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Editor
How to Install and Update
AnyPortrait menu in Unity Editor
UPDATED
Setting Dialog
UPDATED
Default Render Pipeline Settings
NEW
Shortcuts
Customize shortcuts
Workspace, Animation UI
UPDATED
Hierarchy UI
Backup
Onion Skin
Inspector UI
View menu and Status icons
UPDATED
Visibility Preset
Rotoscoping
Guidelines
Accelerated mode
Editing Prefabs
Export to Scene
Bake Dialog
Bake Validation
Optimized Bake
Camera settings of the scene
Lighting settings of the scene
Initialize with Script
Sorting Layer/Order Setting
Place on 3D World
"Important" option and many objects
Play at Low FPS
Reversed scale of the Rigged Mesh
Non-Uniform Scale option
Root Motion
Main Logic Event
Linear Color Space
Root Unit
Root Unit
Screen capture
Improved Screen capture
Image
Importing a PSD File
Re-importing a PSD File
A PSD File and Existing Objects
NEW
Creating Secondary Atlas
High-quality image asset
Changing the image size
Mesh
Editing Meshes
Mirror tool for Making Meshes
Generating Meshes Automatically
UPDATED
Generate Multiple Meshes Automatically
Z-Depth of vertices
Duplicating a Mesh
Copying Vertices
Adding Pins
Mesh Group and Bone
Default position of the mesh group
Refer to a position using a Socket
UPDATED
IK Settings
UPDATED
IK Controller
UPDATED
Improved IK method: FABRIK
Complexly configured IK Controllers
Making IK work as intended
UPDATED
Look At IK Controller
NEW
Bone Constraints
NEW
Final Rotation Correction
NEW
Export / Import Bone settings
Mirror Bone
Duplicate Bone / Snap to a Child
Jiggle Bone
UPDATED
Duplicating a Mesh Group
Duplicating / Migrating Sub-Objects
Modifier
Layer, Weight and Interpolation
Modifier Settings for Color Animation
Color Only Modifier
Show/hide without Translucent step
Visibility rule for multiple values
Rigging Modifier
UPDATED
Rigging in various cases
Detailed settings of Physics Modifier
Presets of Physics Modifier
Advanced Settings of Modifier Lock
Edit Mode Options
Switching Rendering Order and Images
Copy/paste using slots
Paste/reset specifying Properties
Rotation in the Transform modifier
UPDATED
Using Pins in Morph modifier
Animation
애니메이션
Export / Import Animation
Animation Events and Script
Copy / Paste pose of bones
Auto Loop Keyframe
Rotate over 360 degrees
Rotate without limiting angle
UPDATED
Animation Curve Presets
Setting Animation Curves in batch
Stretch Keyframes
Control Parameter
Non-interpolated Indexed Parameter
Control Parameter Snapshot
Rendering
Shader for meshes
2-Sided rendering of the mesh
Changed Unlit material
Material Library
Lightweight Render Pipeline
Universal Render Pipeline
Creating Materials with Shader Graph
Build to VR
Rendering to Render Texture
Rendering with Multiple Cameras
Writing Command Buffer
Reduce Draw Calls
Inverted Scale and Drawcall
Merge Materials
Custom Clipping Mask
Mask
Mask and Custom Shader
Combining Masks
Mask Chain
Mask Only Mesh
See-Through Effect
Creating a URP Outline Shader
Mosaic effect using Grab Pass
External functions
Using Mecanim
Using Timeline
Using Unity 2D Canvas
Using PlayMaker™
Using the Unity Recorder
Applying Sprite Mask
Bone and Physics Components
Implementing Ragdoll
Examples
Replace a character's costume
Improve Performance
Attach Equipments
Wind effect
Synchronize with other characters
Synchronize bones to change costumes
Sorting Order in attaching meshes
Creating a character in multiple directions
Controlling update rate with scripts
Troubleshooting
Build on iOS and other platforms
Performance issue on Mac
Execution order problem with assets
Color problem with multiple modifiers
Animation Issue with a child mesh group
Change the Package path
Performance issues with Vulkan
Exporting to another project
Installing the other version of AnyPortrait
Not rendered Clipped Meshes
Performance issue in Unity 2023
Asset Importer Warning Issues in Unity 6
NEW