,scriptable,including,already,reduced,provide,property,available,no,argument,having,high-resolution,illustration,required,sets,based,though,stages,minimal,
커스텀,클리핑,마스크,clipping,mask,이용,메시의,렌더링,만들,기능은,유용,방식,활용할,필요가,처리,쉐이더,기존과,마스킹,하도록,만드는,페이지,다룹니다,쉐이더와,미리,읽어보시는,link캐릭터3_클리핑레이어,마스크에,관한,linkad_메시쉐이더,변경,투명한,만들기,마스크의,특징은,마스크가,되면서,처리가,수행된다는,기존,방식과는,메시가,렌더링되지,않은,상태로,클리핑이,만들어,위와,샘플,만들어보았,컨트롤,파라미터에,화살표,위로,이동,샘플에는,메시,arrow,배경,bg,존재,설정,그룹,선택한,상태,setting,선택,누르면,기준,되어,bake,게임,실행,화살표가,내부,움직이는,여기까지는,사용법,해서,숨겨진,에셋,생성,아래와,코드,그래프,shader,graph,아래의,보시고,동작하도록,방식은,보실,보시면,alpha,blend,방식의,surf,함수,내의,코드가,있듯이,alpha의,설정했기,쉐이더는,아무것도,렌더링하지,쉐이더의,이름은,자유롭게,정하시면,적용,그룹의,material,custom,shader로,항목에,할당,anyportrait,에디터,적용되지,유니티,씬,보기,메시는,보이지,메시만,영향,받아서,영역,반전하기,안쪽에서만,밖에서만,요령은,코드도,코드와,유사하며,한줄만,코드는,변수의,반전,역할,0~1의,범위,가지므로,영역이,메시에,속성,실행해서,이전,영역의,보여드린,예제,다양한,연출이,가능,활용,멋진,캐릭터,애니메이션,만들어보세요,custom,clipping,mask,only,part,mesh,rendered,feature,useful,may,utilize,ways,covers,your,own,shader,handles,masks,masking,before,recommended,read,description,shaders,advance,link캐릭터3_클리핑레이어,linkad_메시쉐이더,change,write,transparent,processing,performed,while,being,method,detailed,explanation,sample,above,arrow,moves,depending,control,parameter,background,setting,tab,group,selected,clipped,based,game,executing,bake,inside,basic,usage,hidden,asset,code,graph,work,same,related,page,almost,alpha,blend,however,surf,modified,render,anything,freely,name,groups,material,item,assign,written,anyportrait,editor,unity,scene,runs,visible,affected,inverting,currently,the,outside,like,this:,very,similar,line,added,values,range,inverted,step,property,created,rendering,result,results,area,variety,different,examples,cool,character,animations,
성능,향상시키기,게임,만들,실행,향상시키는,작업은,중요,어려운,마찬가지로,anyportrait,이용,때에도,성능에,관한,이슈는,조심스럽게,관리되어야,페이지,몇가지,요소,최적화에,도움이,페이지에서의,테스트는,환경에,gpu,해주세요,높은,fps,하기,vsync,옵션,비활성화,빌드,버전의,이용하기,팀은,지속적,anyportrait의,향상시키고자,노력,이전,버전인,v130/v131,상당한,애니메이션과,리깅에,대해서,향상,기록,v132,리깅과,버텍스,처리에,대한,메모리,할당,문제,해결하였,anyportrait로,업데이트,여러분들의,향상에,프로파일링,아래에,예제,유니티,에디터,테스트한,개수와,anyportrait는,cpu,기반의,처리,개수가,늘어날,수록,성능이,저하,메시에,버텍스가,많아지면,정밀,표현할,기대하기,어렵,반대로,너무,애니메이션,외형이,어색해질,적절한,개수의,버텍스로,메시,구성,버텍스에,따른,비교,간단한,준비,1개의,메시와,2개의,본들로,관절,샘플,위와,만들었,다르도록,3개로,나누어서,동일한,이미지에,12개,42개,86개의,버텍스들,각각,가지도록,수의,리깅,적용한,화면,부분,거칠게,접히는,모습이,이상하지는,않아,경우의,가중치,세밀,적용할,있어서,상대적,부분의,표현이,자연스럽,관절이,접혔다가,펴지는,3개의,샘플에,적용,때의,모습,정밀한,보면,경우,품질이,좋아,테스트,샘플이,100개,배치,스크립트,하였,실시간,frames,per,second,평균,최소,최대,있도록,씬,windows용,pc,빌드한,이후,아래와,그래프는,버텍스의,개수에,따라,fps가,바뀌는지,보여줍니다,구성한,low,평균적,650,high,270,fps의,낮은,의미,줄어드는,품질과,고려,수준의,밀도,유지,캐릭터,만드는,물리,효과,구현,방식과,효과는,엔진,영향,주는,anyportrait에도,두가지,방식이,physics,모디파이어와,지글,jiggle,bones,그것,기능,사용할,나타나는지,데모에,등장,캐릭터에,모디파이어,아무것도,적용하지,않은,모디파이어는,이미지와,일부,샘플에는,본,유사한,움직임,보여주도록,설정,30개의,캐릭터가,동안,기록하도록,진행,100,이상의,기록하,기준,효과의,경우는,정도의,저하가,있었,경우엔,무려,30의,fps는,재질에,연산,고정,프레임,동작하도록,개발,모디파이어가,동작,프레임과,그렇지,프레임의,격차가,크며,이로,낮게,나타난,본은,개수,하며,연산량이,동작함에도,본과,표현,방식,대체할,이용해보는,mono와,il2cpp,게임은,c#,되며,동작시키기,mono,유니티가,되면서,지원,방식은,빠른,c++,코드로,변경,기존의,방식의,가집니다,빌드자,플랫폼이,il2cpp에,link_exhttps://docsunity3dcom/20212/documentation/manual/il2cpphtml,공식,메뉴얼,에디터의,project,settings,player,메뉴,선택,scripting,backend의,il2cpp로,상태로,빌드해서,경로에,그대로,빌드가,실패될,위의,96,기록한,비해,50%이상,증가한,148,기록하였,il2cpp는,앱의,향상시키는데,대부분,자원,최적화,효과가,옵션이,여러분의,프로젝트에,적용될,있는지,적극적,활용해보실,improve,performance,game,improving,execution,very,important,difficult,similarly,making,anyportrait,issues,carefully,managed,some,factors,described,great,help,optimizing,note,tests,may,different,results,depending,environment,gpu,optimization,please,related,page,built,vsync,option,disabled,high,fps,latest,version,our,team,constantly,working,overall,v130/v131,recorded,significant,improvements,animation,rigging,v132,vertex,handling,improved,memory,allocation,resolved,updating,your,games,profiling,result,testing,example,unity,editor,vertices,performs,cpu-based,processing,worse,number,increases,mesh,precise,expressed,expect,conversely,having,too,few,look,awkward,therefore,construct,prepared,simple,compare,created,sample,joint,bones,above,dividing,meshes,42,86,respectively,image,slightly,rough,fold,doesnt,strange,weight,detail,expression,part,relatively,weve,joints,folding,unfolding,what,looks,like,samples,alone,quality,better,test,wrote,script,100,placed,average,minimum,maximum,values,frames,per,second,real,time,building,scene,pc,app,windows,tested,got,graph,shows,meshing,low,650,270,higher,means,words,decreases,character,appropriate,level,density,considering,both,physics,effect,effects,greatly,affect,engines,implement,modifier,jiggle,nothing,characters,demo,show,similar,movement,writing,30,animated,case,no,applied,over,based,records,decrease,about,compared,whopping,drop,particular,seen,degrades,calculates,physical,material,developed,operate,fixed,frame,gap,work,quite,large,hand,targets,fewer,requires,little,computation,fact,even,operates,goal,however,methods,substituted,mono,il2cpp,written,c#,order,engine,updated,build,called,c++,code,target,platform,explanation,link_exhttps://docsunity3dcom/20212/documentation/manual/il2cpphtml,official,manual,open,project,settings,window,player,menu,scripting,backend,state,directly,path,fail,recording,96,148,increase,50%,improves,cpu,apps,resources,most,splendid,actively,it,
캐릭터에,아이템,장착하기,anyportrait로,외부의,오브젝트,부착하기,소켓,linkad_본메시소켓,페이지,기능이,기능,이용,무기나,장비와,부착,제작,데모,씬의,해적,소녀,캐릭터와,3d,모델로서,캐릭터가,들고,삭제,오른손,잡도록,만들어,차이점,보여주기,모델,준비했,2d,이미지가,적용,quad,메시나,sprite,준비,아래,렌더링,방식과,문제가,때문,가장,해야,작업은,설정,무기가,부착될,오른손의,본,선택,스크립트로,해당,호출해야,본의,이름,기억,socket,속성,활성화,기존의,메시는,숨기겠,예제,만들기,위한,단계이며,무시해도,메시,그룹의,setting,visible,끕니다,장착할,무기,비어,gameobject의,자식,구성,이렇게,이유는,오브젝트의,원점이,총의,손잡이여야,하기,또한,본이,가리키는,방향은,y축,총구도,방향,향하도록,만듭니다,스크립트,아래와,getbonesocket,함수,transform,가져올,무기의,gameobject,transform의,자식이,변경,로컬,위치,초기화,메시가,움직임에,따라,움직일,씬에,gameobject에,각각,지정,게임,실행,총이,캐릭터의,오른손에,부착되어,움직이는,순서가,이상,안에,들어가야,하는데,지금은,뒤쪽에,순서,지정하기,메시의,sorting,order,알아야,anyportrait,에디터,오른손은,손바닥,메시와,손가락,메시로,나뉘어져,사이에,hand,finger,메시들의,순서에,서로,order가,할당,bake,option,depth,order로,per,2로,만들고자,order는,이상의,간격,할당되어야,중복,피할,제어,모델의,meshrenderer의,작게,스크립트에,meshrenderer,gunmeshrenderer,변수가,되었으므로,유니티,점이,부피,가진,opaque,방식의,재질은,제어할,모델로,방식,transparent로,변경해야,transparent,재질,렌더링은,이상할,가능한,이미지,그대로,sprite로,보정되어,쥐는,표현,attach,equipments,called,socket,linkad_본메시소켓,related,page,external,object,character,created,anyportrait,explains,feature,objects,especially,weapons,equipment,pirate,girl,demo,scene,gun,3d,model,delete,holding,hold,instead,caution,prepared,show,difference,better,quad,mesh,sprite,2d,image,applied,rendering,issue,discussed,thing,bone,hand,weapon,attached,remember,bones,name,call,script,activate,property,hide,example,ignored,setting,tab,group,turn,visible,prepare,equipped,configured,child,gameobject,reason,preparation,origin,handle,pointing,y-axis,look,forward,direction,write,get,transform,right-hand,getbonesocket,function,change,local,position,move,movement,add,specify,transforms,respectively,game,characters,moving,however,order,guns,strange,its,back,know,ie,sorting,open,editor,again,palm,finger,positioned,them,makes,different,assigned,meshes,bake,settings,option,depth,increase,per,meshs,intervals,avoid,duplicating,modify,sets,meshrenderer,smaller,gunmeshrenderer,variable,assign,unity,heres,note,default,opaque,materials,volume,cannot,control,so,modeled,transparent,material,bit,odd,therefore,recommended,sprites,images,as-is,executed,modified,properly,holds,
바람,효과,구현하기,간단한,스크립트로,물리,모디파이어나,지글,본이,적용,캐릭터에,가할,페이지,캐릭터가,특정,영역에,들어가면,바람이,부는,구현,스크립트,사용법,활용,여러분들의,프로젝트,다양한,만들어,보세요,아래의,페이지들,하시면,도움이,linksc_물리효과,link슬라임9_물리효과,getting,started,하기,linkad_물리모디파이어상세설정,모디파이어의,상세,설정,linkad_지글본,만들고자,씬,구성,캐릭터와,두개의,영역,구성되어,영역의,이름은,windarea_left와,windarea_up,영역들에,각각,위쪽,하나,선택,box,collider,2d,컴포넌트,trigger,속성,활성화,영역도,효과는,본에,physics,모디파이어,재질과,가중치,메시에,본,이용,가지도록,만들,수도,해서,안에,만듭니다,ontriggerenter2d,ontriggerexit2d,이벤트는,trigger가,collider에,들어가거나,나올때,호출,이때,collider의,이름,영역인지,구분,addforce_direction,함수는,직선,방향의,함수,setpower와,emitloop,또는,emitonce,함수와,호출되어야,동작,생성,apforceunit,바람과,removeforce,캐릭터,들어가는,인식하려면,collider와,rigidbody,컴포넌트가,필요,형태에,맞게,capsule,크기와,위치,상태,엔진에,아래로,떨어질,2d의,constraint,freeze,position,체크,떨어지는,게임,실행,밖에,경우,불지,이벤트가,발생,함수가,호출되었기,때문,나오면,힘이,사라집니다,wind,effect,write,simple,script,physics,effects,character,modifier,jiggle,bone,it,explains,implement,blowing,enters,specific,area,various,your,projects,may,find,helpful,pages,linksc_물리효과,physic,link슬라임9_물리효과,getting,started,physical,linkad_물리모디파이어상세설정,detailed,settings,linkad_지글본,scene,above,consists,areas,names,windarea_left,windarea_up,upwards,respectively,add,box,collider,2d,component,activate,trigger,property,components,way,material,weight,meshes,ontriggerenter2d,ontriggerexit2d,events,called,leaves,time,name,distinguish,addforce_direction,applies,force,straight,direction,only,together,setpower,emitloop,emitonce,functions,apforceunit,created,left,up,distinguished,calling,removeforce,function,written,rigidbody,fits,inside,capsule,shape,size,position,state,engine,fall,down,prevent,falling,checking,constraint,freeze,properties,game,characters,affected,outside,event,run,second,comes,again,processed,
캐릭터와,동기화,재생,게임,캐릭터의,의상이나,외형,바꾸는,커스터마이즈,기능은,중요한,요소,이미지,교체,방식,linkad_캐릭터의상교체,페이지,소개했,사용자들께서,이후에도,피드백,주셨,다루는,적으로는,연결되어서,애니메이션,팀은,기능의,컨셉이,커스터마이즈에,활용되기,기대,페이지는,기능,적용될,바탕,synchronize,함수,활용,다룹니다,기능에,대해,주시면,컨셉,확장,개발해나갈,데모의,캐릭터,헤어밴드와,리본,이하,헤어밴드,따로,분리한,씬,준비,캐릭터만,애니메이션이,동작하도록,만들고,헤어밴드는,캐릭터에,만들어,애니메이션과,컨트롤,파라미터가,동일해야,열면,모디파이어에,등록되어,상태,캐릭터는,idle,smile,angry의,3개의,애니메이션의,fps와,길이,기억해주세요,에디터로,동기화될,동일한,파라미터,존재해야,또한,파라미터에,따라,모디파이어로,움직일,있도록,구현되어,있어야,본은,아니므로,본,만들,필요는,애니메이션도,3개,이름이,다르,동기화되지,각각의,길이와,fps도,같아야,아래의,스크립트,헤어밴드가,함수와,unsynchronize,이용,설정하거나,함수로,애니메이션이나,선택적,동기화할,2개의,true,넣어서,하도록,만들었,함수에,대한,해주세요,gameobject,만듭니다,각각,할당,실행,a키,누르면,부착,동기화되어,움직이는,헤어밴드의,메시들의,렌더링,순서가,적절하지,않은,스크립트로,순서,설정해야,메시,어디에,위치해야,렌더링되어야,바로,위치한,이름,기억합시다,sorting,order가,순서에,만들어야,bake,setting,선택,order,option,depth,order로,변경,per,2로,설정,depth가,이상이,되어야,기존의,메시들,사이에,설정이,끝나면,기억,기억해둔,지정,코드,스크립트에,아래와,정상,위치,s키,의해서,동기화가,루트,유닛,synchronize의,이용할,동기화하지,않더라도,유닛이,전환,동기화자,경우가,동기화하거나,기능일,동기화의,root,unit,유닛의,이미지는,위와,숫자로,구분하기,쉽게,클립이,생성되어,애니메이션은,전환될,없어서,자체적,함수의,인자,요청이,true인,요청은,동작하지,개수가,1개,이하거나,서로,경우,동기화는,완성,유니티,씬에,배치,maincharacter와,synccharacter가,만들어서,위의,스크립트의,apportrait,멤버들,메인,애니메이션에,캐릭터도,synchronize,characters,customize,change,outfit,appearance,game,important,factor,introduced,image,replacement,linkad_캐릭터의상교체,related,page,users,gave,lot,feedback,covered,connect,play,animation,way,however,our,team,expects,concept,utilized,customization,covers,utilize,based,what,function,give,your,feature,further,expand,develop,prepared,scene,only,hairband,ribbon,hereafter,called,separated,character,demo,work,control,parameter,same,open,parameters,registered,modifier,animations,idle,smile,angry,remember,fps,length,opening,editor,synchronization,target,implemented,move,bones,synchronized,no,identical,names,different,synced,sync,write,script,turned,unsynchronize,functions,allows,selectively,here,put,true,values,detailed,description,gameobject,add,created,assign,respectively,launch,key,attach,rendering,order,meshes,correct,manually,placed,behind,rendered,sorting,assigned,bake,settings,tab,option,depth,per,least,able,setup,execute,mesh,code,specifying,remembered,earlier,relaunch,their,proper,positions,canceled,root,units,synchronizes,may,dont,sometimes,unit,transitions,even,would,especially,synchronizing,main,easy,distinguish,numerically,above,clips,executed,targeting,playing,switch,its,equally,whose,cannot,switched,own,request,arguments,note,requests,cases:,number,finished,unity,maincharacter,synccharacter,allocate,apportrait,member,appropriately,
본,동기화,의상,교체하기,anyportrait,이용,게임,만드는,사용자들께서,캐릭터의,교체하기에,대한,피드백,주셨,팀은,두가지,기능,통해서,바꾸는,제작,아래와,안내해드렸,linkad_캐릭터의상교체,linkad_캐릭터와애니메이션동기화,캐릭터와,재생,효율적,하기,고민하였,프로젝트,캐릭터,애니메이션,제작한다는,유용할,것이라고,생각,페이지,소개,본체의,크기가,일정,부착,의상의,수가,경우,의상에,별도의,만들지,대부분의,공유,본들의,크기,바꾸지,다룰,이미지,psd,파일로,만들어졌,costume1,각각,본체,maincharacter,교체,만들기,바탕이,만들어,파일,가져와서,rigging,모디파이어,본들과,메시들,연결,transform,animation,2개의,이것,완성,costume,두가지가,간단한,본들,내보내고,apportrait에,리깅,가져오는,아래의,linkad_본설정파일저장,설정,내보내기/가져오기,객체들,정교,연결하기,섬세,필요가,복제,리깅하기,부착한,상태로,중요한,유니티,씬,이름,costume1로,변경,이름이,동일한,앞으로는,편집,더이상,캐릭터는,편집하지,에디터로,수정이,되지,않은,상태,maincharacter와,완전히,psd로,열어,존재,가져옵니다,이때,해야,점이,이미지의,크기와,동일해야,겹쳤,위치가,맞아야,조건,만족하지,수작업,위치,조절해야,atlas로,bake,apportrait로,atlas,설정은,본체와,동일하지,않아도,원래의,메시,그룹과는,별도로,이미지에,객체,생성,그룹이,해주세요,작업은,본체에,그룹에,겹치는,그룹,선택,mesh,group,add,합쳐진,옮겨서,하나의,그룹만,남겨,데이터,줄이기,위함이며,필수적,그룹의,shift,편리,migrate,두개의,보여질,루트,그룹인,해당,select,사용할,때는,이전,문제가,발생할,있어서,필요,linkad_메시그룹하위객체복제이동,눌러줍니다,내에,이동,비어,삭제,detach,안내,메시지,분리,자식,아니게,hierarchy,선택한,되겠,위와,의상이,보여지도록,메시의,렌더링,순서들,메시들과,구분하기,ref_,접두사,붙여,작업,위한,준비,가져올,때의,사항이,지켜지지,않았,단계,메시들의,맞지,적절,수정,전에,머리카락,움직임,표현하기,head,본의,연결시켰,치마의,본들도,지글본,애니메이션이,물리,흔들림,가지도록,만들,메시에,대해서,가중치,할당,모디파이어는,이미,존재할,가장,부분,할당하지,않는,손이나,발이,뚫고,나오는,모습,수도,pos-copy,고민,linkad_다양한리깅,옷과,겹쳐져,버텍스들,가중치들,복사,pos-paste,버텍스에,움직여보면,메시와,메시가,움직이는,정밀,수정해야,시간,줄일,마쳤,캐릭터가,입은,자연스럽게,움직일,costume2,만들어줍시다,각각의,서로,apportrait가,되어야,화면,입혀진,3개의,씬에,배치,의상과,제거,작업이,남아있,이름에,붙였,쉬울,메시들도,남았,여러개의,이미지나,삭제할,일일이,번거로운,여러개,한꺼번에,기능에,linkad_hierarchyui,1종과,3종이,배치될,모디파이어가,적용되어,캐릭터만,스크립트,동기화하기,단계는,캐릭터에,스크립트로,구상,character,group이,gameobject,자식으로서,등록,attach,group의,제어,움직이게,위함,문제,해결하기,group에,sorting,컴포넌트,간의,담은,c#,제일,스크립트는,attachcostume,함수,안에,charactergroup의,코드와,더불어서,synchronize,사용,깊게,필요하,컨트롤,파라미터,또는,유닛,것도,가능,함수에,또한,동기화에,페이지의,하단,보실,동작,만듭니다,charactergroup이,이름의,배치할,컴포넌트로,요소들,charactergroup,실행,스크립트가,입혀볼,본이,동기화되면서,하나가,움직,순서,수정하기,동기화는,끝났,남은,자세히,보면,겹쳐진,순서가,적절하지,디자인이,위의,순서에,맞게,할당하도록,다루는,linkad_메시부착sortingorder,따라,구성되므로,order,지정,코드가,다릅니다,러프,되었는데,규칙,등의,세련되게,가능할,돌아와서,옵션,option,depth,order로,per,적당히,예제가,조건과,특성은,조건은,이름과,구조,본들간의,같아야,본으로,부모-자식,구조가,옵션에,형태,크기는,고려되지,우연히,의도하지,않게,있으므로,설정해야,적으로는,가져야,유닛의,고려,번호의,유닛에,시도,일부,동기화되지,있어도,동기화의,따른,차이에,도식,함수의,인자인,sync_bone_option,바뀝니다,matchfromroot,동기화가,matchfromsubbones,아니더라도,arm1,arm2,hand의,경우가,이에,반대로는,텍스쳐,아틀라스,드로우콜,draw,call,증가할,공통의,이나,최적화,기법이,재질,병합,linkad_재질병합하기,페이지로,synchronize,bones,change,costumes,users,games,anyportrait,given,lot,feedback,replacing,characters,costume,our,team,guide,replace,through,methods,linkad_캐릭터의상교체,linkad_캐릭터와애니메이션동기화,order,efficient,thought,about,another,way,game,projects,animate,their,think,synchronizing,quite,useful,introduced,very,cases,size,body,constant,attached,animation,most,share,resize,character,images,cover,page,psd,files,show,swap,costume1,maincharacter,main,base,import,file,connect,meshes,rigging,modifier,add,transform,created,animations,completes,simple,export,back,apportrait,rig,them,instructions,found,linkad_본설정파일저장,bone,settings,however,delicate,required,precisely,synchronized,objects,so,here,duplicate,rigged,together,help,important,finished,unity,scene,earlier,rename,identical,different,names,duplicated,it,no,longer,edited,open,editor,state,modified,yet,image,few,things,point,same,overlapping,position,match,satisfy,conditions,manually,adjust,bake,atlas,current,setup,doesnt,original,mesh,group,particular,task,overlay,again,tab,joined,migrate,leaving,only,reduce,unnecessary,data,mandatory,convenient,shift,select,groups,corresponds,root,function,careful,may,problems,migration,process,linkad_메시그룹하위객체복제이동,related,okay,within,moved,remove,empty,detach,message,child,hierarchy,rendering,rendered,properly,above,prefix,meshs,name,ref_,differentiate,complete,prepare,importing,followed,step,modify,appropriately,express,hair,movement,connected,children,head,skirt,setting,jiggle,physical,shaking,without,additional,assign,weights,already,exist,thing,part,dont,might,even,your,hands,feet,sticking,clothing,case,pos-copy,alleviate,concerns,linkad_다양한리깅,pages,vertices,pos-paste,copied,weight,move,moves,along,fine-tune,feature,youve,naturally,wore,costume2,screen,completed,present,stage,costumed,placed,still,combined,removing,remains,appended,apart,addition,removed,left,cumbersome,one,right-click,please,linkad_hierarchyui,steps,almost,writing,script,write,attach,contents,idea,gameobject,called,register,registered,controlling,sorting,component,solve,problem,c#,follows,inside,attachcostume,functions,carefully,uses,code,charactergroup,control,parameters,units,necessary,detailed,description,synchronization,put,wrote,work,named,place,into,element,runs,worn,modifying,basic,sync,done,look,closely,merged,incorrect,layers,drawn,linkad_메시부착sortingorder,details,configured,depending,specifying,each,written,rough,explanation,would,sophisticated,making,nice,rule,go,option,depth,specify,moderately,large,per,specified,example,options,characteristics,follows:,largely,structure,parent-child,slightly,shape,considered,condition,accidentally,unintentionally,basically,consider,attempts,contained,unit,number,some,out-of-sync,result,schematic,difference,results,sync_bone_option,value,argument,matchfromroot,requires,matchfromsubbones,target,arm1,arm2,hand,opposite,draw,call,increase,significantly,texture,common,optimization,technique,considering,solving,issue,try,merging,material,linkad_재질병합하기,
메시,부착시의,sorting,order,설정,게임,만들다보면,서로,캐릭터,합쳐서,렌더링하거나,외부의,의상이나,무기,장착,만들곤,이때,부착,메시들의,렌더링,순서,적절,수정,중요,메뉴얼,이용,대해서,소개한,적이,더해서,페이지는,extra,설정에,실시간,메시의,순서가,바뀌는,대해서도,다룹니다,페이지와,아래의,메뉴얼들,보시면,도움이,스크립트,초기화,linksc_메시,그룹,트랜스폼,linkad_sortinglayerorder,layer/order,순서와,이미지,전환하기,linkad_캐릭터아이템장착,캐릭터에,아이템,장착하기,linkad_캐릭터와애니메이션동기화,캐릭터와,동기화,재생,linkad_본동기화의상교체,본,의상,교체하기,예제,기능,동기화에,대한,페이지,해주세요,만들어진,로봇,로봇이,가진,한개의,팔이,주위,돌면서,움직이도록,만들,몸의,뒤로,만들기,이용해야,color,only,controller,모디파이어,option,활성화,팔의,위치,제어할,컨트롤,파라미터,생성한,상태,키들,메시들,선택,다이얼로그,detph가,이동하도록,만듭니다,파라미터에,또는,만들었,애니메이션,적용,완성,빙글빙글,움직이는,캐릭터는,팔에,장비,equip1,4개의,이용하기,제작,스크립트에,자세히,알아볼,장비가,만들어,위와,간단한,통해서,두개의,캐릭터가,유니티,robotgroup이,gameobject,생성,자식으로서,등록,gameobject도,스크립트의,멤버들,할당,구성,실행시켜서,a키,누르면,로봇에,달라붙어서,장비의,이상해,수정해서,지정,수정한,따라,바뀌도록,바꿔,메인,캐릭터인,detph,order로,변경,per,depth,적당히,부모,group,컴포넌트,실행,정상적,완벽,문제가,해결,로봇에는,의해서,뒤쪽,렌더링되기도,하기,때문,될때도,렌더링이,시점에,반대일,이전에는,부착할,문제,해결하려면,갱신해야,핵심은,기준이,바뀌었는지,계속,검사,anyportrait,lateupdate,업데이트,되므로,검사해야,이전,프레임의,별도의,변수,prevsortingorder,저장,비교,구문,깊게,봐주세요,검사하도록,그래도,해당,코드가,캐릭터의,호출될,경우엔,하기가,어렵,스크립트가,나중에,동작하도록,만들어야,비슷한,이슈에,다루고,유니티의,project,settings,script,execution,드래그,목록에,default,time,아래에,로봇의,움직임,순서에,맞게,움직이고,order의,변화,감지,특정,변수로,저장한,체크하였,결정,파라미터의,이용하거나,이벤트,것도,가능,메시에,할당하기,일러스트에,정해질,메시가,어느,배치될,지는,여러분이,정하시면,페이지에서의,경우,이름과,빠르고,간편,다양한,객체들,부착자,데이터나,규칙,정해서,합쳤,때의,드로우콜,drawcall,이미지나,재질,엇갈려서,드로우콜이,증가,이것,해결하기,공유하거나,특별한,팀은,드로우콜의,최소화할,고려,이에,의견,주시면,개발에,적극,반영하겠,sorting,order,attaching,meshes,making,game,different,characters,combined,rendered,external,created,equipped,costumes,weapons,case,very,important,properly,modify,rendering,attached,introduced,another,manual,addition,covers,cases,real,extra,option,helpful,look,manuals,related,together,script,initialization,basic,settings,linksc_메시,mesh,group,transform,linkad_sortinglayerorder,layer/order,setting,switching,images,linkad_캐릭터아이템장착,attach,equipments,linkad_캐릭터와애니메이션동기화,synchronize,linkad_본동기화의상교체,bones,change,specifically,example,uses,function,synchronization,please,page,robot,character,arm,moves,around,body,move,forward,backward,add,color,only,controller,modifier,activate,keys,control,parameters,position,open,dialog,detph,arms,render,front,behind,depending,animation,completed,movement,moving,equipment,mounted,robotic,named,equip1-4,advantage,bone,sync,learn,about,description,write,simple,like,above,wrote,unity,gameobject,robotgroup,register,child,scene,composed,allocating,members,key,sticking,however,looks,strange,specify,modified,main,per,depth,moderately,large,parent,component,mount,normally,completely,solve,problem,robots,back,even,being,may,previously,meshs,fix,refresh,continuously,further,keep,checking,base,changed,anyportrait,updated,lateupdate,particular,pay,attention,syntax,comparing,frame,storing,variable,prevsortingorder,value,code,still,called,update,difficult,current,later,similar,issues,addressed,project,execution,drag,list,place,default,time,detect,specific,checked,parameter,determines,event,assigning,determined,illustration,create,so,decide,placed,after,its,quick,easy,name,directly,various,objects,would,better,data,rules,issue,draw,call,calls,increase,significantly,materials,staggered,share,image,special,material,our,team,considering,minimize,give,your,opinion,actively,reflect,development,
메시 부착시의 Sorting Order 설정
더 알아보기
여러,방향의,모습,가진,캐릭터,만들기,게임에,등장,만들,게임의,특성에,따라,정면,측면,후면,바라보도록,만들어야,경우가,방식의,작업은,탑뷰는,물론이고,사이드뷰,액션,게임,종종,사용되곤,페이지,anyportrait,이용해서,만드는,다룹니다,기능,위주로,드리며,애니메이션,세세한,이나,이미지,제작,다루지,않으므로,에는,두가지,방식이,방식은,여러개의,루트,유닛들,만들어서,스크립트로,전환,방식,하나는,자식,메시,그룹들,하나의,유닛,컨트롤,파라미터로,제어,각각,장단점,있으므로,아래의,여러분에게,선택,psd,파일,가져오기에서의,본격,그룹,바로,생성하거나,만들고,가져와야,드립니다,미리,알아두면,준비,구성할,도움이,준비한,자세히,보시면,두개의,레이어씩,묶인,이렇게,레이어들,묶어두고,anyportrait로,가져오면,해당,그룹들로,변환,가져와,import,file,열어,파일의,인식,가져오는,작업,완료,위와,파일과,구성,그룹이,생성,그룹에,속해있,메시들과,배치되어,있음,속한,메시들만,따로,편집할,활용,이용,쉽고,빠르게,바꾸고자,이어지는,제거,제거자,detach,안내,메시지에서의,반대로,mesh,group,add,그룹으로서,등록,경우엔,원점에,배치,edit,transform,모드,켜고,위치,수정해야,이용하기,방향,각각의,방향에,따른,도중에,등의,복잡한,만들지,않는,직관적이고,다루기도,그룹과,유닛은,front,side,back,서로,독립되어,유닛이,본들과,rigging,모디파이어,animation,애니메이션들도,맞게,만듭니다,대한,애니메이션인,walk_front,연결,간단한,스크립트,캐릭터의,전환하도록,만들어,보면,별도의,코드가,없고,단순히,재생,코드만,애니메이션에,전환되므로,코드,정말,간단,캐릭터와,유니티,씬에,에디터,bake,캐릭터가,gameobject,gameobject에,apportrait,할당,실행,것과,숫자,3키,누르면,전환되면서,애니메이션이,사용,기존의,다르지,않으며,재생하도록,직관적이,장점,방향이,어렵다는,단점,만들고자,애니메이션들,순서대로,해야,특성,탑뷰의,효과적,사용될,렌더링,되어야,그룹만,보이게,나머지,숨겨서,마치,바뀌도록,앞의,동일해보이는,3개의,등록되어,독립적,본,모디파이어가,적용,상태,부모-자식,경우,어느,결정해야,가지면서,독립,움직임,가지는,작업의,편의성,일관성,성능,고려할,morph,color,only,오직,그룹에만,실수로,만들었,linkad_자식메시그룹애니메이션문제,페이지의,해결,해주세요,physics,모디파이어는,외부,데이터,파라미터,관계,동작,본이나,편리할,편리,작업할,메시에,2개,이상의,문제가,발생,하시길,부모,모디파이어들,해서,적용해도,상관은,controller,가능하긴,하지,경험상,복합적,등록하였다가,의도치,않은,움직임에,어려움,겪는,많이,있었,가능,데이터들에,의한,변형은,일관적,편집하시는,가장,중요한,포인트는,보여지는,것에,대응,root,pose,이름의,파라미터의,타입,int로,설정,범위,-1,1로,설정했는데,이는,매핑하기,위함,modifier,select,파라미터에,모디파이어에,-1일,때는,0일,1일,정면만,보이도록,바꿀,있게,표현자,아래와,설정해주세요,int가,아닌,float로,option과,toggle,visibility,without,blending,활성화,버텍스,편집,중간,만들어주세요,하기에,기능들에,편집시,전환되지,켜면,모디파이어나,파라미터가,동작하지,만들었던,전환하기가,않게,hierarchy,ui의,초록색,아이콘,강제로,보여지게,수는,일시,여전히,번거롭,통해서,문제,파라미터와,뿔의,길이,변경,그룹의,변형,정면의,변형했으니,측면의,변형하려고,바꾸기,바꾸었,그룹은,계속,정면이,보여지고,있어서,편집하기가,어렵,보기,메뉴,option,modifiers,no,conflict,켭니다,단축키,되어,후면이,보여지도록,옵션에,linkad_모디파이어편집옵션,보실,또는,프리셋,전환할,preset,settings,화면,규칙,custom,지정,규칙이,숨겨지도록,동일한,규칙들,규칙에,의해서,enable,속도,높일,이름,지정한,나타나는데,선택할,없음,timeline,전환하기,control,parameters,타임라인,생성한,layer,타임라인에,bones,all,layers,메시지,okay,본들,만들기에,키프레임,작업자의,스타일에,여부와,수도,타임라인의,키프레임들,측면이,반복해서,재생시켜보면,공간,pose의,적용이,안되서,공간에,options,타임라인도,상태에,보여집니다,보여지지,설정한,상태였,누르거나,show,켜서,출력,그룹과는,별개로,너무,어지럽게,보여지므로,하기가,규칙의,visible로,옵션은,때만,visible,본들만,준비가,끝났으니,차례,클립,바꿔가면서,움직이도록,모션,가지는지,여러분이,만드는지에,만들어보세요,레이어,포즈,수정,바뀌기,직전에,포즈와,비슷,프레임,이동,바뀌었,이전,프레임과,포즈의,수록,자연스럽,마지막,키프레임들과,키프레임들의,위치가,같아진,자연스러운,전환이,애니메이션과,조합,회전,간단히,만들어보았,회전에,적합한,등이,보태진,훨씬,높은,퀄리티의,작품,자연스럽게,노하우,필요로,기능에,만들어보시면서,경험,쌓고,멋진,완성,선택한,auto,play,자동,씬,보듯이,객체들,편집해야,작업이,어렵고,설정해야,필연,이겨내면,바뀌는,표현할,있다는,달려가거나,싸우고,점프,뒤돌아보는,복합,적절한,기법,하기,바뀌면,장착,아이템,바꾸는,처리가,필요할,설정과,예시,파라미터인,실시간,update가,lateupdate,anyportrait의,업데이트는,동작하기,때문,스크립트의,이후에,동작하도록,설계되었기,유니티의,시스템이,나중에,이유,업데이트,하려면,돌아와서,변수에,실행되더라도,호출,순서에,스크립트가,동작할,늦게,순서도,이와,해서는,해볼,project,script,execution,order,default,time,순서,apply,화면에,character,directions,characters,appear,game,depending,may,face,front,side,back,work,often,top-view,games,side-view,action,covers,anyportrait,looks,please,description,focuses,functions,cover,detailed,making,animations,draw,images,main,multi-directional,appearance,multiple,root,units,script,another,one,unit,child,mesh,groups,control,parameter,pros,cons,choose,descriptions,importing,psd,file,going,detail,heres,import,directly,knowing,advance,help,prepare,your,image,organize,prepared,look,closely,layers,grouped,imported,converted,open,recognized,finish,structured,above,sub,objects,created,belong,group,meshes,placed,only,belonging,viewed,edited,separately,function,quickly,easily,compose,facing,single,change,configuration,instructions,detach,remove,message,detached,opposite,add,tab,registered,however,case,origin,turn,edit,transform,modify,position,manually,direction,unless,youre,complex,switching,middle,motion,pretty,intuitive,easy,independent,other,becomes,bones,rigging,modifier,animation,walk_front,connect,way,write,simple,looking,no,code,switch,play,switched,really,put,unity,scene,bake,editor,place,gameobject,assign,apportrait,number,keys,wrote,much,different,production,method,match,advantage,approach,workflow,scripting,hand,disadvantage,difficult,switches,order,characteristics,effectively,second,become,rendered,visible,hide,rest,changes,independently,applied,working,parent-child,decide,especially,important,bone,move,configuring,modifiers,considering,ease,consistency,performance,recommended,morph,color,particular,accidentally,linkad_자식메시그룹애니메이션문제,related,page,solve,it,physics,regardless,external,data,parameters,might,convenient,careful,problem,occurs,target,ok,parent,them,controller,our,experience,registration,resulted,problems,unintended,movement,therefore,deformation,consistently,possible,most,corresponds,named,pose,int,range,values,-1,map,back:,side:,front:,respectively,select,register,makes,show,controlling,express,in-between,changing,follows,float,instead,enable,option,toggle,visibility,without,blending,vertices,intermediate,explaining,subsequent,process,default,mode,turned,so,force,pressing,green,eye,icon,hierarchy,ui,temporary,still,cumbersome,illustrate,tried,length,horns,transformed,finished,transforming,view,menu,conflict,shortcut,key:,even,allowing,render,details,about,options,found,linkad_모디파이어편집옵션,alternatively,preset,setting,through,settings,rule,custom,necessary,designate,key,forcibly,conversely,forced,hidden,rules,activate,shortcut:,relevant,able,speed,name,cannot,selected,timeline,earlier,layer,again,modifier:,all,okay,keyframes,ie,style,time,contrary,“root,pose”,keyframe,specify,repeatedly,workspace,step,state,described,solves,being,works,fit,current,currently,turning,rendering,too,cluttered,causes,played,everything,ready,its,within,clip,what,animate,explanations,motions,moving,frame,smaller,difference,natural,positions,same,transition,combining,like,rotating,proper,suitable,rotation,higher,quality,poses,transitions,naturally,takes,lot,know-how,addition,features,try,own,gain,great,creations,screen,auto,automatically,execute,playing,inevitable,rather,things,up,overcoming,difficulties,huge,represent,technique,running,fighting,jumping,around,require,processing,equipped,item,explain,examples,checks,real,checked,lateupdate,update,operates,designed,scripts,reason,unitys,later,immediately,variable,additional,needs,executed,invocation,execution,project,apply,recognizes,outputs,
스크립트로,업데이트,시간,제어하기,게임에는,다양한,연출,기법이,사용되는데,대표,기법은,재생,속도,조절,게임,전체의,빠르게,또는,느리게,만들면서,긴장감,플레이,제공하기도,특정,캐릭터의,애니메이션,속도만,제어,재미,효과,보여줄,수도,유니티의,time,클래스,이용,게임의,덧붙여서,anyportrait의,제어할,페이지,스크립트의,예시,소개,스크립트,함수에,대한,보여주기,위와,4개의,동일한,캐릭터,배치,아래의,예시의,하단의,동영상,변경하기,timedeltatime,객체,배속의,영향,anyportrait로,제작,캐릭터도,영상의,경우는,각각,전체,배속이,1배와,3배일,비교해서,보여줍니다,배속,비율,지정하기,setupdatetimemethod,bool,useunscaledeltatime,float,multiplier,함수는,기준,일정한,false,timetimescale,true,받지,속도에,결정,하지,않으면,1이,곱해집니다,설정,되돌리고자,해주세요,콜백,함수,이용하기,ondeltatimerequested,object,savedobject,더욱,유연,변경할,함수가,호출,프레임의,리턴,되는데,변경,애니메이션이,빠르거나,바꿀,멋진,점은,실시간,있다는,들어,캐릭터가,느려지는,마법에,당해서,일정,동안,이용해서,쉽게,표현할,속도가,서서히,바뀌는,표현,것도,해두면,어느,것인지,구분할,배속에,받도록,만들,반대로,timeunscaleddeltatime,자체,시스템,구현,시간과,별개의,만드는,가능,위의,각각의,따른,속도의,차이,apportrait의,제한점이,메카님,경우,적용되지,않으며,메카님의,따릅니다,물리,기능에는,controlling,update,rate,scripts,various,directing,techniques,games,playback,speed,overall,game,provide,tense,play,control,animation,specific,character,fun,effect,basically,unitys,time,class,addition,anyportraits,characters,script,presents,example,controls,description,found,related,page,show,identical,ready,above,results,seen,video,changing,gameplay,objects,timedeltatime,affected,created,anyportrait,default,cases,compared,1x,3x,respectively,1:,specifying,multiplier,setupdatetimemethod,bool,useunscaledeltatime,float,sets,multiplying,constant,ratio,based,entire,enter,false,timetimescale,true,determined,certain,percentage,entered,multiplied,restore,write,2:,callback,ondeltatimerequested,object,savedobject,gives,flexibility,change,frame,called,faster,slower,cool,thing,about,returned,runtime,easily,express,slowed,period,due,slow,magic,skill,its,easy,gradual,input,identify,being,conversely,timeunscaleddeltatime,implement,your,own,different,difference,note,functions,limitations,mecanim,case,mecanims,physics,features,
urp,외곽선,쉐이더,만들기,anyportrait의,재질,라이브러리,기능,이용,다양한,적용할,유니티의,universal,render,pipeline,렌더링,파이프라인도,지원하기,기법,시도해볼,장점,가집니다,페이지는,사용자의,요청,환경,캐릭터의,그리는,구현,urp의,특징과,한계점,anyportrait와,transparent,가진,여러개의,메시,시스템의,특징에,대해,고민,했는지,통해서,기법들,구현하는데,도움이,되기,페이지,읽기에,읽어보실,linkad_재질라이브러리,연동하기,shader,graph로,하기,구현하기,위한,접근법,투명도,비교,간단한,픽셀이,조건들,만족,픽셀은,외곽선에,해당한다고,픽셀,색상은,투명해야,주변의,픽셀들,투명하지,않은,있어야,위와,텍스쳐의,색상,샘플링할,샘플링,외곽선이,그려져야할,부분,쉽게,바로,쉐이더로,적용,문제,만나게,한개의,주로,sprite,renderer에서의,외곽선의,모습,정상적,그려지는,경우,anyportrait로,만들어진,캐릭터에,해당,이상한,내부의,각각의,메시들에도,생성되어버린,메시들,경우엔,단순,하나로,정상,추출할,2d,에셋이나,3d,캐릭터도,해결,가장,약간,뒤쪽에,동일한,캐릭터,배치,직관적이며,post,processing,사용하지,않는한,보편적,사용,방식,고려될,복제,배치하거나,원본과,움직이는,멀티,패스,multi-pass,rendering,이용해서,하나가,두번,만드는,물론,1의,편리한,구현자,linkad_캐릭터와애니메이션동기화,동기화,기능이,2의,구현해볼,복제하지,않기,cpu,자원,소모하지,않아도,되며,동기화되지,움직임에,의해서,발생,예방할,있어서,선택일,안타까운,점은,urp와,srp,파이프라인과,달리,지원하지,않는다는,스텐실,stencil,lightmode,재현,이용할,테스트,구형의,안드로이드,기기,동작하지,발견하였,대부분의,스텐실이,동작할,판단,1211,버전의,기반,urp는,버전에,따라,코드나,호환되지,그래프,구성,lit,재질이,4개의,배치되어,재질의,만들어,링크,완성,쉐이더와,다운로드,이용하실,제공,파일은,버전이,1211이,아니거나,unity,2021,아닌,패키지,다운로드하기,프로젝트에,임포트,파일,그래프와,outline,material,renderer,data,패스의,재질로서,설정하시면,anyportrait,설정할,스텐실용,에셋들,각각,lit용과,unlit용,gamma,space와,linear,space용,구분,만들었,파일들,페이지의,제작,생략하셔도,선택,urp용,프리셋,변경해야,에셋,교체할,프로젝트,환경이,color,space라면:,basic,alpha,blend의,수정,교체,blend,재질은,가지지,않으므로,수정하지,이유로,clipped,쉐이더도,수정할,필요가,복사,경로에,붙여넣,에셋은,코드,생성용으로만,사용될,예정,float,타입의,프로퍼티,프로퍼티의,이름,linethickness로,설정,코드상에는,_linethickness로,정의,저장,inspector,view,이미,코드가,생성되었,regenerate,누른,후에,스크립트,에디터가,열리면서,그래프로,ctrl,새로,생성,적절한,경로,마우스,create,unlit,그래프가,일반,에셋이어야,그래프의,사용하나요,쉐이더는,복잡,불가능,또한,바뀌므로,정석,알려져있,pass,하거나,light,mode,지정,작업이,번거롭더라도,완성한,복제한,필요,개선되어,기법이,적용될,필요없,방식의,클립보드에,복사한,붙여넣고,수정해봅니다,임시,에셋에,붙여넣은,당연하게도,두개의,코드는,동일,부터는,더이상,쉐이더의,subshader의,구문,내에,아래의,위의,이미지,가리키는,위치에,코드의,주석,해주세요,나타날,주목할,mode와,cbuffer,특성,캐릭터가,렌더링되기,전에,실행시키도록,만듭니다,mode의,이름인,setstencilpass,기억해둡시다,srp는,성능,높이기,특성이,비슷하,드로우콜,가능한,객체들,batcher라고,batcher가,동작하도록,내의,cbuffer_start,cubffer_end,동일해야,문제가,batcher,속성이,compatible인,세트의,변경,세트,캐릭터에도,적용하기,위함,항목에,앞의,프로퍼티인,_linethickness,add,property,타입은,float로,두께는,텍스쳐,좌표계인,uv,기준,이하의,모르기,적당히,적용하려면,만들어서,빠르게,register,preset,v135,내역이,반영되지,버그가,저장하기,껐다가,켜시길,버그는,업데이트,bake,실행,작업,해야하는데,저장한,번거로운,줄일,make,select,default,상태로,에셋이,상태인지,수행,만들고,렌더러,설정하기,작업은,인식,렌더링이,복잡한,단계들,거치기,그려질,구분하기,레이어,project,settings,tags,layers,layers에,outlinecharacter,이름의,캐릭터들,캐릭터들의,방금,설정한,outlinecharacter로,자식,일괄,앞선,스텐실에,역할,만들지,상태,projects,graph,쉐이더가,게임,반투명,지원하며,불투명,렌더링만,일반적으로는,패스는,객체,동작,일괄적,동작하기,순서,제어하지,opaque,패스가,달라도,위치,depth,순서가,결정,이용하지,못하기,제어할,항상,객체의,또는,렌더링되게,이용하기,품질이,떨어지더라도,이용해야,srp가,지원하거나,다중,되어야,하며,사용자,피드백,검토,outlinecolor,프로퍼티와,zbias,프로퍼티는,의미하며,zbias는,특이한,world,좌표계,뒤로,이동시키는,열면,원본,크기의,직전에,1로,단계,asset,list,특수한,feature,objects,objects에,영역에,설정하기의,부여,event,beforerenderingopaques로,그려지기,이벤트의,대부분,비슷,헷갈리기,쉬우니,하시길,queue는,transparent로,layer,mask의,캐릭터들에,대해서,이벤트가,등장한,setstencilpass가,overrides,항목,활성화,value는,0이,5로,설정했으며,속성,설정해야,compare,function는,always로,replace로,위치의,스텐실에는,쓰여질,object,하나,이벤트는,그리기의,afterrenderingopaques로,그려진,queue,인식할,준비,material에,때는,write,test는,less,equal로,test,객체에,가려질지,여부가,이벤트,부분만,렌더링하도록,value,function,fail,keep,설정이,완료되었,거칠,보여질,굵기,보정하기,렌더링되긴,나오지,두께나,메시의,형태,보정,_linethickness의,조절,적절,크기에,범위가,다릅니다,수정하니,예쁜,나타났,메시에,여백이,없어서,공간이,이때는,수정해야,가능하,애니메이션,미리,수정해두는,있도록,설정에,따른,재질는,프로퍼티에,바뀌는지,붉은색,색상이,바뀌는,zbias에,너무,메시들과,가까운,사이,나타나는,메시들로,거리의,그려집니다,나타나지,배치해보고,되겠,외곽선은,오직,특성은,메시와,될때도,숨겨지거나,보여지는,방지,장점이,위치가,캐릭터와,가깝,캐릭터는,보여지,보이지,상태가,객체들의,지정하실,렌더링에,기법은,떨어트리는,srp의,최적화,부담,처리되는지,상세히,프레임,디버거,frame,debugger,1회의,batch만,기록,마찬가지로,batch가,그리기,2회의,횟수가,많지,최적화만,성능에,대한,부담이,크지,이미지는,보여줍니다,거치,몇번의,거쳐서,완료,urp,outline,shader,anyportraits,material,library,function,various,shaders,rendering,pipelines,unitys,universal,render,pipeline,try,variety,techniques,describes,implementing,technique,drawing,character,environment,request,user,implemented,considering,characteristics,meshes,transparent,like,anyportrait,rendered,hope,description,help,implement,including,outlines,reading,page,read,pages,linkad_재질라이브러리,materials,graph,approaches,different,heres,simple,compare,transparency,pixel,satisfies,conditions,considered,color,being,non-transparent,pixels,around,it,above,sampling,texture,easily,find,part,drawn,surrounding,directly,problem,single,mesh,mainly,sprite,renderer,normally,case,right,ie,created,strange,results,inside,simply,extract,happen,any,2d,asset,3d,so,simplest,solve,placed,slightly,behind,most,intuitive,commonly,both,unless,post,processing,methods,approach,duplicate,place,move,original,twice,multi-pass,course,probably,convenient,method,way,linkad_캐릭터와애니메이션동기화,synchronization,feature,helpful,doesnt,consume,cpu,resources,its,choice,prevents,problems,caused,out-of-sync,movements,unfortunately,srp,natively,support,stencil,lightmode,reproduce,our,tests,found,work,older,android,devices,except,some,think,current,examples,based,1211,version,depending,code,functionality,may,compatible,example,scene,configured,illustrative,purposes,four,characters,lit,replace,download,completed,files,unity,2021,package,downloading,importing,project,draws,pass,data,assets,categorized,unlit,gamma,space,linear,respectively,omit,content,open,preset,item,changed,target,is:,space:,modify,basic,alpha,blend,no,dont,change,them,reason,clipped,either,paste,another,path,solely,generation,copied,add,float,property,name,linethickness,defined,_linethickness,save,again,view,inspector,already,generated,regenerate,script,editor,write,ctrl,codes,into,right-clicking,appropriate,selecting,create,regular,complex,almost,impossible,yourself,used,however,passes,specify,light,mode,therefore,although,bit,cumbersome,complete,improved,described,applied,would,generate,instead,pasting,clipboard,here,temporary,pasted,exactly,same,writing,within,syntax,subshader,location,pointed,image,please,comment,detailed,explanation,your,look,particular,cbuffer,distinguishes,attribute,setting,values,memorize,setstencilpass,order,improve,performance,renders,objects,fewer,draw,calls,properties,similar,called,batcher,cbuffer_start,cubffer_end,wrote,without,rename,changing,earlier,process,thickness,uv,coordinate,system,enter,very,small,less,know,proper,yet,reasonably,value,quickly,register,what,v135,bug,history,reflected,immediately,saving,turn,fixed,update,execute,bake,reduce,launch,make,select,default,task,actually,recognizing,goes,through,pretty,complicated,steps,follow,one,layer,differentiate,settings,tags,layers,named,outlinecharacter,child,batches,havent,projects,rather,games,only,opaque,common,cannot,control,operates,collectively,object,determined,comparing,position,even,whereas,result,batch,front,quality,poor,needs,multi-material,reviewing,feedback,outlinecolor,zbias,refers,makes,shifts,backwards,relative,world,size,before,step,list,special,give,role,appropriately,event,beforerenderingopaques,names,confused,queue,mask,“outlinecharacter”,previously,appeared,area,overrides,follows,activate,non-zero,always,written,afterrenderingopaques,prepare,works,enable,depth,test,equal,determines,obscured,pixel-by-pixel,basis,recognizes,sets,fail,keep,rough,visible,correcting,too,correct,shape,adjust,properly,range,varies,modifying,obtained,margins,room,possible,recommended,animation,calibrated,red,close,arise,large,long,distance,away,appear,their,advantage,avoiding,hidden,state,z-position,greatly,reduces,optimization,burden,somewhat,reduced,closer,handled,frame,debugger,assigning,recorded,likewise,performed,total,number,times,optimize,shows,nothing,once,renderings,
ios,플랫폼,빌드하기,제작한,게임,다양한,빌드,dll,에러가,발생,경우가,버전의,anyportrait는,일부,플랫폼에,대해서,빌드가,누락,문제가,문제는,v107,수정,설정,하시면,빌드자,선택한,switch,platform,프로젝트의,전환,anyportrait/scripts/anyportrait_fulldll,선택,inspector,플랫폼이,선택되어,있는지,스크린샷,선택했으므로,체크,ios는,체크되어있지,apply,anyportrait_fulldll,editor는,체크가,build,ios,platforms,building,your,game,variety,may,encounter,dll,errors,current,version,anyportrait,buildable,some,issue,fixed,v107,problem,it,platform,switch,projects,anyportrait/scripts/anyportrait_fulldll,inspector,selected,screenshot,above,checked,settings,default,apply,rebuild,note,editor,anyportrait_fulldll,setting,
mac,에디터가,느려지는,문제,apple,silicon에서의,유니티,버전에,따른,성능,차이,silicon,m1,m2,출시에,따라,환경,엔진에,대한,이슈가,있었,또한,에디터의,환경이,metal로,고정됨으로서,이전과,개발,환경에서의,변화가,다행히,silicon에,지원,강화,성능이,계속해서,개선되었고,성능에,대부분의,이슈,해결,페이지,m1이,설치,기기,테스트한,silicon이,에디터,설치자,위와,intel,버전과,버전의,기기의,cpu는,m1이며,두가지,버전,anyportrait의,테스트,환경은,공통의,데모,캐릭터,최대화한,상태로,통일,2020,실행한,anyportrait,fps는,60,정도로,기록,2021,80,이상이,2022,2022는,베타버전인,감안해서,90,전후로,2022부터는,anyportrait와,플러그인,별도로,전체,화면,만들,높일,이전,os인,mojave,metal,설정시,발생,stuttering,문제는,os와,엔진의,업데이트,이전의,효과적일,설정에,문제와,실행할,macos,anyportrait가,몇초,현상이,현상은,일명,문제라고,불립니다,macos의,mojave와,제공,렌더링,방식인,metal이,저하시키는,원인,간혹,재실행,경우,문제가,해결될,수는,그렇지,아래에,소개,이용,구동,unity,2018,이때,측정,fps의,높은,상태,실행,주기적,떨어지는,경우가,프로파일러,측정하였,fps,이상,2~3초,저하,player,settings,두가지가,유니티의,메뉴,file,build,edit,project,선택,editor,support*,끕니다,안내,메시지가,apply,support,설정이,꺼지면,opengl로,프로파일러로,최소,프레임이,향상,rainyrizzle,팀은,향상시키고자,지속적,노력,unity나,os의,환경의,차이와,요인들에,의해서,예상하지,못한,언제든지,문의,link_exhttps://wwwrainyrizzlecom/anyportrait-report-kor,performance,issue,mac,differences,version,unity,apple,silicon,release,m1,m2,engine,environment,development,editors,fixed,metal,fortunately,strengthened,support,continued,improve,most,issues,resolved,page,test,results,device,installed,install,editor,intel,above,cpu,tested,both,versions,anyportraits,differs,depending,environments,unified,common,demo,character,open,maximized,result,2020,fps,anyportrait,recorded,around,60,2021,increased,significantly,compared,recording,80,higher,2022,please,still,beta,slightly,90,particular,starting,plugins,full,screen,separately,bit,stuttering,problem,occurred,setting,mojave,os,confirmed,updating,workaround,described,work,older,problems,solutions,settings,old,macos,few,seconds,phenomenon,called,rendering,caused,poor,re-run,occasion,may,solved,not,try,image,shows,2018,time,even,measured,high,actual,drop,periodically,profiler,measure,drops,player,file,build,menu,edit,project,turn,support*,message,appears,apply,turned,opengl,youll,minimum,frame,improved,rainyrizzle,team,constantly,working,however,due,factors,updates,sometimes,unexpected,reported,experiencing,feel,free,contact,link_exhttps://wwwrainyrizzlecom/anyportrait-report-eng,report,
에셋과,연동시,실행,순서,문제,anyportrait와,에셋,또는,스크립트가,동작,오작동,일으키는,경우가,anyportrait가,애니메이션과,렌더링,처리,스크립트의,순서에,민감하기,때문,특성은,유니티의,물리나,애니메이션,시스템이,별도의,단계,것과,맥락,일반,구현,방식,스크립트,규칙,인지하지,않더라도,anyportrait,다룰,반대로,위반,특정,동작하지,클리핑,메시가,비정상적,이슈의,대표,현상,페이지,시각적,하기,메시의,오류,예로,들어서,대한,이에,해결,알아봅니다,안내,cinemachine과,unitask,예시로,아니더라도,유사한,작동,가지는,스크립트에,의해서,겪고,계시,페이지의,도움이,정상적,동작하기,위한,anyportrait의,핵심,스크립트인,apportrait는,이후에,실행이,되어야,두가지,주요,이유,재생과,함수가,동작해야,안정,메시,재질,제어와,렌더링과,객체들의,동작이,완료,상태여야,일반적,대부분의,update,함수,지키기,anyportrait는,lateupdate,동작에,영향,주는,로직이,update가,아닌,실행된,문제가,발생할,외부,에셋이,경우,항상,나중에,실행되기,안정적,메인,의한,카메라,제어,유니티,에셋인,cinemachine은,발생하기,해결하기,script,execution,order,옵션,변경,그림,동작하도록,만들어야,데모에,cinemachine,연동한,화면,제어할,게임,anyportrait로,캐릭터의,눈이,이상,마스크,clipping,mask,기능이,카메라의,위치,방향,설정에,해야할지,결정,빌보드,perspective,연산,등이,해당,로직과,계산,충돌,렌더링이,되지,서로,대체로,만들면,해결될,메뉴,edit,project,settings,에디터의,버전에,화면과,메뉴가,존재,설치되었,default,외에,에셋의,순서가,되어,cinemachine의,time,설정,실행되어야,anyportraitapportrait,선택,만듭니다,에셋들,apply,해결되어,monobehaviour의,대부분,update나,실행될,비동기로,스크립트나,시점,생명,주기와,만들,라이브러리,이용,naninovel,이미지,보시면,apportrait,경우엔,apportrait가,설정할,없기,해결하기가,쉽지,발생,오류에,한정된,해결할,v151에,직전에,갱신하도록,비동기,하나인,이용한,일부,github,예제는,늦은,시점인,postlateupdate,반복해서,움직이는,담고,위의,움직이면,규칙에,위와,시점에,하도록,설정해야,bake,setting,process,옵션의,before,rendering,옵션은,업데이트,로직,연산만,분리,따로,실행할지,여부,중에,수행,업데이트가,가장,쉽고,확실한,단계는,렌더링에,이벤트이며,이때,코드는,렌더링의,성능에,줍니다,업데이트와,렌더링은,1:1로,대응되어,아니며,불필요,코드가,지연과,불가피한,아니라면,로직은,에셋과의,호환성에,렌더러,mesh,renderer,관한,기능이나,에셋들과의,호환성,어느정도,다양한,점점,다양해지고,전문화되면서,보장하지,못할,팀에게,문의,주신,안내해드리겠,이슈에,대해서,업데이트에,반영하겠,link_exhttps://wwwrainyrizzlecom/anyportrait-report-kor,execution,order,problem,assets,cases,anyportrait,scripts,malfunction,working,together,handles,animation,rendering,sensitive,context,unitys,physics,systems,processed,stages,write,your,typical,implementation,manner,handle,without,major,problems,even,rule,hand,certain,situations,violated,may,work,properly,abnormal,clipped,mesh,symptom,issue,uses,example,error,easy,visually,identify,learn,solve,it,note,explains,cinemachine,unitask,examples,having,trouble,similar,behavior,explanation,helpful,operate,normally,anyportraits,core,script,apportrait,executed,due,main,reasons:,functions,play,stable,results,processing,material,control,objects,related,completed,their,operations,most,update,function,lateupdate,follow,however,logic,affects,place,occur,external,runs,later,reliably,whose,unity,asset,controls,camera,operates,prone,clipping,therefore,change,option,behaves,like,image,right,screen,connected,demonstration,game,eyes,character,created,rendered,strangely,mask,calculates,render,cameras,position,orientation,setting,masks,billboards,perspective,calculation,conflict,computation,conflicts,other,usually,resolved,making,execute,edit,project,settings,menu,depending,version,editor,different,same,another,installed,additional,orders,addition,default,time,cinemachines,needs,anyportraitapportrait,makes,enter,larger,apply,monobehaviour,mostly,case,asynchronously,life,cycle,libraries,naninovel,look,left,asynchronous,cannot,limited,just,v151,portion,github,page,content,moves,repeatedly,postlateupdate,abnormally,rules,operation,performed,bake,tab,process,before,determines,separately,perform,rendering:,updates,complete,easiest,reliable,recommended,phase,event,updating,code,performance,1:1,too,much,unnecessarily,input,lag,unless,unavoidable,situation,during,compatibility,renderer,some,basic,general,latest,various,become,increasingly,diverse,specialized,tool,guarantee,would,contact,our,team,feature,guide,necessary,link_exhttps://wwwrainyrizzlecom/anyportrait-report-eng,report,
다수의,모디파이어의,색상,문제,모디파이어,이용,메시의,변경할,여러,개의,모디파이어나,컨트롤,파라미터,이용할,색상이,잘못,적용되어,색이,진해지는,경우가,일반적,수정한,이후에,문제가,발생하곤,페이지는,발생,경우와,해결,대해서,2개의,메시,준비,선택,변경,색상은,2x,multiply,방식,2배의,rgb와,1배의,alpha가,곱해지는,적용,색상도,바꾸었,이때,설정한,기억합시다,transform,controller,마찬가지로,지정할,morph,해도,모디파이어로,변경하기,color,option,켭니다,재현하기,3개의,생성,것과,현상이,나타날,선택한,상태,파라미터의,모디파이어에,파라미터가,파라미터에,변경될,있도록,모디파이어와,어두워지는,색에,밝아질,수도,세번째,많이,따른,작업,하지,않은,문제의,원인,파악,편집,모드,지정되어,있음,파라미터나,적용되기,anyportrait는,복합적,사용할,장점,의도치,제외한,나머지의,회색,05,설정,정상적,렌더링이,또는,제어하지,끄는,것도,color,problem,modifiers,modifier,allows,change,meshes,however,control,parameters,colors,may,incorrectly,mesh,become,darker,typically,occurs,add,modifying,default,explains,problems,occur,fix,them,prepared,2x,multiply,rgb,1x,alpha,multiplied,remember,time,transform,controller,likewise,morph,assign,turn,option,created,reproduce,get,results,selected,record,parameter,like,second,way,getting,depending,brighter,third,added,more,currently,figure,cause,edit,mode,specified,what,happens,anyportrait,values,unintended,gray,05,value,rendering,done,normally,alternatively,turning,solve,
자식,메시,그룹의,애니메이션,재생,문제,그룹은,그룹,등록,제어할,기능은,편리,간혹,몇가지,일으킬,대표,경우는,애니메이션이,실행되지,않는다는,문제는,클립이,그룹과,연결되어,발생,anyportrait의,클립은,루트,유닛,root,unit,때에만,유효하며,유닛이,애니메이션은,bake시,무시,그러므로,원칙적으로는,순서로,클립과,연결,그룹이,존재할,그룹에,모디파이어,클립,생성,이미,상태,열심히,제작한,bake,되지,뿐더러,정상적,구동되지도,v118,애니메이션의,부모,변경할,경우,데이터가,유지,기능이,페이지,문제가,해결,대해서,다룹니다,제작,일반,예제,transform,animation,모디파이어가,등록되어,idle,이름의,만들어,parent,mesh,group이,만듭니다,group,선택,원래의,add,경고,메시지가,언급,메시지,단계,등록하지,않으려면,detach,실행,제외시키면,기존의,group의,target,항목이,invalid,텍스트와,붉은색,바뀌어있,그룹이기,때문,bake의,편집이,데이터,부모인,이전,change,리스트,되겠,select,이전된다는,keep,data,변경,정보가,그대로,유지되며,편집,재생이,전환,제외,초기화,자동,animation,issue,child,mesh,group,controlled,registering,another,feature,very,convenient,sometimes,cause,some,problems,typical,case,properly,problem,occurs,clip,associated,anyportrait,clips,only,valid,their,target,root,unit,any,cannot,ignored,bake,therefore,principle,groups,however,order:,add,modifier,connect,it,register,animated,already,created,registered,normally,v118,retain,data,changing,parent,added,covers,situation,fix,common,example,produced,transform,named,idle,tab,original,made,warning,message,related,above,step,detach,exclude,setting,turns,red,text,invalid,subject,may,transfer,our,change,current,list,called,select,asking,preserved,keep,retained,edited,played,back,caution,unless,switch,initialized,automatically,
패키지,경로,변경하기,anyportrait,설치,패키지의,파일,assets/anyportrait와,하위의,경로에,에디터는,리소스,사용하는데,패키지가,경로로,로드,사용자에,협업,anyportrait가,옮길,필요가,폴더,이동시키면,열리지,페이지,바꾸는,위와,assets/anyportrait에,위치,이동시켜,customfolder,만들고,하위로,이동시켜보았,에디터,실행,경고,메시지가,메시지는,손상되었거나,경로가,바뀌었음,알려줍니다,바뀐,에디터가,만들어,유니티,에디터로,돌아와서,window,change,installation,path,선택,설정,다이얼로그가,변경,위치의,폴더의,이름,안되며,assets,외부에,위치해서도,내부의,리소스들의,수정,것도,문제,야기시킬,경로와,설정이,되돌리려면,use,누르면,열기,전에,잘못,계속,로드하려고,있으므로,리셋,해야,editor,정상적,재질,프리셋,설치하기,anyportrait의,대부분의,리소스는,설정에,따라,로드가,예외가,하나,라이브러리,linkad_재질라이브러리,설치가,되기,때문,경우엔,해결하시면,열어서,material,library,unpack,preset,끝나면,재시작하,okay,프리셋의,shader,에셋,인식되지,사용자가,세트,shader는,인식이,프리셋은,고정,이용,되지,돌아가서,프리셋이,아닌,원래의,assets/anyportrait,하위에,파일들,맞게,이동시켜야,assets/anyportrait/assets/shaders의,이름과,유사한,폴더가,생성되어,advanced,presets,이름은,assets/~,루트,/anyportrait/assets/shaders로,이동,폴더들,삭제,change,package,path,anyportrait,installed,files,assets/anyportrait,sub-path,editor,uses,lot,resources,loads,depending,user,move,another,location,collaboration,however,folder,different,open,explains,above,here,created,called,customfolder,moved,it,warning,message,appears,informs,contents,corrupted,changed,entering,unity,window,installation,dialog,setting,select,caution,rename,nor,outside,assets,modifying,inside,cause,problems,defaults,use,opening,may,still,try,load,wrong,runs,normally,installing,material,presets,most,loaded,exception,preset,library,linkad_재질라이브러리,related,page,original,case,solve,problem,way,install,unpack,restart,okay,again,shader,recognized,creates,shaders,fixed,go,back,match,similar,name,assets/anyportrait/assets/shaders,advanced,named,assets/~,root,/anyportrait/assets/shaders,unnecessary,folders,remain,delete,
vulkan,빌드시,성능,저하,문제,페이지,그래픽스,api,하나인,이용해서,안드로이드,플랫폼,빌드,경우,일부,기기,성능이,떨어지는,이슈에,대해서,다룹니다,이슈는,사용자로,제보,받고,테스트,진행한,따른,것이며,unity나,업데이트,기기에,기기인,galaxy,s8,fps가,절반,정도로,줄어들,좋지,않다는,사용자의,받았,해당,했으며,문제가,vulkan에,의한,것임,하였,api인,opengles와,사용,각각,때의,차이는,같았,anyportrait,데모,씬,실행,프로파일러,이용,스크립트와,렌더링에,60,fps,상회,vsync가,이상,동작,vulkan의,anyportrait는,surface,shader와,mesh,renderer,이용하기,unity의,요소들,렌더링,것과,팀은,transparent,재질의,메시들,배치한,단순한,씬으로도,있듯이,이용할,vsync에,문제는,anyportrait의,여부에,관계,공통적,발생,발생하지,수도,있음,해결하기,로는,사용하지,설정,밖에는,project,settings,player,선택,삭제,opengles로만,렌더링이,performance,issues,vulkan,describes,issue,degraded,some,devices,building,android,platform,graphics,apis,based,results,our,testing,receiving,report,user,may,occurred,depending,unity,version,device,received,reports,fps,reduced,half,galaxy,s8,actually,tested,found,problem,caused,difference,built,opengles,respectively,follows:,anyportrait,demo,scene,checked,profiler,scripts,rendering,excess,60,however,vsync,behaves,strangely,vulkans,degrades,significantly,uses,basic,surface,shader,mesh,renderer,no,significant,elements,so,team,simple,transparent,meshes,seen,test,degradation,occurs,common,regardless,not,confirmed,occur,only,fix,disable,project,settings,player,delete,it,render,
프로젝트로,내보내기,여러분이,유니티,작업한,복사자,경우가,종종,유니티의,업데이트,버전,테스트해보고,싶거나,프로젝트와,리소스,공유,다양한,이유,에셋,파일,그대로,복사할,경우,데이터,연결이,되어,동작하지,못할,또한,anyportrait와,scene,데이터가,저장,별도의,파일이,존재하지,않기에,복사하기가,난감,페이지,anyportrait의,캐릭터,복사,두가지,소개,anyportrait,뿐만,아니라,대부분의,에셋이나,플러그인에도,사용될,버그나,어려움,해결하기,작업물,팀에게,보내실,때도,유용할,백업,기능,이용,내보내는,가능,기능은,복구의,목적,가진,일부,컴포넌트,등과,설정,복사되지,활용,씬,anyportrait로,제작,캐릭터는,씬에,적으로는,파일로,않기,일반적,준비,씬은,위와,구성되어,내보내고자,몇개의,애니메이션,사용,중인,텍스쳐,선택,ctrl키,누른,상태로,내보낼,상태,project,ui,export,package,메뉴,안내,캐릭터가,메카님,클립,에셋들과,연동되어,동작,에셋들도,선택해주세요,exporting,다이얼로그가,include,dependencies,옵션,비활성화,옵션이,켜지면,객체들과,스크립트,저장되버립니다,객체,리스트에,적절한,위치에,패키지,unitypackage,캐릭터의,찾기가,어렵,에디터,이미지,사용중인,항목,해당,에셋이,하이라이트되면서,쉬워집니다,가져오기,캐릭터와,프로젝트에,가져와,프로젝트에는,동일한,버전의,anyportrait가,설치되어,있어야,더블,하거나,드래그,위한,열립니다,패키지에,씬과,이미지가,저장되어,import,가져온,정상적,복사되었음,에디터로,열어보면,손상되지,않아서,계속해서,편집,이용할,프리팹,내보내고,많이,배치,통째로,내보내기가,물론,프로젝트,거기에,ctrl+c,수도,경우엔,prefab,이용해보는,것도,hierarchy,ui로,변환,만들었,독립,존재,간단하게도,내부,데이터는,손상,프리팹만,복사해버리면,텍스쳐와,에셋들과의,끊어지므로,적절하지,동일,프리팹과,이때,마찬가지로,가져올,복사한,아니므로,씬뷰,보이지,않는,inspector,refresh,meshes,누르면,문제는,anyportrait는,상태에서의,허용하지,않는다는,편집하기,열면,메시지가,okay,프리팹과의,편집할,상태가,복사됨,마치고,bake,실행,돌아옵니다,inspector에,연결,유지하거나,기능들,프리팹에,대한,보실,exporting,another,project,often,times,situation,occurs,your,work,unity,may,reasons,wanting,test,updated,version,sharing,resources,projects,however,unitys,asset,files,data,connection,broken,properly,like,anyportrait,difficult,assets,scene,no,file,anyportraits,characters,only,most,plugins,youd,send,our,team,solve,any,bugs,difficulties,methods,useful,export,backup,related,page,purpose,recovery,properties,external,components,stored,therefore,possible,please,introduced,created,default,common,prepared,composed,above,character,some,animations,texture,being,holding,ctrl,key,targets,selected,right-click,ui,package,menu,note,mecanim,animation,clips,dialog,appears,disable,include,dependencies,option,turned,scripts,objects,saved,list,save,unitypackage,appropriate,location,clicking,find,image,editor,property,highlighted,import,including,installed,double-click,drag,opens,importing,all,imported,current,copied,normally,open,damaged,continue,it,prefab,placed,whole,course,ctrl+c,target,case,hierarchy,exists,simply,youre,done,fact,internal,without,damage,copying,break,textures,almost,identical,together,exported,time,uncheck,prefabs,appear,likewise,didnt,cant,yet,place,view,visible,refresh,meshes,inspector,problem,doesnt,allow,edited,message,okay,disconnected,ready,editing,even,bake,uis,functions,reconnect,disconnect,about,found,
클리핑,메시가,렌더링되지,문제,팀이,사용자들로,많이,받았던,문의,중의,하나는,정상적,않는다는,렌더링,문제는,겉보기에,동일한,문제라,하더라도,서로,원인에,의한,것일,해결하기가,쉽지,메시에,관한,문제의,경우도,원인이,야기시킬,페이지,사용자들의,피드백,바탕,대표,원인들과,해결법,소개,사용,캐릭터,눈과,입의,메시,메시로,설정되어,렌더,파이프라인,설정이,맞지,경우,경우는,주로,urp,사용했거나,또는,built-in,복구,유니티,에디터,project,settings,graphics,scriptable,render,pipeline,urp로,설정한,상태,재질,라이브러리,이용해서,urp용,적용,bake,게임,실행했는데,렌더링이,되지,프로젝트,설정과,않아서,발생,가능성이,anyportrait,setting,선택,설정,프로젝트의,설정에,urp의,경우엔,pipeline로,설정해야,default로,실행,2개,이상의,카메라가,씬에,이상이,만들었,위와,2개의,카메라에,의해서,한개의,캐릭터가,2번,상태로,하나의,카메라,제외한,나머지,카메라들,anyportrait의,메시는,크지,않은,해상도의,texture,이용,최적화,마스크,생성하기,카메라의,속성,참조,렌더링자,마스크의,기능이,오작동,일으키는,해결하기,예상,밖의,옵션인,vr,지원,기능,이용해야,vr은,동작,시스템인데,마침,경우와,같기,적절한,해결,지원에,보실,다이얼로그,multi-camera,옵션의,multiple,cameras로,변경,문제가,안타깝게도,메시의,비활성화,낮은,마스크에,퀄리티가,낮아지는,그룹,마스크가,mask,size,속성의,변경해서,해상도,보여지는,크기와,품질에,따라,결정해야하는데,꺼진,512나,1024,퀄리티,측면,다중,배치한,부차,이슈,linkad_렌더텍스쳐,정보,스크립트,순서가,적절하지,마스크는,업데이트,루틴,그려질지,계산,계산은,카메라와,캐릭터의,위치,때와,때의,요소들의,상태가,일치하지,않는,사용자,cinemachine,unitask,naninovel,사용하다,겪곤,다루는,메뉴얼이,별도로,있으므로,그것,되겠,에셋과,연동시,순서,rendered,clipped,meshes,most,common,inquiries,our,team,received,users,clipping,rendering,properly,problems,easy,troubleshoot,even,seemingly,identical,different,causes,issues,cause,issue,typical,solutions,based,user,feedback,character,page,eye,mouth,incorrect,render,pipeline,settings,mostly,case,urp,restoring,built-in,project,graphics,scriptable,unity,editor,setting,material,library,related,bake,game,likely,caused,matching,current,anyportrait,tab,match,default,normally,cameras,configure,scene,characters,above,twice,state,one,anyportraits,mesh,references,properties,camera,optimized,mask,texture,moderate,resolution,however,trying,optimization,malfunctioning,order,solve,problem,vr,support,function,somewhat,unexpected,option,two-camera,system,its,like,appropriate,solution,read,about,open,dialog,change,multi-camera,multiple,solved,unfortunately,disabled,therefore,lowering,quality,due,lower,occurs,group,increase,changing,size,property,decided,512,1024,better,terms,working,placed,additional,linkad_렌더텍스쳐,information,script,execution,calculated,drawn,during,update,routine,calculation,positions,attributes,etc,states,elements,calculating,actually,possibility,may,experience,cinemachine,unitask,naninovel,manual,dealing,it,assets,
유니티,2023에서의,성능,문제,unity,2023은,이전,버전에,비해,디자인이나,기능이,바뀐,버전,anyportrait와의,호환성에,대해서도,팀은,깊게,살펴보고,정상적,동작하기,바라,안타깝게도,버전에서만,나타나는,발견,문제가,발생,조건은,anyportrait,에디터,별개의,윈도우로,에디터가,열린,상태,프로그램,예:,인터넷,브라우저,윈도우,포커스,이동,에디터로,돌아오면,성능이,떨어집니다,문제의,원인,정확,파악하지는,못했,저하,감지,기능과,해소,기능,테스트,통해,구현,페이지,저하되는지와,해결,2023,데모,씬의,캐릭터,프로파일러,실행,이슈,동작,보여드리기,scripts와,others,항목만,활성화,닫지,않은,외부의,잠시,선택했다가,돌아와,항목이,빈번,아주,낮은,해당,항목은,대기,상태일,때에,대한,처리로,추정되는데,돌아온,이후에도,여전히,처리가,반복되어,떨어트립니다,저하가,보기,메뉴,복구,자동,에디터의,역할,누르면,일정,시간,감지되어야,나타나므로,나타나지,않는,기다리면,누른,이후에는,10초,정도,가집니다,2022,또는,이슈가,발견되지,않았으므로,기능은,동작하지,이슈는,원인이,파악되지,않았,해결되지,팀에게,연락,주세요,performance,issue,unity,2023,version,significant,design,functionality,compared,our,team,carefully,looking,compatibility,anyportrait,hope,everything,unfortunately,discovered,unique,conditions,may,cause,issues,include:,open,editor,window,another,program,eg,internet,browser,etc,move,focus,drops,significantly,although,able,pinpoint,exact,tested,implemented,feature,detect,degradation,resolve,page,fix,encounter,them,screen,ran,opened,character,demo,scene,profiler,state,still,operating,normally,without,any,major,show,only,scripts,others,enabled,closing,briefly,external,item,operates,very,poor,presumed,processed,standby,repeated,even,returning,reducing,detected,seen,recovery,appear,view,menu,solves,making,wake,up,restored,normal,certain,time,wait,bit,prevent,appearing,frequently,again,seconds,pressing,it,work,2022,earlier,no,found,yet,determined,resolved,please,contact,
초기화,설정,apportrait가,gameobject,사용할,호출해야,함수들과,해야,함수들,안내,bool,initialize,asyncinitialize,int,timeperyield,showrootunit,apoptrootunit,targetoptrootunit,hiderootunits,show,hide,setimportant,isimportant,setfpsfornotimportant,fps,getoptrootunit,rootunitindex,getcurrentrootunit,getcurrentrootunitindex,cleanupmeshescommandbuffers,resetmeshescommandbuffers,isonlyactiverootunit,resetmeshcommandbuffer,isregisttocamera,setsortinglayer,string,sortinglayername,apopttransform,opttransform,transformname,setsortingorder,sortingorder,getsortinglayername,getsortingorder,setsortingorderchangedautomatically,isenabled,findrenderingcamerasautomatically,setrenderingcameras,params,camera,cameras,synchronize,apportrait,targetportrait,syncanimation,synccontrolparam,syncrootunit,syncbones,sync_bone_option,syncboneoption,unsynchronize,setupdatetimemethod,useunscaledeltatime,float,multiplier,ondeltatimerequested,object,savedobject,setupdatemesheseveryframe,setupdatemeshespertime,issyncupdate,initialization,basic,settings,guides,through,functions,called,gameobject,apportrait,referenced,default,bool,initialize,asyncinitialize,int,timeperyield,showrootunit,apoptrootunit,targetoptrootunit,hiderootunits,show,hide,setimportant,isimportant,setfpsfornotimportant,fps,getoptrootunit,rootunitindex,getcurrentrootunit,getcurrentrootunitindex,cleanupmeshescommandbuffers,resetmeshescommandbuffers,isonlyactiverootunit,resetmeshcommandbuffer,isregisttocamera,setsortinglayer,string,sortinglayername,apopttransform,opttransform,transformname,setsortingorder,sortingorder,getsortinglayername,getsortingorder,setsortingorderchangedautomatically,isenabled,findrenderingcamerasautomatically,setrenderingcameras,params,camera,cameras,synchronize,targetportrait,syncanimation,synccontrolparam,syncrootunit,syncbones,sync_bone_option,syncboneoption,unsynchronize,setupdatetimemethod,useunscaledeltatime,float,multiplier,ondeltatimerequested,object,savedobject,setupdatemesheseveryframe,setupdatemeshespertime,issyncupdate,
컨트롤,파라미터,스크립트로,참조하거나,제어할,제어,이와,연결,모디파이어가,영향,apcontrolparam,getcontrolparam,string,controlparamname,bool,iscontrolparamexist,setcontrolparamint,int,intvalue,controlparam,setcontrolparamfloat,float,floatvalue,setcontrolparamvector2,vector2,vec2value,setcontrolparamdefaultvalue,control,parameter,parameters,referenced,controlled,script,controlling,affects,modifiers,associated,them,apcontrolparam,getcontrolparam,string,controlparamname,bool,iscontrolparamexist,setcontrolparamint,int,intvalue,controlparam,setcontrolparamfloat,float,floatvalue,setcontrolparamvector2,vector2,vec2value,setcontrolparamdefaultvalue,
애니메이션,스크립트로,재생할,클립,이름,파라미터로,자동,거기에,루트,유닛,root,unit,전환이,다수의,레이어,구분,애니메이션,전환시,페이드,효과,apanimplaydata,play,string,animclipname,/int,layer,/apanimplayunitblend_method,blendmethod,/apanimplaymanagerplay_option,playoption,/bool,isautoendifnotloop,animplaydata,playat,frame,playqueued,playqueuedat,crossfade,/float,fadetime,crossfadeat,crossfadequeued,crossfadequeuedat,stoplayer,int,float,stopall,pauselayer,pauseall,resumelayer,resumeall,bool,isplaying,apanimplaymanager,playmanager*,registanimationeventlistener,monobehaviour,listenerobject,setanimationspeed,speed,resetanimationspeed,listapanimplaydata,animationplaydatalist*,getanimationplaydata,apanimplaydataanimationplaybackstatus,getanimationplaybackstatus,blend,method와,option,등의,함수에,파라미터,option의,대한,apanimplayunitblend_method,블렌드,방식,blend_methodinterpolation,낮은,레이어의,애니메이션과,비교,덮어쓰기,보간,병합,blend_methodadditive,애니메이션에,더하며,apanimplaymanagerplay_option,재생,중인,종료,play_optionstopsamelayer,요청,애니메이션만,play_optionstopalllayers,함수,호출,리턴,클래스,apanimplaydata는,정보,인스턴스의,이용,속도,제어할,예시,portraitplay,idle,setspeed,제어,10f이며,음수도,가능,animationplaybackstatus,playbackstatus,상태,상태는,가집니다,animationplaybackstatusnone,유효하지,않은,데이터이거나,중이,animationplaybackstatusplaying,animationplaybackstatuspaused,재생이,되었으나,일시,정지,animationplaybackstatusended,loop,애니메이션이,아닐,마지막,프레임에,도달한,name,클립의,currentframe,프레임,정수,리턴이,내부적으로는,실수,연산이,유효한,상태가,아니라면,-1이,startframe,애니메이션의,시작,endframe,normalizedtime,전체,길이에,비해,얼마나,재생되었는지,00~10,사이의,경우,animation,play,script,enter,clip,name,parameter,switches,root,unit,it,clips,layered,played,simultaneously,give,fade,effect,switching,apanimplaydata,string,animclipname,/int,layer,/apanimplayunitblend_method,blendmethod,/apanimplaymanagerplay_option,playoption,/bool,isautoendifnotloop,animplaydata,playat,frame,playqueued,playqueuedat,crossfade,/float,fadetime,crossfadeat,crossfadequeued,crossfadequeuedat,stoplayer,int,float,stopall,pauselayer,pauseall,resumelayer,resumeall,bool,isplaying,apanimplaymanager,playmanager*,registanimationeventlistener,monobehaviour,listenerobject,setanimationspeed,speed,resetanimationspeed,listapanimplaydata,animationplaydatalist*,getanimationplaydata,apanimplaydataanimationplaybackstatus,getanimationplaybackstatus,blend,option,values,variable,included,playback,functions,meanings,apanimplayunitblend_method,blend_methodinterpolation,merges,overwrite,interpolation,compared,lower,blend_methodadditive,add,merge,animations,layers,apanimplaymanagerplay_option,another,playing,play_optionstopsamelayer,stop,only,requested,play_optionstopalllayers,including,class,returned,called,information,control,instance,ex,portraitplay,idle,setspeed,controlled,10f,negative,animationplaybackstatus,playbackstatus,returns,current,state,status,animationplaybackstatusnone,data,invalid,animationplaybackstatusplaying,animationplaybackstatuspaused,paused,animationplaybackstatusended,loop,until,currentframe,being,integer,value,operated,internally,-1,valid,startframe,start,endframe,normalizedtime,long,relative,total,length,00,
본,참조하거나,제어,함수들,본의,소켓,ik로,apoptbone,getbone,string,bonename,int,rootunitindex,transform,getbonesocket,optbone,bool,setboneposition,vector3,position,/space,space,float,weight,10f,setbonerotation,angle,setbonescale,scale,setboneik,iscontinuous,true,setbonelookat,setbonepositionconstraint,positionvalue,/constraintbound,constraintbound,setbonepositionconstraintbysurface,/float,defaultsurfaceposition,currentsurfaceposition,minsurfaceposition,maxsurfaceposition,/constraintsurface,constraintsurface,bone,functions,reference,control,bones,socket,ik,apoptbone,getbone,string,bonename,int,rootunitindex,transform,getbonesocket,optbone,bool,setboneposition,vector3,position,/space,space,float,weight,10f,setbonerotation,angle,setbonescale,scale,setboneik,iscontinuous,true,setbonelookat,setbonepositionconstraint,positionvalue,/constraintbound,constraintbound,setbonepositionconstraintbysurface,/float,defaultsurfaceposition,currentsurfaceposition,minsurfaceposition,maxsurfaceposition,/constraintsurface,constraintsurface,
메시,그룹,트랜스폼,메시의,색상이나,텍스쳐,교체하거나,위치,제어,등의,함수,안내,에디터,메시와,그룹의,데이터는,bake후,apopttransform,변환,씬,참조,메시나,것과,동일,텍스쳐,일괄적,드로우콜,배치,draw,call,batching,위한,함수도,제공,getopttransform,string,transformname,int,rootunitindex,transform,getopttransformsocket,opttransform,bool,setopttransformposition,vector3,position,/space,space,float,weight,10f,setopttransformrotation,angle,setopttransformscale,scale,setmeshimage,texture2d,texture,imagename,setmeshcolor,color,color2x,setmeshalpha,alpha,setmeshcustomimage,propertyname,propertynameid,setmeshcustomcolor,setmeshcustomalpha,setmeshcustomfloat,floatvalue,setmeshcustomint,intvalue,setmeshcustomvector4,vector4,vector4value,setmeshcustomtextureoffset,vector2,textureoffsetvalue,setmeshcustomtexturescale,texturescalevalue,showmesh,hidemesh,apopttexturedata,getopttexturedata,opttexturename,setmeshimageall,setmeshcustomimageall,setmeshcolorall,setmeshcustomcolorall,setmeshalphaall,setmeshcustomalphaall,setmeshcustomfloatall,setmeshcustomintall,setmeshcustomvector4all,setmeshcustomtextureoffsetall,setmeshcustomtexturescaleall,resetmeshmaterialtobatch,resetmeshmaterialtobatchall,resetmeshmaterialtobatchbytexturename,resettextureforextraoptionall,resettextureforextraoptionbyname,mergematerials,params,apportrait,otherportraits,unmergematerials,apopttransform의,함수들,이용,참조한,상태,일부,사용,효율적,스크립트,anyportrait의,시스템,소개,함수들만,사용하실,getsortingorder,가진,경우,렌더러의,sorting,order,리턴,setsortingorder,sortingorder,렌더러에,할당,mesh,group,transform,guides,through,functions,changing,color,texture,controlling,position,editor,data,converted,apopttransform,bake,referencing,scene,batch,conversion,textures,draw,call,batching,provided,getopttransform,string,transformname,int,rootunitindex,getopttransformsocket,opttransform,bool,setopttransformposition,vector3,/space,space,float,weight,10f,setopttransformrotation,angle,setopttransformscale,scale,setmeshimage,texture2d,imagename,setmeshcolor,color2x,setmeshalpha,alpha,setmeshcustomimage,propertyname,propertynameid,setmeshcustomcolor,setmeshcustomalpha,setmeshcustomfloat,floatvalue,setmeshcustomint,intvalue,setmeshcustomvector4,vector4,vector4value,setmeshcustomtextureoffset,vector2,textureoffsetvalue,setmeshcustomtexturescale,texturescalevalue,showmesh,hidemesh,apopttexturedata,getopttexturedata,opttexturename,setmeshimageall,setmeshcustomimageall,setmeshcolorall,setmeshcustomcolorall,setmeshalphaall,setmeshcustomalphaall,setmeshcustomfloatall,setmeshcustomintall,setmeshcustomvector4all,setmeshcustomtextureoffsetall,setmeshcustomtexturescaleall,resetmeshmaterialtobatch,resetmeshmaterialtobatchall,resetmeshmaterialtobatchbytexturename,resettextureforextraoptionall,resettextureforextraoptionbyname,mergematerials,params,apportrait,otherportraits,unmergematerials,function,efficiently,write,script,some,referring,anyportraits,system,recommended,only,introduced,here,getsortingorder,returns,sorting,order,renderer,setsortingorder,sortingorder,assigned,via,
물리,효과,physics,모디파이어로,등록,스크립트로,제어할,물리,켜거나,있고,외부의,척력,잡아당김,인력,setphysicenabled,bool,isphysicenabled,apforceunit,addforce_point,vector2,pointposw,float,radius,addforce_direction,directionw,/float,wavesizex,wavesizey,wavetimex,wavetimey,isanyforceevent*,getforce,targetposw,clearforce,removeforce,forceunit,appulltouch,addtouch,posw,settouchposition,int,touchid,touch,isanytouchevent*,gettouch,removetouch,cleartouch,clearforceandtouch,addforce,함수,그대로,사용,힘이,적용되지,함수의,리턴인,apforceunit에,정보,넣어야,setpower,하나,호출,emitloop나,emitonce중,호출해야,power,wavesize,wavetime,기준,크기가,시간,주기적,emitloop,지속,emitonce,livetime,livetime의,이후에는,사라지는,physic,effect,physics,modifiers,effects,controlled,script,turn,physical,further,control,external,force,pull,setphysicenabled,bool,isphysicenabled,apforceunit,addforce_point,vector2,pointposw,float,radius,addforce_direction,directionw,/float,wavesizex,wavesizey,wavetimex,wavetimey,isanyforceevent*,getforce,targetposw,clearforce,removeforce,forceunit,appulltouch,addtouch,posw,settouchposition,int,touchid,touch,isanytouchevent*,gettouch,removetouch,cleartouch,clearforceandtouch,addforce,function,applied,include,additional,call,setpower,functions,either,emitloop,emitonce,power,add,wavesize,wavetime,periodically,amount,times,size,based,sustained,livetime,disappear,
커스텀,쉐이더,anyportrait는,일반적,사용,다양한,쉐이더들,제공,프로젝트에,특수한,효과가,더해진,필요도,anyportrait의,약간의,규칙만,준수,쉽게,멋진,렌더링,만들,페이지,형이,구성되었는지,바탕,적용,적용자,재질,라이브러리,이용하거나,메시의,속성,변경,메뉴얼,해주세요,linkad_재질라이브러리,linkad_메시쉐이더,shader,설정,안내,규칙에,다루지,유니티,문서나,포럼,사이트,anyportrait,쉐이더의,1개의,아닌,여러개의,쉐이더가,파생,3가지,요인에,따라,17개의,하나의,세트,이루어서,해당,요인,색상,공간,color,space,프로젝트의,공간에,결정,gamma,기준,되며,linear,space의,경우엔,연산식이,블렌딩,blending,메시는,방식,alpha,blend,additive,soft,multiplicative,속성과,알파,연산과,코드가,수정,클리핑,clipping,마스크,텍스쳐,정보,받아서,연산,수행,생성,1종도,이는,고정,역할,기능성,조합되어,캐릭터에,필요는,사항,체크,여러분의,쉐이더만,되겠,gamma나,한가지,타입의,옵션,사용하지,않는,방식인,메시가,하지,않아도,만드는,mask,쉐이더는,역할만,쉐이더로,제작하지,space에서의,규칙과,대해서,수정해야,부분,각각,패키지에,내장,코드들,해보시는,것도,도움이,에셋,assets/anyportrait/assets/shaders에,위치,복제,편리할,그래프로,제작,경우,제작자,규칙,그래프의,형식,유니티의,transparent,쉐이더와,다르지,코드는,blend의,쉐이더이며,코드,surface,shader와,fragment,그래프,graph,지원,shader의,기반,하며,맞게,코드의,주요,살펴,프로퍼티,_color,2x,rgba,mul,05,_maintex,main,texture,2d,white,&br,프로퍼티이자,일반,프로퍼티들만,두개의,프로퍼티들과,그대로,해야,또한,시스템이,프로퍼티들,제어,스크립트로,수정해서는,패스,pass,tags,lightmode,forwardbase,zwrite,패스의,위와,명시한,그림자,위한,패스가,별도로,존재하기,때문,생략해도,write,않으므로,off로,srcalpha,oneminussrcalpha,fixed4,col,tex2d,iuv,colrgb,*=,_colorrgb,20f,cola,_colora,연산식은,multiply,rgb에는,곱해야,블렌딩에,바뀝니다,shadowcaster,옵션에,따라선,생성할,있어야,패스는,위의,예제는,코드이며,공간이,space라면,frag,함수,수정해줍시다,space에,비해,색상에,22,제곱,원본,이미지,가깝게,보여집니다,규칙임에도,2가,4595,곱해주고,최종,rgb도,해줍니다,변경점은,무관,적용되어야,따른,블렌딩인,방식에,하는데,주로,시각,효과에,대한,3의,내의,blend와,함수의,일부,생략,지정,삭제,주석,취합,//,oneminusdstcolor,dstcolor,srccolor,하나,이용,additive가,지원되지,멀티,없어지므로,패스와,삭제해도,코드도,연산식,또는,additive인,10f,multiplicative인,float4,05f,alpha의,1로,additive와,additive의,서로,동일,메시에,별도의,쉐이더에,의해서,렌더링이,클리핑용,쉐이더에는,일부가,렌더링되지,연산이,프로퍼티와,필요가,없으므로,단일,패스로만,하시면,안에,되기,blend인,경우의,수정할,_masktex,_maskscreenspaceoffset,screen,offset,xy_scale,vector,처리,프로퍼티에,자동,_maskscreenspaceoffset은,화면,좌표계,적용하기,sampler2d,변수들도,position,시맨틱,screenpos,texcoord1,마스크는,버텍스의,좌표계에서의,버텍스,계산해서,프래그먼트,전달해야,oscreenpos,computescreenpos,overtex,계산,마스크에,의한,채널,float2,screenuv,iscreenposxy,max,iscreenposw,00001f,-=,screenuvx,_maskscreenspaceoffsetz,screenuvy,_maskscreenspaceoffsetw,+=,_maskscreenspaceoffsetx,_maskscreenspaceoffsety,알파채널에,시스템,고유의,키워드,여러,버전,컴파일하도록,만들어서,활용할,v151에,기능,이용할,키워드에,대해선,공식,문서,보실,link_ex_tabhttps://docsunity3dcom/kr/20223/manual/sl-multipleprogramvariantshtml,special_color,바뀌는,예제,선언,#pragma,multi_compile,__,구문,새로,배리언트,multi_compile와,shader_feature,지시문,동적,브랜치,dynamic_branch,생성하기,컴파일,shader_feature는,분기,#ifdef,fixed3,00f,#endif,동작하도록,#else,#elif,키워드가,활성화,녹색,채널의,색상만,사용하기,하실,이름의,keyword,타입,설정한,enable로,bake,실행,여부에,달라지는,custom,shader,anyportrait,provides,variety,commonly,shaders,depending,project,may,write,special,effects,easily,great,rendering,results,few,rules,explains,anyportraits,basics,structured,based,explanation,hope,wrote,material,library,change,properties,mesh,please,manuals,linkad_재질라이브러리,linkad_메시쉐이더,meshes,note,cover,information,unity,documentation,forums,related,sites,single,rather,uses,appropriate,situation,total,factors,derived,page,follows,color,space,determined,written,gamma,calculation,formula,case,linear,blending,rendered,four,methods,alpha,blend,additive,soft,multiplicative,slightly,modifying,code,calculations,clipping,being,clipped,receives,mask,texture,performs,additional,generates,functional,fixed,role,combined,character,however,dont,necessarily,them,only,fit,your,either,option,default,no,creates,writing,parts,modified,determine,might,helpful,codes,built,package,assets,assets/anyportrait/assets/shaders,convenient,duplicate,modify,graphs,graph,format,described,basic,much,different,unitys,transparent,add,own,it,both,surface,fragment,explained,appropriately,look,main,_color,2x,rgba,mul,05,_maintex,2d,white,&br,general,cases,used,therefore,controls,scripts,pass,tags,lightmode,forwardbase,zwrite,specified,shadow,casting,omit,part,srcalpha,oneminussrcalpha,fixed4,col,tex2d,iuv,colrgb,*=,_colorrgb,20f,cola,_colora,operation,multiply,rgb,needs,multiplied,additionally,shadowcaster,able,generate,shadows,plays,generating,example,above,way,frag,raised,power,22,compared,closer,original,image,so,even,though,rule,4595,instead,final,regardless,type,options,changing,render,addition,method,mainly,visual,recommended,types,some,function,generation,delete,designation,comments,compile,//,oneminusdstcolor,dstcolor,srccolor,meshs,choose,multi,gone,multi-pass,10f,float4,05f,match,formulas,same,result,prevent,property,included,_masktex,_maskscreenspaceoffset,screen,offset,xy_scale,vector,processing,like,handle,coordinate,system,sampler2d,variables,position,semantic,screenpos,texcoord1,masks,processed,vertex,calculated,passed,oscreenpos,computescreenpos,overtex,calculate,coordinates,setting,channel,float2,screenuv,iscreenposxy,max,iscreenposw,00001f,-=,screenuvx,_maskscreenspaceoffsetz,screenuvy,_maskscreenspaceoffsetw,+=,_maskscreenspaceoffsetx,_maskscreenspaceoffsety,calculating,unique,keywords,versions,v151,about,official,link_ex_tabhttps://docsunity3dcom/20223/documentation/manual/sl-multipleprogramvariantshtml,manual,heres,operations,keyword,special_color,declaring,#pragma,multi_compile,__,declare,syntax,called,declared,shader_feature,directives,variants,dynamic_branch,directive,dynamic,branches,materials,dynamically,cannot,compiles,#ifdef,fixed3,00f,#endif,behave,#else,#elif,statement,enabled,green,open,named,enable,bake,activated,not,
타임라인,유니티의,timeline,기능과,연동하기,위한,함수들,anyportrait,116,버전,사용하실,타임라인과,연동,linkad_타임라인연동,페이지,bool,addtimelinetrack,unityengineplayablesplayabledirector,playabledirector,/string,trackname,/int,layer,/apanimplayunitblend_method,blendmethod,removeinvalidtimelinetracks,removealltimelinetracks,unlinktimelineplayabledirector,settimelineenable,isenabled,timeline,functions,work,unitys,function,available,anyportrait,version,116,linkad_타임라인연동,related,page,bool,addtimelinetrack,unityengineplayablesplayabledirector,playabledirector,/string,trackname,/int,layer,/apanimplayunitblend_method,blendmethod,removeinvalidtimelinetracks,removealltimelinetracks,unlinktimelineplayabledirector,settimelineenable,isenabled,
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