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1.1. Starting AnyPortrait and creating apPortrait
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1.2. Adding Images
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1.3. Creating Meshes
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1.4. Creating Mesh Groups
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1.5. Adding Control Parameters
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1.6. Changing the face with Transform Modifier
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1.7. Using Morph Modifier
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1.8. Editing Vertices using various tools
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1.9. Adding Physical Effects
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1.10. Creating a Thumbnail
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2.1. Import the PSD file
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2.2. Edit meshes for Bone Animation
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2.3. Clipping Layer
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2.4. Adding Bones
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2.5. Using the Rigging Modifier
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2.6. Creating an Animation Clip
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2.7. Adding the Timeline
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2.8. Animation Curves
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2.9. Creating Bone Animation
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How to Install and Update
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AnyPortrait menu in Unity Editor
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Setting Dialog
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Camera settings of the scene
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Lighting settings of the scene
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Changed Unlit material
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Material Library
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Shortcuts
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Customize shortcuts
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Workspace, Animation UI
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Hierarchy UI
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Backup
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Onion Skin
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Inspector UI
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Inverted Scale and Drawcall
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View menu and Status icons
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Visibility Preset
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Rotoscoping
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Guidelines
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Accelerated mode
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Register and Release Root Unit
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Bake Dialog
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Screen capture
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Improved Screen capture
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Optimized Bake
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Sorting Layer/Order Setting
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Editing Prefabs
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Billboard and Perspective Camera
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"Important" option and many objects
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Play at Low FPS
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Reversed scale of the Rigged Mesh
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Non-Uniform Scale option
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Root Motion
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Main Logic Event
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Importing a PSD File
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Re-importing a PSD File
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Creating Secondary Atlas
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High-quality image asset
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Linear Color Space and Asset Settings
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Changing the image size
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Mirror tool for Making Meshes
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Editing Meshes
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Generating Meshes Automatically
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Generate Multiple Meshes Automatically
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Z-Depth of vertices
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Duplicating a Mesh
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Copying Vertices
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Adding Pins
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Shader for meshes
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Default position of the mesh group
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2-Sided rendering of the mesh
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How to use Socket of Bone and Mesh
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Bone IK setting
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Bone IK Controller
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Export / Import Bone settings
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Mirror Bone
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Duplicate Bone / Snap to a Child
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Jiggle Bone
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Duplicating a Mesh Group
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Duplicating / Migrating Sub-Objects
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Layer, Weight and Interpolation
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Modifier Settings for Color Animation
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Color Only Modifier
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Show/hide without Translucent step
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Rigging Modifier
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Rigging in various cases
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Detailed settings of Physics Modifier
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Presets of Physics Modifier
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Advanced Settings of Modifier Lock
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Edit Mode Options
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Switching Rendering Order and Images
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Copy/paste using slots
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Paste/reset specifying Properties
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Rotation in the Transform modifier
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Using Pins in Morph modifier
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Export / Import Animation
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Animation Events and Script
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Copy / Paste pose of bones
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Auto Loop Keyframe
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Rotate over 360 degrees
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Rotate without limiting angle
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Animation Curve Presets
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Setting Animation Curves in batch
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Non-interpolated Indexed Parameter
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Using Mecanim
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Using Timeline
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Using Unity 2D Canvas
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Using PlayMaker™
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Lightweight Render Pipeline
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Universal Render Pipeline
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Creating Materials with Shader Graph
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Build to VR
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Rendering to Render Texture
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Using the Unity Recorder
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Applying Sprite Mask
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Writing Command Buffer
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Replace a character's costume
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Initialize with Script
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Reduce Draw Calls
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Merge Materials
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Custom Clipping Mask
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Improve Performance
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Attach Equipments
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Wind effect
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Synchronize with other characters
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Synchronize bones to change costumes
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Sorting Order in attaching meshes
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Creating a character in multiple directions
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Controlling update rate with scripts
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Creating a URP Outline Shader
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Build on iOS and other platforms
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Performance issue on Mac
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Execution order problem with assets
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Color problem with multiple modifiers
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Animation Issue with a child mesh group
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Change the Package path
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Performance issues with Vulkan
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Exporting to another project
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Not rendered Clipped Meshes
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Performance issue in Unity 2023
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Initialization, Basic Settings
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Control Parameter
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Animation
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Bone
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Mesh, Mesh Group Transform
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Physic Effect
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Custom Shader
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Timeline
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Command Buffer
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